diff options
Diffstat (limited to 'indra/llinventory')
| -rw-r--r-- | indra/llinventory/llsettingssky.cpp | 33 | ||||
| -rw-r--r-- | indra/llinventory/llsettingswater.cpp | 14 | 
2 files changed, 25 insertions, 22 deletions
| diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 36e203cbf5..4543f00454 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -33,8 +33,11 @@  #include "v3colorutil.h"  //========================================================================= -static const F32 NIGHTTIME_ELEVATION     = -8.0f; // degrees -static const F32 NIGHTTIME_ELEVATION_SIN = (F32)sinf(NIGHTTIME_ELEVATION * DEG_TO_RAD); +namespace { +    const F32 NIGHTTIME_ELEVATION = -8.0f; // degrees +    const F32 NIGHTTIME_ELEVATION_SIN = (F32)sinf(NIGHTTIME_ELEVATION * DEG_TO_RAD); +    const LLUUID IMG_BLOOM1("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef"); +}  namespace {      LLQuaternion convert_azimuth_and_altitude_to_quat(F32 azimuth, F32 altitude) @@ -480,17 +483,17 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()                  LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),                  LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));          validation.push_back(Validator(SETTING_HAZE_DENSITY,        false,  LLSD::TypeReal,   -            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f))))); +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f)))));          validation.push_back(Validator(SETTING_HAZE_HORIZON,        false,  LLSD::TypeReal,   -            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f)))));          validation.push_back(Validator(SETTING_AMBIENT, false, LLSD::TypeArray,              boost::bind(&Validator::verifyVectorMinMax, _1,                  LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),                  LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));          validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER,  false,  LLSD::TypeReal,   -            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f))))); +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));          validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, false,  LLSD::TypeReal,   -            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f))))); +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1000.0f)))));          validation.push_back(Validator(SETTING_BLOOM_TEXTUREID,     true,  LLSD::TypeUUID)); @@ -501,17 +504,17 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()          validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY1,  true,  LLSD::TypeArray,               boost::bind(&Validator::verifyVectorMinMax, _1,                  LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), -                LLSD(LLSDArray(1.68841f)(1.0f)(1.0f)("*"))))); +                LLSD(LLSDArray(1.0f)(1.0f)(3.0f)("*")))));          validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY2,  true,  LLSD::TypeArray,               boost::bind(&Validator::verifyVectorMinMax, _1,                  LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), -                LLSD(LLSDArray(1.68841f)(1.0f)(1.0f)("*"))))); +                LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*")))));          validation.push_back(Validator(SETTING_CLOUD_SCALE,         true,  LLSD::TypeReal,   -            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.001f)(0.999f))))); +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.001f)(3.0f)))));          validation.push_back(Validator(SETTING_CLOUD_SCROLL_RATE,   true,  LLSD::TypeArray,               boost::bind(&Validator::verifyVectorMinMax, _1, -                LLSD(LLSDArray(0.0f)(0.0f)), -                LLSD(LLSDArray(20.0f)(20.0f))))); +                LLSD(LLSDArray(-50.0f)(-50.0f)), +                LLSD(LLSDArray(50.0f)(50.0f)))));          validation.push_back(Validator(SETTING_CLOUD_SHADOW,        true,  LLSD::TypeReal,                boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));          validation.push_back(Validator(SETTING_CLOUD_TEXTUREID,     false, LLSD::TypeUUID)); @@ -521,14 +524,14 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()          validation.push_back(Validator(SETTING_DOME_RADIUS,         false, LLSD::TypeReal,                boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(2000.0f)))));          validation.push_back(Validator(SETTING_GAMMA,               true,  LLSD::TypeReal,   -            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(10.0f))))); +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(20.0f)))));          validation.push_back(Validator(SETTING_GLOW,                true,  LLSD::TypeArray,               boost::bind(&Validator::verifyVectorMinMax, _1, -                LLSD(LLSDArray(0.2f)("*")(-2.5f)("*")), -                LLSD(LLSDArray(20.0f)("*")(0.0f)("*"))))); +                LLSD(LLSDArray(0.2f)("*")(-10.0f)("*")), +                LLSD(LLSDArray(40.0f)("*")(10.0f)("*")))));          validation.push_back(Validator(SETTING_MAX_Y,               true,  LLSD::TypeReal,   -            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4000.0f))))); +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(10000.0f)))));          validation.push_back(Validator(SETTING_MOON_ROTATION,       true,  LLSD::TypeArray, &Validator::verifyQuaternionNormal));          validation.push_back(Validator(SETTING_MOON_SCALE,          false, LLSD::TypeReal,                  boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0))); diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp index 652e211ac4..33f824028b 100644 --- a/indra/llinventory/llsettingswater.cpp +++ b/indra/llinventory/llsettingswater.cpp @@ -213,7 +213,7 @@ LLSettingsWater::validation_list_t LLSettingsWater::validationList()          // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]]          validation.push_back(Validator(SETTING_BLUR_MULTIPILER, true, LLSD::TypeReal, -            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.16f))))); +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-0.5f)(0.5f)))));          validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray,              boost::bind(&Validator::verifyVectorMinMax, _1,                  LLSD(LLSDArray(0.0f)(0.0f)(0.0f)(1.0f)), @@ -232,17 +232,17 @@ LLSettingsWater::validation_list_t LLSettingsWater::validationList()                  LLSD(LLSDArray(0.0f)(0.0f)(0.0f)),                  LLSD(LLSDArray(10.0f)(10.0f)(10.0f)))));          validation.push_back(Validator(SETTING_SCALE_ABOVE, true, LLSD::TypeReal, -            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(3.0f)))));          validation.push_back(Validator(SETTING_SCALE_BELOW, true, LLSD::TypeReal, -            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(3.0f)))));          validation.push_back(Validator(SETTING_WAVE1_DIR, true, LLSD::TypeArray,              boost::bind(&Validator::verifyVectorMinMax, _1, -                LLSD(LLSDArray(-4.0f)(-4.0f)), -                LLSD(LLSDArray(4.0f)(4.0f))))); +                LLSD(LLSDArray(-20.0f)(-20.0f)), +                LLSD(LLSDArray(20.0f)(20.0f)))));          validation.push_back(Validator(SETTING_WAVE2_DIR, true, LLSD::TypeArray,              boost::bind(&Validator::verifyVectorMinMax, _1, -                LLSD(LLSDArray(-4.0f)(-4.0f)), -                LLSD(LLSDArray(4.0f)(4.0f))))); +                LLSD(LLSDArray(-20.0f)(-20.0f)), +                LLSD(LLSDArray(20.0f)(20.0f)))));      }      return validation; | 
