diff options
Diffstat (limited to 'indra/llcommon/indra_constants.h')
-rw-r--r-- | indra/llcommon/indra_constants.h | 338 |
1 files changed, 169 insertions, 169 deletions
diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h index a16cfac2b9..811313e56e 100644 --- a/indra/llcommon/indra_constants.h +++ b/indra/llcommon/indra_constants.h @@ -1,25 +1,25 @@ -/** +/** * @file indra_constants.h * @brief some useful short term constants for Indra * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -37,21 +37,21 @@ static const U32 REGION_WIDTH_U32 = 256; const F32 REGION_HEIGHT_METERS = 4096.f; -const F32 DEFAULT_AGENT_DEPTH = 0.45f; -const F32 DEFAULT_AGENT_WIDTH = 0.60f; -const F32 DEFAULT_AGENT_HEIGHT = 1.9f; +const F32 DEFAULT_AGENT_DEPTH = 0.45f; +const F32 DEFAULT_AGENT_WIDTH = 0.60f; +const F32 DEFAULT_AGENT_HEIGHT = 1.9f; enum ETerrainBrushType { - // the valid brush numbers cannot be reordered, because they - // are used in the binary LSL format as arguments to llModifyLand() - E_LANDBRUSH_LEVEL = 0, - E_LANDBRUSH_RAISE = 1, - E_LANDBRUSH_LOWER = 2, - E_LANDBRUSH_SMOOTH = 3, - E_LANDBRUSH_NOISE = 4, - E_LANDBRUSH_REVERT = 5, - E_LANDBRUSH_INVALID = 6 + // the valid brush numbers cannot be reordered, because they + // are used in the binary LSL format as arguments to llModifyLand() + E_LANDBRUSH_LEVEL = 0, + E_LANDBRUSH_RAISE = 1, + E_LANDBRUSH_LOWER = 2, + E_LANDBRUSH_SMOOTH = 3, + E_LANDBRUSH_NOISE = 4, + E_LANDBRUSH_REVERT = 5, + E_LANDBRUSH_INVALID = 6 }; enum EMouseClickType{ @@ -67,101 +67,101 @@ enum EMouseClickType{ // keys // Bit masks for various keyboard modifier keys. -const MASK MASK_NONE = 0x0000; -const MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs -const MASK MASK_ALT = 0x0002; -const MASK MASK_SHIFT = 0x0004; +const MASK MASK_NONE = 0x0000; +const MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs +const MASK MASK_ALT = 0x0002; +const MASK MASK_SHIFT = 0x0004; const MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys -const MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows -const MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; +const MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows +const MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; // Special keys go into >128 -const KEY KEY_SPECIAL = 0x80; // special keys start here -const KEY KEY_RETURN = 0x81; -const KEY KEY_LEFT = 0x82; -const KEY KEY_RIGHT = 0x83; -const KEY KEY_UP = 0x84; -const KEY KEY_DOWN = 0x85; -const KEY KEY_ESCAPE = 0x86; +const KEY KEY_SPECIAL = 0x80; // special keys start here +const KEY KEY_RETURN = 0x81; +const KEY KEY_LEFT = 0x82; +const KEY KEY_RIGHT = 0x83; +const KEY KEY_UP = 0x84; +const KEY KEY_DOWN = 0x85; +const KEY KEY_ESCAPE = 0x86; const KEY KEY_BACKSPACE =0x87; -const KEY KEY_DELETE = 0x88; -const KEY KEY_SHIFT = 0x89; -const KEY KEY_CONTROL = 0x8A; -const KEY KEY_ALT = 0x8B; -const KEY KEY_HOME = 0x8C; -const KEY KEY_END = 0x8D; +const KEY KEY_DELETE = 0x88; +const KEY KEY_SHIFT = 0x89; +const KEY KEY_CONTROL = 0x8A; +const KEY KEY_ALT = 0x8B; +const KEY KEY_HOME = 0x8C; +const KEY KEY_END = 0x8D; const KEY KEY_PAGE_UP = 0x8E; const KEY KEY_PAGE_DOWN = 0x8F; const KEY KEY_HYPHEN = 0x90; const KEY KEY_EQUALS = 0x91; const KEY KEY_INSERT = 0x92; const KEY KEY_CAPSLOCK = 0x93; -const KEY KEY_TAB = 0x94; -const KEY KEY_ADD = 0x95; +const KEY KEY_TAB = 0x94; +const KEY KEY_ADD = 0x95; const KEY KEY_SUBTRACT =0x96; const KEY KEY_MULTIPLY =0x97; -const KEY KEY_DIVIDE = 0x98; -const KEY KEY_F1 = 0xA1; -const KEY KEY_F2 = 0xA2; -const KEY KEY_F3 = 0xA3; -const KEY KEY_F4 = 0xA4; -const KEY KEY_F5 = 0xA5; -const KEY KEY_F6 = 0xA6; -const KEY KEY_F7 = 0xA7; -const KEY KEY_F8 = 0xA8; -const KEY KEY_F9 = 0xA9; -const KEY KEY_F10 = 0xAA; -const KEY KEY_F11 = 0xAB; -const KEY KEY_F12 = 0xAC; - -const KEY KEY_PAD_UP = 0xC0; -const KEY KEY_PAD_DOWN = 0xC1; -const KEY KEY_PAD_LEFT = 0xC2; -const KEY KEY_PAD_RIGHT = 0xC3; -const KEY KEY_PAD_HOME = 0xC4; -const KEY KEY_PAD_END = 0xC5; -const KEY KEY_PAD_PGUP = 0xC6; -const KEY KEY_PAD_PGDN = 0xC7; -const KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle -const KEY KEY_PAD_INS = 0xC9; -const KEY KEY_PAD_DEL = 0xCA; -const KEY KEY_PAD_RETURN = 0xCB; -const KEY KEY_PAD_ADD = 0xCC; // not used -const KEY KEY_PAD_SUBTRACT = 0xCD; // not used +const KEY KEY_DIVIDE = 0x98; +const KEY KEY_F1 = 0xA1; +const KEY KEY_F2 = 0xA2; +const KEY KEY_F3 = 0xA3; +const KEY KEY_F4 = 0xA4; +const KEY KEY_F5 = 0xA5; +const KEY KEY_F6 = 0xA6; +const KEY KEY_F7 = 0xA7; +const KEY KEY_F8 = 0xA8; +const KEY KEY_F9 = 0xA9; +const KEY KEY_F10 = 0xAA; +const KEY KEY_F11 = 0xAB; +const KEY KEY_F12 = 0xAC; + +const KEY KEY_PAD_UP = 0xC0; +const KEY KEY_PAD_DOWN = 0xC1; +const KEY KEY_PAD_LEFT = 0xC2; +const KEY KEY_PAD_RIGHT = 0xC3; +const KEY KEY_PAD_HOME = 0xC4; +const KEY KEY_PAD_END = 0xC5; +const KEY KEY_PAD_PGUP = 0xC6; +const KEY KEY_PAD_PGDN = 0xC7; +const KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle +const KEY KEY_PAD_INS = 0xC9; +const KEY KEY_PAD_DEL = 0xCA; +const KEY KEY_PAD_RETURN = 0xCB; +const KEY KEY_PAD_ADD = 0xCC; // not used +const KEY KEY_PAD_SUBTRACT = 0xCD; // not used const KEY KEY_PAD_MULTIPLY = 0xCE; // not used -const KEY KEY_PAD_DIVIDE = 0xCF; // not used - -const KEY KEY_BUTTON0 = 0xD0; -const KEY KEY_BUTTON1 = 0xD1; -const KEY KEY_BUTTON2 = 0xD2; -const KEY KEY_BUTTON3 = 0xD3; -const KEY KEY_BUTTON4 = 0xD4; -const KEY KEY_BUTTON5 = 0xD5; -const KEY KEY_BUTTON6 = 0xD6; -const KEY KEY_BUTTON7 = 0xD7; -const KEY KEY_BUTTON8 = 0xD8; -const KEY KEY_BUTTON9 = 0xD9; -const KEY KEY_BUTTON10 = 0xDA; -const KEY KEY_BUTTON11 = 0xDB; -const KEY KEY_BUTTON12 = 0xDC; -const KEY KEY_BUTTON13 = 0xDD; -const KEY KEY_BUTTON14 = 0xDE; -const KEY KEY_BUTTON15 = 0xDF; - -const KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. +const KEY KEY_PAD_DIVIDE = 0xCF; // not used + +const KEY KEY_BUTTON0 = 0xD0; +const KEY KEY_BUTTON1 = 0xD1; +const KEY KEY_BUTTON2 = 0xD2; +const KEY KEY_BUTTON3 = 0xD3; +const KEY KEY_BUTTON4 = 0xD4; +const KEY KEY_BUTTON5 = 0xD5; +const KEY KEY_BUTTON6 = 0xD6; +const KEY KEY_BUTTON7 = 0xD7; +const KEY KEY_BUTTON8 = 0xD8; +const KEY KEY_BUTTON9 = 0xD9; +const KEY KEY_BUTTON10 = 0xDA; +const KEY KEY_BUTTON11 = 0xDB; +const KEY KEY_BUTTON12 = 0xDC; +const KEY KEY_BUTTON13 = 0xDD; +const KEY KEY_BUTTON14 = 0xDE; +const KEY KEY_BUTTON15 = 0xDF; + +const KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. const S32 KEY_COUNT = 256; -const F32 DEFAULT_WATER_HEIGHT = 20.0f; +const F32 DEFAULT_WATER_HEIGHT = 20.0f; // Maturity ratings for simulators -const U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG -const U8 SIM_ACCESS_PG = 13; -const U8 SIM_ACCESS_MATURE = 21; -const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only -const U8 SIM_ACCESS_DOWN = 254; -const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; +const U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG +const U8 SIM_ACCESS_PG = 13; +const U8 SIM_ACCESS_MATURE = 21; +const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only +const U8 SIM_ACCESS_DOWN = 254; +const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; // attachment constants const U8 ATTACHMENT_ADD = 0x80; @@ -258,84 +258,84 @@ const U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; const S32 CHAT_CHANNEL_DEBUG = S32_MAX; // agent constants -const U32 CONTROL_AT_POS_INDEX = 0; -const U32 CONTROL_AT_NEG_INDEX = 1; -const U32 CONTROL_LEFT_POS_INDEX = 2; -const U32 CONTROL_LEFT_NEG_INDEX = 3; -const U32 CONTROL_UP_POS_INDEX = 4; -const U32 CONTROL_UP_NEG_INDEX = 5; -const U32 CONTROL_PITCH_POS_INDEX = 6; -const U32 CONTROL_PITCH_NEG_INDEX = 7; -const U32 CONTROL_YAW_POS_INDEX = 8; -const U32 CONTROL_YAW_NEG_INDEX = 9; -const U32 CONTROL_FAST_AT_INDEX = 10; -const U32 CONTROL_FAST_LEFT_INDEX = 11; -const U32 CONTROL_FAST_UP_INDEX = 12; -const U32 CONTROL_FLY_INDEX = 13; -const U32 CONTROL_STOP_INDEX = 14; -const U32 CONTROL_FINISH_ANIM_INDEX = 15; -const U32 CONTROL_STAND_UP_INDEX = 16; -const U32 CONTROL_SIT_ON_GROUND_INDEX = 17; -const U32 CONTROL_MOUSELOOK_INDEX = 18; -const U32 CONTROL_NUDGE_AT_POS_INDEX = 19; -const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; -const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; -const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; -const U32 CONTROL_NUDGE_UP_POS_INDEX = 23; -const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; -const U32 CONTROL_TURN_LEFT_INDEX = 25; -const U32 CONTROL_TURN_RIGHT_INDEX = 26; -const U32 CONTROL_AWAY_INDEX = 27; -const U32 CONTROL_LBUTTON_DOWN_INDEX = 28; -const U32 CONTROL_LBUTTON_UP_INDEX = 29; -const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; -const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; -const U32 TOTAL_CONTROLS = 32; - -const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 -const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 -const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 -const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 -const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 -const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 -const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 -const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 -const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 -const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 - -const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 -const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 -const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 - -const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 -const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 -const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 -const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 -const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 -const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 - -const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 -const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 -const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 -const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 -const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 -const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 -const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 -const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 - -const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 - -const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 -const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 -const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 -const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 - -// move these up so that we can hide them in "State" for object updates +const U32 CONTROL_AT_POS_INDEX = 0; +const U32 CONTROL_AT_NEG_INDEX = 1; +const U32 CONTROL_LEFT_POS_INDEX = 2; +const U32 CONTROL_LEFT_NEG_INDEX = 3; +const U32 CONTROL_UP_POS_INDEX = 4; +const U32 CONTROL_UP_NEG_INDEX = 5; +const U32 CONTROL_PITCH_POS_INDEX = 6; +const U32 CONTROL_PITCH_NEG_INDEX = 7; +const U32 CONTROL_YAW_POS_INDEX = 8; +const U32 CONTROL_YAW_NEG_INDEX = 9; +const U32 CONTROL_FAST_AT_INDEX = 10; +const U32 CONTROL_FAST_LEFT_INDEX = 11; +const U32 CONTROL_FAST_UP_INDEX = 12; +const U32 CONTROL_FLY_INDEX = 13; +const U32 CONTROL_STOP_INDEX = 14; +const U32 CONTROL_FINISH_ANIM_INDEX = 15; +const U32 CONTROL_STAND_UP_INDEX = 16; +const U32 CONTROL_SIT_ON_GROUND_INDEX = 17; +const U32 CONTROL_MOUSELOOK_INDEX = 18; +const U32 CONTROL_NUDGE_AT_POS_INDEX = 19; +const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; +const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; +const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; +const U32 CONTROL_NUDGE_UP_POS_INDEX = 23; +const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; +const U32 CONTROL_TURN_LEFT_INDEX = 25; +const U32 CONTROL_TURN_RIGHT_INDEX = 26; +const U32 CONTROL_AWAY_INDEX = 27; +const U32 CONTROL_LBUTTON_DOWN_INDEX = 28; +const U32 CONTROL_LBUTTON_UP_INDEX = 29; +const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; +const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; +const U32 TOTAL_CONTROLS = 32; + +const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 +const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 +const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 +const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 +const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 +const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 +const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 +const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 +const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 +const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 + +const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 +const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 +const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 + +const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 +const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 +const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 +const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 +const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 +const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 + +const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 +const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 +const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 +const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 +const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 +const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 +const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 +const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 + +const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 + +const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 +const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 +const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 +const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 + +// move these up so that we can hide them in "State" for object updates // (for now) -const U32 AGENT_ATTACH_OFFSET = 4; -const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; +const U32 AGENT_ATTACH_OFFSET = 4; +const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; -// RN: this method swaps the upper and lower nibbles to maintain backward +// RN: this method swaps the upper and lower nibbles to maintain backward // compatibility with old objects that only used the upper nibble #define ATTACHMENT_ID_FROM_STATE(state) ((S32)((((U8)state & AGENT_ATTACH_MASK) >> 4) | (((U8)state & ~AGENT_ATTACH_MASK) << 4))) |