diff options
Diffstat (limited to 'indra/llcommon')
-rw-r--r-- | indra/llcommon/llassettype.cpp | 98 | ||||
-rw-r--r-- | indra/llcommon/llassettype.h | 7 |
2 files changed, 69 insertions, 36 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index 6d5b12d840..e5068f1bc5 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -45,19 +45,25 @@ struct AssetEntry : public LLDictionaryEntry AssetEntry(const char *desc_name, const char *type_name, // 8 character limit! const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one - bool can_link) // can you create a link to this type? + BOOL can_link, // can you create a link to this type? + BOOL can_fetch, // can you fetch this asset by ID? + BOOL can_know) // can you see this asset's ID? : LLDictionaryEntry(desc_name), mTypeName(type_name), mHumanName(human_name), - mCanLink(can_link) + mCanLink(can_link), + mCanFetch(can_fetch), + mCanKnow(can_know) { llassert(strlen(mTypeName) <= 8); } const char *mTypeName; const char *mHumanName; - bool mCanLink; + BOOL mCanLink; + BOOL mCanFetch; + BOOL mCanKnow; }; class LLAssetDictionary : public LLSingleton<LLAssetDictionary>, @@ -69,32 +75,32 @@ public: LLAssetDictionary::LLAssetDictionary() { - // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? - // |--------------------|-----------|-------------------|-----------| - addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", FALSE)); - addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", FALSE)); - addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", FALSE)); - addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", FALSE)); - addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", FALSE)); - addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", TRUE)); - addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", TRUE)); - addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", FALSE)); - addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", TRUE)); - addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", FALSE)); - addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", FALSE)); - addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", FALSE)); - addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", TRUE)); - addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", FALSE)); - addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", FALSE)); - addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", FALSE)); - addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", FALSE)); - addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", TRUE)); - addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", FALSE)); - - addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", FALSE)); - addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", FALSE)); - - addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE)); + // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW? + // |--------------------|-----------|-------------------|-----------|-----------|---------| + addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", FALSE, FALSE, TRUE)); + addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", FALSE, TRUE, TRUE)); + addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", FALSE, TRUE, TRUE)); + addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", TRUE, TRUE, TRUE)); + addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", TRUE, FALSE, FALSE)); + addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", FALSE, FALSE, TRUE)); + addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", TRUE, FALSE, FALSE)); + addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", TRUE, TRUE, TRUE)); + addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", FALSE, TRUE, TRUE)); + addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", TRUE, TRUE, TRUE)); + addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", FALSE, FALSE, FALSE)); + + addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", FALSE, FALSE, TRUE)); + addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", FALSE, FALSE, TRUE)); + + addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE)); }; // static @@ -196,7 +202,7 @@ LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_ } // static -bool LLAssetType::lookupCanLink(EType asset_type) +BOOL LLAssetType::lookupCanLink(EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); @@ -204,18 +210,18 @@ bool LLAssetType::lookupCanLink(EType asset_type) { return entry->mCanLink; } - return false; + return FALSE; } // static // Not adding this to dictionary since we probably will only have these two types -bool LLAssetType::lookupIsLinkType(EType asset_type) +BOOL LLAssetType::lookupIsLinkType(EType asset_type) { if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER) { - return true; + return TRUE; } - return false; + return FALSE; } // static @@ -225,3 +231,27 @@ const std::string &LLAssetType::badLookup() return sBadLookup; } + +// static +BOOL LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type) +{ + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mCanFetch; + } + return FALSE; +} + +// static +BOOL LLAssetType::lookupIsAssetIDKnowable(EType asset_type) +{ + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mCanKnow; + } + return FALSE; +} diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h index c7bbc2e74a..4440e1bac3 100644 --- a/indra/llcommon/llassettype.h +++ b/indra/llcommon/llassettype.h @@ -143,9 +143,12 @@ public: static EType getType(const std::string& desc_name); static const std::string& getDesc(EType asset_type); - static bool lookupCanLink(EType asset_type); - static bool lookupIsLinkType(EType asset_type); + static BOOL lookupCanLink(EType asset_type); + static BOOL lookupIsLinkType(EType asset_type); + static BOOL lookupIsAssetFetchByIDAllowed(EType asset_type); // the asset allows direct download + static BOOL lookupIsAssetIDKnowable(EType asset_type); // asset data can be known by the viewer + static const std::string& badLookup(); // error string when a lookup fails protected: |