diff options
Diffstat (limited to 'indra/llcharacter/llmultigesture.h')
-rw-r--r-- | indra/llcharacter/llmultigesture.h | 28 |
1 files changed, 19 insertions, 9 deletions
diff --git a/indra/llcharacter/llmultigesture.h b/indra/llcharacter/llmultigesture.h index acb0bc7cb2..bc9963f2b1 100644 --- a/indra/llcharacter/llmultigesture.h +++ b/indra/llcharacter/llmultigesture.h @@ -59,8 +59,8 @@ protected: const LLMultiGesture& operator=(const LLMultiGesture& rhs); public: - KEY mKey; - MASK mMask; + KEY mKey { 0 }; + MASK mMask { 0 }; // This name can be empty if the inventory item is not around and // the gesture manager has not yet set the name @@ -75,25 +75,34 @@ public: std::vector<LLGestureStep*> mSteps; // Is the gesture currently playing? - BOOL mPlaying; + BOOL mPlaying { FALSE }; // "instruction pointer" for steps - S32 mCurrentStep; + S32 mCurrentStep { 0 }; // We're waiting for triggered animations to stop playing - BOOL mWaitingAnimations; + BOOL mWaitingAnimations { FALSE }; + + // We're waiting for key release + BOOL mWaitingKeyRelease { FALSE }; // We're waiting a fixed amount of time - BOOL mWaitingTimer; + BOOL mWaitingTimer { FALSE }; + + // We're waiting for triggered animations to stop playing + BOOL mTriggeredByKey { FALSE }; + + // Has the key been released? + BOOL mKeyReleased { FALSE }; // Waiting after the last step played for all animations to complete - BOOL mWaitingAtEnd; + BOOL mWaitingAtEnd { FALSE }; // Timer for waiting LLFrameTimer mWaitTimer; - void (*mDoneCallback)(LLMultiGesture* gesture, void* data); - void* mCallbackData; + void (*mDoneCallback)(LLMultiGesture* gesture, void* data) { NULL }; + void* mCallbackData { NULL }; // Animations that we requested to start std::set<LLUUID> mRequestedAnimIDs; @@ -210,6 +219,7 @@ public: const U32 WAIT_FLAG_TIME = 0x01; const U32 WAIT_FLAG_ALL_ANIM = 0x02; +const U32 WAIT_FLAG_KEY_RELEASE = 0x04; class LLGestureStepWait : public LLGestureStep { |