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-rw-r--r--indra/llcommon/llassettype.cpp492
1 files changed, 246 insertions, 246 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index beddfc53cd..3041c1f354 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -1,246 +1,246 @@
-/**
- * @file llassettype.cpp
- * @brief Implementatino of LLAssetType functionality.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llassettype.h"
-#include "lldictionary.h"
-#include "llmemory.h"
-#include "llsingleton.h"
-
-///----------------------------------------------------------------------------
-/// Class LLAssetType
-///----------------------------------------------------------------------------
-struct AssetEntry : public LLDictionaryEntry
-{
- AssetEntry(const char *desc_name,
- const char *type_name, // 8 character limit!
- const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one
- bool can_link, // can you create a link to this type?
- bool can_fetch, // can you fetch this asset by ID?
- bool can_know) // can you see this asset's ID?
- :
- LLDictionaryEntry(desc_name),
- mTypeName(type_name),
- mHumanName(human_name),
- mCanLink(can_link),
- mCanFetch(can_fetch),
- mCanKnow(can_know)
- {
- llassert(strlen(mTypeName) <= 8);
- }
-
- const char *mTypeName;
- const char *mHumanName;
- bool mCanLink;
- bool mCanFetch;
- bool mCanKnow;
-};
-
-class LLAssetDictionary : public LLSingleton<LLAssetDictionary>,
- public LLDictionary<LLAssetType::EType, AssetEntry>
-{
- LLSINGLETON(LLAssetDictionary);
-};
-
-LLAssetDictionary::LLAssetDictionary()
-{
- // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW?
- // |--------------------|-----------|-------------------|-----------|-----------|---------|
- addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true));
- addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true));
- addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false));
- addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true));
- addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false));
- addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true));
- addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false));
- addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true));
- addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false));
- addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false));
- addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false));
- addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false));
- addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true));
- addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false));
- addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false));
- addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false));
- addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true));
- addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true));
- addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false));
-
- addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true));
- addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true));
- addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false));
- addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false));
- addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false));
- addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true));
- addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true));
- addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false));
- addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
-
-};
-
-const std::string LLAssetType::BADLOOKUP("llassettype_bad_lookup");
-
-// static
-LLAssetType::EType LLAssetType::getType(const std::string& desc_name)
-{
- std::string s = desc_name;
- LLStringUtil::toUpper(s);
- return LLAssetDictionary::getInstance()->lookup(s);
-}
-
-// static
-const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type)
-{
- const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type);
- if (entry)
- {
- return entry->mName;
- }
- else
- {
- return BADLOOKUP;
- }
-}
-
-// static
-const char *LLAssetType::lookup(LLAssetType::EType asset_type)
-{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mTypeName;
- }
- else
- {
- return BADLOOKUP.c_str();
- }
-}
-
-// static
-LLAssetType::EType LLAssetType::lookup(const char* name)
-{
- return lookup(ll_safe_string(name));
-}
-
-// static
-LLAssetType::EType LLAssetType::lookup(const std::string& type_name)
-{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- for (const LLAssetDictionary::value_type& pair : *dict)
- {
- const AssetEntry *entry = pair.second;
- if (type_name == entry->mTypeName)
- {
- return pair.first;
- }
- }
- return AT_UNKNOWN;
-}
-
-// static
-const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type)
-{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mHumanName;
- }
- else
- {
- return BADLOOKUP.c_str();
- }
-}
-
-// static
-LLAssetType::EType LLAssetType::lookupHumanReadable(const char* name)
-{
- return lookupHumanReadable(ll_safe_string(name));
-}
-
-// static
-LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name)
-{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- for (const LLAssetDictionary::value_type& pair : *dict)
- {
- const AssetEntry *entry = pair.second;
- if (entry->mHumanName && (readable_name == entry->mHumanName))
- {
- return pair.first;
- }
- }
- return AT_NONE;
-}
-
-// static
-bool LLAssetType::lookupCanLink(EType asset_type)
-{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mCanLink;
- }
- return false;
-}
-
-// static
-// Not adding this to dictionary since we probably will only have these two types
-bool LLAssetType::lookupIsLinkType(EType asset_type)
-{
- if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER)
- {
- return true;
- }
- return false;
-}
-
-// static
-bool LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type)
-{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mCanFetch;
- }
- return false;
-}
-
-// static
-bool LLAssetType::lookupIsAssetIDKnowable(EType asset_type)
-{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mCanKnow;
- }
- return false;
-}
+/**
+ * @file llassettype.cpp
+ * @brief Implementatino of LLAssetType functionality.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llassettype.h"
+#include "lldictionary.h"
+#include "llmemory.h"
+#include "llsingleton.h"
+
+///----------------------------------------------------------------------------
+/// Class LLAssetType
+///----------------------------------------------------------------------------
+struct AssetEntry : public LLDictionaryEntry
+{
+ AssetEntry(const char *desc_name,
+ const char *type_name, // 8 character limit!
+ const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one
+ bool can_link, // can you create a link to this type?
+ bool can_fetch, // can you fetch this asset by ID?
+ bool can_know) // can you see this asset's ID?
+ :
+ LLDictionaryEntry(desc_name),
+ mTypeName(type_name),
+ mHumanName(human_name),
+ mCanLink(can_link),
+ mCanFetch(can_fetch),
+ mCanKnow(can_know)
+ {
+ llassert(strlen(mTypeName) <= 8);
+ }
+
+ const char *mTypeName;
+ const char *mHumanName;
+ bool mCanLink;
+ bool mCanFetch;
+ bool mCanKnow;
+};
+
+class LLAssetDictionary : public LLSingleton<LLAssetDictionary>,
+ public LLDictionary<LLAssetType::EType, AssetEntry>
+{
+ LLSINGLETON(LLAssetDictionary);
+};
+
+LLAssetDictionary::LLAssetDictionary()
+{
+ // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW?
+ // |--------------------|-----------|-------------------|-----------|-----------|---------|
+ addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true));
+ addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true));
+ addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false));
+ addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true));
+ addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false));
+ addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true));
+ addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false));
+ addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true));
+ addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false));
+ addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false));
+ addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false));
+ addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false));
+ addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true));
+ addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false));
+ addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false));
+ addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false));
+ addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true));
+ addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true));
+ addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false));
+
+ addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true));
+ addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true));
+ addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false));
+ addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false));
+ addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false));
+ addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true));
+ addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true));
+ addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false));
+ addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
+
+};
+
+const std::string LLAssetType::BADLOOKUP("llassettype_bad_lookup");
+
+// static
+LLAssetType::EType LLAssetType::getType(const std::string& desc_name)
+{
+ std::string s = desc_name;
+ LLStringUtil::toUpper(s);
+ return LLAssetDictionary::getInstance()->lookup(s);
+}
+
+// static
+const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type)
+{
+ const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mName;
+ }
+ else
+ {
+ return BADLOOKUP;
+ }
+}
+
+// static
+const char *LLAssetType::lookup(LLAssetType::EType asset_type)
+{
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mTypeName;
+ }
+ else
+ {
+ return BADLOOKUP.c_str();
+ }
+}
+
+// static
+LLAssetType::EType LLAssetType::lookup(const char* name)
+{
+ return lookup(ll_safe_string(name));
+}
+
+// static
+LLAssetType::EType LLAssetType::lookup(const std::string& type_name)
+{
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ for (const LLAssetDictionary::value_type& pair : *dict)
+ {
+ const AssetEntry *entry = pair.second;
+ if (type_name == entry->mTypeName)
+ {
+ return pair.first;
+ }
+ }
+ return AT_UNKNOWN;
+}
+
+// static
+const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type)
+{
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mHumanName;
+ }
+ else
+ {
+ return BADLOOKUP.c_str();
+ }
+}
+
+// static
+LLAssetType::EType LLAssetType::lookupHumanReadable(const char* name)
+{
+ return lookupHumanReadable(ll_safe_string(name));
+}
+
+// static
+LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name)
+{
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ for (const LLAssetDictionary::value_type& pair : *dict)
+ {
+ const AssetEntry *entry = pair.second;
+ if (entry->mHumanName && (readable_name == entry->mHumanName))
+ {
+ return pair.first;
+ }
+ }
+ return AT_NONE;
+}
+
+// static
+bool LLAssetType::lookupCanLink(EType asset_type)
+{
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mCanLink;
+ }
+ return false;
+}
+
+// static
+// Not adding this to dictionary since we probably will only have these two types
+bool LLAssetType::lookupIsLinkType(EType asset_type)
+{
+ if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER)
+ {
+ return true;
+ }
+ return false;
+}
+
+// static
+bool LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type)
+{
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mCanFetch;
+ }
+ return false;
+}
+
+// static
+bool LLAssetType::lookupIsAssetIDKnowable(EType asset_type)
+{
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mCanKnow;
+ }
+ return false;
+}