diff options
Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 272 |
1 files changed, 123 insertions, 149 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 5de8c7bad6..bf0115b80b 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -33,21 +33,15 @@ #include "v3colorutil.h" //========================================================================= -namespace -{ - - - const F32 NIGHTTIME_ELEVATION = -8.0f; // degrees - const F32 NIGHTTIME_ELEVATION_SIN = (F32)sinf(NIGHTTIME_ELEVATION * DEG_TO_RAD); - const LLVector3 DUE_EAST = LLVector3::x_axis; - - LLQuaternion convert_azimuth_and_altitude_to_quat(F32 azimuth, F32 altitude) - { - LLQuaternion quat; - quat.setEulerAngles(0.0f, -altitude, azimuth); - return quat; - } +static const F32 NIGHTTIME_ELEVATION = -8.0f; // degrees +static const F32 NIGHTTIME_ELEVATION_SIN = (F32)sinf(NIGHTTIME_ELEVATION * DEG_TO_RAD); +static const LLVector3 DUE_EAST = LLVector3::x_axis; +static LLQuaternion convert_azimuth_and_altitude_to_quat(F32 azimuth, F32 altitude) +{ + LLQuaternion quat; + quat.setEulerAngles(0.0f, altitude, azimuth); + return quat; } static LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment"); @@ -370,9 +364,7 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) : LLSettingsBase(data), mNextSunTextureId(), mNextMoonTextureId(), - mNextCloudTextureId(), - mPositionsDirty(true), - mLightingDirty(true) + mNextCloudTextureId() { } @@ -380,9 +372,7 @@ LLSettingsSky::LLSettingsSky(): LLSettingsBase(), mNextSunTextureId(), mNextMoonTextureId(), - mNextCloudTextureId(), - mPositionsDirty(true), - mLightingDirty(true) + mNextCloudTextureId() { } @@ -397,16 +387,20 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) llassert(getSettingsType() == end->getSettingsType()); LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end); - LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); - - replaceSettings(blenddata); - mPositionsDirty = true; - mLightingDirty = true; + if (other) + { + LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); + replaceSettings(blenddata); + mNextSunTextureId = other->getSunTextureId(); + mNextMoonTextureId = other->getMoonTextureId(); + mNextCloudTextureId = other->getCloudNoiseTextureId(); + } + else + { + LL_WARNS("SETTINGS") << "Could not cast end settings to sky. No blend performed." << LL_ENDL; + } setBlendFactor(blendf); - mNextSunTextureId = other->getSunTextureId(); - mNextMoonTextureId = other->getMoonTextureId(); - mNextCloudTextureId = other->getCloudNoiseTextureId(); } LLSettingsSky::stringset_t LLSettingsSky::getSkipInterpolateKeys() const @@ -589,50 +583,59 @@ LLSD LLSettingsSky::mieConfigDefault() return dflt_mie; } -LLSD LLSettingsSky::defaults() +LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position) { - LLSD dfltsetting; - LLQuaternion sunquat; - LLQuaternion moonquat; - - sunquat = convert_azimuth_and_altitude_to_quat(0.0f, 80.0f * DEG_TO_RAD); - moonquat = convert_azimuth_and_altitude_to_quat(F_PI, 80.0f * DEG_TO_RAD); + static LLSD dfltsetting; - // Magic constants copied form dfltsetting.xml - dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); - dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); - dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); - dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199); - dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(10.1999)(10.0109); - dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699); + if (dfltsetting.size() == 0) + { + LLQuaternion sunquat; + LLQuaternion moonquat; + + F32 azimuth = (F_PI * position) + (80.0f * DEG_TO_RAD); + F32 altitude = (F_PI * position); + + // give the sun and moon slightly different tracks through the sky + // instead of positioning them at opposite poles from each other... + sunquat = convert_azimuth_and_altitude_to_quat(altitude, azimuth); + moonquat = convert_azimuth_and_altitude_to_quat(altitude + (F_PI * 0.125f), azimuth + (F_PI * 0.125f)); + + // Magic constants copied form dfltsetting.xml + dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199); + dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(10.1999)(10.0109); + dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699); - dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); - dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); - dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); - dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); + dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); + dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); + dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); + dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); - dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605); - dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); - dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(0.0000); - dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue(); - dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); - - dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1; - dfltsetting[SETTING_CLOUD_TEXTUREID] = GetDefaultCloudNoiseTextureId(); - dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId(); - dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId(); - - dfltsetting[SETTING_TYPE] = "sky"; - - // defaults are for earth... - dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f; - dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; - dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f; - dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; - - dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault(); - dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault(); - dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault(); + dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605); + dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); + dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(0.0000); + dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue(); + dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); + + dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1; + dfltsetting[SETTING_CLOUD_TEXTUREID] = GetDefaultCloudNoiseTextureId(); + dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId(); + dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId(); + + dfltsetting[SETTING_TYPE] = "sky"; + + // defaults are for earth... + dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f; + dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; + dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f; + dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; + + dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault(); + dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault(); + dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault(); + } return dfltsetting; } @@ -770,11 +773,17 @@ LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy) if (legacy.has(SETTING_LEGACY_EAST_ANGLE) && legacy.has(SETTING_LEGACY_SUN_ANGLE)) { // convert the east and sun angles into a quaternion. - F32 azimuth = legacy[SETTING_LEGACY_EAST_ANGLE].asReal(); - F32 altitude = legacy[SETTING_LEGACY_SUN_ANGLE].asReal(); + F32 two_pi = F_PI * 2.0f; + // get counter-clockwise radian angle from clockwise legacy WL east angle... + F32 azimuth = two_pi - legacy[SETTING_LEGACY_EAST_ANGLE].asReal(); + + F32 altitude = legacy[SETTING_LEGACY_SUN_ANGLE].asReal(); + LLQuaternion sunquat = convert_azimuth_and_altitude_to_quat(azimuth, altitude); - LLQuaternion moonquat = convert_azimuth_and_altitude_to_quat(azimuth + F_PI, altitude); + + // original WL moon dir was diametrically opposed to the sun dir + LLQuaternion moonquat = convert_azimuth_and_altitude_to_quat(azimuth + F_PI, -altitude); //LLVector3 sundir = DUE_EAST * sunquat; //LLVector3 moondir = DUE_EAST * moonquat; @@ -790,9 +799,6 @@ void LLSettingsSky::updateSettings() { LL_RECORD_BLOCK_TIME(FTM_RECALCULATE_SKYVALUES); - mPositionsDirty |= isVeryDirty(); - mLightingDirty |= isVeryDirty(); - // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); @@ -817,31 +823,20 @@ bool LLSettingsSky::getIsMoonUp() const void LLSettingsSky::calculateHeavenlyBodyPositions() const { - if (!mPositionsDirty) - { - return; - } - { - LL_RECORD_BLOCK_TIME(FTM_RECALCULATE_BODIES); + LLQuaternion sunq = getSunRotation(); + LLQuaternion moonq = getMoonRotation(); - mPositionsDirty = false; - mLightingDirty = true; // changes light direction + mSunDirection = DUE_EAST * sunq; + mMoonDirection = DUE_EAST * moonq; - LLQuaternion sunq = getSunRotation(); - LLQuaternion moonq = getMoonRotation(); + mSunDirection.normalize(); + mMoonDirection.normalize(); - mSunDirection = DUE_EAST * sunq; - mMoonDirection = DUE_EAST * moonq; + //LL_WARNS("LAPRAS") << "Sun info: Rotation=" << sunq << " Vector=" << mSunDirection << LL_ENDL; + //LL_WARNS("LAPRAS") << "Moon info: Rotation=" << moonq << " Vector=" << mMoonDirection << LL_ENDL; - mSunDirection.normalize(); - mMoonDirection.normalize(); - - LL_WARNS("LAPRAS") << "Sun info: Rotation=" << sunq << " Vector=" << mSunDirection << LL_ENDL; - LL_WARNS("LAPRAS") << "Moon info: Rotation=" << moonq << " Vector=" << mMoonDirection << LL_ENDL; - - llassert(mSunDirection.lengthSquared() > 0.0); - llassert(mMoonDirection.lengthSquared() > 0.0); - } + llassert(mSunDirection.lengthSquared() > 0.01f); + llassert(mMoonDirection.lengthSquared() > 0.01f); } LLVector3 LLSettingsSky::getLightDirection() const @@ -851,12 +846,10 @@ LLVector3 LLSettingsSky::getLightDirection() const // is the normal from the sun or the moon if (getIsSunUp()) { - llassert(mSunDirection.lengthSquared() > 0.01f); return mSunDirection; } else if (getIsMoonUp()) { - llassert(mMoonDirection.lengthSquared() > 0.01f); return mMoonDirection; } @@ -921,42 +914,36 @@ void LLSettingsSky::setBlueDensity(const LLColor3 &val) { mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_DENSITY] = val.getValue(); setDirtyFlag(true); - mLightingDirty = true; } void LLSettingsSky::setBlueHorizon(const LLColor3 &val) { mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_HORIZON] = val.getValue(); setDirtyFlag(true); - mLightingDirty = true; } void LLSettingsSky::setDensityMultiplier(F32 val) { mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER] = val; setDirtyFlag(true); - mLightingDirty = true; } void LLSettingsSky::setDistanceMultiplier(F32 val) { mSettings[SETTING_LEGACY_HAZE][SETTING_DISTANCE_MULTIPLIER] = val; setDirtyFlag(true); - mLightingDirty = true; } void LLSettingsSky::setHazeDensity(F32 val) { mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_DENSITY] = val; setDirtyFlag(true); - mLightingDirty = true; } void LLSettingsSky::setHazeHorizon(F32 val) { mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_HORIZON] = val; setDirtyFlag(true); - mLightingDirty = true; } // Sunlight attenuation effect (hue and brightness) due to atmosphere @@ -1045,52 +1032,41 @@ LLColor4 LLSettingsSky::getTotalAmbient() const void LLSettingsSky::calculateLightSettings() const { - if (!mLightingDirty) - { - return; - } + // Initialize temp variables + LLColor3 sunlight = getSunlightColor(); + LLColor3 ambient = getAmbientColor(); + F32 cloud_shadow = getCloudShadow(); + LLVector3 lightnorm = getLightDirection(); - { - LL_RECORD_BLOCK_TIME(FTM_RECALCULATE_LIGHTING); + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes + F32 max_y = getMaxY(); + LLColor3 light_atten = getLightAttenuation(max_y); + LLColor3 light_transmittance = getLightTransmittance(); - mLightingDirty = false; + // and vary_sunlight will work properly with moon light + F32 lighty = lightnorm[1]; - // Initialize temp variables - LLColor3 sunlight = getSunlightColor(); - LLColor3 ambient = getAmbientColor(); - F32 cloud_shadow = getCloudShadow(); - LLVector3 lightnorm = getLightDirection(); - - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes - F32 max_y = getMaxY(); - LLColor3 light_atten = getLightAttenuation(max_y); - LLColor3 light_transmittance = getLightTransmittance(); - - // and vary_sunlight will work properly with moon light - F32 lighty = lightnorm[1]; - - lighty = llmax(0.f, lighty); - if (lighty > 0.f) - { - lighty = 1.f / lighty; - } - componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); + lighty = llmax(0.f, lighty); + if(lighty > 0.f) + { + lighty = 1.f / lighty; + } + componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); - //increase ambient when there are more clouds - LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; + //increase ambient when there are more clouds + LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; - //brightness of surface both sunlight and ambient - mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance)); - mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance) * 0.5); + //brightness of surface both sunlight and ambient + mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance)); + mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance) * 0.5); - mMoonDiffuse = gammaCorrect(componentMult(LLColor3::white, light_transmittance)); - mMoonAmbient = gammaCorrect(componentMult(LLColor3::white, light_transmittance) * 0.5f); - mTotalAmbient = mSunAmbient; + mMoonDiffuse = gammaCorrect(componentMult(LLColor3::white, light_transmittance)); + mMoonAmbient = gammaCorrect(componentMult(LLColor3::white, light_transmittance) * 0.5f); + mTotalAmbient = mSunAmbient; - mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; - mFadeColor.setAlpha(0); - } + mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; + mFadeColor.setAlpha(0); } LLUUID LLSettingsSky::GetDefaultAssetId() @@ -1113,6 +1089,11 @@ LLUUID LLSettingsSky::GetDefaultCloudNoiseTextureId() return DEFAULT_CLOUD_ID; } +LLUUID LLSettingsSky::GetDefaultBloomTextureId() +{ + return IMG_BLOOM1; +} + F32 LLSettingsSky::getPlanetRadius() const { return mSettings[SETTING_PLANET_RADIUS].asReal(); @@ -1167,7 +1148,6 @@ LLColor3 LLSettingsSky::getAmbientColor() const void LLSettingsSky::setAmbientColor(const LLColor3 &val) { setValue(SETTING_AMBIENT, val); - mLightingDirty = true; } LLColor3 LLSettingsSky::getCloudColor() const @@ -1250,7 +1230,6 @@ F32 LLSettingsSky::getCloudShadow() const void LLSettingsSky::setCloudShadow(F32 val) { setValue(SETTING_CLOUD_SHADOW, val); - mLightingDirty = true; } F32 LLSettingsSky::getDomeOffset() const @@ -1274,7 +1253,6 @@ void LLSettingsSky::setGamma(F32 val) { mSettings[SETTING_GAMMA] = LLSD::Real(val); setDirtyFlag(true); - mLightingDirty = true; } LLColor3 LLSettingsSky::getGlow() const @@ -1285,7 +1263,6 @@ LLColor3 LLSettingsSky::getGlow() const void LLSettingsSky::setGlow(const LLColor3 &val) { setValue(SETTING_GLOW, val); - mLightingDirty = true; } F32 LLSettingsSky::getMaxY() const @@ -1306,7 +1283,6 @@ LLQuaternion LLSettingsSky::getMoonRotation() const void LLSettingsSky::setMoonRotation(const LLQuaternion &val) { setValue(SETTING_MOON_ROTATION, val); - mPositionsDirty = true; } LLUUID LLSettingsSky::getMoonTextureId() const @@ -1337,7 +1313,6 @@ LLColor3 LLSettingsSky::getSunlightColor() const void LLSettingsSky::setSunlightColor(const LLColor3 &val) { setValue(SETTING_SUNLIGHT_COLOR, val); - mLightingDirty = true; } LLQuaternion LLSettingsSky::getSunRotation() const @@ -1348,7 +1323,6 @@ LLQuaternion LLSettingsSky::getSunRotation() const void LLSettingsSky::setSunRotation(const LLQuaternion &val) { setValue(SETTING_SUN_ROTATION, val); - mPositionsDirty = true; } LLUUID LLSettingsSky::getSunTextureId() const |