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-rw-r--r--indra/llcommon/llfasttimer.h634
1 files changed, 317 insertions, 317 deletions
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h
index 576e45d2ae..905d736d62 100644
--- a/indra/llcommon/llfasttimer.h
+++ b/indra/llcommon/llfasttimer.h
@@ -1,317 +1,317 @@
-/**
- * @file llfasttimer.h
- * @brief Declaration of a fast timer.
- *
- * $LicenseInfo:firstyear=2004&license=viewergpl$
- *
- * Copyright (c) 2004-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
-
-#ifndef LL_FASTTIMER_H
-#define LL_FASTTIMER_H
-
-#include "llinstancetracker.h"
-
-#define FAST_TIMER_ON 1
-
-#if LL_WINDOWS
-
-// shift off lower 8 bits for lower resolution but longer term timing
-// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
-inline U32 get_cpu_clock_count_32()
-{
- U32 ret_val;
- __asm
- {
- _emit 0x0f
- _emit 0x31
- shr eax,8
- shl edx,24
- or eax, edx
- mov dword ptr [ret_val], eax
- }
- return ret_val;
-}
-
-// return full timer value, still shifted by 8 bits
-inline U64 get_cpu_clock_count_64()
-{
- U64 ret_val;
- __asm
- {
- _emit 0x0f
- _emit 0x31
- mov eax,eax
- mov edx,edx
- mov dword ptr [ret_val+4], edx
- mov dword ptr [ret_val], eax
- }
- return ret_val >> 8;
-}
-
-#endif // LL_WINDOWS
-
-#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
-inline U32 get_cpu_clock_count_32()
-{
- U64 x;
- __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
- return (U32)x >> 8;
-}
-
-inline U32 get_cpu_clock_count_64()
-{
- U64 x;
- __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
- return x >> 8;
-}
-#endif
-
-#if ( LL_DARWIN && !(defined(__i386__) || defined(__amd64__))) || (LL_SOLARIS && defined(__sparc__))
-//
-// Mac PPC (deprecated) & Solaris SPARC implementation of CPU clock
-//
-// Just use gettimeofday implementation for now
-
-inline U32 get_cpu_clock_count_32()
-{
- return (U32)get_clock_count();
-}
-
-inline U32 get_cpu_clock_count_64()
-{
- return get_clock_count();
-}
-#endif
-
-class LLMutex;
-
-#include <queue>
-#include "llsd.h"
-
-
-class LLFastTimer
-{
-public:
- // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances
- class NamedTimer
- : public LLInstanceTracker<NamedTimer>
- {
- friend class DeclareTimer;
- public:
- ~NamedTimer();
-
- enum { HISTORY_NUM = 60 };
-
- const std::string& getName() const { return mName; }
- NamedTimer* getParent() const { return mParent; }
- void setParent(NamedTimer* parent);
- S32 getDepth();
- std::string getToolTip(S32 history_index = -1);
-
- typedef std::vector<NamedTimer*>::const_iterator child_const_iter;
- child_const_iter beginChildren();
- child_const_iter endChildren();
- std::vector<NamedTimer*>& getChildren();
-
- void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
- bool getCollapsed() const { return mCollapsed; }
-
- U32 getCountAverage() const { return mCountAverage; }
- U32 getCallAverage() const { return mCallAverage; }
-
- U32 getHistoricalCount(S32 history_index = 0) const;
- U32 getHistoricalCalls(S32 history_index = 0) const;
-
- static NamedTimer& getRootNamedTimer();
-
- struct FrameState
- {
- FrameState(NamedTimer* timerp);
-
- U32 mSelfTimeCounter;
- U32 mCalls;
- FrameState* mParent; // info for caller timer
- FrameState* mLastCaller; // used to bootstrap tree construction
- NamedTimer* mTimer;
- U16 mActiveCount; // number of timers with this ID active on stack
- bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame
- };
-
- S32 getFrameStateIndex() const { return mFrameStateIndex; }
-
- FrameState& getFrameState() const;
-
-
- private:
- friend class LLFastTimer;
- friend class NamedTimerFactory;
-
- //
- // methods
- //
- NamedTimer(const std::string& name);
- // recursive call to gather total time from children
- static void accumulateTimings();
-
- // updates cumulative times and hierarchy,
- // can be called multiple times in a frame, at any point
- static void processTimes();
-
- static void buildHierarchy();
- static void resetFrame();
- static void reset();
-
-
- //
- // members
- //
- S32 mFrameStateIndex;
-
- std::string mName;
-
- U32 mTotalTimeCounter;
-
- U32 mCountAverage;
- U32 mCallAverage;
-
- U32* mCountHistory;
- U32* mCallHistory;
-
- // tree structure
- NamedTimer* mParent; // NamedTimer of caller(parent)
- std::vector<NamedTimer*> mChildren;
- bool mCollapsed; // don't show children
- bool mNeedsSorting; // sort children whenever child added
-
- };
-
- // used to statically declare a new named timer
- class DeclareTimer
- : public LLInstanceTracker<DeclareTimer>
- {
- public:
- DeclareTimer(const std::string& name, bool open);
- DeclareTimer(const std::string& name);
-
- static void updateCachedPointers();
-
- // convertable to NamedTimer::FrameState for convenient usage of LLFastTimer(declared_timer)
- operator NamedTimer::FrameState&() { return *mFrameState; }
- private:
- NamedTimer& mTimer;
- NamedTimer::FrameState* mFrameState;
- };
-
-
-public:
- static LLMutex* sLogLock;
- static std::queue<LLSD> sLogQueue;
- static BOOL sLog;
- static BOOL sMetricLog;
-
- typedef std::vector<NamedTimer::FrameState> info_list_t;
- static info_list_t& getFrameStateList();
-
- enum RootTimerMarker { ROOT };
- LLFastTimer(RootTimerMarker);
-
- LLFastTimer(NamedTimer::FrameState& timer)
- : mFrameState(&timer)
- {
-#if FAST_TIMER_ON
- NamedTimer::FrameState* frame_state = &timer;
- U32 cur_time = get_cpu_clock_count_32();
- mStartSelfTime = cur_time;
- mStartTotalTime = cur_time;
-
- frame_state->mActiveCount++;
- frame_state->mCalls++;
- // keep current parent as long as it is active when we are
- frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0);
-
- mLastTimer = sCurTimer;
- sCurTimer = this;
-#endif
- }
-
- ~LLFastTimer()
- {
-#if FAST_TIMER_ON
- NamedTimer::FrameState* frame_state = mFrameState;
- U32 cur_time = get_cpu_clock_count_32();
- frame_state->mSelfTimeCounter += cur_time - mStartSelfTime;
-
- frame_state->mActiveCount--;
- LLFastTimer* last_timer = mLastTimer;
- sCurTimer = last_timer;
-
- // store last caller to bootstrap tree creation
- frame_state->mLastCaller = last_timer->mFrameState;
-
- // we are only tracking self time, so subtract our total time delta from parents
- U32 total_time = cur_time - mStartTotalTime;
- last_timer->mStartSelfTime += total_time;
-#endif
- }
-
-
- // call this once a frame to reset timers
- static void nextFrame();
-
- // dumps current cumulative frame stats to log
- // call nextFrame() to reset timers
- static void dumpCurTimes();
-
- // call this to reset timer hierarchy, averages, etc.
- static void reset();
-
- static U64 countsPerSecond();
- static S32 getLastFrameIndex() { return sLastFrameIndex; }
- static S32 getCurFrameIndex() { return sCurFrameIndex; }
-
- static void writeLog(std::ostream& os);
- static const NamedTimer* getTimerByName(const std::string& name);
-
-public:
- static bool sPauseHistory;
- static bool sResetHistory;
-
-private:
- typedef std::vector<LLFastTimer*> timer_stack_t;
- static LLFastTimer* sCurTimer;
- static S32 sCurFrameIndex;
- static S32 sLastFrameIndex;
- static U64 sLastFrameTime;
- static info_list_t* sTimerInfos;
-
- U32 mStartSelfTime; // start time + time of all child timers
- U32 mStartTotalTime; // start time + time of all child timers
- NamedTimer::FrameState* mFrameState;
- LLFastTimer* mLastTimer;
-};
-
-#endif // LL_LLFASTTIMER_H
+/**
+ * @file llfasttimer.h
+ * @brief Declaration of a fast timer.
+ *
+ * $LicenseInfo:firstyear=2004&license=viewergpl$
+ *
+ * Copyright (c) 2004-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_FASTTIMER_H
+#define LL_FASTTIMER_H
+
+#include "llinstancetracker.h"
+
+#define FAST_TIMER_ON 1
+
+#if LL_WINDOWS
+
+// shift off lower 8 bits for lower resolution but longer term timing
+// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
+inline U32 get_cpu_clock_count_32()
+{
+ U32 ret_val;
+ __asm
+ {
+ _emit 0x0f
+ _emit 0x31
+ shr eax,8
+ shl edx,24
+ or eax, edx
+ mov dword ptr [ret_val], eax
+ }
+ return ret_val;
+}
+
+// return full timer value, still shifted by 8 bits
+inline U64 get_cpu_clock_count_64()
+{
+ U64 ret_val;
+ __asm
+ {
+ _emit 0x0f
+ _emit 0x31
+ mov eax,eax
+ mov edx,edx
+ mov dword ptr [ret_val+4], edx
+ mov dword ptr [ret_val], eax
+ }
+ return ret_val >> 8;
+}
+
+#endif // LL_WINDOWS
+
+#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
+inline U32 get_cpu_clock_count_32()
+{
+ U64 x;
+ __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
+ return (U32)x >> 8;
+}
+
+inline U32 get_cpu_clock_count_64()
+{
+ U64 x;
+ __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
+ return x >> 8;
+}
+#endif
+
+#if ( LL_DARWIN && !(defined(__i386__) || defined(__amd64__))) || (LL_SOLARIS && defined(__sparc__))
+//
+// Mac PPC (deprecated) & Solaris SPARC implementation of CPU clock
+//
+// Just use gettimeofday implementation for now
+
+inline U32 get_cpu_clock_count_32()
+{
+ return (U32)get_clock_count();
+}
+
+inline U32 get_cpu_clock_count_64()
+{
+ return get_clock_count();
+}
+#endif
+
+class LLMutex;
+
+#include <queue>
+#include "llsd.h"
+
+
+class LL_COMMON_API LLFastTimer
+{
+public:
+ // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances
+ class LL_COMMON_API NamedTimer
+ : public LLInstanceTracker<NamedTimer>
+ {
+ friend class DeclareTimer;
+ public:
+ ~NamedTimer();
+
+ enum { HISTORY_NUM = 60 };
+
+ const std::string& getName() const { return mName; }
+ NamedTimer* getParent() const { return mParent; }
+ void setParent(NamedTimer* parent);
+ S32 getDepth();
+ std::string getToolTip(S32 history_index = -1);
+
+ typedef std::vector<NamedTimer*>::const_iterator child_const_iter;
+ child_const_iter beginChildren();
+ child_const_iter endChildren();
+ std::vector<NamedTimer*>& getChildren();
+
+ void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
+ bool getCollapsed() const { return mCollapsed; }
+
+ U32 getCountAverage() const { return mCountAverage; }
+ U32 getCallAverage() const { return mCallAverage; }
+
+ U32 getHistoricalCount(S32 history_index = 0) const;
+ U32 getHistoricalCalls(S32 history_index = 0) const;
+
+ static NamedTimer& getRootNamedTimer();
+
+ struct FrameState
+ {
+ FrameState(NamedTimer* timerp);
+
+ U32 mSelfTimeCounter;
+ U32 mCalls;
+ FrameState* mParent; // info for caller timer
+ FrameState* mLastCaller; // used to bootstrap tree construction
+ NamedTimer* mTimer;
+ U16 mActiveCount; // number of timers with this ID active on stack
+ bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame
+ };
+
+ S32 getFrameStateIndex() const { return mFrameStateIndex; }
+
+ FrameState& getFrameState() const;
+
+
+ private:
+ friend class LLFastTimer;
+ friend class NamedTimerFactory;
+
+ //
+ // methods
+ //
+ NamedTimer(const std::string& name);
+ // recursive call to gather total time from children
+ static void accumulateTimings();
+
+ // updates cumulative times and hierarchy,
+ // can be called multiple times in a frame, at any point
+ static void processTimes();
+
+ static void buildHierarchy();
+ static void resetFrame();
+ static void reset();
+
+
+ //
+ // members
+ //
+ S32 mFrameStateIndex;
+
+ std::string mName;
+
+ U32 mTotalTimeCounter;
+
+ U32 mCountAverage;
+ U32 mCallAverage;
+
+ U32* mCountHistory;
+ U32* mCallHistory;
+
+ // tree structure
+ NamedTimer* mParent; // NamedTimer of caller(parent)
+ std::vector<NamedTimer*> mChildren;
+ bool mCollapsed; // don't show children
+ bool mNeedsSorting; // sort children whenever child added
+
+ };
+
+ // used to statically declare a new named timer
+ class LL_COMMON_API DeclareTimer
+ : public LLInstanceTracker<DeclareTimer>
+ {
+ public:
+ DeclareTimer(const std::string& name, bool open);
+ DeclareTimer(const std::string& name);
+
+ static void updateCachedPointers();
+
+ // convertable to NamedTimer::FrameState for convenient usage of LLFastTimer(declared_timer)
+ operator NamedTimer::FrameState&() { return *mFrameState; }
+ private:
+ NamedTimer& mTimer;
+ NamedTimer::FrameState* mFrameState;
+ };
+
+
+public:
+ static LLMutex* sLogLock;
+ static std::queue<LLSD> sLogQueue;
+ static BOOL sLog;
+ static BOOL sMetricLog;
+
+ typedef std::vector<NamedTimer::FrameState> info_list_t;
+ static info_list_t& getFrameStateList();
+
+ enum RootTimerMarker { ROOT };
+ LLFastTimer(RootTimerMarker);
+
+ LLFastTimer(NamedTimer::FrameState& timer)
+ : mFrameState(&timer)
+ {
+#if FAST_TIMER_ON
+ NamedTimer::FrameState* frame_state = &timer;
+ U32 cur_time = get_cpu_clock_count_32();
+ mStartSelfTime = cur_time;
+ mStartTotalTime = cur_time;
+
+ frame_state->mActiveCount++;
+ frame_state->mCalls++;
+ // keep current parent as long as it is active when we are
+ frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0);
+
+ mLastTimer = sCurTimer;
+ sCurTimer = this;
+#endif
+ }
+
+ ~LLFastTimer()
+ {
+#if FAST_TIMER_ON
+ NamedTimer::FrameState* frame_state = mFrameState;
+ U32 cur_time = get_cpu_clock_count_32();
+ frame_state->mSelfTimeCounter += cur_time - mStartSelfTime;
+
+ frame_state->mActiveCount--;
+ LLFastTimer* last_timer = mLastTimer;
+ sCurTimer = last_timer;
+
+ // store last caller to bootstrap tree creation
+ frame_state->mLastCaller = last_timer->mFrameState;
+
+ // we are only tracking self time, so subtract our total time delta from parents
+ U32 total_time = cur_time - mStartTotalTime;
+ last_timer->mStartSelfTime += total_time;
+#endif
+ }
+
+
+ // call this once a frame to reset timers
+ static void nextFrame();
+
+ // dumps current cumulative frame stats to log
+ // call nextFrame() to reset timers
+ static void dumpCurTimes();
+
+ // call this to reset timer hierarchy, averages, etc.
+ static void reset();
+
+ static U64 countsPerSecond();
+ static S32 getLastFrameIndex() { return sLastFrameIndex; }
+ static S32 getCurFrameIndex() { return sCurFrameIndex; }
+
+ static void writeLog(std::ostream& os);
+ static const NamedTimer* getTimerByName(const std::string& name);
+
+public:
+ static bool sPauseHistory;
+ static bool sResetHistory;
+
+private:
+ typedef std::vector<LLFastTimer*> timer_stack_t;
+ static LLFastTimer* sCurTimer;
+ static S32 sCurFrameIndex;
+ static S32 sLastFrameIndex;
+ static U64 sLastFrameTime;
+ static info_list_t* sTimerInfos;
+
+ U32 mStartSelfTime; // start time + time of all child timers
+ U32 mStartTotalTime; // start time + time of all child timers
+ NamedTimer::FrameState* mFrameState;
+ LLFastTimer* mLastTimer;
+};
+
+#endif // LL_LLFASTTIMER_H