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Diffstat (limited to 'indra/llimage/tests/llimageworker_test.cpp')
-rw-r--r-- | indra/llimage/tests/llimageworker_test.cpp | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/indra/llimage/tests/llimageworker_test.cpp b/indra/llimage/tests/llimageworker_test.cpp new file mode 100644 index 0000000000..cc44696a45 --- /dev/null +++ b/indra/llimage/tests/llimageworker_test.cpp @@ -0,0 +1,260 @@ +/** + * @file llimageworker_test.cpp + * @author Merov Linden + * @date 2009-04-28 + * + * $LicenseInfo:firstyear=2006&license=viewergpl$ + * + * Copyright (c) 2006-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +// Precompiled header: almost always required for newview cpp files +#include <list> +#include <map> +#include <algorithm> +// Class to test +#include "../llimageworker.h" +// For timer class +#include "../llcommon/lltimer.h" +// Tut header +#include "../test/lltut.h" + +// ------------------------------------------------------------------------------------------- +// Stubbing: Declarations required to link and run the class being tested +// Notes: +// * Add here stubbed implementation of the few classes and methods used in the class to be tested +// * Add as little as possible (let the link errors guide you) +// * Do not make any assumption as to how those classes or methods work (i.e. don't copy/paste code) +// * A simulator for a class can be implemented here. Please comment and document thoroughly. + +LLImageBase::LLImageBase() {} +LLImageBase::~LLImageBase() {} +void LLImageBase::dump() { } +void LLImageBase::sanityCheck() { } +void LLImageBase::deleteData() { } +U8* LLImageBase::allocateData(S32 size) { return NULL; } +U8* LLImageBase::reallocateData(S32 size) { return NULL; } + +LLImageRaw::LLImageRaw(U16 width, U16 height, S8 components) { } +LLImageRaw::~LLImageRaw() { } +void LLImageRaw::deleteData() { } +U8* LLImageRaw::allocateData(S32 size) { return NULL; } +U8* LLImageRaw::reallocateData(S32 size) { return NULL; } + +// End Stubbing +// ------------------------------------------------------------------------------------------- + +// ------------------------------------------------------------------------------------------- +// TUT +// ------------------------------------------------------------------------------------------- + +namespace tut +{ + // Test wrapper declarations + + // Note: We derive the responder class for 2 reasons: + // 1. It's a pure virtual class and we can't compile without completed() being implemented + // 2. We actually need a responder to test that the thread work test completed + // We implement this making no assumption on what's done in the thread or worker + // though, just that the responder's completed() method is called in the end. + // Note on responders: responders are ref counted and *will* be deleted by the request they are + // attached to when the queued request is deleted. The recommended way of using them is to + // create them when creating a request, put a callback method in completed() and not rely on + // anything to survive in the responder object once completed() has been called. Let the request + // do the deletion and clean up itself. + class responder_test : public LLImageDecodeThread::Responder + { + public: + responder_test(bool* res) + { + done = res; + *done = false; + } + virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) + { + *done = true; + } + private: + // This is what can be thought of as the minimal implementation of a responder + // Done will be switched to true when completed() is called and can be tested + // outside the responder. A better way of doing this is to store a callback here. + bool* done; + }; + + // Test wrapper declaration : decode thread + struct imagedecodethread_test + { + // Instance to be tested + LLImageDecodeThread* mThread; + + // Constructor and destructor of the test wrapper + imagedecodethread_test() + { + mThread = NULL; + } + ~imagedecodethread_test() + { + delete mThread; + } + }; + + // Test wrapper declaration : image worker + // Note: this class is not meant to be instantiated outside an LLImageDecodeThread instance + // but it's not a bad idea to get its public API a good shake as part of a thorough unit test set. + // Some gotcha with the destructor though (see below). + struct imagerequest_test + { + // Instance to be tested + LLImageDecodeThread::ImageRequest* mRequest; + bool done; + + // Constructor and destructor of the test wrapper + imagerequest_test() + { + done = false; + mRequest = new LLImageDecodeThread::ImageRequest(0, 0, + LLQueuedThread::PRIORITY_NORMAL, 0, FALSE, + new responder_test(&done)); + } + ~imagerequest_test() + { + // We should delete the object *but*, because its destructor is protected, that cannot be + // done from outside an LLImageDecodeThread instance... So we leak memory here... It's fine... + //delete mRequest; + } + }; + + // Tut templating thingamagic: test group, object and test instance + typedef test_group<imagedecodethread_test> imagedecodethread_t; + typedef imagedecodethread_t::object imagedecodethread_object_t; + tut::imagedecodethread_t tut_imagedecodethread("imagedecodethread"); + + typedef test_group<imagerequest_test> imagerequest_t; + typedef imagerequest_t::object imagerequest_object_t; + tut::imagerequest_t tut_imagerequest("imagerequest"); + + // --------------------------------------------------------------------------------------- + // Test functions + // Notes: + // * Test as many as you possibly can without requiring a full blown simulation of everything + // * The tests are executed in sequence so the test instance state may change between calls + // * Remember that you cannot test private methods with tut + // --------------------------------------------------------------------------------------- + + // --------------------------------------------------------------------------------------- + // Test the LLImageDecodeThread interface + // --------------------------------------------------------------------------------------- + // + // Note on Unit Testing Queued Thread Classes + // + // Since methods on such a class are called on a separate loop and that we can't insert tut + // ensure() calls in there, we exercise the class with 2 sets of tests: + // - 1: Test as a single threaded instance: We declare the class but ask for no thread + // to be spawned (easy with LLThreads since there's a boolean argument on the constructor + // just for that). We can then unit test each public method like we do on a normal class. + // - 2: Test as a threaded instance: We let the thread launch and check that its external + // behavior is as expected (i.e. it runs, can accept a work order and processes + // it). Typically though there's no guarantee that this exercises all the methods of the + // class which is why we also need the previous "non threaded" set of unit tests for + // complete coverage. + // + // --------------------------------------------------------------------------------------- + + template<> template<> + void imagedecodethread_object_t::test<1>() + { + // Test a *non threaded* instance of the class + mThread = new LLImageDecodeThread(false); + ensure("LLImageDecodeThread: non threaded constructor failed", mThread != NULL); + // Test that we start with an empty list right at creation + ensure("LLImageDecodeThread: non threaded init state incorrect", mThread->tut_size() == 0); + // Insert something in the queue + bool done = false; + LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, LLQueuedThread::PRIORITY_NORMAL, 0, FALSE, new responder_test(&done)); + // Verifies we got a valid handle + ensure("LLImageDecodeThread: non threaded decodeImage(), returned handle is null", decodeHandle != 0); + // Verifies that we do now have something in the queued list + ensure("LLImageDecodeThread: non threaded decodeImage() insertion in threaded list failed", mThread->tut_size() == 1); + // Trigger queue handling "manually" (on a threaded instance, this is done on the thread loop) + S32 res = mThread->update(0); + // Verifies that we successfully handled the list + ensure("LLImageDecodeThread: non threaded update() list handling test failed", res == 0); + // Verifies that the list is now empty + ensure("LLImageDecodeThread: non threaded update() list emptying test failed", mThread->tut_size() == 0); + } + + template<> template<> + void imagedecodethread_object_t::test<2>() + { + // Test a *threaded* instance of the class + mThread = new LLImageDecodeThread(true); + ensure("LLImageDecodeThread: threaded constructor failed", mThread != NULL); + // Test that we start with an empty list right at creation + ensure("LLImageDecodeThread: threaded init state incorrect", mThread->tut_size() == 0); + // Insert something in the queue + bool done = false; + LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, LLQueuedThread::PRIORITY_NORMAL, 0, FALSE, new responder_test(&done)); + // Verifies we get back a valid handle + ensure("LLImageDecodeThread: threaded decodeImage(), returned handle is null", decodeHandle != 0); + // Wait a little so to simulate the main thread doing something on its main loop... + ms_sleep(500); // 500 milliseconds + // Verifies that the responder has *not* been called yet in the meantime + ensure("LLImageDecodeThread: responder creation failed", done == false); + // Ask the thread to update: that means tells the queue to check itself and creates work requests + mThread->update(1); + // Wait till the thread has time to handle the work order (though it doesn't do much per work order...) + const U32 INCREMENT_TIME = 500; // 500 milliseconds + const U32 MAX_TIME = 20 * INCREMENT_TIME; // Do the loop 20 times max, i.e. wait 10 seconds but no more + U32 total_time = 0; + while ((done == false) && (total_time < MAX_TIME)) + { + ms_sleep(INCREMENT_TIME); + total_time += INCREMENT_TIME; + } + // Verifies that the responder has now been called + ensure("LLImageDecodeThread: threaded work unit not processed", done == true); + } + + // --------------------------------------------------------------------------------------- + // Test the LLImageDecodeThread::ImageRequest interface + // --------------------------------------------------------------------------------------- + + template<> template<> + void imagerequest_object_t::test<1>() + { + // Test that we start with a correct request at creation + ensure("LLImageDecodeThread::ImageRequest::ImageRequest() constructor test failed", mRequest->tut_isOK()); + bool res = mRequest->processRequest(); + // Verifies that we processed the request successfully + ensure("LLImageDecodeThread::ImageRequest::processRequest() processing request test failed", res == true); + // Check that we can call the finishing call safely + try { + mRequest->finishRequest(false); + } catch (...) { + fail("LLImageDecodeThread::ImageRequest::finishRequest() test failed"); + } + } +} |