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+/**
+ * @file lleventfilter.h
+ * @author Nat Goodspeed
+ * @date 2009-03-05
+ * @brief Define LLEventFilter: LLEventStream subclass with conditions
+ *
+ * $LicenseInfo:firstyear=2009&license=viewergpl$
+ * Copyright (c) 2009, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_LLEVENTFILTER_H)
+#define LL_LLEVENTFILTER_H
+
+#include "llevents.h"
+#include "stdtypes.h"
+#include "lltimer.h"
+#include <boost/function.hpp>
+
+/**
+ * Generic base class
+ */
+class LL_COMMON_API LLEventFilter: public LLEventStream
+{
+public:
+ /// construct a standalone LLEventFilter
+ LLEventFilter(const std::string& name="filter", bool tweak=true):
+ LLEventStream(name, tweak)
+ {}
+ /// construct LLEventFilter and connect it to the specified LLEventPump
+ LLEventFilter(LLEventPump& source, const std::string& name="filter", bool tweak=true);
+
+ /// Post an event to all listeners
+ virtual bool post(const LLSD& event) = 0;
+};
+
+/**
+ * Pass through only events matching a specified pattern
+ */
+class LLEventMatching: public LLEventFilter
+{
+public:
+ /// Pass an LLSD map with keys and values the incoming event must match
+ LLEventMatching(const LLSD& pattern);
+ /// instantiate and connect
+ LLEventMatching(LLEventPump& source, const LLSD& pattern);
+
+ /// Only pass through events matching the pattern
+ virtual bool post(const LLSD& event);
+
+private:
+ LLSD mPattern;
+};
+
+/**
+ * Wait for an event to be posted. If no such event arrives within a specified
+ * time, take a specified action. See LLEventTimeout for production
+ * implementation.
+ *
+ * @NOTE This is an abstract base class so that, for testing, we can use an
+ * alternate "timer" that doesn't actually consume real time.
+ */
+class LL_COMMON_API LLEventTimeoutBase: public LLEventFilter
+{
+public:
+ /// construct standalone
+ LLEventTimeoutBase();
+ /// construct and connect
+ LLEventTimeoutBase(LLEventPump& source);
+
+ /// Callable, can be constructed with boost::bind()
+ typedef boost::function<void()> Action;
+
+ /**
+ * Start countdown timer for the specified number of @a seconds. Forward
+ * all events. If any event arrives before timer expires, cancel timer. If
+ * no event arrives before timer expires, take specified @a action.
+ *
+ * This is a one-shot timer. Once it has either expired or been canceled,
+ * it is inert until another call to actionAfter().
+ *
+ * Calling actionAfter() while an existing timer is running cheaply
+ * replaces that original timer. Thus, a valid use case is to detect
+ * idleness of some event source by calling actionAfter() on each new
+ * event. A rapid sequence of events will keep the timer from expiring;
+ * the first gap in events longer than the specified timer will fire the
+ * specified Action.
+ *
+ * Any post() call cancels the timer. To be satisfied with only a
+ * particular event, chain on an LLEventMatching that only passes such
+ * events:
+ *
+ * @code
+ * event ultimate
+ * source ---> LLEventMatching ---> LLEventTimeout ---> listener
+ * @endcode
+ *
+ * @NOTE
+ * The implementation relies on frequent events on the LLEventPump named
+ * "mainloop".
+ */
+ void actionAfter(F32 seconds, const Action& action);
+
+ /**
+ * Like actionAfter(), but where the desired Action is LL_ERRS
+ * termination. Pass the timeout time and the desired LL_ERRS @a message.
+ *
+ * This method is useful when, for instance, some async API guarantees an
+ * event, whether success or failure, within a stated time window.
+ * Instantiate an LLEventTimeout listening to that API and call
+ * errorAfter() on each async request with a timeout comfortably longer
+ * than the API's time guarantee (much longer than the anticipated
+ * "mainloop" granularity).
+ *
+ * Then if the async API breaks its promise, the program terminates with
+ * the specified LL_ERRS @a message. The client of the async API can
+ * therefore assume the guarantee is upheld.
+ *
+ * @NOTE
+ * errorAfter() is implemented in terms of actionAfter(), so all remarks
+ * about calling actionAfter() also apply to errorAfter().
+ */
+ void errorAfter(F32 seconds, const std::string& message);
+
+ /**
+ * Like actionAfter(), but where the desired Action is a particular event
+ * for all listeners. Pass the timeout time and the desired @a event data.
+ *
+ * Suppose the timeout should only be satisfied by a particular event, but
+ * the ultimate listener must see all other incoming events as well, plus
+ * the timeout @a event if any:
+ *
+ * @code
+ * some LLEventMatching LLEventMatching
+ * event ---> for particular ---> LLEventTimeout ---> for timeout
+ * source event event \
+ * \ \ ultimate
+ * `-----------------------------------------------------> listener
+ * @endcode
+ *
+ * Since a given listener can listen on more than one LLEventPump, we can
+ * set things up so it sees the set union of events from LLEventTimeout
+ * and the original event source. However, as LLEventTimeout passes
+ * through all incoming events, the "particular event" that satisfies the
+ * left LLEventMatching would reach the ultimate listener twice. So we add
+ * an LLEventMatching that only passes timeout events.
+ *
+ * @NOTE
+ * eventAfter() is implemented in terms of actionAfter(), so all remarks
+ * about calling actionAfter() also apply to eventAfter().
+ */
+ void eventAfter(F32 seconds, const LLSD& event);
+
+ /// Pass event through, canceling the countdown timer
+ virtual bool post(const LLSD& event);
+
+ /// Cancel timer without event
+ void cancel();
+
+protected:
+ virtual void setCountdown(F32 seconds) = 0;
+ virtual bool countdownElapsed() const = 0;
+
+private:
+ bool tick(const LLSD&);
+
+ LLBoundListener mMainloop;
+ Action mAction;
+};
+
+/// Production implementation of LLEventTimoutBase
+class LL_COMMON_API LLEventTimeout: public LLEventTimeoutBase
+{
+public:
+ LLEventTimeout();
+ LLEventTimeout(LLEventPump& source);
+
+protected:
+ virtual void setCountdown(F32 seconds);
+ virtual bool countdownElapsed() const;
+
+private:
+ LLTimer mTimer;
+};
+
+#endif /* ! defined(LL_LLEVENTFILTER_H) */