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-rw-r--r--indra/llcommon/llassettype.cpp126
1 files changed, 74 insertions, 52 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index e4102a622d..d431071c25 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -44,19 +44,29 @@ struct AssetEntry : public LLDictionaryEntry
{
AssetEntry(const char *desc_name,
const char *type_name, // 8 character limit!
- const char *human_name,
+ const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one
const char *category_name, // used by llinventorymodel when creating new categories
EDragAndDropType dad_type,
- bool can_link);
+ bool can_link, // can you create a link to this type?
+ bool is_protected) // can the viewer change categories of this type?
+ :
+ LLDictionaryEntry(desc_name),
+ mTypeName(type_name),
+ mHumanName(human_name),
+ mCategoryName(category_name),
+ mDadType(dad_type),
+ mCanLink(can_link),
+ mIsProtected(is_protected)
+ {
+ llassert(strlen(mTypeName) <= 8);
+ }
- // limited to 8 characters
const char *mTypeName;
- // human readable form. Put as many printable characters you want in each one.
- // (c.f. llinventory.cpp INVENTORY_TYPE_HUMAN_NAMES).
const char *mHumanName;
const char *mCategoryName;
EDragAndDropType mDadType;
bool mCanLink;
+ bool mIsProtected;
};
class LLAssetDictionary : public LLSingleton<LLAssetDictionary>,
@@ -68,52 +78,49 @@ public:
LLAssetDictionary::LLAssetDictionary()
{
- addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE, FALSE));
- addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND, FALSE));
- addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD, FALSE));
- addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK, FALSE));
- addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING, TRUE));
- addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT, TRUE));
- addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD, FALSE));
- addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY, TRUE));
- addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY, TRUE));
- addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT, FALSE));
- addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART, TRUE));
- addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed SoundS", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION, FALSE));
- addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE, FALSE));
- addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE, FALSE));
+ // DESCRIPTION TYPE NAME HUMAN NAME CATEGORY NAME DRAG&DROP CAN LINK? PROTECTED?
+ // |--------------------|-----------|-------------------|-------------------|---------------|-----------|-----------|
+ addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND, FALSE, TRUE));
+ addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD, FALSE, TRUE));
+ addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK, FALSE, TRUE));
+ addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING, TRUE, TRUE));
+ addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT, TRUE, TRUE));
+ addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD, FALSE, TRUE));
+ addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY, TRUE, TRUE));
+ addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY, TRUE, TRUE));
+ addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT, FALSE, TRUE));
+ addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART, TRUE, TRUE));
+ addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed SoundS", DAD_NONE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION, FALSE, TRUE));
+ addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE, FALSE, TRUE));
- addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "New Folder", DAD_NONE, FALSE));
- addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", "New Folder", DAD_NONE, FALSE));
+ addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "Link", DAD_LINK, FALSE, TRUE));
+ addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", "New Folder", DAD_LINK, FALSE, TRUE));
- addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE, FALSE));
-};
+ for (S32 ensemble_num = S32(LLAssetType::AT_FOLDER_ENSEMBLE_START);
+ ensemble_num <= S32(LLAssetType::AT_FOLDER_ENSEMBLE_END);
+ ensemble_num++)
+ {
+ addEntry(LLAssetType::EType(ensemble_num), new AssetEntry("ENSEMBLE", "ensemble", "ensemble", "New Folder", DAD_CATEGORY, TRUE, FALSE));
+ }
-AssetEntry::AssetEntry(const char *desc_name,
- const char *type_name,
- const char *human_name,
- const char *category_name,
- EDragAndDropType dad_type,
- bool can_link) :
- LLDictionaryEntry(desc_name),
- mTypeName(type_name),
- mHumanName(human_name),
- mCategoryName(category_name),
- mDadType(dad_type),
- mCanLink(can_link)
-{
- llassert(strlen(mTypeName) <= 8);
-}
+ addEntry(LLAssetType::AT_CURRENT_OUTFIT, new AssetEntry("CURRENT", "current", "current outfit", "Current Outfit", DAD_CATEGORY, FALSE, TRUE));
+ addEntry(LLAssetType::AT_OUTFIT, new AssetEntry("OUTFIT", "outfit", "outfit", "Outfit", DAD_CATEGORY, TRUE, FALSE));
+ addEntry(LLAssetType::AT_MY_OUTFITS, new AssetEntry("MY_OUTFITS", "my_otfts", "my outfits", "My Outfits", DAD_CATEGORY, FALSE, TRUE));
+
+ addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE, FALSE, FALSE));
+};
// static
LLAssetType::EType LLAssetType::getType(const std::string& desc_name)
@@ -128,11 +135,11 @@ const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type)
{
const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type);
if (entry)
-{
+ {
return entry->mName;
}
else
- {
+ {
static const std::string error_string = "BAD TYPE";
return error_string;
}
@@ -154,7 +161,7 @@ const char *LLAssetType::lookup(LLAssetType::EType asset_type)
}
// static
-LLAssetType::EType LLAssetType::lookup( const char* name )
+LLAssetType::EType LLAssetType::lookup(const char* name)
{
return lookup(ll_safe_string(name));
}
@@ -191,7 +198,7 @@ const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type)
}
// static
-LLAssetType::EType LLAssetType::lookupHumanReadable( const char* name )
+LLAssetType::EType LLAssetType::lookupHumanReadable(const char* name)
{
return lookupHumanReadable(ll_safe_string(name));
}
@@ -261,6 +268,21 @@ bool LLAssetType::lookupIsLinkType(EType asset_type)
return false;
}
+// static
+// Only ensembles and plain folders aren't protected. "Protected" means
+// you can't change certain properties such as their type.
+bool LLAssetType::lookupIsProtectedCategoryType(EType asset_type)
+{
+ const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
+ const AssetEntry *entry = dict->lookup(asset_type);
+ if (entry)
+ {
+ return entry->mIsProtected;
+ }
+ return true;
+}
+
+
// static. Generate a good default description
void LLAssetType::generateDescriptionFor(LLAssetType::EType asset_type,
std::string& description)