diff options
Diffstat (limited to 'indra/llcommon/llmemory.cpp')
| -rw-r--r-- | indra/llcommon/llmemory.cpp | 91 |
1 files changed, 89 insertions, 2 deletions
diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp index 31424bfed3..4e44b9a56a 100644 --- a/indra/llcommon/llmemory.cpp +++ b/indra/llcommon/llmemory.cpp @@ -4,7 +4,7 @@ * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * Copyright (C) 2026, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -73,6 +73,12 @@ U32Kilobytes LLMemory::sAllocatedMemInKB(0); U32Kilobytes LLMemory::sAllocatedPageSizeInKB(0); +LLFrameTimer LLMemory::sMemoryCheckTimer; +F32 LLMemory::sSysMemoryFactor = 1.f; +U32 LLMemory::sFactorLastFrameCount = 0; + +static const S32Megabytes MEM_LOW_THRESHOLD = S32Megabytes(256); + static LLTrace::SampleStatHandle<F64Megabytes> sAllocatedMem("allocated_mem", "active memory in use by application"); static LLTrace::SampleStatHandle<F64Megabytes> sVirtualMem("virtual_mem", "virtual memory assigned to application"); @@ -105,12 +111,13 @@ void LLMemory::updateMemoryInfo() { LL_PROFILE_ZONE_SCOPED; + sMemoryCheckTimer.reset(); sMaxPhysicalMemInKB = gSysMemory.getPhysicalMemoryKB(); LLMemoryInfo::updateAvailableMemory(); #if LL_WINDOWS - // On windows getAvailableMemoryKB fills sAvailPhysicalMemInKB, + // On windows updateAvailableMemory fills sAvailPhysicalMemInKB, //sAllocatedMemInKB and sAllocatedPageSizeInKB sample(sVirtualMem, sAllocatedPageSizeInKB); @@ -194,6 +201,86 @@ void LLMemory::logMemoryInfo(bool update) LL_INFOS() << llformat("Current max usable memory: %.2f MB", sMaxPhysicalMemInKB / 1024.0) << LL_ENDL; } +void LLMemory::updateFreeSystemMemory() +{ + if (sMemoryCheckTimer.getElapsedTimeF32() >= 1.f) //once per second. + { + LLMemory::updateMemoryInfo(); // resets the timer + } +} + +F32 LLMemory::getSystemMemoryBudgetFactor() +{ + // Only update once per frame + U32 current_frame = LLFrameTimer::getFrameCount(); + if (sFactorLastFrameCount == current_frame) + { + return sSysMemoryFactor; + } + sFactorLastFrameCount = current_frame; + + updateFreeSystemMemory(); +#if LL_WINDOWS + S32Megabytes free_sys_mem = getAvailableCommitMemMB(); +#else + S32Megabytes free_sys_mem = getAvailableMemKB(); +#endif + bool is_sys_low = free_sys_mem < MEM_LOW_THRESHOLD; + static bool was_low = false; + + // sSysMemoryFactor affects draw distance + // + // We only decrement when more than 406MB is free, but increment + // when below 256MB free. This should provide a stable value + // in the 256-406MB range to avoid draw range fluctuations. + // + // Draw range reduction is a last resort, texture bias is supposed + // to free at least some memory before we get here. + // Note: textures were mostly moved to vram, we might want to + // detach texture bias from system memory. + if (is_sys_low) + { + // debt is a negative value since MIN_FREE_MAIN_MEMORY > free memory. + S32Megabytes sys_budget_debt = free_sys_mem - MEM_LOW_THRESHOLD; + + // Leave some padding, otherwise we will crash out of memory before hitting factor 2. + const S32Megabytes PAD_BUFFER(32); + S32Megabytes budget_target = MEM_LOW_THRESHOLD - PAD_BUFFER; + if (!was_low) + { + // Result should range from 1 at 0 debt to 2 at -224 debt, 2.14 at -256MB + F32 new_factor = 1.f - (F32)sys_budget_debt.value() / (F32)budget_target.value(); + sSysMemoryFactor = llmax(sSysMemoryFactor, new_factor); + } + else + { + // Slowly ramp up factor to free memory (increasing factor decreases draw range) + constexpr F32 MAX_INCREMENT = 0.05f; + F32 increment = MAX_INCREMENT * llmax(-(F32)sys_budget_debt.value() / (F32)budget_target.value(), 0.f); + sSysMemoryFactor += increment * LLFrameTimer::getFrameDeltaTimeF32(); + } + sSysMemoryFactor = llclamp(sSysMemoryFactor, 1.f, 2.f); + } + else + { + // Only start ramping down when we have breathing room. + // This should be under the value of isSystemMemoryLow to not throw texture + // bias into 1.5+ territory each time we fluctuate around isSystemMemoryLow's + // threshold. + const S32Megabytes MEM_THRESHOLD = MEM_LOW_THRESHOLD + S32Megabytes(150); + if (free_sys_mem > MEM_THRESHOLD && sSysMemoryFactor > 1.f) + { + // Ramp down factor over time. + constexpr F32 DECREMENT = 0.02f; + sSysMemoryFactor -= DECREMENT * LLFrameTimer::getFrameDeltaTimeF32(); + sSysMemoryFactor = llclamp(sSysMemoryFactor, 1.f, 2.f); + } + } + was_low = is_sys_low; + + return sSysMemoryFactor; +} + #if LL_WINDOWS //static U32Megabytes LLMemory::getAvailableCommitMemMB() |
