diff options
Diffstat (limited to 'indra/llcommon/llassettype.h')
-rw-r--r-- | indra/llcommon/llassettype.h | 366 |
1 files changed, 161 insertions, 205 deletions
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h index 33705cd2b1..ec2290d30e 100644 --- a/indra/llcommon/llassettype.h +++ b/indra/llcommon/llassettype.h @@ -1,205 +1,161 @@ -/**
- * @file llassettype.h
- * @brief Declaration of LLAssetType.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLASSETTYPE_H
-#define LL_LLASSETTYPE_H
-
-#include <string>
-
-#include "stdenums.h" // for EDragAndDropType
-
-class LL_COMMON_API LLAssetType
-{
-public:
- enum EType
- {
- AT_TEXTURE = 0,
- // Used for painting the faces of geometry.
- // Stored in typical j2c stream format.
-
- AT_SOUND = 1,
- // Used to fill the aural spectrum.
-
- AT_CALLINGCARD = 2,
- // Links instant message access to the user on the card.
- // : E.G. A card for yourself, for linden support, for
- // : the guy you were talking to in the coliseum.
-
- AT_LANDMARK = 3,
- // Links to places in the world with location and a screen shot or image saved.
- // : E.G. Home, linden headquarters, the coliseum, destinations where
- // : we want to increase traffic.
-
- AT_SCRIPT = 4,
- // Valid scripts that can be attached to an object.
- // : E.G. Open a door, jump into the air.
-
- AT_CLOTHING = 5,
- // A collection of textures and parameters that can be worn by an avatar.
-
- AT_OBJECT = 6,
- // Any combination of textures, sounds, and scripts that are
- // associated with a fixed piece of geometry.
- // : E.G. A hot tub, a house with working door.
-
- AT_NOTECARD = 7,
- // Just text.
-
- AT_CATEGORY = 8,
- // Holds a collection of inventory items.
- // It's treated as an item in the inventory and therefore needs a type.
-
- AT_ROOT_CATEGORY = 9,
- // A user's root inventory category.
- // We decided to expose it visually, so it seems logical to fold
- // it into the asset types.
-
- AT_LSL_TEXT = 10,
- AT_LSL_BYTECODE = 11,
- // The LSL is the scripting language.
- // We've split it into a text and bytecode representation.
-
- AT_TEXTURE_TGA = 12,
- // Uncompressed TGA texture.
-
- AT_BODYPART = 13,
- // A collection of textures and parameters that can be worn by an avatar.
-
- AT_TRASH = 14,
- // Only to be used as a marker for a category preferred type.
- // Using this, we can throw things in the trash before completely deleting.
-
- AT_SNAPSHOT_CATEGORY = 15,
- // A marker for a folder meant for snapshots.
- // No actual assets will be snapshots, though if there were, you
- // could interpret them as textures.
-
- AT_LOST_AND_FOUND = 16,
- // Used to stuff lost&found items into.
-
- AT_SOUND_WAV = 17,
- // Uncompressed sound.
-
- AT_IMAGE_TGA = 18,
- // Uncompressed image, non-square.
- // Not appropriate for use as a texture.
-
- AT_IMAGE_JPEG = 19,
- // Compressed image, non-square.
- // Not appropriate for use as a texture.
-
- AT_ANIMATION = 20,
- // Animation.
-
- AT_GESTURE = 21,
- // Gesture, sequence of animations, sounds, chat, wait steps.
-
- AT_SIMSTATE = 22,
- // Simstate file.
-
- AT_FAVORITE = 23,
- // favorite items
-
- AT_LINK = 24,
- // Inventory symbolic link
-
- AT_LINK_FOLDER = 25,
- // Inventory folder link
-
- AT_FOLDER_ENSEMBLE_START = 26,
- AT_FOLDER_ENSEMBLE_END = 45,
- // This range is reserved for special clothing folder types.
-
- AT_CURRENT_OUTFIT = 46,
- // Current outfit
-
- AT_OUTFIT = 47,
- // Predefined outfit ("look")
-
- AT_MY_OUTFITS = 48,
- // Folder that holds your outfits.
-
-
- AT_COUNT = 49,
-
- // +*********************************************************+
- // | TO ADD AN ELEMENT TO THIS ENUM: |
- // +*********************************************************+
- // | 1. INSERT BEFORE AT_COUNT |
- // | 2. INCREMENT AT_COUNT BY 1 |
- // | 3. ADD TO LLAssetDictionary in LLAssetType.cpp |
- // | 3. ADD TO DEFAULT_ASSET_FOR_INV in LLInventoryType.cpp |
- // +*********************************************************+
-
- AT_NONE = -1
- };
-
- // machine transation between type and strings
- static EType lookup(const char* name); // safe conversion to std::string, *TODO: deprecate
- static EType lookup(const std::string& type_name);
- static const char* lookup(EType asset_type);
-
- // translation from a type to a human readable form.
- static EType lookupHumanReadable(const char* desc_name); // safe conversion to std::string, *TODO: deprecate
- static EType lookupHumanReadable(const std::string& readable_name);
- static const char* lookupHumanReadable(EType asset_type);
-
- // Generate a good default description. You may want to add a verb
- // or agent name after this depending on your application.
- static void generateDescriptionFor(LLAssetType::EType asset_type,
- std::string& description);
-
- static EType getType(const std::string& desc_name);
- static const std::string& getDesc(EType asset_type);
- static EDragAndDropType lookupDragAndDropType(EType asset_type);
-
- static bool lookupCanLink(EType asset_type);
- static bool lookupIsLinkType(EType asset_type);
-
- static const char* lookupCategoryName(EType asset_type);
- static bool lookupIsProtectedCategoryType(EType asset_type);
- static bool lookupIsEnsembleCategoryType(EType asset_type);
-
- /* TODO: Change return types from "const char *" to "const std::string &".
- This is fairly straightforward, but requires changing some calls to use .c_str().
- e.g.:
- - fprintf(fp, "\t\ttype\t%s\n", LLAssetType::lookup(mType));
- + fprintf(fp, "\t\ttype\t%s\n", LLAssetType::lookup(mType).c_str());
- */
-
-private:
- // don't instantiate or derive one of these objects
- LLAssetType( void ) {}
- ~LLAssetType( void ) {}
-};
-
-#endif // LL_LLASSETTYPE_H
+/** + * @file llassettype.h + * @brief Declaration of LLAssetType. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLASSETTYPE_H +#define LL_LLASSETTYPE_H + +#include <string> + +#include "stdenums.h" // for EDragAndDropType + +class LL_COMMON_API LLAssetType +{ +public: + enum EType + { + AT_TEXTURE = 0, + // Used for painting the faces of geometry. + // Stored in typical j2c stream format. + + AT_SOUND = 1, + // Used to fill the aural spectrum. + + AT_CALLINGCARD = 2, + // Links instant message access to the user on the card. + // : E.G. A card for yourself, for linden support, for + // : the guy you were talking to in the coliseum. + + AT_LANDMARK = 3, + // Links to places in the world with location and a screen shot or image saved. + // : E.G. Home, linden headquarters, the coliseum, destinations where + // : we want to increase traffic. + + AT_SCRIPT = 4, + // Valid scripts that can be attached to an object. + // : E.G. Open a door, jump into the air. + + AT_CLOTHING = 5, + // A collection of textures and parameters that can be worn by an avatar. + + AT_OBJECT = 6, + // Any combination of textures, sounds, and scripts that are + // associated with a fixed piece of geometry. + // : E.G. A hot tub, a house with working door. + + AT_NOTECARD = 7, + // Just text. + + AT_CATEGORY = 8, + // Holds a collection of inventory items. + // It's treated as an item in the inventory and therefore needs a type. + + AT_ROOT_CATEGORY = 9, + // A user's root inventory category. + // We decided to expose it visually, so it seems logical to fold + // it into the asset types. + + AT_LSL_TEXT = 10, + AT_LSL_BYTECODE = 11, + // The LSL is the scripting language. + // We've split it into a text and bytecode representation. + + AT_TEXTURE_TGA = 12, + // Uncompressed TGA texture. + + AT_BODYPART = 13, + // A collection of textures and parameters that can be worn by an avatar. + + AT_SOUND_WAV = 17, + // Uncompressed sound. + + AT_IMAGE_TGA = 18, + // Uncompressed image, non-square. + // Not appropriate for use as a texture. + + AT_IMAGE_JPEG = 19, + // Compressed image, non-square. + // Not appropriate for use as a texture. + + AT_ANIMATION = 20, + // Animation. + + AT_GESTURE = 21, + // Gesture, sequence of animations, sounds, chat, wait steps. + + AT_SIMSTATE = 22, + // Simstate file. + + AT_LINK = 24, + // Inventory symbolic link + + AT_LINK_FOLDER = 25, + // Inventory folder link + + AT_COUNT = 26, + + // +*********************************************************+ + // | TO ADD AN ELEMENT TO THIS ENUM: | + // +*********************************************************+ + // | 1. INSERT BEFORE AT_COUNT | + // | 2. INCREMENT AT_COUNT BY 1 | + // | 3. ADD TO LLAssetType.cpp | + // | 4. ADD TO LLViewerAssetType.cpp | + // | 5. ADD TO DEFAULT_ASSET_FOR_INV in LLInventoryType.cpp | + // +*********************************************************+ + + AT_NONE = -1 + }; + + // machine transation between type and strings + static EType lookup(const char* name); // safe conversion to std::string, *TODO: deprecate + static EType lookup(const std::string& type_name); + static const char* lookup(EType asset_type); + + // translation from a type to a human readable form. + static EType lookupHumanReadable(const char* desc_name); // safe conversion to std::string, *TODO: deprecate + static EType lookupHumanReadable(const std::string& readable_name); + static const char* lookupHumanReadable(EType asset_type); + + static EType getType(const std::string& desc_name); + static const std::string& getDesc(EType asset_type); + + static bool lookupCanLink(EType asset_type); + static bool lookupIsLinkType(EType asset_type); + + static const std::string& badLookup(); // error string when a lookup fails + +protected: + LLAssetType() {} + ~LLAssetType() {} +}; + +#endif // LL_LLASSETTYPE_H |