diff options
Diffstat (limited to 'indra/llcharacter/lltargetingmotion.h')
-rw-r--r-- | indra/llcharacter/lltargetingmotion.h | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/indra/llcharacter/lltargetingmotion.h b/indra/llcharacter/lltargetingmotion.h index 0971417e1e..7a3f5566ac 100644 --- a/indra/llcharacter/lltargetingmotion.h +++ b/indra/llcharacter/lltargetingmotion.h @@ -1,25 +1,25 @@ -/** +/** * @file lltargetingmotion.h * @brief Implementation of LLTargetingMotion class. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -32,7 +32,7 @@ //----------------------------------------------------------------------------- #include "llmotion.h" -#define TARGETING_EASEIN_DURATION 0.3f +#define TARGETING_EASEIN_DURATION 0.3f #define TARGETING_EASEOUT_DURATION 0.5f #define TARGETING_PRIORITY LLJoint::HIGH_PRIORITY #define MIN_REQUIRED_PIXEL_AREA_TARGETING 1000.f; @@ -42,74 +42,74 @@ // class LLTargetingMotion //----------------------------------------------------------------------------- class LLTargetingMotion : - public LLMotion + public LLMotion { public: - // Constructor - LLTargetingMotion(const LLUUID &id); + // Constructor + LLTargetingMotion(const LLUUID &id); - // Destructor - virtual ~LLTargetingMotion(); + // Destructor + virtual ~LLTargetingMotion(); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLTargetingMotion(id); } + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLTargetingMotion(id); } public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return TARGETING_EASEIN_DURATION; } + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return TARGETING_EASEIN_DURATION; } - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return TARGETING_EASEOUT_DURATION; } + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return TARGETING_EASEOUT_DURATION; } - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return TARGETING_PRIORITY; } + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return TARGETING_PRIORITY; } - virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } + virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_TARGETING; } + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_TARGETING; } - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character); + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate(); + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate(); - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask); - // called when a motion is deactivated - virtual void onDeactivate(); + // called when a motion is deactivated + virtual void onDeactivate(); public: - LLCharacter *mCharacter; - LLPointer<LLJointState> mTorsoState; - LLJoint* mPelvisJoint; - LLJoint* mTorsoJoint; - LLJoint* mRightHandJoint; + LLCharacter *mCharacter; + LLPointer<LLJointState> mTorsoState; + LLJoint* mPelvisJoint; + LLJoint* mTorsoJoint; + LLJoint* mRightHandJoint; }; #endif // LL_LLTARGETINGMOTION_H |