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Diffstat (limited to 'indra/llcommon/llprofilercategories.h')
-rw-r--r-- | indra/llcommon/llprofilercategories.h | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/indra/llcommon/llprofilercategories.h b/indra/llcommon/llprofilercategories.h new file mode 100644 index 0000000000..8db29468cc --- /dev/null +++ b/indra/llcommon/llprofilercategories.h @@ -0,0 +1,280 @@ +/** + * @file llprofiler_ategories.h + * @brief Profiling categories to minimize Tracy memory usage when viewing captures. + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_PROFILER_CATEGORIES_H +#define LL_PROFILER_CATEGORIES_H + +// A Tracy capture can quickly consume memory. Use these defines to selectively turn on/off Tracy profiling for these categories. +// The biggest memory usage ones are: +// +// LL_PROFILER_CATEGORY_ENABLE_DRAWPOOL +// LL_PROFILER_CATEGORY_ENABLE_LLSD +// LL_PROFILER_CATEGORY_ENABLE_MEMORY +// LL_PROFILER_CATEGORY_ENABLE_SHADERS +// +// NOTE: You can still manually use: +// LL_PROFILE_ZONE_SCOPED(); +// LL_PROFILE_ZONE_NAMED("name"); +// but just be aware that those will ALWAYS show up in a Tracy capture +// a) using more memory, and +// b) adding visual clutter. +#define LL_PROFILER_CATEGORY_ENABLE_APP 1 +#define LL_PROFILER_CATEGORY_ENABLE_AVATAR 1 +#define LL_PROFILER_CATEGORY_ENABLE_DISPLAY 1 +#define LL_PROFILER_CATEGORY_ENABLE_DRAWABLE 1 +#define LL_PROFILER_CATEGORY_ENABLE_DRAWPOOL 1 +#define LL_PROFILER_CATEGORY_ENABLE_ENVIRONMENT 1 +#define LL_PROFILER_CATEGORY_ENABLE_FACE 1 +#define LL_PROFILER_CATEGORY_ENABLE_LLSD 1 +#define LL_PROFILER_CATEGORY_ENABLE_LOGGING 1 +#define LL_PROFILER_CATEGORY_ENABLE_MATERIAL 1 +#define LL_PROFILER_CATEGORY_ENABLE_MEDIA 1 +#define LL_PROFILER_CATEGORY_ENABLE_MEMORY 1 +#define LL_PROFILER_CATEGORY_ENABLE_NETWORK 1 +#define LL_PROFILER_CATEGORY_ENABLE_OCTREE 1 +#define LL_PROFILER_CATEGORY_ENABLE_PIPELINE 1 +#define LL_PROFILER_CATEGORY_ENABLE_SHADER 1 +#define LL_PROFILER_CATEGORY_ENABLE_SPATIAL 1 +#define LL_PROFILER_CATEGORY_ENABLE_STATS 1 +#define LL_PROFILER_CATEGORY_ENABLE_STRING 1 +#define LL_PROFILER_CATEGORY_ENABLE_TEXTURE 1 +#define LL_PROFILER_CATEGORY_ENABLE_THREAD 1 +#define LL_PROFILER_CATEGORY_ENABLE_UI 1 +#define LL_PROFILER_CATEGORY_ENABLE_VIEWER 1 +#define LL_PROFILER_CATEGORY_ENABLE_VERTEX 1 +#define LL_PROFILER_CATEGORY_ENABLE_VOLUME 1 +#define LL_PROFILER_CATEGORY_ENABLE_WIN32 1 + +#if LL_PROFILER_CATEGORY_ENABLE_APP + #define LL_PROFILE_ZONE_NAMED_CATEGORY_APP LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_APP LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_APP(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_APP +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_AVATAR + #define LL_PROFILE_ZONE_NAMED_CATEGORY_AVATAR LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_AVATAR(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_DISPLAY + #define LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_DRAWABLE + #define LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWABLE LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWABLE(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_DRAWPOOL + #define LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_ENVIRONMENT + #define LL_PROFILE_ZONE_NAMED_CATEGORY_ENVIRONMENT LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_ENVIRONMENT(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_FACE + #define LL_PROFILE_ZONE_NAMED_CATEGORY_FACE LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_FACE(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_LLSD + #define LL_PROFILE_ZONE_NAMED_CATEGORY_LLSD LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_LLSD(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_LOGGING + #define LL_PROFILE_ZONE_NAMED_CATEGORY_LOGGING LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_LOGGING LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_LOGGING(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_LOGGING +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_MATERIAL + #define LL_PROFILE_ZONE_NAMED_CATEGORY_MATERIAL LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_MATERIAL(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_MEDIA + #define LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_MEMORY + #define LL_PROFILE_ZONE_NAMED_CATEGORY_MEMORY LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MEMORY LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_MEMORY(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MEMORY +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_NETWORK + #define LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_OCTREE + #define LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_OCTREE LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_OCTREE +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_PIPELINE + #define LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_SHADER + #define LL_PROFILE_ZONE_NAMED_CATEGORY_SHADER LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_SHADER(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_SPATIAL + #define LL_PROFILE_ZONE_NAMED_CATEGORY_SPATIAL LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_SPATIAL(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_STATS + #define LL_PROFILE_ZONE_NAMED_CATEGORY_STATS LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_STATS(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_STRING + #define LL_PROFILE_ZONE_NAMED_CATEGORY_STRING LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_STRING LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_STRING(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_STRING +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_TEXTURE + #define LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_THREAD + #define LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_UI + #define LL_PROFILE_ZONE_NAMED_CATEGORY_UI LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_UI LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_UI(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_UI +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_VERTEX + #define LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_VIEWER + #define LL_PROFILE_ZONE_NAMED_CATEGORY_VIEWER LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_VIEWER(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_VOLUME + #define LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME +#endif + +#if LL_PROFILER_CATEGORY_ENABLE_WIN32 + #define LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32 LL_PROFILE_ZONE_NAMED + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32 LL_PROFILE_ZONE_SCOPED +#else + #define LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32(name) + #define LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32 +#endif + +#endif // LL_PROFILER_CATEGORIES_H + |