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-rw-r--r--indra/llinventory/llsettingsbase.cpp5
-rw-r--r--indra/llinventory/llsettingssky.cpp49
2 files changed, 49 insertions, 5 deletions
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
index 80680948b5..4b8be04355 100644
--- a/indra/llinventory/llsettingsbase.cpp
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -230,6 +230,11 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, c
// Blend against default value
newSettings[key_name] = interpolateSDValue(key_name, def_iter->second.getDefaultValue(), (*it).second, defaults, mix, slerps);
}
+ else if ((*it).second.type() == LLSD::TypeMap)
+ {
+ // interpolate in case there are defaults inside (part of legacy)
+ newSettings[key_name] = interpolateSDValue(key_name, LLSDMap(), (*it).second, defaults, mix, slerps);
+ }
// else do nothing when no known defaults
// TODO: Should I blend this out instead?
}
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index aff8bec1cd..f21cca34a6 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -438,18 +438,56 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end);
if (other)
{
- if (!mSettings.has(SETTING_LEGACY_HAZE) && !mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
+ if (other->mSettings.has(SETTING_LEGACY_HAZE))
{
- // Special case since SETTING_AMBIENT is both in outer and legacy maps, we prioritize legacy one
- // see getAmbientColor()
- setAmbientColor(getAmbientColor());
+ if (!mSettings.has(SETTING_LEGACY_HAZE) || !mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
+ {
+ // Special case since SETTING_AMBIENT is both in outer and legacy maps, we prioritize legacy one
+ // see getAmbientColor(), we are about to replaceSettings(), so we are free to set it
+ setAmbientColor(getAmbientColor());
+ }
+ }
+ else
+ {
+ if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
+ {
+ // Special case due to ambient's duality
+ // We need to match 'other's' structure for interpolation.
+ // We are free to change mSettings, since we are about to reset it
+ mSettings[SETTING_AMBIENT] = getAmbientColor().getValue();
+ mSettings[SETTING_LEGACY_HAZE].erase(SETTING_AMBIENT);
+ }
+ }
+
+ LLUUID cloud_noise_id = getCloudNoiseTextureId();
+ LLUUID cloud_noise_id_next = other->getCloudNoiseTextureId();
+ F64 cloud_shadow = 0;
+ if (!cloud_noise_id.isNull() && cloud_noise_id_next.isNull())
+ {
+ // If there is no cloud texture in destination, reduce coverage to imitate disappearance
+ // See LLDrawPoolWLSky::renderSkyClouds... we don't blend present texture with null
+ // Note: Probably can be done by shader
+ cloud_shadow = lerp(mSettings[SETTING_CLOUD_SHADOW].asReal(), (F64)0.f, blendf);
+ cloud_noise_id_next = cloud_noise_id;
+ }
+ else if (cloud_noise_id.isNull() && !cloud_noise_id_next.isNull())
+ {
+ // Source has no cloud texture, reduce initial coverage to imitate appearance
+ // use same texture as destination
+ cloud_shadow = lerp((F64)0.f, other->mSettings[SETTING_CLOUD_SHADOW].asReal(), blendf);
+ setCloudNoiseTextureId(cloud_noise_id_next);
+ }
+ else
+ {
+ cloud_shadow = lerp(mSettings[SETTING_CLOUD_SHADOW].asReal(), other->mSettings[SETTING_CLOUD_SHADOW].asReal(), blendf);
}
LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf);
+ blenddata[SETTING_CLOUD_SHADOW] = LLSD::Real(cloud_shadow);
replaceSettings(blenddata);
mNextSunTextureId = other->getSunTextureId();
mNextMoonTextureId = other->getMoonTextureId();
- mNextCloudTextureId = other->getCloudNoiseTextureId();
+ mNextCloudTextureId = cloud_noise_id_next;
mNextBloomTextureId = other->getBloomTextureId();
mNextRainbowTextureId = other->getRainbowTextureId();
mNextHaloTextureId = other->getHaloTextureId();
@@ -472,6 +510,7 @@ LLSettingsSky::stringset_t LLSettingsSky::getSkipInterpolateKeys() const
skipSet.insert(SETTING_RAYLEIGH_CONFIG);
skipSet.insert(SETTING_MIE_CONFIG);
skipSet.insert(SETTING_ABSORPTION_CONFIG);
+ skipSet.insert(SETTING_CLOUD_SHADOW);
}
return skipSet;