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path: root/indra/llinventory/llsettingssky.cpp
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Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r--indra/llinventory/llsettingssky.cpp237
1 files changed, 162 insertions, 75 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index ff3f5224dd..c2d92fdd38 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -54,9 +54,14 @@ const F32 LLSettingsSky::NIGHTTIME_ELEVATION_COS((F32)sin(NIGHTTIME_ELEVATION*DE
//=========================================================================
const std::string LLSettingsSky::SETTING_AMBIENT("ambient");
-const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id");
const std::string LLSettingsSky::SETTING_BLUE_DENSITY("blue_density");
const std::string LLSettingsSky::SETTING_BLUE_HORIZON("blue_horizon");
+const std::string LLSettingsSky::SETTING_DENSITY_MULTIPLIER("density_multiplier");
+const std::string LLSettingsSky::SETTING_DISTANCE_MULTIPLIER("distance_multiplier");
+const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density");
+const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon");
+
+const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id");
const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color");
const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1");
const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2");
@@ -64,14 +69,12 @@ const std::string LLSettingsSky::SETTING_CLOUD_SCALE("cloud_scale");
const std::string LLSettingsSky::SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate");
const std::string LLSettingsSky::SETTING_CLOUD_SHADOW("cloud_shadow");
const std::string LLSettingsSky::SETTING_CLOUD_TEXTUREID("cloud_id");
-const std::string LLSettingsSky::SETTING_DENSITY_MULTIPLIER("density_multiplier");
-const std::string LLSettingsSky::SETTING_DISTANCE_MULTIPLIER("distance_multiplier");
+
const std::string LLSettingsSky::SETTING_DOME_OFFSET("dome_offset");
const std::string LLSettingsSky::SETTING_DOME_RADIUS("dome_radius");
const std::string LLSettingsSky::SETTING_GAMMA("gamma");
const std::string LLSettingsSky::SETTING_GLOW("glow");
-const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density");
-const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon");
+
const std::string LLSettingsSky::SETTING_LIGHT_NORMAL("lightnorm");
const std::string LLSettingsSky::SETTING_MAX_Y("max_y");
const std::string LLSettingsSky::SETTING_MOON_ROTATION("moon_rotation");
@@ -246,12 +249,12 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
// copy constructor for LLSDArray. Directly binding the LLSDArray as
// a parameter without first wrapping it in a pure LLSD object will result
// in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]]
-
+
+#if SUPPORT_LEGACY_ATMOSPHERICS
validation.push_back(Validator(SETTING_AMBIENT, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
- validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_BLUE_DENSITY, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
@@ -260,6 +263,18 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
+ validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f)))));
+ validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f)))));
+ validation.push_back(Validator(SETTING_HAZE_DENSITY, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f)))));
+ validation.push_back(Validator(SETTING_HAZE_HORIZON, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+
+#endif
+
+ validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
@@ -281,10 +296,7 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
validation.push_back(Validator(SETTING_CLOUD_SHADOW, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
validation.push_back(Validator(SETTING_CLOUD_TEXTUREID, false, LLSD::TypeUUID));
- validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f)))));
- validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f)))));
+
validation.push_back(Validator(SETTING_DOME_OFFSET, false, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
validation.push_back(Validator(SETTING_DOME_RADIUS, false, LLSD::TypeReal,
@@ -295,10 +307,7 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.2f)("*")(-2.5f)("*")),
LLSD(LLSDArray(20.0f)("*")(0.0f)("*")))));
- validation.push_back(Validator(SETTING_HAZE_DENSITY, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f)))));
- validation.push_back(Validator(SETTING_HAZE_HORIZON, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+
validation.push_back(Validator(SETTING_LIGHT_NORMAL, false, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorNormalized, _1, 3)));
validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal,
@@ -330,6 +339,51 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
return validation;
}
+LLSD LLSettingsSky::rayleighConfigDefault()
+{
+ LLSD dflt_rayleigh;
+ dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
+ dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
+ dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
+ dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
+ dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
+ return dflt_rayleigh;
+}
+
+LLSD LLSettingsSky::absorptionConfigDefault()
+{
+// absorption (ozone) has two linear ramping zones
+ LLSD dflt_absorption_layer_a;
+ dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_WIDTH] = 25000.0f; // 0 -> the entire atmosphere
+ dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f;
+ dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f;
+ dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 25000.0f;
+ dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = -2.0f / 3.0f;
+
+ LLSD dflt_absorption_layer_b;
+ dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> remainder of the atmosphere
+ dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f;
+ dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f;
+ dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 15000.0f;
+ dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 8.0f / 3.0f;
+
+ LLSD dflt_absorption;
+ dflt_absorption.append(dflt_absorption_layer_a);
+ dflt_absorption.append(dflt_absorption_layer_b);
+ return dflt_absorption;
+}
+
+LLSD LLSettingsSky::mieConfigDefault()
+{
+ LLSD dflt_mie;
+ dflt_mie[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
+ dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
+ dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
+ dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
+ dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
+ dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR] = 0.9f;
+ return dflt_mie;
+}
LLSD LLSettingsSky::defaults()
{
@@ -341,23 +395,28 @@ LLSD LLSettingsSky::defaults()
LLQuaternion moonquat = ~sunquat;
// Magic constants copied form dfltsetting.xml
+#if SUPPORT_LEGACY_ATMOSPHERICS
dfltsetting[SETTING_AMBIENT] = LLColor4::white.getValue();
dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 0.0).getValue();
dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 0.0).getValue();
+ dfltsetting[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(0.0001);
+ dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000);
+ dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999);
+ dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899);
+#endif
+
dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue();
dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue();
dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue();
dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199);
dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(10.1999)(10.0109);
dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699);
- dfltsetting[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(0.0001);
- dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000);
+
dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f);
dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f);
dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0);
dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue();
- dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999);
- dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899);
+
dfltsetting[SETTING_LIGHT_NORMAL] = LLVector3(0.0000, 0.9126, -0.4086).getValue();
dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605);
dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue();
@@ -377,46 +436,9 @@ LLSD LLSettingsSky::defaults()
dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f;
dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f;
-
- LLSD dflt_rayleigh;
- dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
- dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
- dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
- dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
- dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
-
- dfltsetting[SETTING_RAYLEIGH_CONFIG] = dflt_rayleigh;
-
- LLSD dflt_mie;
- dflt_mie[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
- dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
- dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
- dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
- dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
- dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR] = 0.9f;
-
- dfltsetting[SETTING_MIE_CONFIG] = dflt_mie;
-
- // absorption (ozone) has two linear ramping zones
- LLSD dflt_absorption_a;
- dflt_absorption_a[SETTING_DENSITY_PROFILE_WIDTH] = 25000.0f; // 0 -> the entire atmosphere
- dflt_absorption_a[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f;
- dflt_absorption_a[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f;
- dflt_absorption_a[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 25000.0f;
- dflt_absorption_a[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = -2.0f / 3.0f;
-
- LLSD dflt_absorption_b;
- dflt_absorption_b[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> remainder of the atmosphere
- dflt_absorption_b[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f;
- dflt_absorption_b[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f;
- dflt_absorption_b[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 15000.0f;
- dflt_absorption_b[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 8.0f / 3.0f;
-
- LLSD wtf;
- wtf.append(dflt_absorption_a);
- wtf.append(dflt_absorption_b);
-
- dfltsetting[SETTING_ABSORPTION_CONFIG] = wtf;
+ dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault();
+ dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault();
+ dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault();
return dfltsetting;
}
@@ -560,6 +582,9 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
{
LLSD newsettings(defaults());
+// AdvancedAtmospherics TODO
+// These need to be translated into density profile info in the new settings format...
+#if SUPPORT_LEGACY_ATMOSPHERICS
if (legacy.has(SETTING_AMBIENT))
{
newsettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue();
@@ -572,6 +597,39 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
{
newsettings[SETTING_BLUE_HORIZON] = LLColor3(legacy[SETTING_BLUE_HORIZON]).getValue();
}
+ if (legacy.has(SETTING_DENSITY_MULTIPLIER))
+ {
+ newsettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal());
+ }
+ if (legacy.has(SETTING_DISTANCE_MULTIPLIER))
+ {
+ newsettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal());
+ }
+ if (legacy.has(SETTING_HAZE_DENSITY))
+ {
+ newsettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal());
+ }
+ if (legacy.has(SETTING_HAZE_HORIZON))
+ {
+ newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal());
+ }
+#endif
+
+ if (!legacy.has(SETTING_RAYLEIGH_CONFIG))
+ {
+ newsettings[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault();
+ }
+
+ if (!legacy.has(SETTING_ABSORPTION_CONFIG))
+ {
+ newsettings[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault();
+ }
+
+ if (!legacy.has(SETTING_MIE_CONFIG))
+ {
+ newsettings[SETTING_MIE_CONFIG] = mieConfigDefault();
+ }
+
if (legacy.has(SETTING_CLOUD_COLOR))
{
newsettings[SETTING_CLOUD_COLOR] = LLColor3(legacy[SETTING_CLOUD_COLOR]).getValue();
@@ -607,14 +665,8 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
{
newsettings[SETTING_CLOUD_SHADOW] = LLSD::Real(legacy[SETTING_CLOUD_SHADOW][0].asReal());
}
- if (legacy.has(SETTING_DENSITY_MULTIPLIER))
- {
- newsettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal());
- }
- if (legacy.has(SETTING_DISTANCE_MULTIPLIER))
- {
- newsettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal());
- }
+
+
if (legacy.has(SETTING_GAMMA))
{
newsettings[SETTING_GAMMA] = legacy[SETTING_GAMMA][0].asReal();
@@ -623,14 +675,7 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
{
newsettings[SETTING_GLOW] = LLColor3(legacy[SETTING_GLOW]).getValue();
}
- if (legacy.has(SETTING_HAZE_DENSITY))
- {
- newsettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal());
- }
- if (legacy.has(SETTING_HAZE_HORIZON))
- {
- newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal());
- }
+
if (legacy.has(SETTING_LIGHT_NORMAL))
{
newsettings[SETTING_LIGHT_NORMAL] = LLVector3(legacy[SETTING_LIGHT_NORMAL]).getValue();
@@ -648,6 +693,44 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
newsettings[SETTING_SUNLIGHT_COLOR] = LLColor4(legacy[SETTING_SUNLIGHT_COLOR]).getValue();
}
+ if (legacy.has(SETTING_PLANET_RADIUS))
+ {
+ newsettings[SETTING_PLANET_RADIUS] = LLSD::Real(legacy[SETTING_PLANET_RADIUS].asReal());
+ }
+ else
+ {
+ newsettings[SETTING_PLANET_RADIUS] = 6360.0f;
+ }
+
+ if (legacy.has(SETTING_SKY_BOTTOM_RADIUS))
+ {
+ newsettings[SETTING_SKY_BOTTOM_RADIUS] = LLSD::Real(legacy[SETTING_SKY_BOTTOM_RADIUS].asReal());
+ }
+ else
+ {
+ newsettings[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
+ }
+
+ if (legacy.has(SETTING_SKY_TOP_RADIUS))
+ {
+ newsettings[SETTING_SKY_TOP_RADIUS] = LLSD::Real(legacy[SETTING_SKY_TOP_RADIUS].asReal());
+ }
+ else
+ {
+ newsettings[SETTING_SKY_TOP_RADIUS] = 6420.0f;
+ }
+
+ if (legacy.has(SETTING_SUN_ARC_RADIANS))
+ {
+ newsettings[SETTING_SUN_ARC_RADIANS] = LLSD::Real(legacy[SETTING_SUN_ARC_RADIANS].asReal());
+ }
+ else
+ {
+ newsettings[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f;
+ }
+
+
+
if (legacy.has(SETTING_LEGACY_EAST_ANGLE) && legacy.has(SETTING_LEGACY_SUN_ANGLE))
{ // convert the east and sun angles into a quaternion.
F32 azimuth = legacy[SETTING_LEGACY_EAST_ANGLE].asReal();
@@ -716,6 +799,8 @@ void LLSettingsSky::calculateHeavnlyBodyPositions()
void LLSettingsSky::calculateLightSettings()
{
+
+#if SUPPORT_LEGACY_ATMOSPHERICS
LLColor3 vary_HazeColor;
LLColor3 vary_SunlightColor;
LLColor3 vary_AmbientColor;
@@ -804,6 +889,8 @@ void LLSettingsSky::calculateLightSettings()
mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f;
mFadeColor.setAlpha(0);
+#endif
+
}