diff options
Diffstat (limited to 'indra/llcommon/llfasttimer.h')
-rw-r--r-- | indra/llcommon/llfasttimer.h | 308 |
1 files changed, 304 insertions, 4 deletions
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index 2b25f2fabb..af9b360e01 100644 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -1,6 +1,6 @@ /** * @file llfasttimer.h - * @brief Inline implementations of fast timers. + * @brief Declaration of a fast timer. * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code @@ -27,9 +27,309 @@ #ifndef LL_FASTTIMER_H #define LL_FASTTIMER_H -// Implementation of getCPUClockCount32() and getCPUClockCount64 are now in llfastertimer_class.cpp. +#include "llinstancetracker.h" +#include "lltrace.h" -// pull in the actual class definition -#include "llfasttimer_class.h" +#define FAST_TIMER_ON 1 +#define LL_FASTTIMER_USE_RDTSC 1 + +class LLMutex; + +namespace LLTrace +{ +struct CurTimerData +{ + class Time* mCurTimer; + class BlockTimer* mTimerData; + U64 mChildTime; +}; + +class Time +{ +public: + friend class BlockTimer; + typedef Time self_t; + typedef class BlockTimer DeclareTimer; + + Time(BlockTimer& timer); + ~Time(); + +public: + // dumps current cumulative frame stats to log + // call nextFrame() to reset timers + static void dumpCurTimes(); + + static void writeLog(std::ostream& os); + +private: + + U64 mStartTime; + CurTimerData mLastTimerData; +}; + +// stores a "named" timer instance to be reused via multiple Time stack instances +class BlockTimer +: public TraceType<TimerAccumulator>, + public LLInstanceTracker<BlockTimer> +{ +public: + BlockTimer(const char* name, bool open = false, BlockTimer* parent = &getRootTimer()); + ~BlockTimer(); + + enum { HISTORY_NUM = 300 }; + + BlockTimer* getParent() const { return mParent; } + void setParent(BlockTimer* parent); + S32 getDepth(); + + typedef std::vector<BlockTimer*>::const_iterator child_const_iter; + child_const_iter beginChildren(); + child_const_iter endChildren(); + std::vector<BlockTimer*>& getChildren(); + + void setCollapsed(bool collapsed) { mCollapsed = collapsed; } + bool getCollapsed() const { return mCollapsed; } + + U32 getCountAverage() const { return mCountAverage; } + U32 getCallAverage() const { return mCallAverage; } + + U32 getHistoricalCount(S32 history_index = 0) const; + U32 getHistoricalCalls(S32 history_index = 0) const; + + static BlockTimer& getRootTimer(); + static void pushLog(LLSD sd); + static void setLogLock(LLMutex* mutex); + friend class Time; + + + ////////////////////////////////////////////////////////////////////////////// + // + // Important note: These implementations must be FAST! + // + + +#if LL_WINDOWS + // + // Windows implementation of CPU clock + // + + // + // NOTE: put back in when we aren't using platform sdk anymore + // + // because MS has different signatures for these functions in winnt.h + // need to rename them to avoid conflicts + //#define _interlockedbittestandset _renamed_interlockedbittestandset + //#define _interlockedbittestandreset _renamed_interlockedbittestandreset + //#include <intrin.h> + //#undef _interlockedbittestandset + //#undef _interlockedbittestandreset + + //inline U32 BlockTimer::getCPUClockCount32() + //{ + // U64 time_stamp = __rdtsc(); + // return (U32)(time_stamp >> 8); + //} + // + //// return full timer value, *not* shifted by 8 bits + //inline U64 BlockTimer::getCPUClockCount64() + //{ + // return __rdtsc(); + //} + + // shift off lower 8 bits for lower resolution but longer term timing + // on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing +#if LL_FASTTIMER_USE_RDTSC + static U32 getCPUClockCount32() + { + U32 ret_val; + __asm + { + _emit 0x0f + _emit 0x31 + shr eax,8 + shl edx,24 + or eax, edx + mov dword ptr [ret_val], eax + } + return ret_val; + } + + // return full timer value, *not* shifted by 8 bits + static U64 getCPUClockCount64() + { + U64 ret_val; + __asm + { + _emit 0x0f + _emit 0x31 + mov eax,eax + mov edx,edx + mov dword ptr [ret_val+4], edx + mov dword ptr [ret_val], eax + } + return ret_val; + } + +#else + //U64 get_clock_count(); // in lltimer.cpp + // These use QueryPerformanceCounter, which is arguably fine and also works on AMD architectures. + static U32 getCPUClockCount32() + { + return (U32)(get_clock_count()>>8); + } + + static U64 getCPUClockCount64() + { + return get_clock_count(); + } + +#endif + +#endif + + +#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__)) + // + // Linux and Solaris implementation of CPU clock - non-x86. + // This is accurate but SLOW! Only use out of desperation. + // + // Try to use the MONOTONIC clock if available, this is a constant time counter + // with nanosecond resolution (but not necessarily accuracy) and attempts are + // made to synchronize this value between cores at kernel start. It should not + // be affected by CPU frequency. If not available use the REALTIME clock, but + // this may be affected by NTP adjustments or other user activity affecting + // the system time. + static U64 getCPUClockCount64() + { + struct timespec tp; + +#ifdef CLOCK_MONOTONIC // MONOTONIC supported at build-time? + if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME +#endif + clock_gettime(CLOCK_REALTIME,&tp); + + return (tp.tv_sec*sClockResolution)+tp.tv_nsec; + } + + static U32 getCPUClockCount32() + { + return (U32)(getCPUClockCount64() >> 8); + } + +#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__)) + + +#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__)) + // + // Mac+Linux+Solaris FAST x86 implementation of CPU clock + static U32 getCPUClockCount32() + { + U64 x; + __asm__ volatile (".byte 0x0f, 0x31": "=A"(x)); + return (U32)(x >> 8); + } + + static U64 getCPUClockCount64() + { + U64 x; + __asm__ volatile (".byte 0x0f, 0x31": "=A"(x)); + return x; + } + +#endif + + static U64 countsPerSecond(); + + // recursive call to gather total time from children + static void accumulateTimings(); + + // updates cumulative times and hierarchy, + // can be called multiple times in a frame, at any point + static void processTimes(); + + static void buildHierarchy(); + static void resetFrame(); + static void reset(); + // call this once a frame to reset timers + static void nextFrame(); + static S32 getLastFrameIndex() { return sLastFrameIndex; } + static S32 getCurFrameIndex() { return sCurFrameIndex; } + + + + // sum of recorded self time and tree time of all children timers (might not match actual recorded time of children if topology is incomplete + U32 mTreeTimeCounter; + + U32 mCountAverage; + U32 mCallAverage; + + U32* mCountHistory; + U32* mCallHistory; + + // tree structure + BlockTimer* mParent; // BlockTimer of caller(parent) + std::vector<BlockTimer*> mChildren; + bool mCollapsed; // don't show children + bool mNeedsSorting; // sort children whenever child added + + // statics + static std::string sLogName; + static bool sMetricLog; + static bool sLog; + static LLThreadLocalPointer<CurTimerData> sCurTimerData; + static U64 sClockResolution; + static S32 sCurFrameIndex; + static S32 sLastFrameIndex; + static U64 sLastFrameTime; + static bool sPauseHistory; + static bool sResetHistory; + +}; + +LL_FORCE_INLINE Time::Time(BlockTimer& timer) +{ +#if FAST_TIMER_ON + mStartTime = BlockTimer::getCPUClockCount64(); + + TimerAccumulator& accumulator = timer.getPrimaryAccumulator(); + accumulator.mActiveCount++; + accumulator.mCalls++; + // keep current parent as long as it is active when we are + accumulator.mMoveUpTree |= (timer.mParent->getPrimaryAccumulator().mActiveCount == 0); + + CurTimerData* cur_timer_data = BlockTimer::sCurTimerData.get(); + // store top of stack + mLastTimerData = *cur_timer_data; + // push new information + cur_timer_data->mCurTimer = this; + cur_timer_data->mTimerData = &timer; + cur_timer_data->mChildTime = 0; +#endif +} + +LL_FORCE_INLINE Time::~Time() +{ +#if FAST_TIMER_ON + U64 total_time = BlockTimer::getCPUClockCount64() - mStartTime; + CurTimerData* cur_timer_data = BlockTimer::sCurTimerData.get(); + TimerAccumulator& accumulator = cur_timer_data->mTimerData->getPrimaryAccumulator(); + accumulator.mSelfTimeCounter += total_time - cur_timer_data->mChildTime; + accumulator.mTotalTimeCounter += total_time; + accumulator.mActiveCount--; + + // store last caller to bootstrap tree creation + // do this in the destructor in case of recursion to get topmost caller + accumulator.mLastCaller = mLastTimerData.mTimerData; + + // we are only tracking self time, so subtract our total time delta from parents + mLastTimerData.mChildTime += total_time; + + *BlockTimer::sCurTimerData = mLastTimerData; +#endif +} + +} + +typedef LLTrace::Time LLFastTimer; #endif // LL_LLFASTTIMER_H |