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-rw-r--r--indra/llcommon/llfasttimer.h488
1 files changed, 291 insertions, 197 deletions
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h
index f2dae09fdf..612068b202 100644
--- a/indra/llcommon/llfasttimer.h
+++ b/indra/llcommon/llfasttimer.h
@@ -30,229 +30,323 @@
* $/LicenseInfo$
*/
-#ifndef LL_LLFASTTIMER_H
-#define LL_LLFASTTIMER_H
+#ifndef LL_FASTTIMER_H
+#define LL_FASTTIMER_H
+
+#include "llinstancetracker.h"
#define FAST_TIMER_ON 1
-U64 LL_COMMON_API get_cpu_clock_count();
+U64 get_cpu_clock_count();
+
+class LLMutex;
+
+#include <queue>
+#include "llsd.h"
+
-class LL_COMMON_API LLFastTimer
+class LLFastTimer
{
public:
- enum EFastTimerType
+ // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances
+ class NamedTimer
+ : public LLInstanceTracker<NamedTimer>
{
- // high level
- FTM_FRAME,
- FTM_UPDATE,
- FTM_RENDER,
- FTM_SWAP,
- FTM_CLIENT_COPY,
- FTM_IDLE,
- FTM_SLEEP,
-
- // common messaging components
- FTM_PUMP,
- FTM_CURL,
-
- // common simulation components
- FTM_UPDATE_ANIMATION,
- FTM_UPDATE_TERRAIN,
- FTM_UPDATE_PRIMITIVES,
- FTM_UPDATE_PARTICLES,
- FTM_SIMULATE_PARTICLES,
- FTM_UPDATE_SKY,
- FTM_UPDATE_TEXTURES,
- FTM_UPDATE_WLPARAM,
- FTM_UPDATE_WATER,
- FTM_UPDATE_CLOUDS,
- FTM_UPDATE_GRASS,
- FTM_UPDATE_TREE,
- FTM_UPDATE_AVATAR,
-
- // common render components
- FTM_SHADOW_GEOMETRY,
- FTM_SHADOW_RENDER,
- FTM_SHADOW_TERRAIN,
- FTM_SHADOW_AVATAR,
- FTM_SHADOW_SIMPLE,
- FTM_SHADOW_ALPHA,
- FTM_SHADOW_TREE,
-
- FTM_RENDER_GEOMETRY,
- FTM_RENDER_TERRAIN,
- FTM_RENDER_SIMPLE,
- FTM_RENDER_FULLBRIGHT,
- FTM_RENDER_GLOW,
- FTM_RENDER_GRASS,
- FTM_RENDER_INVISIBLE,
- FTM_RENDER_SHINY,
- FTM_RENDER_BUMP,
- FTM_RENDER_TREES,
- FTM_RENDER_CHARACTERS,
- FTM_RENDER_OCCLUSION,
- FTM_RENDER_ALPHA,
- FTM_RENDER_CLOUDS,
- FTM_RENDER_HUD,
- FTM_RENDER_PARTICLES,
- FTM_RENDER_WATER,
- FTM_RENDER_WL_SKY,
- FTM_RENDER_FAKE_VBO_UPDATE,
- FTM_RENDER_TIMER,
- FTM_RENDER_UI,
- FTM_RENDER_BLOOM,
- FTM_RENDER_BLOOM_FBO,
- FTM_RENDER_FONTS,
-
- // newview specific
- FTM_MESSAGES,
- FTM_MOUSEHANDLER,
- FTM_KEYHANDLER,
- FTM_REBUILD,
- FTM_STATESORT,
- FTM_STATESORT_DRAWABLE,
- FTM_STATESORT_POSTSORT,
- FTM_REBUILD_VBO,
- FTM_REBUILD_VOLUME_VB,
- FTM_REBUILD_BRIDGE_VB,
- FTM_REBUILD_HUD_VB,
- FTM_REBUILD_TERRAIN_VB,
- FTM_REBUILD_WATER_VB,
- FTM_REBUILD_TREE_VB,
- FTM_REBUILD_PARTICLE_VB,
- FTM_REBUILD_CLOUD_VB,
- FTM_REBUILD_GRASS_VB,
- FTM_REBUILD_NONE_VB,
- FTM_REBUILD_OCCLUSION_VB,
- FTM_POOLS,
- FTM_POOLRENDER,
- FTM_IDLE_CB,
- FTM_WORLD_UPDATE,
- FTM_UPDATE_MOVE,
- FTM_OCTREE_BALANCE,
- FTM_UPDATE_LIGHTS,
- FTM_CULL,
- FTM_CULL_REBOUND,
- FTM_FRUSTUM_CULL,
- FTM_GEO_UPDATE,
- FTM_GEO_RESERVE,
- FTM_GEO_LIGHT,
- FTM_GEO_SHADOW,
- FTM_GEO_SKY,
- FTM_GEN_VOLUME,
- FTM_GEN_TRIANGLES,
- FTM_GEN_FLEX,
- FTM_AUDIO_UPDATE,
- FTM_RESET_DRAWORDER,
- FTM_OBJECTLIST_UPDATE,
- FTM_AVATAR_UPDATE,
- FTM_JOINT_UPDATE,
- FTM_ATTACHMENT_UPDATE,
- FTM_LOD_UPDATE,
- FTM_REGION_UPDATE,
- FTM_CLEANUP,
- FTM_NETWORK,
- FTM_IDLE_NETWORK,
- FTM_CREATE_OBJECT,
- FTM_LOAD_AVATAR,
- FTM_PROCESS_MESSAGES,
- FTM_PROCESS_OBJECTS,
- FTM_PROCESS_IMAGES,
- FTM_IMAGE_UPDATE,
- FTM_IMAGE_CREATE,
- FTM_IMAGE_DECODE,
- FTM_IMAGE_MARK_DIRTY,
- FTM_PIPELINE,
- FTM_VFILE_WAIT,
- FTM_FLEXIBLE_UPDATE,
- FTM_OCCLUSION_READBACK,
- FTM_HUD_EFFECTS,
- FTM_HUD_UPDATE,
- FTM_INVENTORY,
- FTM_AUTO_SELECT,
- FTM_ARRANGE,
- FTM_FILTER,
- FTM_REFRESH,
- FTM_SORT,
- FTM_PICK,
-
- // Temp
- FTM_TEMP1,
- FTM_TEMP2,
- FTM_TEMP3,
- FTM_TEMP4,
- FTM_TEMP5,
- FTM_TEMP6,
- FTM_TEMP7,
- FTM_TEMP8,
-
- FTM_OTHER, // Special, used by display code
+ public:
+ ~NamedTimer();
+
+ enum { HISTORY_NUM = 60 };
+
+ const std::string& getName() { return mName; }
+ NamedTimer* getParent() { return mParent; }
+ void setParent(NamedTimer* parent);
+ S32 getDepth();
+ std::string getToolTip(S32 history_index = -1);
+
+ typedef std::vector<NamedTimer*>::const_iterator child_const_iter;
+ child_const_iter beginChildren();
+ child_const_iter endChildren();
+ std::vector<NamedTimer*>& getChildren();
+
+ void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
+ bool getCollapsed() { return mCollapsed; }
+
+ U64 getCountAverage() { return mCountAverage; }
+ U64 getCallAverage() { return mCallAverage; }
+
+ U64 getHistoricalCount(S32 history_index = 0);
+ U64 getHistoricalCalls(S32 history_index = 0);
+
+ static NamedTimer& getRootNamedTimer();
+
+ struct FrameState
+ {
+ FrameState(NamedTimer* timerp);
+
+ U64 mSelfTimeCounter;
+ U64 mLastStartTime; // most recent time when this timer was started
+ U32 mCalls;
+ FrameState* mParent; // info for caller timer
+ FrameState* mLastCaller; // used to bootstrap tree construction
+ NamedTimer* mTimer;
+ U16 mActiveCount; // number of timers with this ID active on stack
+ bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame
+ };
+
+ FrameState& getFrameStateFast() const
+ {
+ return (*sTimerInfos)[mFrameStateIndex];
+ }
+
+ S32 getFrameStateIndex() const { return mFrameStateIndex; }
+
+ FrameState& getFrameState() const;
+
+
+ private:
+ friend class LLFastTimer;
+ friend class NamedTimerFactory;
+
+ //
+ // methods
+ //
+ NamedTimer(const std::string& name);
+ // recursive call to gather total time from children
+ static void accumulateTimings();
+
+ // called once per frame by LLFastTimer
+ static void processFrame();
+
+ static void buildHierarchy();
+ static void resetFrame();
+ static void reset();
+
+ typedef std::vector<FrameState> info_list_t;
+ static info_list_t& getFrameStateList();
+ static void createFrameStateList(); // must call before any call to getFrameStateList()
- FTM_NUM_TYPES
+ //
+ // members
+ //
+ S32 mFrameStateIndex;
+
+ std::string mName;
+
+ U64 mTotalTimeCounter;
+
+ U64 mCountAverage;
+ U64 mCallAverage;
+
+ U64* mCountHistory;
+ U64* mCallHistory;
+
+ // tree structure
+ NamedTimer* mParent; // NamedTimer of caller(parent)
+ std::vector<NamedTimer*> mChildren;
+ bool mCollapsed; // don't show children
+ bool mNeedsSorting; // sort children whenever child added
+
+ static info_list_t* sTimerInfos;
};
- enum { FTM_HISTORY_NUM = 60 };
- enum { FTM_MAX_DEPTH = 64 };
-
+
+ // used to statically declare a new named timer
+ class DeclareTimer
+ {
+ public:
+ DeclareTimer(const std::string& name, bool open);
+ DeclareTimer(const std::string& name);
+
+ // convertable to NamedTimer::FrameState for convenient usage of LLFastTimer(declared_timer)
+ operator NamedTimer::FrameState&() { return mNamedTimer.getFrameStateFast(); }
+ private:
+ NamedTimer& mNamedTimer;
+ };
+
+ static DeclareTimer FTM_ARRANGE;
+ static DeclareTimer FTM_ATTACHMENT_UPDATE;
+ static DeclareTimer FTM_AUDIO_UPDATE;
+ static DeclareTimer FTM_AUTO_SELECT;
+ static DeclareTimer FTM_AVATAR_UPDATE;
+ static DeclareTimer FTM_CLEANUP;
+ static DeclareTimer FTM_CLIENT_COPY;
+ static DeclareTimer FTM_CREATE_OBJECT;
+ static DeclareTimer FTM_CULL;
+ static DeclareTimer FTM_CULL_REBOUND;
+ static DeclareTimer FTM_FILTER;
+ static DeclareTimer FTM_FLEXIBLE_UPDATE;
+ static DeclareTimer FTM_FRAME;
+ static DeclareTimer FTM_FRUSTUM_CULL;
+ static DeclareTimer FTM_GEN_FLEX;
+ static DeclareTimer FTM_GEN_TRIANGLES;
+ static DeclareTimer FTM_GEN_VOLUME;
+ static DeclareTimer FTM_GEO_SKY;
+ static DeclareTimer FTM_GEO_UPDATE;
+ static DeclareTimer FTM_HUD_EFFECTS;
+ static DeclareTimer FTM_HUD_UPDATE;
+ static DeclareTimer FTM_IDLE;
+ static DeclareTimer FTM_IDLE_CB;
+ static DeclareTimer FTM_IDLE_NETWORK;
+ static DeclareTimer FTM_IMAGE_CREATE;
+ static DeclareTimer FTM_IMAGE_MARK_DIRTY;
+ static DeclareTimer FTM_IMAGE_UPDATE;
+ static DeclareTimer FTM_INVENTORY;
+ static DeclareTimer FTM_JOINT_UPDATE;
+ static DeclareTimer FTM_KEYHANDLER;
+ static DeclareTimer FTM_LOAD_AVATAR;
+ static DeclareTimer FTM_LOD_UPDATE;
+ static DeclareTimer FTM_MESSAGES;
+ static DeclareTimer FTM_MOUSEHANDLER;
+ static DeclareTimer FTM_NETWORK;
+ static DeclareTimer FTM_OBJECTLIST_UPDATE;
+ static DeclareTimer FTM_OCCLUSION_READBACK;
+ static DeclareTimer FTM_OCTREE_BALANCE;
+ static DeclareTimer FTM_PICK;
+ static DeclareTimer FTM_PIPELINE;
+ static DeclareTimer FTM_POOLRENDER;
+ static DeclareTimer FTM_POOLS;
+ static DeclareTimer FTM_PROCESS_IMAGES;
+ static DeclareTimer FTM_PROCESS_MESSAGES;
+ static DeclareTimer FTM_PROCESS_OBJECTS;
+ static DeclareTimer FTM_PUMP;
+ static DeclareTimer FTM_REBUILD_GRASS_VB;
+ static DeclareTimer FTM_REBUILD_PARTICLE_VB;
+ static DeclareTimer FTM_REBUILD_TERRAIN_VB;
+ static DeclareTimer FTM_REBUILD_VBO;
+ static DeclareTimer FTM_REBUILD_VOLUME_VB;
+ static DeclareTimer FTM_REFRESH;
+ static DeclareTimer FTM_REGION_UPDATE;
+ static DeclareTimer FTM_RENDER;
+ static DeclareTimer FTM_RENDER_ALPHA;
+ static DeclareTimer FTM_RENDER_BLOOM;
+ static DeclareTimer FTM_RENDER_BLOOM_FBO;
+ static DeclareTimer FTM_RENDER_BUMP;
+ static DeclareTimer FTM_RENDER_CHARACTERS;
+ static DeclareTimer FTM_RENDER_FAKE_VBO_UPDATE;
+ static DeclareTimer FTM_RENDER_FONTS;
+ static DeclareTimer FTM_RENDER_FULLBRIGHT;
+ static DeclareTimer FTM_RENDER_GEOMETRY;
+ static DeclareTimer FTM_RENDER_GLOW;
+ static DeclareTimer FTM_RENDER_GRASS;
+ static DeclareTimer FTM_RENDER_INVISIBLE;
+ static DeclareTimer FTM_RENDER_OCCLUSION;
+ static DeclareTimer FTM_RENDER_SHINY;
+ static DeclareTimer FTM_RENDER_SIMPLE;
+ static DeclareTimer FTM_RENDER_TERRAIN;
+ static DeclareTimer FTM_RENDER_TREES;
+ static DeclareTimer FTM_RENDER_UI;
+ static DeclareTimer FTM_RENDER_WATER;
+ static DeclareTimer FTM_RENDER_WL_SKY;
+ static DeclareTimer FTM_RESET_DRAWORDER;
+ static DeclareTimer FTM_SHADOW_ALPHA;
+ static DeclareTimer FTM_SHADOW_AVATAR;
+ static DeclareTimer FTM_SHADOW_RENDER;
+ static DeclareTimer FTM_SHADOW_SIMPLE;
+ static DeclareTimer FTM_SHADOW_TERRAIN;
+ static DeclareTimer FTM_SHADOW_TREE;
+ static DeclareTimer FTM_SIMULATE_PARTICLES;
+ static DeclareTimer FTM_SLEEP;
+ static DeclareTimer FTM_SORT;
+ static DeclareTimer FTM_STATESORT;
+ static DeclareTimer FTM_STATESORT_DRAWABLE;
+ static DeclareTimer FTM_STATESORT_POSTSORT;
+ static DeclareTimer FTM_SWAP;
+ static DeclareTimer FTM_TEMP1;
+ static DeclareTimer FTM_TEMP2;
+ static DeclareTimer FTM_TEMP3;
+ static DeclareTimer FTM_TEMP4;
+ static DeclareTimer FTM_TEMP5;
+ static DeclareTimer FTM_TEMP6;
+ static DeclareTimer FTM_TEMP7;
+ static DeclareTimer FTM_TEMP8;
+ static DeclareTimer FTM_UPDATE_ANIMATION;
+ static DeclareTimer FTM_UPDATE_AVATAR;
+ static DeclareTimer FTM_UPDATE_CLOUDS;
+ static DeclareTimer FTM_UPDATE_GRASS;
+ static DeclareTimer FTM_UPDATE_MOVE;
+ static DeclareTimer FTM_UPDATE_PARTICLES;
+ static DeclareTimer FTM_UPDATE_PRIMITIVES;
+ static DeclareTimer FTM_UPDATE_SKY;
+ static DeclareTimer FTM_UPDATE_TERRAIN;
+ static DeclareTimer FTM_UPDATE_TEXTURES;
+ static DeclareTimer FTM_UPDATE_TREE;
+ static DeclareTimer FTM_UPDATE_WATER;
+ static DeclareTimer FTM_UPDATE_WLPARAM;
+ static DeclareTimer FTM_VFILE_WAIT;
+ static DeclareTimer FTM_WORLD_UPDATE;
+
public:
- static LLFastTimer::EFastTimerType sCurType;
+ enum RootTimerMarker { ROOT };
+
+ static LLMutex* sLogLock;
+ static std::queue<LLSD> sLogQueue;
+ static BOOL sLog;
+ static BOOL sMetricLog;
+
+ LLFastTimer(RootTimerMarker);
- LLFastTimer(EFastTimerType type)
+ LLFastTimer(NamedTimer::FrameState& timer)
+ : mFrameState(&timer)
{
-#if FAST_TIMER_ON
- mType = type;
- sCurType = type;
- // These don't get counted, because they use CPU clockticks
- //gTimerBins[gCurTimerBin]++;
- //LLTimer::sNumTimerCalls++;
+ NamedTimer::FrameState* frame_state = mFrameState;
+ frame_state->mLastStartTime = get_cpu_clock_count();
+ mStartSelfTime = frame_state->mLastStartTime;
- U64 cpu_clocks = get_cpu_clock_count();
+ frame_state->mActiveCount++;
+ frame_state->mCalls++;
+ // keep current parent as long as it is active when we are
+ frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0);
+
+ mLastTimer = sCurTimer;
+ sCurTimer = this;
+ }
- sStart[sCurDepth] = cpu_clocks;
- sCurDepth++;
-#endif
- };
~LLFastTimer()
{
#if FAST_TIMER_ON
- U64 end,delta;
- int i;
-
- // These don't get counted, because they use CPU clockticks
- //gTimerBins[gCurTimerBin]++;
- //LLTimer::sNumTimerCalls++;
- end = get_cpu_clock_count();
-
- sCurDepth--;
- delta = end - sStart[sCurDepth];
- sCounter[mType] += delta;
- sCalls[mType]++;
- // Subtract delta from parents
- for (i=0; i<sCurDepth; i++)
- sStart[i] += delta;
+ NamedTimer::FrameState* frame_state = mFrameState;
+ U64 cur_time = get_cpu_clock_count();
+ frame_state->mSelfTimeCounter += cur_time - mStartSelfTime;
+
+ frame_state->mActiveCount--;
+ LLFastTimer* last_timer = mLastTimer;
+ sCurTimer = last_timer;
+
+ // store last caller to bootstrap tree creation
+ frame_state->mLastCaller = last_timer->mFrameState;
+
+ // we are only tracking self time, so subtract our total time delta from parents
+ U64 total_time = cur_time - frame_state->mLastStartTime;
+ last_timer->mStartSelfTime += total_time;
#endif
}
+
+ // call this once a frame to reset timers
+ static void nextFrame();
+
+ // call this to reset timer hierarchy, averages, etc.
static void reset();
+
static U64 countsPerSecond();
+ static S32 getLastFrameIndex() { return sLastFrameIndex; }
+ static S32 getCurFrameIndex() { return sCurFrameIndex; }
+
+ static void writeLog(std::ostream& os);
public:
- static int sCurDepth;
- static U64 sStart[FTM_MAX_DEPTH];
- static U64 sCounter[FTM_NUM_TYPES];
- static U64 sCalls[FTM_NUM_TYPES];
- static U64 sCountAverage[FTM_NUM_TYPES];
- static U64 sCallAverage[FTM_NUM_TYPES];
- static U64 sCountHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES];
- static U64 sCallHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES];
- static S32 sCurFrameIndex;
- static S32 sLastFrameIndex;
- static int sPauseHistory;
- static int sResetHistory;
- static F64 sCPUClockFrequency;
+ static bool sPauseHistory;
+ static bool sResetHistory;
private:
- EFastTimerType mType;
-};
+ typedef std::vector<LLFastTimer*> timer_stack_t;
+ static LLFastTimer* sCurTimer;
+ static S32 sCurFrameIndex;
+ static S32 sLastFrameIndex;
+ static F64 sCPUClockFrequency;
+ U64 mStartSelfTime; // start time + time of all child timers
+ NamedTimer::FrameState* mFrameState;
+ LLFastTimer* mLastTimer;
+};
#endif // LL_LLFASTTIMER_H