diff options
Diffstat (limited to 'indra/llinventory')
-rw-r--r-- | indra/llinventory/llinventory.h | 2 | ||||
-rw-r--r-- | indra/llinventory/llparcel.h | 4 | ||||
-rw-r--r-- | indra/llinventory/llpermissions.h | 14 |
3 files changed, 10 insertions, 10 deletions
diff --git a/indra/llinventory/llinventory.h b/indra/llinventory/llinventory.h index a14b7258af..929a8ef555 100644 --- a/indra/llinventory/llinventory.h +++ b/indra/llinventory/llinventory.h @@ -190,7 +190,7 @@ public: // Assumes you have already called nextBlock(). virtual void packMessage(LLMessageSystem* msg) const; - // Returns TRUE if the inventory item came through the network correctly. + // Returns true if the inventory item came through the network correctly. // Uses a simple crc check which is defeatable, but we want to detect // network mangling somehow. virtual bool unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); diff --git a/indra/llinventory/llparcel.h b/indra/llinventory/llparcel.h index ba85f5cdef..0311a5bbd5 100644 --- a/indra/llinventory/llparcel.h +++ b/indra/llinventory/llparcel.h @@ -343,7 +343,7 @@ public: // time earlier than "now". void expirePasses(S32 now); - // Add to list, suppressing duplicates. Returns TRUE if added. + // Add to list, suppressing duplicates. Returns true if added. bool addToAccessList(const LLUUID& agent_id, S32 time); bool addToBanList(const LLUUID& agent_id, S32 time); bool removeFromAccessList(const LLUUID& agent_id); @@ -419,7 +419,7 @@ public: // dealing with sales and parcel conversion. // - // the isSaleTimerExpired will trivially return FALSE if there is + // the isSaleTimerExpired will trivially return false if there is // no sale going on. Pass in the current time in usec which will // be used for comparison. bool isSaleTimerExpired(const U64& time); diff --git a/indra/llinventory/llpermissions.h b/indra/llinventory/llpermissions.h index da3d3244db..f6a3db463d 100644 --- a/indra/llinventory/llpermissions.h +++ b/indra/llinventory/llpermissions.h @@ -157,7 +157,7 @@ public: // return TRUE if group_id is owner. bool isGroupOwned() const { return mIsGroupOwned; } - // This API returns TRUE if the object is owned at all, and FALSE + // This API returns true if the object is owned at all, and false // otherwise. If it is owned at all, owner id is filled with // either the owner id or the group id, and the is_group_owned // parameter is appropriately filled. The values of owner_id and @@ -237,13 +237,13 @@ public: // checked manipulators (since that is how it is used.) If the // agent is the system or (group == mGroup and group modify and // owner transfer) then this function will deed the permissions, - // set the next owner mask, and return TRUE. Otherwise, no change - // is effected, and the function returns FALSE. + // set the next owner mask, and return true. Otherwise, no change + // is effected, and the function returns false. bool deedToGroup(const LLUUID& agent, const LLUUID& group); - // Attempt to set or clear the given bitmask. Returns TRUE if you + // Attempt to set or clear the given bitmask. Returns true if you // are allowed to modify the permissions. If you attempt to turn // on bits not allowed by the base bits, the function will return - // TRUE, but those bits will not be set. + // true, but those bits will not be set. bool setBaseBits( const LLUUID& agent, bool set, PermissionMask bits); bool setOwnerBits( const LLUUID& agent, bool set, PermissionMask bits); bool setGroupBits( const LLUUID& agent, const LLUUID& group, bool set, PermissionMask bits); @@ -293,10 +293,10 @@ public: // one provided, and sets the base mask as indicated. //bool setOwner(const LLUUID& agent, const LLUUID& owner, U32 new_base_mask); - // Attempt to set or clear the given bitmask. Returns TRUE if you + // Attempt to set or clear the given bitmask. Returns true if you // are allowed to modify the permissions. If you attempt to turn // on bits not allowed by the base bits, the function will return - // TRUE, but those bits will not be set. + // true, but those bits will not be set. //bool setGroupBits( const LLUUID& agent, bool set, PermissionMask bits); //bool setEveryoneBits(const LLUUID& agent, bool set, PermissionMask bits); |