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-rw-r--r--indra/llcommon/tests/llsdserialize_test.cpp112
1 files changed, 77 insertions, 35 deletions
diff --git a/indra/llcommon/tests/llsdserialize_test.cpp b/indra/llcommon/tests/llsdserialize_test.cpp
index e61e6b9460..ec0cacfe90 100644
--- a/indra/llcommon/tests/llsdserialize_test.cpp
+++ b/indra/llcommon/tests/llsdserialize_test.cpp
@@ -33,18 +33,34 @@
typedef U32 uint32_t;
#include <process.h>
#else
+#include <unistd.h>
#include <netinet/in.h>
#include <errno.h>
+#include <fcntl.h>
#include <sys/wait.h>
+#include <sys/stat.h>
#include "llprocesslauncher.h"
#endif
+/*==========================================================================*|
+// Whoops, seems Linden's Boost package and the viewer are built with
+// different settings of VC's /Zc:wchar_t switch! Using Boost.Filesystem
+// pathname operations produces Windows link errors:
+// unresolved external symbol "private: static class std::codecvt<unsigned short,
+// char,int> const * & __cdecl boost::filesystem3::path::wchar_t_codecvt_facet()"
+// unresolved external symbol "void __cdecl boost::filesystem3::path_traits::convert()"
+// See:
+// http://boost.2283326.n4.nabble.com/filesystem-v3-unicode-and-std-codecvt-linker-error-td3455549.html
+// which points to:
+// http://msdn.microsoft.com/en-us/library/dh8che7s%28v=VS.100%29.aspx
+
// As we're not trying to preserve compatibility with old Boost.Filesystem
// code, but rather writing brand-new code, use the newest available
// Filesystem API.
#define BOOST_FILESYSTEM_VERSION 3
#include "boost/filesystem.hpp"
#include "boost/filesystem/v3/fstream.hpp"
+|*==========================================================================*/
#include "boost/range.hpp"
#include "boost/foreach.hpp"
@@ -54,7 +70,6 @@ typedef U32 uint32_t;
#include "../test/lltut.h"
#include "stringize.h"
-#include "llstring.h"
std::vector<U8> string_to_vector(const std::string& str)
{
@@ -62,13 +77,12 @@ std::vector<U8> string_to_vector(const std::string& str)
}
// boost::filesystem::temp_directory_path() isn't yet in Boost 1.45! :-(
-// Switch to that one as soon as we update to a Boost that contains it.
-boost::filesystem::path temp_directory_path()
+std::string temp_directory_path()
{
#if LL_WINDOWS
char buffer[4096];
GetTempPathA(sizeof(buffer), buffer);
- return boost::filesystem::path(buffer);
+ return buffer;
#else // LL_DARWIN, LL_LINUX
static const char* vars[] = { "TMPDIR", "TMP", "TEMP", "TEMPDIR" };
@@ -76,34 +90,28 @@ boost::filesystem::path temp_directory_path()
{
const char* found = getenv(var);
if (found)
- return boost::filesystem::path(found);
+ return found;
}
- return boost::filesystem::path("/tmp");
+ return "/tmp";
#endif // LL_DARWIN, LL_LINUX
}
-// We want a std::string from a boost::filesystem::path::native() call. While
-// there is a boost::filesystem::path::string() call as well, invoking that
-// (at least in this test-program context) produces unresolved externals for
-// boost::filesystem::path conversion machinery even though we can resolve
-// other boost::filesystem symbols. Possibly those conversion routines aren't
-// being built for Linden's Boost package. But that's okay, llstring.h
-// provides conversion machinery we can use instead.
-// On Posix platforms, boost::filesystem::path::native() returns std::string.
-inline
-std::string native_to_string(const std::string& in)
-{
- return in;
-}
-
-// On Windows, though, boost::filesystem::path::native() returns std::wstring.
-// Make sure the right conversion happens.
-inline
-std::string native_to_string(const std::wstring& in)
-{
- // So actually, wstring_to_utf8str() accepts LLWString rather than std::wstring...
- return wstring_to_utf8str(LLWString(in.begin(), in.end()));
-}
+// Windows presents a kinda sorta compatibility layer. Code to the yucky
+// Windows names because they're less likely than the Posix names to collide
+// with any other names in this source.
+#if LL_WINDOWS
+#define _remove DeleteFile
+#else // ! LL_WINDOWS
+#define _open open
+#define _write write
+#define _close close
+#define _remove remove
+#define _O_WRONLY O_WRONLY
+#define _O_CREAT O_CREAT
+#define _O_EXCL O_EXCL
+#define _S_IWRITE S_IWUSR
+#define _S_IREAD S_IRUSR
+#endif // ! LL_WINDOWS
// Create a Python script file with specified content "somewhere in the
// filesystem," cleaning up when it goes out of scope.
@@ -111,22 +119,56 @@ class NamedTempScript
{
public:
NamedTempScript(const std::string& content):
- mPath(/*boost::filesystem*/::temp_directory_path() /
- boost::filesystem::unique_path("%%%%-%%%%-%%%%-%%%%.py"))
+ mPath(temp_directory_path())
{
- boost::filesystem::ofstream file(mPath);
- file << content << '\n';
+ // Make sure mPath ends with a directory separator, if it doesn't already.
+ if (mPath.empty() ||
+ ! (mPath[mPath.length() - 1] == '\\' || mPath[mPath.length() - 1] == '/'))
+ {
+ mPath.append("/");
+ }
+
+ // Open a file with a unique name in the mPath directory.
+ int fd(-1);
+ for (int i(0);; ++i)
+ {
+ // Append an integer name to mPath. It need not be zero-filled,
+ // but I think it's neater that way.
+ std::string testname(STRINGIZE(mPath
+ << std::setw(8) << std::setfill('0') << i
+ << ".py"));
+ // The key to this whole loop is the _O_CREAT | _O_EXCL bitmask,
+ // which requests an error if the file already exists. A proper
+ // implementation will check atomically, ensuring that racing
+ // processes will end up with two different filenames.
+ fd = _open(testname.c_str(),
+ _O_WRONLY | _O_CREAT | _O_EXCL,
+ _S_IREAD | _S_IWRITE);
+ if (fd != -1) // managed to open the file
+ {
+ mPath = testname; // remember its actual name
+ break;
+ }
+ // it's a problem if the open() failed for any other reason but
+ // the existence of a file by the same name
+ assert(errno == EEXIST);
+ // loop back to try another filename
+ }
+ // File is open, its name is in mPath: write it and close it.
+ _write(fd, content.c_str(), content.length());
+ _write(fd, "\n", 1);
+ _close(fd);
}
~NamedTempScript()
{
- boost::filesystem::remove(mPath);
+ _remove(mPath.c_str());
}
- std::string getName() const { return native_to_string(mPath.native()); }
+ std::string getName() const { return mPath; }
private:
- boost::filesystem::path mPath;
+ std::string mPath;
};
namespace tut