diff options
Diffstat (limited to 'indra/llcommon')
-rw-r--r-- | indra/llcommon/always_return.h | 16 | ||||
-rw-r--r-- | indra/llcommon/indra_constants.h | 410 | ||||
-rw-r--r-- | indra/llcommon/lldefs.h | 14 | ||||
-rw-r--r-- | indra/llcommon/llexception.cpp | 44 | ||||
-rw-r--r-- | indra/llcommon/llexception.h | 114 | ||||
-rw-r--r-- | indra/llcommon/llsdutil.h | 55 | ||||
-rw-r--r-- | indra/llcommon/lluuid.cpp | 15 | ||||
-rw-r--r-- | indra/llcommon/lluuid.h | 2 | ||||
-rw-r--r-- | indra/llcommon/llwin32headers.h | 1 | ||||
-rw-r--r-- | indra/llcommon/stdtypes.h | 6 |
10 files changed, 287 insertions, 390 deletions
diff --git a/indra/llcommon/always_return.h b/indra/llcommon/always_return.h index b99eb49096..a206471da5 100644 --- a/indra/llcommon/always_return.h +++ b/indra/llcommon/always_return.h @@ -79,22 +79,6 @@ namespace LL DESIRED mDefault; }; - // specialize for AlwaysReturn<void> - template <> - struct AlwaysReturn<void> - { - public: - AlwaysReturn() {} - - // callable returns a type not convertible to DESIRED, return default - template <typename CALLABLE, typename... ARGS> - void operator()(CALLABLE&& callable, ARGS&&... args) - { - // discard whatever callable(args) returns - std::forward<CALLABLE>(callable)(std::forward<ARGS>(args)...); - } - }; - /** * always_return<T>(some_function, some_args...) calls * some_function(some_args...). It is guaranteed to return a value of type diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h index d2de88ff0a..a0394da281 100644 --- a/indra/llcommon/indra_constants.h +++ b/indra/llcommon/indra_constants.h @@ -31,15 +31,15 @@ class LLUUID; -static const F32 REGION_WIDTH_METERS = 256.f; -static const S32 REGION_WIDTH_UNITS = 256; -static const U32 REGION_WIDTH_U32 = 256; +static constexpr F32 REGION_WIDTH_METERS = 256.f; +static constexpr S32 REGION_WIDTH_UNITS = 256; +static constexpr U32 REGION_WIDTH_U32 = 256; -const F32 REGION_HEIGHT_METERS = 4096.f; +constexpr F32 REGION_HEIGHT_METERS = 4096.f; -const F32 DEFAULT_AGENT_DEPTH = 0.45f; -const F32 DEFAULT_AGENT_WIDTH = 0.60f; -const F32 DEFAULT_AGENT_HEIGHT = 1.9f; +constexpr F32 DEFAULT_AGENT_DEPTH = 0.45f; +constexpr F32 DEFAULT_AGENT_WIDTH = 0.60f; +constexpr F32 DEFAULT_AGENT_HEIGHT = 1.9f; enum ETerrainBrushType { @@ -67,112 +67,112 @@ enum EMouseClickType{ // keys // Bit masks for various keyboard modifier keys. -const MASK MASK_NONE = 0x0000; -const MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs -const MASK MASK_ALT = 0x0002; -const MASK MASK_SHIFT = 0x0004; -const MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys -const MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows -const MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; +constexpr MASK MASK_NONE = 0x0000; +constexpr MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs +constexpr MASK MASK_ALT = 0x0002; +constexpr MASK MASK_SHIFT = 0x0004; +constexpr MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys +constexpr MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows +constexpr MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; // Special keys go into >128 -const KEY KEY_SPECIAL = 0x80; // special keys start here -const KEY KEY_RETURN = 0x81; -const KEY KEY_LEFT = 0x82; -const KEY KEY_RIGHT = 0x83; -const KEY KEY_UP = 0x84; -const KEY KEY_DOWN = 0x85; -const KEY KEY_ESCAPE = 0x86; -const KEY KEY_BACKSPACE =0x87; -const KEY KEY_DELETE = 0x88; -const KEY KEY_SHIFT = 0x89; -const KEY KEY_CONTROL = 0x8A; -const KEY KEY_ALT = 0x8B; -const KEY KEY_HOME = 0x8C; -const KEY KEY_END = 0x8D; -const KEY KEY_PAGE_UP = 0x8E; -const KEY KEY_PAGE_DOWN = 0x8F; -const KEY KEY_HYPHEN = 0x90; -const KEY KEY_EQUALS = 0x91; -const KEY KEY_INSERT = 0x92; -const KEY KEY_CAPSLOCK = 0x93; -const KEY KEY_TAB = 0x94; -const KEY KEY_ADD = 0x95; -const KEY KEY_SUBTRACT =0x96; -const KEY KEY_MULTIPLY =0x97; -const KEY KEY_DIVIDE = 0x98; -const KEY KEY_F1 = 0xA1; -const KEY KEY_F2 = 0xA2; -const KEY KEY_F3 = 0xA3; -const KEY KEY_F4 = 0xA4; -const KEY KEY_F5 = 0xA5; -const KEY KEY_F6 = 0xA6; -const KEY KEY_F7 = 0xA7; -const KEY KEY_F8 = 0xA8; -const KEY KEY_F9 = 0xA9; -const KEY KEY_F10 = 0xAA; -const KEY KEY_F11 = 0xAB; -const KEY KEY_F12 = 0xAC; - -const KEY KEY_PAD_UP = 0xC0; -const KEY KEY_PAD_DOWN = 0xC1; -const KEY KEY_PAD_LEFT = 0xC2; -const KEY KEY_PAD_RIGHT = 0xC3; -const KEY KEY_PAD_HOME = 0xC4; -const KEY KEY_PAD_END = 0xC5; -const KEY KEY_PAD_PGUP = 0xC6; -const KEY KEY_PAD_PGDN = 0xC7; -const KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle -const KEY KEY_PAD_INS = 0xC9; -const KEY KEY_PAD_DEL = 0xCA; -const KEY KEY_PAD_RETURN = 0xCB; -const KEY KEY_PAD_ADD = 0xCC; // not used -const KEY KEY_PAD_SUBTRACT = 0xCD; // not used -const KEY KEY_PAD_MULTIPLY = 0xCE; // not used -const KEY KEY_PAD_DIVIDE = 0xCF; // not used - -const KEY KEY_BUTTON0 = 0xD0; -const KEY KEY_BUTTON1 = 0xD1; -const KEY KEY_BUTTON2 = 0xD2; -const KEY KEY_BUTTON3 = 0xD3; -const KEY KEY_BUTTON4 = 0xD4; -const KEY KEY_BUTTON5 = 0xD5; -const KEY KEY_BUTTON6 = 0xD6; -const KEY KEY_BUTTON7 = 0xD7; -const KEY KEY_BUTTON8 = 0xD8; -const KEY KEY_BUTTON9 = 0xD9; -const KEY KEY_BUTTON10 = 0xDA; -const KEY KEY_BUTTON11 = 0xDB; -const KEY KEY_BUTTON12 = 0xDC; -const KEY KEY_BUTTON13 = 0xDD; -const KEY KEY_BUTTON14 = 0xDE; -const KEY KEY_BUTTON15 = 0xDF; - -const KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. - -const S32 KEY_COUNT = 256; - - -const F32 DEFAULT_WATER_HEIGHT = 20.0f; +constexpr KEY KEY_SPECIAL = 0x80; // special keys start here +constexpr KEY KEY_RETURN = 0x81; +constexpr KEY KEY_LEFT = 0x82; +constexpr KEY KEY_RIGHT = 0x83; +constexpr KEY KEY_UP = 0x84; +constexpr KEY KEY_DOWN = 0x85; +constexpr KEY KEY_ESCAPE = 0x86; +constexpr KEY KEY_BACKSPACE =0x87; +constexpr KEY KEY_DELETE = 0x88; +constexpr KEY KEY_SHIFT = 0x89; +constexpr KEY KEY_CONTROL = 0x8A; +constexpr KEY KEY_ALT = 0x8B; +constexpr KEY KEY_HOME = 0x8C; +constexpr KEY KEY_END = 0x8D; +constexpr KEY KEY_PAGE_UP = 0x8E; +constexpr KEY KEY_PAGE_DOWN = 0x8F; +constexpr KEY KEY_HYPHEN = 0x90; +constexpr KEY KEY_EQUALS = 0x91; +constexpr KEY KEY_INSERT = 0x92; +constexpr KEY KEY_CAPSLOCK = 0x93; +constexpr KEY KEY_TAB = 0x94; +constexpr KEY KEY_ADD = 0x95; +constexpr KEY KEY_SUBTRACT =0x96; +constexpr KEY KEY_MULTIPLY =0x97; +constexpr KEY KEY_DIVIDE = 0x98; +constexpr KEY KEY_F1 = 0xA1; +constexpr KEY KEY_F2 = 0xA2; +constexpr KEY KEY_F3 = 0xA3; +constexpr KEY KEY_F4 = 0xA4; +constexpr KEY KEY_F5 = 0xA5; +constexpr KEY KEY_F6 = 0xA6; +constexpr KEY KEY_F7 = 0xA7; +constexpr KEY KEY_F8 = 0xA8; +constexpr KEY KEY_F9 = 0xA9; +constexpr KEY KEY_F10 = 0xAA; +constexpr KEY KEY_F11 = 0xAB; +constexpr KEY KEY_F12 = 0xAC; + +constexpr KEY KEY_PAD_UP = 0xC0; +constexpr KEY KEY_PAD_DOWN = 0xC1; +constexpr KEY KEY_PAD_LEFT = 0xC2; +constexpr KEY KEY_PAD_RIGHT = 0xC3; +constexpr KEY KEY_PAD_HOME = 0xC4; +constexpr KEY KEY_PAD_END = 0xC5; +constexpr KEY KEY_PAD_PGUP = 0xC6; +constexpr KEY KEY_PAD_PGDN = 0xC7; +constexpr KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle +constexpr KEY KEY_PAD_INS = 0xC9; +constexpr KEY KEY_PAD_DEL = 0xCA; +constexpr KEY KEY_PAD_RETURN = 0xCB; +constexpr KEY KEY_PAD_ADD = 0xCC; // not used +constexpr KEY KEY_PAD_SUBTRACT = 0xCD; // not used +constexpr KEY KEY_PAD_MULTIPLY = 0xCE; // not used +constexpr KEY KEY_PAD_DIVIDE = 0xCF; // not used + +constexpr KEY KEY_BUTTON0 = 0xD0; +constexpr KEY KEY_BUTTON1 = 0xD1; +constexpr KEY KEY_BUTTON2 = 0xD2; +constexpr KEY KEY_BUTTON3 = 0xD3; +constexpr KEY KEY_BUTTON4 = 0xD4; +constexpr KEY KEY_BUTTON5 = 0xD5; +constexpr KEY KEY_BUTTON6 = 0xD6; +constexpr KEY KEY_BUTTON7 = 0xD7; +constexpr KEY KEY_BUTTON8 = 0xD8; +constexpr KEY KEY_BUTTON9 = 0xD9; +constexpr KEY KEY_BUTTON10 = 0xDA; +constexpr KEY KEY_BUTTON11 = 0xDB; +constexpr KEY KEY_BUTTON12 = 0xDC; +constexpr KEY KEY_BUTTON13 = 0xDD; +constexpr KEY KEY_BUTTON14 = 0xDE; +constexpr KEY KEY_BUTTON15 = 0xDF; + +constexpr KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. + +constexpr S32 KEY_COUNT = 256; + + +constexpr F32 DEFAULT_WATER_HEIGHT = 20.0f; // Maturity ratings for simulators -const U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG -const U8 SIM_ACCESS_PG = 13; -const U8 SIM_ACCESS_MATURE = 21; -const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only -const U8 SIM_ACCESS_DOWN = 254; -const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; +constexpr U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG +constexpr U8 SIM_ACCESS_PG = 13; +constexpr U8 SIM_ACCESS_MATURE = 21; +constexpr U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only +constexpr U8 SIM_ACCESS_DOWN = 254; +constexpr U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; // attachment constants -const U8 ATTACHMENT_ADD = 0x80; +constexpr U8 ATTACHMENT_ADD = 0x80; // god levels -const U8 GOD_MAINTENANCE = 250; -const U8 GOD_FULL = 200; -const U8 GOD_LIAISON = 150; -const U8 GOD_CUSTOMER_SERVICE = 100; -const U8 GOD_LIKE = 1; -const U8 GOD_NOT = 0; +constexpr U8 GOD_MAINTENANCE = 250; +constexpr U8 GOD_FULL = 200; +constexpr U8 GOD_LIAISON = 150; +constexpr U8 GOD_CUSTOMER_SERVICE = 100; +constexpr U8 GOD_LIKE = 1; +constexpr U8 GOD_NOT = 0; // "agent id" for things that should be done to ALL agents LL_COMMON_API extern const LLUUID LL_UUID_ALL_AGENTS; @@ -239,121 +239,123 @@ LL_COMMON_API extern const LLUUID BLANK_OBJECT_NORMAL; LL_COMMON_API extern const LLUUID BLANK_MATERIAL_ASSET_ID; // radius within which a chat message is fully audible -const F32 CHAT_NORMAL_RADIUS = 20.f; +constexpr F32 CHAT_NORMAL_RADIUS = 20.f; // media commands -const U32 PARCEL_MEDIA_COMMAND_STOP = 0; -const U32 PARCEL_MEDIA_COMMAND_PAUSE = 1; -const U32 PARCEL_MEDIA_COMMAND_PLAY = 2; -const U32 PARCEL_MEDIA_COMMAND_LOOP = 3; -const U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4; -const U32 PARCEL_MEDIA_COMMAND_URL = 5; -const U32 PARCEL_MEDIA_COMMAND_TIME = 6; -const U32 PARCEL_MEDIA_COMMAND_AGENT = 7; -const U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8; -const U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; -const U32 PARCEL_MEDIA_COMMAND_TYPE = 10; -const U32 PARCEL_MEDIA_COMMAND_SIZE = 11; -const U32 PARCEL_MEDIA_COMMAND_DESC = 12; -const U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; +constexpr U32 PARCEL_MEDIA_COMMAND_STOP = 0; +constexpr U32 PARCEL_MEDIA_COMMAND_PAUSE = 1; +constexpr U32 PARCEL_MEDIA_COMMAND_PLAY = 2; +constexpr U32 PARCEL_MEDIA_COMMAND_LOOP = 3; +constexpr U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4; +constexpr U32 PARCEL_MEDIA_COMMAND_URL = 5; +constexpr U32 PARCEL_MEDIA_COMMAND_TIME = 6; +constexpr U32 PARCEL_MEDIA_COMMAND_AGENT = 7; +constexpr U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8; +constexpr U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; +constexpr U32 PARCEL_MEDIA_COMMAND_TYPE = 10; +constexpr U32 PARCEL_MEDIA_COMMAND_SIZE = 11; +constexpr U32 PARCEL_MEDIA_COMMAND_DESC = 12; +constexpr U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; const S32 CHAT_CHANNEL_DEBUG = S32_MAX; // agent constants -const U32 CONTROL_AT_POS_INDEX = 0; -const U32 CONTROL_AT_NEG_INDEX = 1; -const U32 CONTROL_LEFT_POS_INDEX = 2; -const U32 CONTROL_LEFT_NEG_INDEX = 3; -const U32 CONTROL_UP_POS_INDEX = 4; -const U32 CONTROL_UP_NEG_INDEX = 5; -const U32 CONTROL_PITCH_POS_INDEX = 6; -const U32 CONTROL_PITCH_NEG_INDEX = 7; -const U32 CONTROL_YAW_POS_INDEX = 8; -const U32 CONTROL_YAW_NEG_INDEX = 9; -const U32 CONTROL_FAST_AT_INDEX = 10; -const U32 CONTROL_FAST_LEFT_INDEX = 11; -const U32 CONTROL_FAST_UP_INDEX = 12; -const U32 CONTROL_FLY_INDEX = 13; -const U32 CONTROL_STOP_INDEX = 14; -const U32 CONTROL_FINISH_ANIM_INDEX = 15; -const U32 CONTROL_STAND_UP_INDEX = 16; -const U32 CONTROL_SIT_ON_GROUND_INDEX = 17; -const U32 CONTROL_MOUSELOOK_INDEX = 18; -const U32 CONTROL_NUDGE_AT_POS_INDEX = 19; -const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; -const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; -const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; -const U32 CONTROL_NUDGE_UP_POS_INDEX = 23; -const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; -const U32 CONTROL_TURN_LEFT_INDEX = 25; -const U32 CONTROL_TURN_RIGHT_INDEX = 26; -const U32 CONTROL_AWAY_INDEX = 27; -const U32 CONTROL_LBUTTON_DOWN_INDEX = 28; -const U32 CONTROL_LBUTTON_UP_INDEX = 29; -const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; -const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; -const U32 TOTAL_CONTROLS = 32; - -const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 -const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 -const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 -const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 -const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 -const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 -const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 -const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 -const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 -const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 - -const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 -const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 -const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 - -const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 -const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 -const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 -const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 -const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 -const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 - -const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 -const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 -const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 -const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 -const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 -const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 -const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 -const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 - -const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 - -const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 -const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 -const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 -const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 +constexpr U32 CONTROL_AT_POS_INDEX = 0; +constexpr U32 CONTROL_AT_NEG_INDEX = 1; +constexpr U32 CONTROL_LEFT_POS_INDEX = 2; +constexpr U32 CONTROL_LEFT_NEG_INDEX = 3; +constexpr U32 CONTROL_UP_POS_INDEX = 4; +constexpr U32 CONTROL_UP_NEG_INDEX = 5; +constexpr U32 CONTROL_PITCH_POS_INDEX = 6; +constexpr U32 CONTROL_PITCH_NEG_INDEX = 7; +constexpr U32 CONTROL_YAW_POS_INDEX = 8; +constexpr U32 CONTROL_YAW_NEG_INDEX = 9; +constexpr U32 CONTROL_FAST_AT_INDEX = 10; +constexpr U32 CONTROL_FAST_LEFT_INDEX = 11; +constexpr U32 CONTROL_FAST_UP_INDEX = 12; +constexpr U32 CONTROL_FLY_INDEX = 13; +constexpr U32 CONTROL_STOP_INDEX = 14; +constexpr U32 CONTROL_FINISH_ANIM_INDEX = 15; +constexpr U32 CONTROL_STAND_UP_INDEX = 16; +constexpr U32 CONTROL_SIT_ON_GROUND_INDEX = 17; +constexpr U32 CONTROL_MOUSELOOK_INDEX = 18; +constexpr U32 CONTROL_NUDGE_AT_POS_INDEX = 19; +constexpr U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; +constexpr U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; +constexpr U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; +constexpr U32 CONTROL_NUDGE_UP_POS_INDEX = 23; +constexpr U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; +constexpr U32 CONTROL_TURN_LEFT_INDEX = 25; +constexpr U32 CONTROL_TURN_RIGHT_INDEX = 26; +constexpr U32 CONTROL_AWAY_INDEX = 27; +constexpr U32 CONTROL_LBUTTON_DOWN_INDEX = 28; +constexpr U32 CONTROL_LBUTTON_UP_INDEX = 29; +constexpr U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; +constexpr U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; +constexpr U32 TOTAL_CONTROLS = 32; + +constexpr U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 +constexpr U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 +constexpr U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 +constexpr U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 +constexpr U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 +constexpr U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 +constexpr U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 +constexpr U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 +constexpr U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 +constexpr U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 + +constexpr U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 +constexpr U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 +constexpr U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 + +constexpr U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 +constexpr U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 +constexpr U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 +constexpr U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 +constexpr U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 +constexpr U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 + +constexpr U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 +constexpr U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 +constexpr U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 +constexpr U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 +constexpr U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 +constexpr U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 +constexpr U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 +constexpr U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 + +constexpr U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 + +constexpr U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 +constexpr U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 +constexpr U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 +constexpr U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 // move these up so that we can hide them in "State" for object updates // (for now) -const U32 AGENT_ATTACH_OFFSET = 4; -const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; +constexpr U32 AGENT_ATTACH_OFFSET = 4; +constexpr U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; // RN: this method swaps the upper and lower nibbles to maintain backward // compatibility with old objects that only used the upper nibble #define ATTACHMENT_ID_FROM_STATE(state) ((S32)((((U8)state & AGENT_ATTACH_MASK) >> 4) | (((U8)state & ~AGENT_ATTACH_MASK) << 4))) // DO NOT CHANGE THE SEQUENCE OF THIS LIST!! -const U8 CLICK_ACTION_NONE = 0; -const U8 CLICK_ACTION_TOUCH = 0; -const U8 CLICK_ACTION_SIT = 1; -const U8 CLICK_ACTION_BUY = 2; -const U8 CLICK_ACTION_PAY = 3; -const U8 CLICK_ACTION_OPEN = 4; -const U8 CLICK_ACTION_PLAY = 5; -const U8 CLICK_ACTION_OPEN_MEDIA = 6; -const U8 CLICK_ACTION_ZOOM = 7; -const U8 CLICK_ACTION_DISABLED = 8; -const U8 CLICK_ACTION_IGNORE = 9; +constexpr U8 CLICK_ACTION_NONE = 0; +constexpr U8 CLICK_ACTION_TOUCH = 0; +constexpr U8 CLICK_ACTION_SIT = 1; +constexpr U8 CLICK_ACTION_BUY = 2; +constexpr U8 CLICK_ACTION_PAY = 3; +constexpr U8 CLICK_ACTION_OPEN = 4; +constexpr U8 CLICK_ACTION_PLAY = 5; +constexpr U8 CLICK_ACTION_OPEN_MEDIA = 6; +constexpr U8 CLICK_ACTION_ZOOM = 7; +constexpr U8 CLICK_ACTION_DISABLED = 8; +constexpr U8 CLICK_ACTION_IGNORE = 9; // DO NOT CHANGE THE SEQUENCE OF THIS LIST!! +constexpr U32 BEACON_SHOW_MAP = 0x0001; +constexpr U32 BEACON_FOCUS_MAP = 0x0002; #endif diff --git a/indra/llcommon/lldefs.h b/indra/llcommon/lldefs.h index 2fbb26dc1a..232987da14 100644 --- a/indra/llcommon/lldefs.h +++ b/indra/llcommon/lldefs.h @@ -171,13 +171,13 @@ constexpr U32 MAXADDRSTR = 17; // 123.567.901.345 = 15 chars + \0 + // recursion tail template <typename T> -inline auto llmax(T data) +constexpr auto llmax(T data) { return data; } template <typename T0, typename T1, typename... Ts> -inline auto llmax(T0 d0, T1 d1, Ts... rest) +constexpr auto llmax(T0 d0, T1 d1, Ts... rest) { auto maxrest = llmax(d1, rest...); return (d0 > maxrest)? d0 : maxrest; @@ -185,20 +185,20 @@ inline auto llmax(T0 d0, T1 d1, Ts... rest) // recursion tail template <typename T> -inline auto llmin(T data) +constexpr auto llmin(T data) { return data; } template <typename T0, typename T1, typename... Ts> -inline auto llmin(T0 d0, T1 d1, Ts... rest) +constexpr auto llmin(T0 d0, T1 d1, Ts... rest) { auto minrest = llmin(d1, rest...); return (d0 < minrest) ? d0 : minrest; } template <typename A, typename MIN, typename MAX> -inline A llclamp(A a, MIN minval, MAX maxval) +constexpr A llclamp(A a, MIN minval, MAX maxval) { A aminval{ static_cast<A>(minval) }, amaxval{ static_cast<A>(maxval) }; if ( a < aminval ) @@ -213,13 +213,13 @@ inline A llclamp(A a, MIN minval, MAX maxval) } template <class LLDATATYPE> -inline LLDATATYPE llclampf(LLDATATYPE a) +constexpr LLDATATYPE llclampf(LLDATATYPE a) { return llmin(llmax(a, LLDATATYPE(0)), LLDATATYPE(1)); } template <class LLDATATYPE> -inline LLDATATYPE llclampb(LLDATATYPE a) +constexpr LLDATATYPE llclampb(LLDATATYPE a) { return llmin(llmax(a, LLDATATYPE(0)), LLDATATYPE(255)); } diff --git a/indra/llcommon/llexception.cpp b/indra/llcommon/llexception.cpp index 107fdc2b2d..c0154a569f 100644 --- a/indra/llcommon/llexception.cpp +++ b/indra/llcommon/llexception.cpp @@ -15,12 +15,7 @@ #include "llexception.h" // STL headers // std headers -#include <iomanip> -#include <sstream> #include <typeinfo> -#if LL_WINDOWS -#include <excpt.h> -#endif // LL_WINDOWS // external library headers #include <boost/exception/diagnostic_information.hpp> #include <boost/exception/error_info.hpp> @@ -34,6 +29,7 @@ // On Windows, header-only implementation causes macro collisions -- use // prebuilt library #define BOOST_STACKTRACE_LINK +#include <excpt.h> #endif // LL_WINDOWS #include <boost/stacktrace.hpp> @@ -98,47 +94,25 @@ void annotate_exception_(boost::exception& exc) // For windows SEH exception handling we sometimes need a filter that will // separate C++ exceptions from C SEH exceptions -static constexpr U32 STATUS_MSC_EXCEPTION = 0xE06D7363; // compiler specific -static constexpr U32 STATUS_STACK_FULL = 0xC00000FD; +static const U32 STATUS_MSC_EXCEPTION = 0xE06D7363; // compiler specific -void LL::seh::fill_stacktrace(std::string& stacktrace, U32 code) +U32 msc_exception_filter(U32 code, struct _EXCEPTION_POINTERS *exception_infop) { - // Sadly, despite its diagnostic importance, trying to capture a - // stacktrace when the stack is already blown only terminates us faster. - if (code == STATUS_STACK_FULL) - { - stacktrace = "(stack overflow, no traceback)"; - } - else - { - stacktrace = to_string(boost::stacktrace::stacktrace()); - } -} + const auto stack = to_string(boost::stacktrace::stacktrace()); + LL_WARNS() << "SEH Exception handled (that probably shouldn't be): Code " << code + << "\n Stack trace: \n" + << stack << LL_ENDL; -U32 LL::seh::common_filter(U32 code, struct _EXCEPTION_POINTERS*) -{ if (code == STATUS_MSC_EXCEPTION) { - // C++ exception, don't stop at this handler + // C++ exception, go on return EXCEPTION_CONTINUE_SEARCH; } else { - // This is a non-C++ exception, e.g. hardware check. - // Pass control into the handler block. + // handle it return EXCEPTION_EXECUTE_HANDLER; } } -void LL::seh::rethrow(U32 code, const std::string& stacktrace) -{ - std::ostringstream out; - out << "Windows exception 0x" << std::hex << code; - if (! stacktrace.empty()) - { - out << '\n' << stacktrace; - } - LLTHROW(Windows_SEH_exception(out.str())); -} - #endif //LL_WINDOWS diff --git a/indra/llcommon/llexception.h b/indra/llcommon/llexception.h index f58a553eb3..68e609444e 100644 --- a/indra/llcommon/llexception.h +++ b/indra/llcommon/llexception.h @@ -12,7 +12,6 @@ #if ! defined(LL_LLEXCEPTION_H) #define LL_LLEXCEPTION_H -#include "always_return.h" #include <stdexcept> #include <boost/exception/exception.hpp> #include <boost/throw_exception.hpp> @@ -103,115 +102,14 @@ void crash_on_unhandled_exception_(const char*, int, const char*, const std::str log_unhandled_exception_(__FILE__, __LINE__, BOOST_CURRENT_FUNCTION, CONTEXT) void log_unhandled_exception_(const char*, int, const char*, const std::string&); -/***************************************************************************** -* Structured Exception Handling -*****************************************************************************/ -// this is used in platform-generic code -- define outside #if LL_WINDOWS -struct Windows_SEH_exception: public LLException -{ - Windows_SEH_exception(const std::string& what): LLException(what) {} -}; - -namespace LL -{ -namespace seh -{ - -#if LL_WINDOWS //------------------------------------------------------------- - -void fill_stacktrace(std::string& stacktrace, U32 code); - -// wrapper around caller's U32 filter(U32 code, struct _EXCEPTION_POINTERS*) -// filter function: capture a stacktrace, if possible, before forwarding the -// call to the caller's filter() function -template <typename FILTER> -U32 filter_(std::string& stacktrace, FILTER&& filter, - U32 code, struct _EXCEPTION_POINTERS* exptrs) -{ - // By the time the handler gets control, the stack has been unwound, - // so report the stack trace now at filter() time. - fill_stacktrace(stacktrace, code); - return std::forward<FILTER>(filter)(code, exptrs); -} - -template <typename TRYCODE, typename FILTER, typename HANDLER> -auto catcher_inner(std::string& stacktrace, - TRYCODE&& trycode, FILTER&& filter, HANDLER&& handler) -{ - __try - { - return std::forward<TRYCODE>(trycode)(); - } - __except (filter_(stacktrace, - std::forward<FILTER>(filter), - GetExceptionCode(), GetExceptionInformation())) - { - return always_return<decltype(trycode())>( - std::forward<HANDLER>(handler), GetExceptionCode(), stacktrace); - } -} - -// triadic variant specifies try(), filter(U32, struct _EXCEPTION_POINTERS*), -// handler(U32, const std::string& stacktrace) -// stacktrace may or may not be available -template <typename TRYCODE, typename FILTER, typename HANDLER> -auto catcher(TRYCODE&& trycode, FILTER&& filter, HANDLER&& handler) -{ - // Construct and destroy this stacktrace string in the outer function - // because we can't do either in the function with __try/__except. - std::string stacktrace; - return catcher_inner(stacktrace, - std::forward<TRYCODE>(trycode), - std::forward<FILTER>(filter), - std::forward<HANDLER>(handler)); -} -// common_filter() handles the typical case in which we want our handler -// clause to handle only Structured Exceptions rather than explicitly-thrown -// C++ exceptions -U32 common_filter(U32 code, struct _EXCEPTION_POINTERS*); - -// dyadic variant specifies try(), handler(U32, stacktrace), assumes common_filter() -template <typename TRYCODE, typename HANDLER> -auto catcher(TRYCODE&& trycode, HANDLER&& handler) -{ - return catcher(std::forward<TRYCODE>(trycode), - common_filter, - std::forward<HANDLER>(handler)); -} - -// monadic variant specifies try(), assumes default filter and handler -template <typename TRYCODE> -auto catcher(TRYCODE&& trycode) -{ - return catcher(std::forward<TRYCODE>(trycode), rethrow); -} - -[[noreturn]] void rethrow(U32 code, const std::string& stacktrace); - -#else // not LL_WINDOWS ----------------------------------------------------- - -template <typename TRYCODE, typename FILTER, typename HANDLER> -auto catcher(TRYCODE&& trycode, FILTER&&, HANDLER&&) -{ - return std::forward<TRYCODE>(trycode)(); -} - -template <typename TRYCODE, typename HANDLER> -auto catcher(TRYCODE&& trycode, HANDLER&&) -{ - return std::forward<TRYCODE>(trycode)(); -} - -template <typename TRYCODE> -auto catcher(TRYCODE&& trycode) -{ - return std::forward<TRYCODE>(trycode)(); -} +#if LL_WINDOWS -#endif // not LL_WINDOWS ----------------------------------------------------- +// SEH exception filtering for use in __try __except +// Separates C++ exceptions from C SEH exceptions +// Todo: might be good idea to do some kind of seh_to_msc_wrapper(function, ARGS&&); +U32 msc_exception_filter(U32 code, struct _EXCEPTION_POINTERS *exception_infop); -} // namespace LL::seh -} // namespace LL +#endif //LL_WINDOWS #endif /* ! defined(LL_LLEXCEPTION_H) */ diff --git a/indra/llcommon/llsdutil.h b/indra/llcommon/llsdutil.h index 38bbe19ddd..c31030c5ea 100644 --- a/indra/llcommon/llsdutil.h +++ b/indra/llcommon/llsdutil.h @@ -553,6 +553,61 @@ LLSD shallow(LLSD value, LLSD filter=LLSD()) { return llsd_shallow(value, filter } // namespace llsd +/***************************************************************************** + * toArray(), toMap() + *****************************************************************************/ +namespace llsd +{ + +// For some T convertible to LLSD, given std::vector<T> myVec, +// toArray(myVec) returns an LLSD array whose entries correspond to the +// items in myVec. +// For some U convertible to LLSD, given function U xform(const T&), +// toArray(myVec, xform) returns an LLSD array whose every entry is +// xform(item) of the corresponding item in myVec. +// toArray() actually works with any container<C> usable with range +// 'for', not just std::vector. +// (Once we get C++20 we can use std::identity instead of this default lambda.) +template<typename C, typename FUNC> +LLSD toArray(const C& container, FUNC&& func = [](const auto& arg) { return arg; }) +{ + LLSD array; + for (const auto& item : container) + { + array.append(std::forward<FUNC>(func)(item)); + } + return array; +} + +// For some T convertible to LLSD, given std::map<std::string, T> myMap, +// toMap(myMap) returns an LLSD map whose entries correspond to the +// (key, value) pairs in myMap. +// For some U convertible to LLSD, given function +// std::pair<std::string, U> xform(const std::pair<std::string, T>&), +// toMap(myMap, xform) returns an LLSD map whose every entry is +// xform(pair) of the corresponding (key, value) pair in myMap. +// toMap() actually works with any container usable with range 'for', not +// just std::map. It need not even be an associative container, as long as +// you pass an xform function that returns std::pair<std::string, U>. +// (Once we get C++20 we can use std::identity instead of this default lambda.) +template<typename C, typename FUNC> +LLSD toMap(const C& container, FUNC&& func = [](const auto& arg) { return arg; }) +{ + LLSD map; + for (const auto& pair : container) + { + const auto& [key, value] = std::forward<FUNC>(func)(pair); + map[key] = value; + } + return map; +} + +} // namespace llsd + +/***************************************************************************** + * boost::hash<LLSD> + *****************************************************************************/ + // Specialization for generating a hash value from an LLSD block. namespace boost { diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp index 6d7cf473f5..3fbc45baaf 100644 --- a/indra/llcommon/lluuid.cpp +++ b/indra/llcommon/lluuid.cpp @@ -174,14 +174,6 @@ void LLUUID::toString(std::string& out) const (U8)(mData[15])); } -// *TODO: deprecate -void LLUUID::toString(char* out) const -{ - std::string buffer; - toString(buffer); - strcpy(out, buffer.c_str()); /* Flawfinder: ignore */ -} - void LLUUID::toCompressedString(std::string& out) const { char bytes[UUID_BYTES + 1]; @@ -190,13 +182,6 @@ void LLUUID::toCompressedString(std::string& out) const out.assign(bytes, UUID_BYTES); } -// *TODO: deprecate -void LLUUID::toCompressedString(char* out) const -{ - memcpy(out, mData, UUID_BYTES); /* Flawfinder: ignore */ - out[UUID_BYTES] = '\0'; -} - std::string LLUUID::getString() const { return asString(); diff --git a/indra/llcommon/lluuid.h b/indra/llcommon/lluuid.h index bd4edc7993..ca1cf03c4d 100644 --- a/indra/llcommon/lluuid.h +++ b/indra/llcommon/lluuid.h @@ -103,9 +103,7 @@ public: friend LL_COMMON_API std::ostream& operator<<(std::ostream& s, const LLUUID &uuid); friend LL_COMMON_API std::istream& operator>>(std::istream& s, LLUUID &uuid); - void toString(char *out) const; // Does not allocate memory, needs 36 characters (including \0) void toString(std::string& out) const; - void toCompressedString(char *out) const; // Does not allocate memory, needs 17 characters (including \0) void toCompressedString(std::string& out) const; std::string asString() const; diff --git a/indra/llcommon/llwin32headers.h b/indra/llcommon/llwin32headers.h index df433deb7a..32139821d5 100644 --- a/indra/llcommon/llwin32headers.h +++ b/indra/llcommon/llwin32headers.h @@ -29,6 +29,7 @@ #ifdef LL_WINDOWS #include <windows.h> // Does not include winsock.h because WIN32_LEAN_AND_MEAN is defined +#include <ws2tcpip.h> #include <winsock2.h> // Requires windows.h #endif diff --git a/indra/llcommon/stdtypes.h b/indra/llcommon/stdtypes.h index b40a718593..78d5e50e4b 100644 --- a/indra/llcommon/stdtypes.h +++ b/indra/llcommon/stdtypes.h @@ -169,14 +169,14 @@ private: FROM mValue; public: - narrow(FROM value): mValue(value) {} + constexpr narrow(FROM value): mValue(value) {} /*---------------------- Narrowing unsigned to signed ----------------------*/ template <typename TO, typename std::enable_if<std::is_unsigned<FROM>::value && std::is_signed<TO>::value, bool>::type = true> - inline + constexpr operator TO() const { // The reason we skip the @@ -194,7 +194,7 @@ public: typename std::enable_if<! (std::is_unsigned<FROM>::value && std::is_signed<TO>::value), bool>::type = true> - inline + constexpr operator TO() const { // two different assert()s so we can tell which condition failed |