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-rw-r--r--indra/llcharacter/llmotioncontroller.cpp27
1 files changed, 9 insertions, 18 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index e66714388a..96e0d5e8d7 100644
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -211,11 +211,8 @@ void LLMotionController::purgeExcessMotions()
{
// too many motions active this frame, kill all blenders
mPoseBlender.clearBlenders();
- for (motion_set_t::iterator loaded_motion_it = mLoadedMotions.begin();
- loaded_motion_it != mLoadedMotions.end();
- ++loaded_motion_it)
+ for (LLMotion* cur_motionp : mLoadedMotions)
{
- LLMotion* cur_motionp = *loaded_motion_it;
// motion isn't playing, delete it
if (!isMotionActive(cur_motionp))
{
@@ -225,13 +222,10 @@ void LLMotionController::purgeExcessMotions()
}
// clean up all inactive, loaded motions
- for (std::set<LLUUID>::iterator motion_it = motions_to_kill.begin();
- motion_it != motions_to_kill.end();
- ++motion_it)
+ for (LLUUID motion_id : motions_to_kill)
{
// look up the motion again by ID to get canonical instance
// and kill it only if that one is inactive
- LLUUID motion_id = *motion_it;
LLMotion* motionp = findMotion(motion_id);
if (motionp && !isMotionActive(motionp))
{
@@ -1059,12 +1053,11 @@ LLMotion* LLMotionController::findMotion(const LLUUID& id) const
void LLMotionController::dumpMotions()
{
LL_INFOS() << "=====================================" << LL_ENDL;
- for (motion_map_t::iterator iter = mAllMotions.begin();
- iter != mAllMotions.end(); iter++)
+ for (motion_map_t::value_type& motion_pair : mAllMotions)
{
- LLUUID id = iter->first;
+ LLUUID id = motion_pair.first;
std::string state_string;
- LLMotion *motion = iter->second;
+ LLMotion *motion = motion_pair.second;
if (mLoadingMotions.find(motion) != mLoadingMotions.end())
state_string += std::string("l");
if (mLoadedMotions.find(motion) != mLoadedMotions.end())
@@ -1083,10 +1076,9 @@ void LLMotionController::dumpMotions()
//-----------------------------------------------------------------------------
void LLMotionController::deactivateAllMotions()
{
- for (motion_map_t::iterator iter = mAllMotions.begin();
- iter != mAllMotions.end(); iter++)
+ for (motion_map_t::value_type& motion_pair : mAllMotions)
{
- LLMotion* motionp = iter->second;
+ LLMotion* motionp = motion_pair.second;
deactivateMotionInstance(motionp);
}
}
@@ -1118,10 +1110,9 @@ void LLMotionController::flushAllMotions()
mCharacter->removeAnimationData("Hand Pose");
// restart motions
- for (std::vector<std::pair<LLUUID,F32> >::iterator iter = active_motions.begin();
- iter != active_motions.end(); ++iter)
+ for (std::vector<std::pair<LLUUID,F32> >::value_type& motion_pair : active_motions)
{
- startMotion(iter->first, iter->second);
+ startMotion(motion_pair.first, motion_pair.second);
}
}