diff options
Diffstat (limited to 'indra/llcommon/llassettype.cpp')
-rw-r--r-- | indra/llcommon/llassettype.cpp | 154 |
1 files changed, 38 insertions, 116 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index b2a92861cc..6d5b12d840 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -43,30 +43,21 @@ struct AssetEntry : public LLDictionaryEntry { AssetEntry(const char *desc_name, - const char *type_name, // 8 character limit! - const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one - const char *category_name, // used by llinventorymodel when creating new categories - EDragAndDropType dad_type, - bool can_link, // can you create a link to this type? - bool is_protected) // can the viewer change categories of this type? + const char *type_name, // 8 character limit! + const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one + bool can_link) // can you create a link to this type? : LLDictionaryEntry(desc_name), mTypeName(type_name), mHumanName(human_name), - mCategoryName(category_name), - mDadType(dad_type), - mCanLink(can_link), - mIsProtected(is_protected) + mCanLink(can_link) { llassert(strlen(mTypeName) <= 8); } const char *mTypeName; const char *mHumanName; - const char *mCategoryName; - EDragAndDropType mDadType; bool mCanLink; - bool mIsProtected; }; class LLAssetDictionary : public LLSingleton<LLAssetDictionary>, @@ -78,48 +69,32 @@ public: LLAssetDictionary::LLAssetDictionary() { - // DESCRIPTION TYPE NAME HUMAN NAME CATEGORY NAME DRAG&DROP CAN LINK? PROTECTED? - // |--------------------|-----------|-------------------|-------------------|---------------|-----------|-----------| - addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE, TRUE, TRUE)); - addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND, TRUE, TRUE)); - addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD, TRUE, TRUE)); - addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK, TRUE, TRUE)); - addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE, TRUE, TRUE)); - addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING, TRUE, TRUE)); - addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT, TRUE, TRUE)); - addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD, TRUE, TRUE)); - addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY, TRUE, TRUE)); - addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY, TRUE, TRUE)); - addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT, TRUE, TRUE)); - addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE, TRUE, TRUE)); - addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE, TRUE, TRUE)); - addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART, TRUE, TRUE)); - addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE, FALSE, TRUE)); - addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE, FALSE, TRUE)); - addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE, FALSE, TRUE)); - addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed SoundS", DAD_NONE, TRUE, TRUE)); - addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE, TRUE, TRUE)); - addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE, TRUE, TRUE)); - addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION, TRUE, TRUE)); - addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE, TRUE, TRUE)); - addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE, FALSE, TRUE)); - addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE, FALSE, TRUE)); - - addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "Link", DAD_LINK, FALSE, TRUE)); - addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", "New Folder", DAD_LINK, FALSE, TRUE)); - - for (S32 ensemble_num = S32(LLAssetType::AT_FOLDER_ENSEMBLE_START); - ensemble_num <= S32(LLAssetType::AT_FOLDER_ENSEMBLE_END); - ensemble_num++) - { - addEntry(LLAssetType::EType(ensemble_num), new AssetEntry("ENSEMBLE", "ensemble", "ensemble", "New Folder", DAD_CATEGORY, FALSE, FALSE)); - } - - addEntry(LLAssetType::AT_CURRENT_OUTFIT, new AssetEntry("CURRENT", "current", "current outfit", "Current Look", DAD_CATEGORY, FALSE, TRUE)); - addEntry(LLAssetType::AT_OUTFIT, new AssetEntry("OUTFIT", "outfit", "outfit", "New Look", DAD_CATEGORY, FALSE, FALSE)); - addEntry(LLAssetType::AT_MY_OUTFITS, new AssetEntry("MY_OUTFITS", "my_otfts", "my outfits", "My Looks", DAD_CATEGORY, FALSE, TRUE)); - - addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE, FALSE, FALSE)); + // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? + // |--------------------|-----------|-------------------|-----------| + addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", FALSE)); + addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", FALSE)); + addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", FALSE)); + addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", FALSE)); + addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", FALSE)); + addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", TRUE)); + addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", TRUE)); + addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", FALSE)); + addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", TRUE)); + addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", FALSE)); + addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", FALSE)); + addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", FALSE)); + addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", TRUE)); + addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", FALSE)); + addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", FALSE)); + addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", FALSE)); + addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", FALSE)); + addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", TRUE)); + addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", FALSE)); + + addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", FALSE)); + addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", FALSE)); + + addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE)); }; // static @@ -140,8 +115,7 @@ const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type) } else { - static const std::string error_string = "BAD TYPE"; - return error_string; + return badLookup(); } } @@ -156,7 +130,7 @@ const char *LLAssetType::lookup(LLAssetType::EType asset_type) } else { - return "-1"; + return badLookup().c_str(); } } @@ -166,6 +140,7 @@ LLAssetType::EType LLAssetType::lookup(const char* name) return lookup(ll_safe_string(name)); } +// static LLAssetType::EType LLAssetType::lookup(const std::string& type_name) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); @@ -193,7 +168,7 @@ const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type) } else { - return NULL; + return badLookup().c_str(); } } @@ -203,6 +178,7 @@ LLAssetType::EType LLAssetType::lookupHumanReadable(const char* name) return lookupHumanReadable(ll_safe_string(name)); } +// static LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); @@ -220,32 +196,6 @@ LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_ } // static -const char *LLAssetType::lookupCategoryName(LLAssetType::EType asset_type) -{ - const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); - const AssetEntry *entry = dict->lookup(asset_type); - if (entry) - { - return entry->mCategoryName; - } - else - { - return "New Folder"; - } -} - -// static -EDragAndDropType LLAssetType::lookupDragAndDropType(EType asset_type) -{ - const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); - const AssetEntry *entry = dict->lookup(asset_type); - if (entry) - return entry->mDadType; - else - return DAD_NONE; -} - -// static bool LLAssetType::lookupCanLink(EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); @@ -269,37 +219,9 @@ bool LLAssetType::lookupIsLinkType(EType asset_type) } // static -// Only ensembles and plain folders aren't protected. "Protected" means -// you can't change certain properties such as their type. -bool LLAssetType::lookupIsProtectedCategoryType(EType asset_type) +const std::string &LLAssetType::badLookup() { - const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); - const AssetEntry *entry = dict->lookup(asset_type); - if (entry) - { - return entry->mIsProtected; - } - return true; -} + static const std::string sBadLookup = "llassettype_bad_lookup"; + return sBadLookup; -// static -bool LLAssetType::lookupIsEnsembleCategoryType(EType asset_type) -{ - return (asset_type >= AT_FOLDER_ENSEMBLE_START && - asset_type <= AT_FOLDER_ENSEMBLE_END); -} - - -// static. Generate a good default description -void LLAssetType::generateDescriptionFor(LLAssetType::EType asset_type, - std::string& description) -{ - const S32 BUF_SIZE = 30; - char time_str[BUF_SIZE]; /* Flawfinder: ignore */ - time_t now; - time(&now); - memset(time_str, '\0', BUF_SIZE); - strftime(time_str, BUF_SIZE - 1, "%Y-%m-%d %H:%M:%S ", localtime(&now)); - description.assign(time_str); - description.append(LLAssetType::lookupHumanReadable(asset_type)); } |