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+/**
+* @file llsettingssky.h
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_SETTINGS_WATER_H
+#define LL_SETTINGS_WATER_H
+
+#include "llsettingsbase.h"
+
+class LLSettingsWater : public LLSettingsBase
+{
+public:
+ static const std::string SETTING_BLUR_MULTIPLIER;
+ static const std::string SETTING_FOG_COLOR;
+ static const std::string SETTING_FOG_DENSITY;
+ static const std::string SETTING_FOG_MOD;
+ static const std::string SETTING_FRESNEL_OFFSET;
+ static const std::string SETTING_FRESNEL_SCALE;
+ static const std::string SETTING_TRANSPARENT_TEXTURE;
+ static const std::string SETTING_NORMAL_MAP;
+ static const std::string SETTING_NORMAL_SCALE;
+ static const std::string SETTING_SCALE_ABOVE;
+ static const std::string SETTING_SCALE_BELOW;
+ static const std::string SETTING_WAVE1_DIR;
+ static const std::string SETTING_WAVE2_DIR;
+
+ static const LLUUID DEFAULT_ASSET_ID;
+
+ typedef PTR_NAMESPACE::shared_ptr<LLSettingsWater> ptr_t;
+
+ //---------------------------------------------------------------------
+ LLSettingsWater(const LLSD &data);
+ virtual ~LLSettingsWater() { };
+
+ virtual ptr_t buildClone() const = 0;
+
+ //---------------------------------------------------------------------
+ virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("water"); }
+ virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_WATER; }
+
+ // Settings status
+ virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;
+
+ virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE;
+ void replaceWithWater(LLSettingsWater::ptr_t other);
+
+ static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f);
+
+ //---------------------------------------------------------------------
+ F32 getBlurMultiplier() const
+ {
+ return mSettings[SETTING_BLUR_MULTIPLIER].asReal();
+ }
+
+ void setBlurMultiplier(F32 val)
+ {
+ setValue(SETTING_BLUR_MULTIPLIER, val);
+ }
+
+ LLColor3 getWaterFogColor() const
+ {
+ return LLColor3(mSettings[SETTING_FOG_COLOR]);
+ }
+
+ void setWaterFogColor(LLColor3 val)
+ {
+ setValue(SETTING_FOG_COLOR, val);
+ }
+
+ F32 getWaterFogDensity() const
+ {
+ return mSettings[SETTING_FOG_DENSITY].asReal();
+ }
+
+ F32 getModifiedWaterFogDensity(bool underwater) const;
+
+ void setWaterFogDensity(F32 val)
+ {
+ setValue(SETTING_FOG_DENSITY, val);
+ }
+
+ F32 getFogMod() const
+ {
+ return mSettings[SETTING_FOG_MOD].asReal();
+ }
+
+ void setFogMod(F32 val)
+ {
+ setValue(SETTING_FOG_MOD, val);
+ }
+
+ F32 getFresnelOffset() const
+ {
+ return mSettings[SETTING_FRESNEL_OFFSET].asReal();
+ }
+
+ void setFresnelOffset(F32 val)
+ {
+ setValue(SETTING_FRESNEL_OFFSET, val);
+ }
+
+ F32 getFresnelScale() const
+ {
+ return mSettings[SETTING_FRESNEL_SCALE].asReal();
+ }
+
+ void setFresnelScale(F32 val)
+ {
+ setValue(SETTING_FRESNEL_SCALE, val);
+ }
+
+ LLUUID getTransparentTextureID() const
+ {
+ return mSettings[SETTING_TRANSPARENT_TEXTURE].asUUID();
+ }
+
+ void setTransparentTextureID(LLUUID val)
+ {
+ setValue(SETTING_TRANSPARENT_TEXTURE, val);
+ }
+
+ LLUUID getNormalMapID() const
+ {
+ return mSettings[SETTING_NORMAL_MAP].asUUID();
+ }
+
+ void setNormalMapID(LLUUID val)
+ {
+ setValue(SETTING_NORMAL_MAP, val);
+ }
+
+ LLVector3 getNormalScale() const
+ {
+ return LLVector3(mSettings[SETTING_NORMAL_SCALE]);
+ }
+
+ void setNormalScale(LLVector3 val)
+ {
+ setValue(SETTING_NORMAL_SCALE, val);
+ }
+
+ F32 getScaleAbove() const
+ {
+ return mSettings[SETTING_SCALE_ABOVE].asReal();
+ }
+
+ void setScaleAbove(F32 val)
+ {
+ setValue(SETTING_SCALE_ABOVE, val);
+ }
+
+ F32 getScaleBelow() const
+ {
+ return mSettings[SETTING_SCALE_BELOW].asReal();
+ }
+
+ void setScaleBelow(F32 val)
+ {
+ setValue(SETTING_SCALE_BELOW, val);
+ }
+
+ LLVector2 getWave1Dir() const
+ {
+ return LLVector2(mSettings[SETTING_WAVE1_DIR]);
+ }
+
+ void setWave1Dir(LLVector2 val)
+ {
+ setValue(SETTING_WAVE1_DIR, val);
+ }
+
+ LLVector2 getWave2Dir() const
+ {
+ return LLVector2(mSettings[SETTING_WAVE2_DIR]);
+ }
+
+ void setWave2Dir(LLVector2 val)
+ {
+ setValue(SETTING_WAVE2_DIR, val);
+ }
+
+ //-------------------------------------------
+ LLUUID getNextNormalMapID() const
+ {
+ return mNextNormalMapID;
+ }
+
+ LLUUID getNextTransparentTextureID() const
+ {
+ return mNextTransparentTextureID;
+ }
+
+ virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE;
+ static validation_list_t validationList();
+
+ static LLSD translateLegacySettings(LLSD legacy);
+
+ virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); }
+
+ static LLUUID GetDefaultAssetId();
+ static LLUUID GetDefaultWaterNormalAssetId();
+ static LLUUID GetDefaultTransparentTextureAssetId();
+ static LLUUID GetDefaultOpaqueTextureAssetId();
+
+protected:
+ static const std::string SETTING_LEGACY_BLUR_MULTIPLIER;
+ static const std::string SETTING_LEGACY_FOG_COLOR;
+ static const std::string SETTING_LEGACY_FOG_DENSITY;
+ static const std::string SETTING_LEGACY_FOG_MOD;
+ static const std::string SETTING_LEGACY_FRESNEL_OFFSET;
+ static const std::string SETTING_LEGACY_FRESNEL_SCALE;
+ static const std::string SETTING_LEGACY_NORMAL_MAP;
+ static const std::string SETTING_LEGACY_NORMAL_SCALE;
+ static const std::string SETTING_LEGACY_SCALE_ABOVE;
+ static const std::string SETTING_LEGACY_SCALE_BELOW;
+ static const std::string SETTING_LEGACY_WAVE1_DIR;
+ static const std::string SETTING_LEGACY_WAVE2_DIR;
+
+ LLSettingsWater();
+
+ LLUUID mNextTransparentTextureID;
+ LLUUID mNextNormalMapID;
+
+};
+
+#endif