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-rw-r--r--indra/llinventory/llsettingssky.cpp77
-rw-r--r--indra/llinventory/llsettingssky.h6
2 files changed, 62 insertions, 21 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 5047f312f0..75b4415086 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -1184,24 +1184,34 @@ LLColor3 LLSettingsSky::getLightAttenuation(F32 distance) const
return light_atten;
}
-LLColor3 LLSettingsSky::getLightTransmittance() const
+LLColor3 LLSettingsSky::getLightTransmittance(F32 distance) const
{
LLColor3 total_density = getTotalDensity();
F32 density_multiplier = getDensityMultiplier();
// Transparency (-> density) from Beer's law
- LLColor3 transmittance = componentExp(total_density * -density_multiplier);
+ LLColor3 transmittance = componentExp(total_density * -(density_multiplier * distance));
return transmittance;
}
+// performs soft scale clip and gamma correction ala the shader implementation
+// scales colors down to 0 - 1 range preserving relative ratios
LLColor3 LLSettingsSky::gammaCorrect(const LLColor3& in) const
{
F32 gamma = getGamma();
+
LLColor3 v(in);
- v.clamp();
- v= smear(1.0f) - v;
- v = componentPow(v, gamma);
- v = smear(1.0f) - v;
- return v;
+ // scale down to 0 to 1 range preserving relative ratio (aka homegenize)
+ F32 max_color = llmax(llmax(in.mV[0], in.mV[1]), in.mV[2]);
+ if (max_color > 1.0f)
+ {
+ v *= 1.0f / max_color;
+ }
+
+ LLColor3 color = in * 2.0f;
+ color = smear(1.f) - componentSaturate(color); // clamping after mul seems wrong, but prevents negative colors...
+ componentPow(color, gamma);
+ color = smear(1.f) - color;
+ return color;
}
LLVector3 LLSettingsSky::getSunDirection() const
@@ -1240,6 +1250,12 @@ LLColor3 LLSettingsSky::getSunDiffuse() const
return mSunDiffuse;
}
+LLColor4 LLSettingsSky::getHazeColor() const
+{
+ update();
+ return mHazeColor;
+}
+
LLColor4 LLSettingsSky::getTotalAmbient() const
{
update();
@@ -1255,14 +1271,19 @@ LLColor3 LLSettingsSky::getMoonlightColor() const
return moonlight;
}
-void LLSettingsSky::clampColor(LLColor3& color) const
+void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale) const
{
F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
- if (max_color > 1.f)
+ if (max_color > scale)
{
- color *= 1.f/max_color;
+ color *= scale/max_color;
}
- color.clamp();
+ LLColor3 linear(color);
+ linear *= 1.0 / scale;
+ linear = smear(1.0f) - linear;
+ linear = componentPow(linear, gamma);
+ linear *= scale;
+ color = linear;
}
void LLSettingsSky::calculateLightSettings() const
@@ -1278,7 +1299,7 @@ void LLSettingsSky::calculateLightSettings() const
// this is used later for sunlight modulation at various altitudes
F32 max_y = getMaxY();
LLColor3 light_atten = getLightAttenuation(max_y);
- LLColor3 light_transmittance = getLightTransmittance();
+ LLColor3 light_transmittance = getLightTransmittance(max_y);
// and vary_sunlight will work properly with moon light
const F32 LIMIT = FLT_EPSILON * 8.0f;
@@ -1291,16 +1312,34 @@ void LLSettingsSky::calculateLightSettings() const
lighty = llmax(LIMIT, lighty);
componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty));
componentMultBy(sunlight, light_transmittance);
- clampColor(sunlight);
+
+ F32 max_color = llmax(sunlight.mV[0], sunlight.mV[1], sunlight.mV[2]);
+ if (max_color > 1.0f)
+ {
+ sunlight *= 1.0f/max_color;
+ }
//increase ambient when there are more clouds
LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5;
componentMultBy(tmpAmbient, light_transmittance);
- clampColor(tmpAmbient);
+
+ //tmpAmbient = LLColor3::clamp(tmpAmbient, getGamma(), 1.0f);
+ max_color = llmax(tmpAmbient.mV[0], tmpAmbient.mV[1], tmpAmbient.mV[2]);
+ if (max_color > 1.0f)
+ {
+ tmpAmbient *= 1.0f/max_color;
+ }
//brightness of surface both sunlight and ambient
- mSunDiffuse = gammaCorrect(sunlight);
- mSunAmbient = gammaCorrect(tmpAmbient);
+ mSunDiffuse = sunlight;
+ mSunAmbient = tmpAmbient;
+ F32 haze_horizon = getHazeHorizon();
+
+ sunlight *= 1.0 - cloud_shadow;
+ sunlight += tmpAmbient;
+
+ mHazeColor = getBlueHorizon() * getBlueDensity() * sunlight;
+ mHazeColor += LLColor4(haze_horizon, haze_horizon, haze_horizon, haze_horizon) * getHazeDensity() * sunlight;
F32 moon_brightness = getIsMoonUp() ? getMoonBrightness() : 0.001f;
@@ -1308,10 +1347,10 @@ void LLSettingsSky::calculateLightSettings() const
LLColor3 moonlight_b(0.66, 0.66, 1.2); // scotopic ambient value
componentMultBy(moonlight, componentExp((light_atten * -1.f) * lighty));
- clampColor(moonlight);
+ clampColor(moonlight, getGamma(), 1.0f);
- mMoonDiffuse = gammaCorrect(componentMult(moonlight, light_transmittance) * moon_brightness);
- mMoonAmbient = gammaCorrect(componentMult(moonlight_b, light_transmittance) * 0.0125f);
+ mMoonDiffuse = componentMult(moonlight, light_transmittance) * moon_brightness;
+ mMoonAmbient = componentMult(moonlight_b, light_transmittance) * 0.0125f;
mTotalAmbient = mSunAmbient;
}
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index d04209a1a1..e562fe38ff 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -251,7 +251,7 @@ public:
static LLSD translateLegacyHazeSettings(const LLSD& legacy);
LLColor3 getLightAttenuation(F32 distance) const;
- LLColor3 getLightTransmittance() const;
+ LLColor3 getLightTransmittance(F32 distance) const;
LLColor3 getTotalDensity() const;
LLColor3 gammaCorrect(const LLColor3& in) const;
@@ -290,6 +290,7 @@ public:
LLColor4 getSunAmbient() const;
LLColor3 getSunDiffuse() const;
LLColor4 getTotalAmbient() const;
+ LLColor4 getHazeColor() const;
virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); }
@@ -346,7 +347,7 @@ private:
void calculateHeavenlyBodyPositions() const;
void calculateLightSettings() const;
- void clampColor(LLColor3& color) const;
+ void clampColor(LLColor3& color, F32 gamma, const F32 scale = 1.0f) const;
mutable LLVector3 mSunDirection;
mutable LLVector3 mMoonDirection;
@@ -360,6 +361,7 @@ private:
mutable LLColor4 mSunAmbient;
mutable LLColor3 mSunDiffuse;
mutable LLColor4 mTotalAmbient;
+ mutable LLColor4 mHazeColor;
typedef std::map<std::string, S32> mapNameToUniformId_t;