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-rw-r--r--indra/llcharacter/llanimationstates.cpp4
-rw-r--r--indra/llcharacter/llanimationstates.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/indra/llcharacter/llanimationstates.cpp b/indra/llcharacter/llanimationstates.cpp
index 155226cf17..c16cae1bbc 100644
--- a/indra/llcharacter/llanimationstates.cpp
+++ b/indra/llcharacter/llanimationstates.cpp
@@ -46,7 +46,7 @@ LLUUID const ANIM_AGENT_BLOW_KISS ("db84829b-462c-ee83-1e27-9bbee66b
LLUUID const ANIM_AGENT_BORED ("b906c4ba-703b-1940-32a3-0c7f7d791510");
LLUUID const ANIM_AGENT_BOW ("82e99230-c906-1403-4d9c-3889dd98daba");
LLUUID const ANIM_AGENT_BRUSH ("349a3801-54f9-bf2c-3bd0-1ac89772af01");
-LLUUID const ANIM_AGENT_BUSY ("efcf670c-2d18-8128-973a-034ebc806b67");
+LLUUID const ANIM_AGENT_DO_NOT_DISTURB ("efcf670c-2d18-8128-973a-034ebc806b67");
LLUUID const ANIM_AGENT_CLAP ("9b0c1c4e-8ac7-7969-1494-28c874c4f668");
LLUUID const ANIM_AGENT_COURTBOW ("9ba1c942-08be-e43a-fb29-16ad440efc50");
LLUUID const ANIM_AGENT_CROUCH ("201f3fdf-cb1f-dbec-201f-7333e328ae7c");
@@ -211,7 +211,7 @@ LLAnimationLibrary::LLAnimationLibrary() :
mAnimMap[ANIM_AGENT_BORED]= mAnimStringTable.addString("express_bored");
mAnimMap[ANIM_AGENT_BOW]= mAnimStringTable.addString("bow");
mAnimMap[ANIM_AGENT_BRUSH]= mAnimStringTable.addString("brush");
- mAnimMap[ANIM_AGENT_BUSY]= mAnimStringTable.addString("busy");
+ mAnimMap[ANIM_AGENT_DO_NOT_DISTURB]= mAnimStringTable.addString("busy");
mAnimMap[ANIM_AGENT_CLAP]= mAnimStringTable.addString("clap");
mAnimMap[ANIM_AGENT_COURTBOW]= mAnimStringTable.addString("courtbow");
mAnimMap[ANIM_AGENT_CROUCH]= mAnimStringTable.addString("crouch");
diff --git a/indra/llcharacter/llanimationstates.h b/indra/llcharacter/llanimationstates.h
index aa6579ac8e..84185c3f92 100644
--- a/indra/llcharacter/llanimationstates.h
+++ b/indra/llcharacter/llanimationstates.h
@@ -56,7 +56,7 @@ extern const LLUUID ANIM_AGENT_BLOW_KISS;
extern const LLUUID ANIM_AGENT_BORED;
extern const LLUUID ANIM_AGENT_BOW;
extern const LLUUID ANIM_AGENT_BRUSH;
-extern const LLUUID ANIM_AGENT_BUSY;
+extern const LLUUID ANIM_AGENT_DO_NOT_DISTURB;
extern const LLUUID ANIM_AGENT_CLAP;
extern const LLUUID ANIM_AGENT_COURTBOW;
extern const LLUUID ANIM_AGENT_CROUCH;