summaryrefslogtreecommitdiff
path: root/indra/llcharacter/lltargetingmotion.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llcharacter/lltargetingmotion.cpp')
-rw-r--r--indra/llcharacter/lltargetingmotion.cpp158
1 files changed, 79 insertions, 79 deletions
diff --git a/indra/llcharacter/lltargetingmotion.cpp b/indra/llcharacter/lltargetingmotion.cpp
index ec75212a40..38cba7b778 100644
--- a/indra/llcharacter/lltargetingmotion.cpp
+++ b/indra/llcharacter/lltargetingmotion.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file lltargetingmotion.cpp
* @brief Implementation of LLTargetingMotion class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -45,10 +45,10 @@ const F32 TORSO_TARGET_HALF_LIFE = 0.25f;
//-----------------------------------------------------------------------------
LLTargetingMotion::LLTargetingMotion(const LLUUID &id) : LLMotion(id)
{
- mCharacter = NULL;
- mName = "targeting";
+ mCharacter = NULL;
+ mName = "targeting";
- mTorsoState = new LLJointState;
+ mTorsoState = new LLJointState;
}
@@ -65,29 +65,29 @@ LLTargetingMotion::~LLTargetingMotion()
//-----------------------------------------------------------------------------
LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter *character)
{
- // save character for future use
- mCharacter = character;
+ // save character for future use
+ mCharacter = character;
- mPelvisJoint = mCharacter->getJoint("mPelvis");
- mTorsoJoint = mCharacter->getJoint("mTorso");
- mRightHandJoint = mCharacter->getJoint("mWristRight");
+ mPelvisJoint = mCharacter->getJoint("mPelvis");
+ mTorsoJoint = mCharacter->getJoint("mTorso");
+ mRightHandJoint = mCharacter->getJoint("mWristRight");
- // make sure character skeleton is copacetic
- if (!mPelvisJoint ||
- !mTorsoJoint ||
- !mRightHandJoint)
- {
- LL_WARNS() << "Invalid skeleton for targeting motion!" << LL_ENDL;
- return STATUS_FAILURE;
- }
+ // make sure character skeleton is copacetic
+ if (!mPelvisJoint ||
+ !mTorsoJoint ||
+ !mRightHandJoint)
+ {
+ LL_WARNS() << "Invalid skeleton for targeting motion!" << LL_ENDL;
+ return STATUS_FAILURE;
+ }
- mTorsoState->setJoint( mTorsoJoint );
+ mTorsoState->setJoint( mTorsoJoint );
- // add joint states to the pose
- mTorsoState->setUsage(LLJointState::ROT);
- addJointState( mTorsoState );
+ // add joint states to the pose
+ mTorsoState->setUsage(LLJointState::ROT);
+ addJointState( mTorsoState );
- return STATUS_SUCCESS;
+ return STATUS_SUCCESS;
}
//-----------------------------------------------------------------------------
@@ -95,7 +95,7 @@ LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter *charac
//-----------------------------------------------------------------------------
BOOL LLTargetingMotion::onActivate()
{
- return TRUE;
+ return TRUE;
}
//-----------------------------------------------------------------------------
@@ -104,58 +104,58 @@ BOOL LLTargetingMotion::onActivate()
BOOL LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED;
- F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE);
-
- LLVector3 target;
- LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
-
- BOOL result = TRUE;
-
- if (!lookAtPoint)
- {
- return TRUE;
- }
- else
- {
- target = *lookAtPoint;
- target.normVec();
- }
-
- //LLVector3 target_plane_normal = LLVector3(1.f, 0.f, 0.f) * mPelvisJoint->getWorldRotation();
- //LLVector3 torso_dir = LLVector3(1.f, 0.f, 0.f) * (mTorsoJoint->getWorldRotation() * mTorsoState->getRotation());
-
- LLVector3 skyward(0.f, 0.f, 1.f);
- LLVector3 left(skyward % target);
- left.normVec();
- LLVector3 up(target % left);
- up.normVec();
- LLQuaternion target_aim_rot(target, left, up);
-
- LLQuaternion cur_torso_rot = mTorsoJoint->getWorldRotation();
-
- LLVector3 right_hand_at = LLVector3(0.f, -1.f, 0.f) * mRightHandJoint->getWorldRotation();
- left.setVec(skyward % right_hand_at);
- left.normVec();
- up.setVec(right_hand_at % left);
- up.normVec();
- LLQuaternion right_hand_rot(right_hand_at, left, up);
-
- LLQuaternion new_torso_rot = (cur_torso_rot * ~right_hand_rot) * target_aim_rot;
-
- // find ideal additive rotation to make torso point in correct direction
- new_torso_rot = new_torso_rot * ~cur_torso_rot;
-
- // slerp from current additive rotation to ideal additive rotation
- new_torso_rot = nlerp(slerp_amt, mTorsoState->getRotation(), new_torso_rot);
-
- // constraint overall torso rotation
- LLQuaternion total_rot = new_torso_rot * mTorsoJoint->getRotation();
- total_rot.constrain(F_PI_BY_TWO * 0.8f);
- new_torso_rot = total_rot * ~mTorsoJoint->getRotation();
-
- mTorsoState->setRotation(new_torso_rot);
-
- return result;
+ F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE);
+
+ LLVector3 target;
+ LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
+
+ BOOL result = TRUE;
+
+ if (!lookAtPoint)
+ {
+ return TRUE;
+ }
+ else
+ {
+ target = *lookAtPoint;
+ target.normVec();
+ }
+
+ //LLVector3 target_plane_normal = LLVector3(1.f, 0.f, 0.f) * mPelvisJoint->getWorldRotation();
+ //LLVector3 torso_dir = LLVector3(1.f, 0.f, 0.f) * (mTorsoJoint->getWorldRotation() * mTorsoState->getRotation());
+
+ LLVector3 skyward(0.f, 0.f, 1.f);
+ LLVector3 left(skyward % target);
+ left.normVec();
+ LLVector3 up(target % left);
+ up.normVec();
+ LLQuaternion target_aim_rot(target, left, up);
+
+ LLQuaternion cur_torso_rot = mTorsoJoint->getWorldRotation();
+
+ LLVector3 right_hand_at = LLVector3(0.f, -1.f, 0.f) * mRightHandJoint->getWorldRotation();
+ left.setVec(skyward % right_hand_at);
+ left.normVec();
+ up.setVec(right_hand_at % left);
+ up.normVec();
+ LLQuaternion right_hand_rot(right_hand_at, left, up);
+
+ LLQuaternion new_torso_rot = (cur_torso_rot * ~right_hand_rot) * target_aim_rot;
+
+ // find ideal additive rotation to make torso point in correct direction
+ new_torso_rot = new_torso_rot * ~cur_torso_rot;
+
+ // slerp from current additive rotation to ideal additive rotation
+ new_torso_rot = nlerp(slerp_amt, mTorsoState->getRotation(), new_torso_rot);
+
+ // constraint overall torso rotation
+ LLQuaternion total_rot = new_torso_rot * mTorsoJoint->getRotation();
+ total_rot.constrain(F_PI_BY_TWO * 0.8f);
+ new_torso_rot = total_rot * ~mTorsoJoint->getRotation();
+
+ mTorsoState->setRotation(new_torso_rot);
+
+ return result;
}
//-----------------------------------------------------------------------------