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-rw-r--r--indra/llinventory/llinventory.cpp5
-rw-r--r--indra/llinventory/llinventory.h6
-rw-r--r--indra/llinventory/llpermissions.h6
3 files changed, 15 insertions, 2 deletions
diff --git a/indra/llinventory/llinventory.cpp b/indra/llinventory/llinventory.cpp
index 59aca12de2..e2a77f1d1e 100644
--- a/indra/llinventory/llinventory.cpp
+++ b/indra/llinventory/llinventory.cpp
@@ -133,6 +133,11 @@ LLAssetType::EType LLInventoryObject::getActualType() const
return mType;
}
+BOOL LLInventoryObject::getIsLinkType() const
+{
+ return LLAssetType::lookupIsLinkType(mType);
+}
+
// See LLInventoryItem override.
// virtual
const LLUUID& LLInventoryObject::getLinkedUUID() const
diff --git a/indra/llinventory/llinventory.h b/indra/llinventory/llinventory.h
index ce64317f48..2b4d8ed831 100644
--- a/indra/llinventory/llinventory.h
+++ b/indra/llinventory/llinventory.h
@@ -97,7 +97,7 @@ public:
virtual const std::string& getName() const;
virtual LLAssetType::EType getType() const;
LLAssetType::EType getActualType() const; // bypasses indirection for linked items
-
+ BOOL getIsLinkType() const;
// mutators - will not call updateServer();
void setUUID(const LLUUID& new_uuid);
void rename(const std::string& new_name);
@@ -263,6 +263,10 @@ public:
void setInventoryType(LLInventoryType::EType inv_type);
void setFlags(U32 flags);
void setCreationDate(time_t creation_date_utc);
+
+ // This is currently only used in the Viewer to handle calling cards
+ // where the creator is actually used to store the target.
+ void setCreator(const LLUUID& creator) { mPermissions.setCreator(creator); }
// Put this inventory item onto the current outgoing mesage. It
// assumes you have already called nextBlock().
diff --git a/indra/llinventory/llpermissions.h b/indra/llinventory/llpermissions.h
index d4ec399436..864088148f 100644
--- a/indra/llinventory/llpermissions.h
+++ b/indra/llinventory/llpermissions.h
@@ -252,7 +252,11 @@ public:
BOOL setGroupBits( const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
BOOL setEveryoneBits(const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
BOOL setNextOwnerBits(const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
-
+
+ // This is currently only used in the Viewer to handle calling cards
+ // where the creator is actually used to store the target. Use with care.
+ void setCreator(const LLUUID& creator) { mCreator = creator; }
+
//
// METHODS
//