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-rw-r--r--indra/llinventory/llfoldertype.cpp444
1 files changed, 222 insertions, 222 deletions
diff --git a/indra/llinventory/llfoldertype.cpp b/indra/llinventory/llfoldertype.cpp
index 6bd0f8df53..7e1be17ecc 100644
--- a/indra/llinventory/llfoldertype.cpp
+++ b/indra/llinventory/llfoldertype.cpp
@@ -1,222 +1,222 @@
-/**
- * @file llfoldertype.cpp
- * @brief Implementatino of LLFolderType functionality.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llfoldertype.h"
-#include "lldictionary.h"
-#include "llmemory.h"
-#include "llsingleton.h"
-
-///----------------------------------------------------------------------------
-/// Class LLFolderType
-///----------------------------------------------------------------------------
-struct FolderEntry : public LLDictionaryEntry
-{
- FolderEntry(const std::string &type_name, // 8 character limit!
- bool is_protected, // can the viewer change categories of this type?
- bool is_automatic, // always made before first login?
- bool is_singleton // should exist as a unique copy under root
- )
- :
- LLDictionaryEntry(type_name),
- mIsProtected(is_protected),
- mIsAutomatic(is_automatic),
- mIsSingleton(is_singleton)
- {
- llassert(type_name.length() <= 8);
- }
-
- const bool mIsProtected;
- const bool mIsAutomatic;
- const bool mIsSingleton;
-};
-
-class LLFolderDictionary : public LLSingleton<LLFolderDictionary>,
- public LLDictionary<LLFolderType::EType, FolderEntry>
-{
- LLSINGLETON(LLFolderDictionary);
-protected:
- virtual LLFolderType::EType notFound() const override
- {
- return LLFolderType::FT_NONE;
- }
-};
-
-// Folder types
-//
-// PROTECTED means that folders of this type can't be moved, deleted
-// or otherwise modified by the viewer.
-//
-// SINGLETON means that there should always be exactly one folder of
-// this type, and it should be the root or a child of the root. This
-// is true for most types of folders.
-//
-// AUTOMATIC means that a copy of this folder should be created under
-// the root before the user ever logs in, and should never be created
-// from the viewer. A missing AUTOMATIC folder should be treated as a
-// fatal error by the viewer, since it indicates either corrupted
-// inventory or a failure in the inventory services.
-//
-LLFolderDictionary::LLFolderDictionary()
-{
- // TYPE NAME, PROTECTED, AUTOMATIC, SINGLETON
- addEntry(LLFolderType::FT_TEXTURE, new FolderEntry("texture", true, true, true));
- addEntry(LLFolderType::FT_SOUND, new FolderEntry("sound", true, true, true));
- addEntry(LLFolderType::FT_CALLINGCARD, new FolderEntry("callcard", true, true, false));
- addEntry(LLFolderType::FT_LANDMARK, new FolderEntry("landmark", true, false, false));
- addEntry(LLFolderType::FT_CLOTHING, new FolderEntry("clothing", true, true, true));
- addEntry(LLFolderType::FT_OBJECT, new FolderEntry("object", true, true, true));
- addEntry(LLFolderType::FT_NOTECARD, new FolderEntry("notecard", true, true, true));
- addEntry(LLFolderType::FT_ROOT_INVENTORY, new FolderEntry("root_inv", true, true, true));
- addEntry(LLFolderType::FT_LSL_TEXT, new FolderEntry("lsltext", true, true, true));
- addEntry(LLFolderType::FT_BODYPART, new FolderEntry("bodypart", true, true, true));
- addEntry(LLFolderType::FT_TRASH, new FolderEntry("trash", true, false, true));
- addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new FolderEntry("snapshot", true, true, true));
- addEntry(LLFolderType::FT_LOST_AND_FOUND, new FolderEntry("lstndfnd", true, true, true));
- addEntry(LLFolderType::FT_ANIMATION, new FolderEntry("animatn", true, true, true));
- addEntry(LLFolderType::FT_GESTURE, new FolderEntry("gesture", true, true, true));
- addEntry(LLFolderType::FT_FAVORITE, new FolderEntry("favorite", true, false, true));
-
- for (S32 ensemble_num = S32(LLFolderType::FT_ENSEMBLE_START); ensemble_num <= S32(LLFolderType::FT_ENSEMBLE_END); ensemble_num++)
- {
- addEntry(LLFolderType::EType(ensemble_num), new FolderEntry("ensemble", false, false, false)); // Not used
- }
-
- addEntry(LLFolderType::FT_CURRENT_OUTFIT, new FolderEntry("current", true, false, true));
- addEntry(LLFolderType::FT_OUTFIT, new FolderEntry("outfit", false, false, false));
- addEntry(LLFolderType::FT_MY_OUTFITS, new FolderEntry("my_otfts", true, false, true));
-
- addEntry(LLFolderType::FT_MESH, new FolderEntry("mesh", true, false, false)); // Not used?
-
- addEntry(LLFolderType::FT_INBOX, new FolderEntry("inbox", true, false, true));
- addEntry(LLFolderType::FT_OUTBOX, new FolderEntry("outbox", true, false, false));
-
- addEntry(LLFolderType::FT_BASIC_ROOT, new FolderEntry("basic_rt", true, false, false));
-
- addEntry(LLFolderType::FT_MARKETPLACE_LISTINGS, new FolderEntry("merchant", false, false, false));
- addEntry(LLFolderType::FT_MARKETPLACE_STOCK, new FolderEntry("stock", false, false, false));
- addEntry(LLFolderType::FT_MARKETPLACE_VERSION, new FolderEntry("version", false, false, false));
-
- addEntry(LLFolderType::FT_SETTINGS, new FolderEntry("settings", true, false, true));
- addEntry(LLFolderType::FT_MATERIAL, new FolderEntry("material", true, false, true));
-
- addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", false, false, false));
-};
-
-// static
-LLFolderType::EType LLFolderType::lookup(const std::string& name)
-{
- return LLFolderDictionary::getInstance()->lookup(name);
-}
-
-// static
-const std::string &LLFolderType::lookup(LLFolderType::EType folder_type)
-{
- const FolderEntry *entry = LLFolderDictionary::getInstance()->lookup(folder_type);
- if (entry)
- {
- return entry->mName;
- }
- else
- {
- return badLookup();
- }
-}
-
-// static
-// Only plain folders and a few other types aren't protected. "Protected" means
-// you can't move, deleted, or change certain properties such as their type.
-bool LLFolderType::lookupIsProtectedType(EType folder_type)
-{
- const LLFolderDictionary *dict = LLFolderDictionary::getInstance();
- const FolderEntry *entry = dict->lookup(folder_type);
- if (entry)
- {
- return entry->mIsProtected;
- }
- return true;
-}
-
-// static
-// Is this folder type automatically created outside the viewer?
-bool LLFolderType::lookupIsAutomaticType(EType folder_type)
-{
- const LLFolderDictionary *dict = LLFolderDictionary::getInstance();
- const FolderEntry *entry = dict->lookup(folder_type);
- if (entry)
- {
- return entry->mIsAutomatic;
- }
- return true;
-}
-
-// static
-// Should this folder always exist as a single copy under (or as) the root?
-bool LLFolderType::lookupIsSingletonType(EType folder_type)
-{
- const LLFolderDictionary *dict = LLFolderDictionary::getInstance();
- const FolderEntry *entry = dict->lookup(folder_type);
- if (entry)
- {
- return entry->mIsSingleton;
- }
- return true;
-}
-
-// static
-bool LLFolderType::lookupIsEnsembleType(EType folder_type)
-{
- return (folder_type >= FT_ENSEMBLE_START &&
- folder_type <= FT_ENSEMBLE_END);
-}
-
-// static
-LLAssetType::EType LLFolderType::folderTypeToAssetType(LLFolderType::EType folder_type)
-{
- if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::BADLOOKUP)
- {
- LL_WARNS() << "Converting to unknown asset type " << folder_type << LL_ENDL;
- }
- return (LLAssetType::EType)folder_type;
-}
-
-// static
-LLFolderType::EType LLFolderType::assetTypeToFolderType(LLAssetType::EType asset_type)
-{
- if (LLFolderType::lookup(LLFolderType::EType(asset_type)) == LLFolderType::badLookup())
- {
- LL_WARNS() << "Converting to unknown folder type " << asset_type << LL_ENDL;
- }
- return (LLFolderType::EType)asset_type;
-}
-
-// static
-const std::string &LLFolderType::badLookup()
-{
- static const std::string sBadLookup = "llfoldertype_bad_lookup";
- return sBadLookup;
-}
+/**
+ * @file llfoldertype.cpp
+ * @brief Implementatino of LLFolderType functionality.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llfoldertype.h"
+#include "lldictionary.h"
+#include "llmemory.h"
+#include "llsingleton.h"
+
+///----------------------------------------------------------------------------
+/// Class LLFolderType
+///----------------------------------------------------------------------------
+struct FolderEntry : public LLDictionaryEntry
+{
+ FolderEntry(const std::string &type_name, // 8 character limit!
+ bool is_protected, // can the viewer change categories of this type?
+ bool is_automatic, // always made before first login?
+ bool is_singleton // should exist as a unique copy under root
+ )
+ :
+ LLDictionaryEntry(type_name),
+ mIsProtected(is_protected),
+ mIsAutomatic(is_automatic),
+ mIsSingleton(is_singleton)
+ {
+ llassert(type_name.length() <= 8);
+ }
+
+ const bool mIsProtected;
+ const bool mIsAutomatic;
+ const bool mIsSingleton;
+};
+
+class LLFolderDictionary : public LLSingleton<LLFolderDictionary>,
+ public LLDictionary<LLFolderType::EType, FolderEntry>
+{
+ LLSINGLETON(LLFolderDictionary);
+protected:
+ virtual LLFolderType::EType notFound() const override
+ {
+ return LLFolderType::FT_NONE;
+ }
+};
+
+// Folder types
+//
+// PROTECTED means that folders of this type can't be moved, deleted
+// or otherwise modified by the viewer.
+//
+// SINGLETON means that there should always be exactly one folder of
+// this type, and it should be the root or a child of the root. This
+// is true for most types of folders.
+//
+// AUTOMATIC means that a copy of this folder should be created under
+// the root before the user ever logs in, and should never be created
+// from the viewer. A missing AUTOMATIC folder should be treated as a
+// fatal error by the viewer, since it indicates either corrupted
+// inventory or a failure in the inventory services.
+//
+LLFolderDictionary::LLFolderDictionary()
+{
+ // TYPE NAME, PROTECTED, AUTOMATIC, SINGLETON
+ addEntry(LLFolderType::FT_TEXTURE, new FolderEntry("texture", true, true, true));
+ addEntry(LLFolderType::FT_SOUND, new FolderEntry("sound", true, true, true));
+ addEntry(LLFolderType::FT_CALLINGCARD, new FolderEntry("callcard", true, true, false));
+ addEntry(LLFolderType::FT_LANDMARK, new FolderEntry("landmark", true, false, false));
+ addEntry(LLFolderType::FT_CLOTHING, new FolderEntry("clothing", true, true, true));
+ addEntry(LLFolderType::FT_OBJECT, new FolderEntry("object", true, true, true));
+ addEntry(LLFolderType::FT_NOTECARD, new FolderEntry("notecard", true, true, true));
+ addEntry(LLFolderType::FT_ROOT_INVENTORY, new FolderEntry("root_inv", true, true, true));
+ addEntry(LLFolderType::FT_LSL_TEXT, new FolderEntry("lsltext", true, true, true));
+ addEntry(LLFolderType::FT_BODYPART, new FolderEntry("bodypart", true, true, true));
+ addEntry(LLFolderType::FT_TRASH, new FolderEntry("trash", true, false, true));
+ addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new FolderEntry("snapshot", true, true, true));
+ addEntry(LLFolderType::FT_LOST_AND_FOUND, new FolderEntry("lstndfnd", true, true, true));
+ addEntry(LLFolderType::FT_ANIMATION, new FolderEntry("animatn", true, true, true));
+ addEntry(LLFolderType::FT_GESTURE, new FolderEntry("gesture", true, true, true));
+ addEntry(LLFolderType::FT_FAVORITE, new FolderEntry("favorite", true, false, true));
+
+ for (S32 ensemble_num = S32(LLFolderType::FT_ENSEMBLE_START); ensemble_num <= S32(LLFolderType::FT_ENSEMBLE_END); ensemble_num++)
+ {
+ addEntry(LLFolderType::EType(ensemble_num), new FolderEntry("ensemble", false, false, false)); // Not used
+ }
+
+ addEntry(LLFolderType::FT_CURRENT_OUTFIT, new FolderEntry("current", true, false, true));
+ addEntry(LLFolderType::FT_OUTFIT, new FolderEntry("outfit", false, false, false));
+ addEntry(LLFolderType::FT_MY_OUTFITS, new FolderEntry("my_otfts", true, false, true));
+
+ addEntry(LLFolderType::FT_MESH, new FolderEntry("mesh", true, false, false)); // Not used?
+
+ addEntry(LLFolderType::FT_INBOX, new FolderEntry("inbox", true, false, true));
+ addEntry(LLFolderType::FT_OUTBOX, new FolderEntry("outbox", true, false, false));
+
+ addEntry(LLFolderType::FT_BASIC_ROOT, new FolderEntry("basic_rt", true, false, false));
+
+ addEntry(LLFolderType::FT_MARKETPLACE_LISTINGS, new FolderEntry("merchant", false, false, false));
+ addEntry(LLFolderType::FT_MARKETPLACE_STOCK, new FolderEntry("stock", false, false, false));
+ addEntry(LLFolderType::FT_MARKETPLACE_VERSION, new FolderEntry("version", false, false, false));
+
+ addEntry(LLFolderType::FT_SETTINGS, new FolderEntry("settings", true, false, true));
+ addEntry(LLFolderType::FT_MATERIAL, new FolderEntry("material", true, false, true));
+
+ addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", false, false, false));
+};
+
+// static
+LLFolderType::EType LLFolderType::lookup(const std::string& name)
+{
+ return LLFolderDictionary::getInstance()->lookup(name);
+}
+
+// static
+const std::string &LLFolderType::lookup(LLFolderType::EType folder_type)
+{
+ const FolderEntry *entry = LLFolderDictionary::getInstance()->lookup(folder_type);
+ if (entry)
+ {
+ return entry->mName;
+ }
+ else
+ {
+ return badLookup();
+ }
+}
+
+// static
+// Only plain folders and a few other types aren't protected. "Protected" means
+// you can't move, deleted, or change certain properties such as their type.
+bool LLFolderType::lookupIsProtectedType(EType folder_type)
+{
+ const LLFolderDictionary *dict = LLFolderDictionary::getInstance();
+ const FolderEntry *entry = dict->lookup(folder_type);
+ if (entry)
+ {
+ return entry->mIsProtected;
+ }
+ return true;
+}
+
+// static
+// Is this folder type automatically created outside the viewer?
+bool LLFolderType::lookupIsAutomaticType(EType folder_type)
+{
+ const LLFolderDictionary *dict = LLFolderDictionary::getInstance();
+ const FolderEntry *entry = dict->lookup(folder_type);
+ if (entry)
+ {
+ return entry->mIsAutomatic;
+ }
+ return true;
+}
+
+// static
+// Should this folder always exist as a single copy under (or as) the root?
+bool LLFolderType::lookupIsSingletonType(EType folder_type)
+{
+ const LLFolderDictionary *dict = LLFolderDictionary::getInstance();
+ const FolderEntry *entry = dict->lookup(folder_type);
+ if (entry)
+ {
+ return entry->mIsSingleton;
+ }
+ return true;
+}
+
+// static
+bool LLFolderType::lookupIsEnsembleType(EType folder_type)
+{
+ return (folder_type >= FT_ENSEMBLE_START &&
+ folder_type <= FT_ENSEMBLE_END);
+}
+
+// static
+LLAssetType::EType LLFolderType::folderTypeToAssetType(LLFolderType::EType folder_type)
+{
+ if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::BADLOOKUP)
+ {
+ LL_WARNS() << "Converting to unknown asset type " << folder_type << LL_ENDL;
+ }
+ return (LLAssetType::EType)folder_type;
+}
+
+// static
+LLFolderType::EType LLFolderType::assetTypeToFolderType(LLAssetType::EType asset_type)
+{
+ if (LLFolderType::lookup(LLFolderType::EType(asset_type)) == LLFolderType::badLookup())
+ {
+ LL_WARNS() << "Converting to unknown folder type " << asset_type << LL_ENDL;
+ }
+ return (LLFolderType::EType)asset_type;
+}
+
+// static
+const std::string &LLFolderType::badLookup()
+{
+ static const std::string sBadLookup = "llfoldertype_bad_lookup";
+ return sBadLookup;
+}