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-rw-r--r--indra/llcharacter/llstatemachine.h128
1 files changed, 64 insertions, 64 deletions
diff --git a/indra/llcharacter/llstatemachine.h b/indra/llcharacter/llstatemachine.h
index a2f7e59bd2..2dfd106b18 100644
--- a/indra/llcharacter/llstatemachine.h
+++ b/indra/llcharacter/llstatemachine.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llstatemachine.h
* @brief LLStateMachine class header file.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,32 +34,32 @@
class LLUniqueID
{
- friend bool operator==(const LLUniqueID &a, const LLUniqueID &b);
- friend bool operator!=(const LLUniqueID &a, const LLUniqueID &b);
+ friend bool operator==(const LLUniqueID &a, const LLUniqueID &b);
+ friend bool operator!=(const LLUniqueID &a, const LLUniqueID &b);
protected:
- static U32 sNextID;
- U32 mId;
+ static U32 sNextID;
+ U32 mId;
public:
- LLUniqueID(){mId = sNextID++;}
- virtual ~LLUniqueID(){}
- U32 getID() {return mId;}
+ LLUniqueID(){mId = sNextID++;}
+ virtual ~LLUniqueID(){}
+ U32 getID() {return mId;}
};
class LLFSMTransition : public LLUniqueID
{
public:
- LLFSMTransition() : LLUniqueID(){};
- virtual std::string getName()const { return "unnamed"; }
+ LLFSMTransition() : LLUniqueID(){};
+ virtual std::string getName()const { return "unnamed"; }
};
class LLFSMState : public LLUniqueID
{
public:
- LLFSMState() : LLUniqueID(){};
- virtual void onEntry(void *){};
- virtual void onExit(void *){};
- virtual void execute(void *){};
- virtual std::string getName() const { return "unnamed"; }
+ LLFSMState() : LLUniqueID(){};
+ virtual void onEntry(void *){};
+ virtual void onExit(void *){};
+ virtual void execute(void *){};
+ virtual std::string getName() const { return "unnamed"; }
};
class LLStateDiagram
@@ -70,78 +70,78 @@ friend std::ostream& operator<<(std::ostream &s, LLStateDiagram &FSM);
friend class LLStateMachine;
protected:
- typedef std::map<LLFSMState*, Transitions> StateMap;
- StateMap mStates;
- Transitions mDefaultTransitions;
- LLFSMState* mDefaultState;
- BOOL mUseDefaultState;
+ typedef std::map<LLFSMState*, Transitions> StateMap;
+ StateMap mStates;
+ Transitions mDefaultTransitions;
+ LLFSMState* mDefaultState;
+ BOOL mUseDefaultState;
public:
- LLStateDiagram();
- virtual ~LLStateDiagram();
+ LLStateDiagram();
+ virtual ~LLStateDiagram();
protected:
- // add a state to the state graph, executed implicitly when adding transitions
- BOOL addState(LLFSMState *state);
+ // add a state to the state graph, executed implicitly when adding transitions
+ BOOL addState(LLFSMState *state);
- // add a directed transition between 2 states
- BOOL addTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
+ // add a directed transition between 2 states
+ BOOL addTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
- // add an undirected transition between 2 states
- BOOL addUndirectedTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
+ // add an undirected transition between 2 states
+ BOOL addUndirectedTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
- // add a transition that is taken if none other exist
- void addDefaultTransition(LLFSMState& end_state, LLFSMTransition& transition);
+ // add a transition that is taken if none other exist
+ void addDefaultTransition(LLFSMState& end_state, LLFSMTransition& transition);
- // process a possible transition, and get the resulting state
- LLFSMState* processTransition(LLFSMState& start_state, LLFSMTransition& transition);
+ // process a possible transition, and get the resulting state
+ LLFSMState* processTransition(LLFSMState& start_state, LLFSMTransition& transition);
- // add a transition that exists for every state
- void setDefaultState(LLFSMState& default_state);
+ // add a transition that exists for every state
+ void setDefaultState(LLFSMState& default_state);
- // return total number of states with no outgoing transitions
- S32 numDeadendStates();
+ // return total number of states with no outgoing transitions
+ S32 numDeadendStates();
- // does this state exist in the state diagram?
- BOOL stateIsValid(LLFSMState& state);
+ // does this state exist in the state diagram?
+ BOOL stateIsValid(LLFSMState& state);
- // get a state pointer by ID
- LLFSMState* getState(U32 state_id);
+ // get a state pointer by ID
+ LLFSMState* getState(U32 state_id);
public:
- // save the graph in a DOT file for rendering and visualization
- BOOL saveDotFile(const std::string& filename);
+ // save the graph in a DOT file for rendering and visualization
+ BOOL saveDotFile(const std::string& filename);
};
class LLStateMachine
{
protected:
- LLFSMState* mCurrentState;
- LLFSMState* mLastState;
- LLFSMTransition* mLastTransition;
- LLStateDiagram* mStateDiagram;
+ LLFSMState* mCurrentState;
+ LLFSMState* mLastState;
+ LLFSMTransition* mLastTransition;
+ LLStateDiagram* mStateDiagram;
public:
- LLStateMachine();
- virtual ~LLStateMachine();
+ LLStateMachine();
+ virtual ~LLStateMachine();
- // set state diagram
- void setStateDiagram(LLStateDiagram* diagram);
+ // set state diagram
+ void setStateDiagram(LLStateDiagram* diagram);
- // process this transition
- void processTransition(LLFSMTransition &transition, void* user_data);
+ // process this transition
+ void processTransition(LLFSMTransition &transition, void* user_data);
- // returns current state
- LLFSMState* getCurrentState() const;
+ // returns current state
+ LLFSMState* getCurrentState() const;
- // execute current state
- void runCurrentState(void *data);
+ // execute current state
+ void runCurrentState(void *data);
- // set state by state pointer
- BOOL setCurrentState(LLFSMState *initial_state, void* user_data, BOOL skip_entry = TRUE);
+ // set state by state pointer
+ BOOL setCurrentState(LLFSMState *initial_state, void* user_data, BOOL skip_entry = TRUE);
- // set state by unique ID
- BOOL setCurrentState(U32 state_id, void* user_data, BOOL skip_entry = TRUE);
+ // set state by unique ID
+ BOOL setCurrentState(U32 state_id, void* user_data, BOOL skip_entry = TRUE);
};
#endif //_LL_LLSTATEMACHINE_H