diff options
Diffstat (limited to 'indra/llinventory')
-rw-r--r-- | indra/llinventory/llsettingsbase.cpp | 4 | ||||
-rw-r--r-- | indra/llinventory/llsettingsdaycycle.cpp | 4 | ||||
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 282 | ||||
-rw-r--r-- | indra/llinventory/llsettingssky.h | 331 |
4 files changed, 355 insertions, 266 deletions
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp index f28d90cb62..24e808c92a 100644 --- a/indra/llinventory/llsettingsbase.cpp +++ b/indra/llinventory/llsettingsbase.cpp @@ -207,7 +207,9 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F if (slerps.find(key_name) != slerps.end()) { - LLQuaternion q = slerp(mix, LLQuaternion(value), LLQuaternion(other_value)); + LLQuaternion a(value); + LLQuaternion b(other_value); + LLQuaternion q = slerp(mix, a, b); newvalue = q.getValue(); } else diff --git a/indra/llinventory/llsettingsdaycycle.cpp b/indra/llinventory/llsettingsdaycycle.cpp index 87233e18c3..009d7b06f2 100644 --- a/indra/llinventory/llsettingsdaycycle.cpp +++ b/indra/llinventory/llsettingsdaycycle.cpp @@ -105,8 +105,8 @@ const std::string LLSettingsDay::SETTING_KEYHASH("key_hash"); const std::string LLSettingsDay::SETTING_TRACKS("tracks"); const std::string LLSettingsDay::SETTING_FRAMES("frames"); -const LLSettingsDay::Seconds LLSettingsDay::MINIMUM_DAYLENGTH(300); // 5 mins -const LLSettingsDay::Seconds LLSettingsDay::DEFAULT_DAYLENGTH(14400); // 4 hours +const LLSettingsDay::Seconds LLSettingsDay::MINIMUM_DAYLENGTH(120); // 2 mins +const LLSettingsDay::Seconds LLSettingsDay::DEFAULT_DAYLENGTH(14400); // 4 hours const LLSettingsDay::Seconds LLSettingsDay::MAXIMUM_DAYLENGTH(604800); // 7 days const LLSettingsDay::Seconds LLSettingsDay::MINIMUM_DAYOFFSET(0); diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 87581e813b..db574f2eec 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -388,6 +388,9 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); replaceSettings(blenddata); + mPositionsDirty = true; + mLightingDirty = true; + setBlendFactor(blendf); mNextSunTextureId = other->getSunTextureId(); mNextMoonTextureId = other->getMoonTextureId(); @@ -603,7 +606,7 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1; - dfltsetting[SETTING_CLOUD_TEXTUREID] = DEFAULT_CLOUD_ID; + dfltsetting[SETTING_CLOUD_TEXTUREID] = GetDefaultCloudNoiseTextureId(); dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId(); dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId(); @@ -779,6 +782,9 @@ void LLSettingsSky::updateSettings() // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); + // NOTE: these functions are designed to do nothing unless a dirty bit has been set + // so if you add new settings that are referenced by these update functions, + // you'll need to insure that your setter updates the dirty bits as well calculateHeavenlyBodyPositions(); calculateLightSettings(); } @@ -797,10 +803,11 @@ bool LLSettingsSky::getIsMoonUp() const void LLSettingsSky::calculateHeavenlyBodyPositions() const { + /* can't do this as it gets defeated during animation of env panel settings if (!mPositionsDirty) { return; - } + }*/ mPositionsDirty = false; mLightingDirty = true; // changes light direction @@ -1022,12 +1029,13 @@ LLColor4 LLSettingsSky::getTotalAmbient() const void LLSettingsSky::calculateLightSettings() const { + /* can't do this as it gets defeated during animation of env panel settings if (!mLightingDirty) { return; } - calculateHeavenlyBodyPositions(); + calculateHeavenlyBodyPositions();*/ mLightingDirty = false; @@ -1082,3 +1090,271 @@ LLUUID LLSettingsSky::GetDefaultMoonTextureId() { return DEFAULT_MOON_ID; } + +LLUUID LLSettingsSky::GetDefaultCloudNoiseTextureId() +{ + return DEFAULT_CLOUD_ID; +} + +F32 LLSettingsSky::getPlanetRadius() const +{ + return mSettings[SETTING_PLANET_RADIUS].asReal(); +} + +F32 LLSettingsSky::getSkyBottomRadius() const +{ + return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal(); +} + +F32 LLSettingsSky::getSkyTopRadius() const +{ + return mSettings[SETTING_SKY_TOP_RADIUS].asReal(); +} + +F32 LLSettingsSky::getSunArcRadians() const +{ + return mSettings[SETTING_SUN_ARC_RADIANS].asReal(); +} + +F32 LLSettingsSky::getMieAnisotropy() const +{ + return mSettings[SETTING_MIE_ANISOTROPY_FACTOR].asReal(); +} + +LLSD LLSettingsSky::getRayleighConfigs() const +{ + return mSettings[SETTING_RAYLEIGH_CONFIG]; +} + +LLSD LLSettingsSky::getMieConfigs() const +{ + return mSettings[SETTING_MIE_CONFIG]; +} + +LLSD LLSettingsSky::getAbsorptionConfigs() const +{ + return mSettings[SETTING_ABSORPTION_CONFIG]; +} + +LLUUID LLSettingsSky::getBloomTextureId() const +{ + return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); +} + +//--------------------------------------------------------------------- +LLColor3 LLSettingsSky::getAmbientColor() const +{ + return LLColor3(mSettings[SETTING_AMBIENT]); +} + +void LLSettingsSky::setAmbientColor(const LLColor3 &val) +{ + setValue(SETTING_AMBIENT, val); + mLightingDirty = true; +} + +LLColor3 LLSettingsSky::getCloudColor() const +{ + return LLColor3(mSettings[SETTING_CLOUD_COLOR]); +} + +void LLSettingsSky::setCloudColor(const LLColor3 &val) +{ + setValue(SETTING_CLOUD_COLOR, val); +} + +LLUUID LLSettingsSky::getCloudNoiseTextureId() const +{ + return mSettings[SETTING_CLOUD_TEXTUREID].asUUID(); +} + +void LLSettingsSky::setCloudNoiseTextureId(const LLUUID &id) +{ + setValue(SETTING_CLOUD_TEXTUREID, id); +} + +LLColor3 LLSettingsSky::getCloudPosDensity1() const +{ + return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]); +} + +void LLSettingsSky::setCloudPosDensity1(const LLColor3 &val) +{ + setValue(SETTING_CLOUD_POS_DENSITY1, val); +} + +LLColor3 LLSettingsSky::getCloudPosDensity2() const +{ + return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]); +} + +void LLSettingsSky::setCloudPosDensity2(const LLColor3 &val) +{ + setValue(SETTING_CLOUD_POS_DENSITY2, val); +} + +F32 LLSettingsSky::getCloudScale() const +{ + return mSettings[SETTING_CLOUD_SCALE].asReal(); +} + +void LLSettingsSky::setCloudScale(F32 val) +{ + setValue(SETTING_CLOUD_SCALE, val); +} + +LLVector2 LLSettingsSky::getCloudScrollRate() const +{ + return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]); +} + +void LLSettingsSky::setCloudScrollRate(const LLVector2 &val) +{ + setValue(SETTING_CLOUD_SCROLL_RATE, val); +} + +void LLSettingsSky::setCloudScrollRateX(F32 val) +{ + mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val; + setDirtyFlag(true); +} + +void LLSettingsSky::setCloudScrollRateY(F32 val) +{ + mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val; + setDirtyFlag(true); +} + +F32 LLSettingsSky::getCloudShadow() const +{ + return mSettings[SETTING_CLOUD_SHADOW].asReal(); +} + +void LLSettingsSky::setCloudShadow(F32 val) +{ + setValue(SETTING_CLOUD_SHADOW, val); + mLightingDirty = true; +} + +F32 LLSettingsSky::getDomeOffset() const +{ + //return mSettings[SETTING_DOME_OFFSET].asReal(); + return DOME_OFFSET; +} + +F32 LLSettingsSky::getDomeRadius() const +{ + //return mSettings[SETTING_DOME_RADIUS].asReal(); + return DOME_RADIUS; +} + +F32 LLSettingsSky::getGamma() const +{ + return mSettings[SETTING_GAMMA].asReal(); +} + +void LLSettingsSky::setGamma(F32 val) +{ + mSettings[SETTING_GAMMA] = LLSD::Real(val); + setDirtyFlag(true); + mLightingDirty = true; +} + +LLColor3 LLSettingsSky::getGlow() const +{ + return LLColor3(mSettings[SETTING_GLOW]); +} + +void LLSettingsSky::setGlow(const LLColor3 &val) +{ + setValue(SETTING_GLOW, val); + mLightingDirty = true; +} + +F32 LLSettingsSky::getMaxY() const +{ + return mSettings[SETTING_MAX_Y].asReal(); +} + +void LLSettingsSky::setMaxY(F32 val) +{ + setValue(SETTING_MAX_Y, val); +} + +LLQuaternion LLSettingsSky::getMoonRotation() const +{ + return LLQuaternion(mSettings[SETTING_MOON_ROTATION]); +} + +void LLSettingsSky::setMoonRotation(const LLQuaternion &val) +{ + setValue(SETTING_MOON_ROTATION, val); + mPositionsDirty = true; +} + +LLUUID LLSettingsSky::getMoonTextureId() const +{ + return mSettings[SETTING_MOON_TEXTUREID].asUUID(); +} + +void LLSettingsSky::setMoonTextureId(LLUUID id) +{ + setValue(SETTING_MOON_TEXTUREID, id); +} + +F32 LLSettingsSky::getStarBrightness() const +{ + return mSettings[SETTING_STAR_BRIGHTNESS].asReal(); +} + +void LLSettingsSky::setStarBrightness(F32 val) +{ + setValue(SETTING_STAR_BRIGHTNESS, val); +} + +LLColor3 LLSettingsSky::getSunlightColor() const +{ + return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]); +} + +void LLSettingsSky::setSunlightColor(const LLColor3 &val) +{ + setValue(SETTING_SUNLIGHT_COLOR, val); + mLightingDirty = true; +} + +LLQuaternion LLSettingsSky::getSunRotation() const +{ + return LLQuaternion(mSettings[SETTING_SUN_ROTATION]); +} + +void LLSettingsSky::setSunRotation(const LLQuaternion &val) +{ + setValue(SETTING_SUN_ROTATION, val); + mPositionsDirty = true; +} + +LLUUID LLSettingsSky::getSunTextureId() const +{ + return mSettings[SETTING_SUN_TEXTUREID].asUUID(); +} + +void LLSettingsSky::setSunTextureId(LLUUID id) +{ + setValue(SETTING_SUN_TEXTUREID, id); +} + +LLUUID LLSettingsSky::getNextSunTextureId() const +{ + return mNextSunTextureId; +} + +LLUUID LLSettingsSky::getNextMoonTextureId() const +{ + return mNextMoonTextureId; +} + +LLUUID LLSettingsSky::getNextCloudNoiseTextureId() const +{ + return mNextCloudTextureId; +} diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index a206106945..a557080744 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -105,274 +105,85 @@ public: static LLSD defaults(); - F32 getPlanetRadius() const - { - return mSettings[SETTING_PLANET_RADIUS].asReal(); - } - - F32 getSkyBottomRadius() const - { - return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal(); - } - - F32 getSkyTopRadius() const - { - return mSettings[SETTING_SKY_TOP_RADIUS].asReal(); - } - - F32 getSunArcRadians() const - { - return mSettings[SETTING_SUN_ARC_RADIANS].asReal(); - } - - F32 getMieAnisotropy() const - { - return mSettings[SETTING_MIE_ANISOTROPY_FACTOR].asReal(); - } - - LLSD getRayleighConfigs() const - { - return mSettings[SETTING_RAYLEIGH_CONFIG]; - } - - LLSD getMieConfigs() const - { - return mSettings[SETTING_MIE_CONFIG]; - } - - LLSD getAbsorptionConfigs() const - { - return mSettings[SETTING_ABSORPTION_CONFIG]; - } - - LLUUID getBloomTextureId() const - { - return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); - } + F32 getPlanetRadius() const; + F32 getSkyBottomRadius() const; + F32 getSkyTopRadius() const; + F32 getSunArcRadians() const; + F32 getMieAnisotropy() const; + LLSD getRayleighConfigs() const; + LLSD getMieConfigs() const; + + LLSD getAbsorptionConfigs() const; + LLUUID getBloomTextureId() const; //--------------------------------------------------------------------- - LLColor3 getAmbientColor() const - { - return LLColor3(mSettings[SETTING_AMBIENT]); - } - - void setAmbientColor(const LLColor3 &val) - { - setValue(SETTING_AMBIENT, val); - mLightingDirty = true; - } - - LLColor3 getCloudColor() const - { - return LLColor3(mSettings[SETTING_CLOUD_COLOR]); - } - - void setCloudColor(const LLColor3 &val) - { - setValue(SETTING_CLOUD_COLOR, val); - } - - LLUUID getCloudNoiseTextureId() const - { - return mSettings[SETTING_CLOUD_TEXTUREID].asUUID(); - } - - void setCloudNoiseTextureId(const LLUUID &id) - { - setValue(SETTING_CLOUD_TEXTUREID, id); - } - - LLColor3 getCloudPosDensity1() const - { - return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]); - } - - void setCloudPosDensity1(const LLColor3 &val) - { - setValue(SETTING_CLOUD_POS_DENSITY1, val); - } - - LLColor3 getCloudPosDensity2() const - { - return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]); - } - - void setCloudPosDensity2(const LLColor3 &val) - { - setValue(SETTING_CLOUD_POS_DENSITY2, val); - } - - F32 getCloudScale() const - { - return mSettings[SETTING_CLOUD_SCALE].asReal(); - } - - void setCloudScale(F32 val) - { - setValue(SETTING_CLOUD_SCALE, val); - } - - LLVector2 getCloudScrollRate() const - { - return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]); - } - - void setCloudScrollRate(const LLVector2 &val) - { - setValue(SETTING_CLOUD_SCROLL_RATE, val); - } - - void setCloudScrollRateX(F32 val) - { - mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val; - setDirtyFlag(true); - } - - void setCloudScrollRateY(F32 val) - { - mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val; - setDirtyFlag(true); - } - - F32 getCloudShadow() const - { - return mSettings[SETTING_CLOUD_SHADOW].asReal(); - } - - void setCloudShadow(F32 val) - { - setValue(SETTING_CLOUD_SHADOW, val); - mLightingDirty = true; - } + LLColor3 getAmbientColor() const; + void setAmbientColor(const LLColor3 &val); + + LLColor3 getCloudColor() const; + void setCloudColor(const LLColor3 &val); + + LLUUID getCloudNoiseTextureId() const; + void setCloudNoiseTextureId(const LLUUID &id); + + LLColor3 getCloudPosDensity1() const; + void setCloudPosDensity1(const LLColor3 &val); + + LLColor3 getCloudPosDensity2() const; + void setCloudPosDensity2(const LLColor3 &val); + F32 getCloudScale() const; + void setCloudScale(F32 val); + + LLVector2 getCloudScrollRate() const; + void setCloudScrollRate(const LLVector2 &val); + + void setCloudScrollRateX(F32 val); + void setCloudScrollRateY(F32 val); + + F32 getCloudShadow() const; + void setCloudShadow(F32 val); - F32 getDomeOffset() const - { - return DOME_OFFSET; - //return mSettings[SETTING_DOME_OFFSET].asReal(); - } - - F32 getDomeRadius() const - { - return DOME_RADIUS; - //return mSettings[SETTING_DOME_RADIUS].asReal(); - } - - F32 getGamma() const - { - return mSettings[SETTING_GAMMA].asReal(); - } - - void setGamma(F32 val) - { - mSettings[SETTING_GAMMA] = LLSD::Real(val); - setDirtyFlag(true); - mLightingDirty = true; - } - - LLColor3 getGlow() const - { - return LLColor3(mSettings[SETTING_GLOW]); - } - - void setGlow(const LLColor3 &val) - { - setValue(SETTING_GLOW, val); - } - - F32 getMaxY() const - { - return mSettings[SETTING_MAX_Y].asReal(); - } - - void setMaxY(F32 val) - { - setValue(SETTING_MAX_Y, val); - mLightingDirty = true; - } - - LLQuaternion getMoonRotation() const - { - return LLQuaternion(mSettings[SETTING_MOON_ROTATION]); - } - - void setMoonRotation(const LLQuaternion &val) - { - setValue(SETTING_MOON_ROTATION, val); - mPositionsDirty = true; - } - - LLUUID getMoonTextureId() const - { - return mSettings[SETTING_MOON_TEXTUREID].asUUID(); - } - - void setMoonTextureId(LLUUID id) - { - setValue(SETTING_MOON_TEXTUREID, id); - } - - F32 getStarBrightness() const - { - return mSettings[SETTING_STAR_BRIGHTNESS].asReal(); - } - - void setStarBrightness(F32 val) - { - setValue(SETTING_STAR_BRIGHTNESS, val); - } - - LLColor3 getSunlightColor() const - { - return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]); - } - - void setSunlightColor(const LLColor3 &val) - { - setValue(SETTING_SUNLIGHT_COLOR, val); - mLightingDirty = true; - } - - LLQuaternion getSunRotation() const - { - return LLQuaternion(mSettings[SETTING_SUN_ROTATION]); - } - - void setSunRotation(const LLQuaternion &val) - { - setValue(SETTING_SUN_ROTATION, val); - mPositionsDirty = true; - } - - LLUUID getSunTextureId() const - { - return mSettings[SETTING_SUN_TEXTUREID].asUUID(); - } - - void setSunTextureId(LLUUID id) - { - setValue(SETTING_SUN_TEXTUREID, id); - } + F32 getDomeOffset() const; + F32 getDomeRadius() const; - //===================================================================== - // transient properties used in animations. - LLUUID getNextSunTextureId() const - { - return mNextSunTextureId; - } + F32 getGamma() const; + + void setGamma(F32 val); - LLUUID getNextMoonTextureId() const - { - return mNextMoonTextureId; - } + LLColor3 getGlow() const; + void setGlow(const LLColor3 &val); - LLUUID getNextCloudNoiseTextureId() const - { - return mNextCloudTextureId; - } + F32 getMaxY() const; + + void setMaxY(F32 val); + + LLQuaternion getMoonRotation() const; + void setMoonRotation(const LLQuaternion &val); + + LLUUID getMoonTextureId() const; + void setMoonTextureId(LLUUID id); + + F32 getStarBrightness() const; + void setStarBrightness(F32 val); + + LLColor3 getSunlightColor() const; + void setSunlightColor(const LLColor3 &val); + + LLQuaternion getSunRotation() const; + void setSunRotation(const LLQuaternion &val) ; + + LLUUID getSunTextureId() const; + void setSunTextureId(LLUUID id); //===================================================================== - virtual void loadTextures() { }; + // transient properties used in animations. + LLUUID getNextSunTextureId() const; + LLUUID getNextMoonTextureId() const; + LLUUID getNextCloudNoiseTextureId() const; + + //===================================================================== + virtual void loadTextures() { }; //===================================================================== virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE; @@ -387,7 +198,6 @@ public: LLColor3 getLightTransmittance() const; LLColor3 gammaCorrect(const LLColor3& in) const; - LLColor3 getBlueDensity() const; LLColor3 getBlueHorizon() const; F32 getHazeDensity() const; @@ -421,6 +231,7 @@ public: static LLUUID GetDefaultAssetId(); static LLUUID GetDefaultSunTextureId(); static LLUUID GetDefaultMoonTextureId(); + static LLUUID GetDefaultCloudNoiseTextureId(); protected: static const std::string SETTING_LEGACY_EAST_ANGLE; |