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-rw-r--r--indra/llinventory/llsettingssky.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index 2052908bd3..fbae6739b8 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -42,6 +42,8 @@ class LLSettingsSky: public LLSettingsBase
public:
static const std::string SETTING_AMBIENT;
static const std::string SETTING_BLOOM_TEXTUREID;
+ static const std::string SETTING_RAINBOW_TEXTUREID;
+ static const std::string SETTING_HALO_TEXTUREID;
static const std::string SETTING_BLUE_DENSITY;
static const std::string SETTING_BLUE_HORIZON;
static const std::string SETTING_DENSITY_MULTIPLIER;
@@ -88,6 +90,7 @@ public:
static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
static const std::string SETTING_SKY_MOISTURE_LEVEL;
+ static const std::string SETTING_SKY_DROPLET_RADIUS;
static const std::string SETTING_SKY_ICE_LEVEL;
static const std::string SETTING_LEGACY_HAZE;
@@ -120,6 +123,7 @@ public:
F32 getMieAnisotropy() const;
F32 getSkyMoistureLevel() const;
+ F32 getSkyDropletRadius() const;
F32 getSkyIceLevel() const;
// Return first (only) profile layer represented in LLSD
@@ -133,6 +137,8 @@ public:
LLSD getAbsorptionConfigs() const;
LLUUID getBloomTextureId() const;
+ LLUUID getRainbowTextureId() const;
+ LLUUID getHaloTextureId() const;
void setRayleighConfigs(const LLSD& rayleighConfig);
void setMieConfigs(const LLSD& mieConfig);
@@ -145,6 +151,7 @@ public:
void setMieAnisotropy(F32 aniso_factor);
void setSkyMoistureLevel(F32 moisture_level);
+ void setSkyDropletRadius(F32 radius);
void setSkyIceLevel(F32 ice_level);
//---------------------------------------------------------------------
@@ -272,6 +279,8 @@ public:
static LLUUID GetDefaultMoonTextureId();
static LLUUID GetDefaultCloudNoiseTextureId();
static LLUUID GetDefaultBloomTextureId();
+ static LLUUID GetDefaultRainbowTextureId();
+ static LLUUID GetDefaultHaloTextureId();
static LLSD createDensityProfileLayer(
F32 width,
@@ -326,6 +335,8 @@ private:
LLUUID mNextMoonTextureId;
LLUUID mNextCloudTextureId;
LLUUID mNextBloomTextureId;
+ LLUUID mNextRainbowTextureId;
+ LLUUID mNextHaloTextureId;
typedef std::map<std::string, S32> mapNameToUniformId_t;