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-rw-r--r--indra/llcharacter/llkeyframestandmotion.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/indra/llcharacter/llkeyframestandmotion.h b/indra/llcharacter/llkeyframestandmotion.h
index 1aa5b187ba..2e3634828f 100644
--- a/indra/llcharacter/llkeyframestandmotion.h
+++ b/indra/llcharacter/llkeyframestandmotion.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llkeyframestandmotion.h
* @brief Implementation of LLKeyframeStandMotion class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,79 +39,79 @@
//-----------------------------------------------------------------------------
LL_ALIGN_PREFIX(16)
class LLKeyframeStandMotion :
- public LLKeyframeMotion
+ public LLKeyframeMotion
{
LL_ALIGN_NEW
public:
- // Constructor
- LLKeyframeStandMotion(const LLUUID &id);
+ // Constructor
+ LLKeyframeStandMotion(const LLUUID &id);
- // Destructor
- virtual ~LLKeyframeStandMotion();
+ // Destructor
+ virtual ~LLKeyframeStandMotion();
public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLKeyframeStandMotion(id); }
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLKeyframeStandMotion(id); }
public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
- void onDeactivate();
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+ virtual BOOL onActivate();
+ void onDeactivate();
+ virtual BOOL onUpdate(F32 time, U8* joint_mask);
public:
- //-------------------------------------------------------------------------
- // Member Data
- //-------------------------------------------------------------------------
- LLJoint mPelvisJoint;
+ //-------------------------------------------------------------------------
+ // Member Data
+ //-------------------------------------------------------------------------
+ LLJoint mPelvisJoint;
- LLJoint mHipLeftJoint;
- LLJoint mKneeLeftJoint;
- LLJoint mAnkleLeftJoint;
- LLJoint mTargetLeft;
+ LLJoint mHipLeftJoint;
+ LLJoint mKneeLeftJoint;
+ LLJoint mAnkleLeftJoint;
+ LLJoint mTargetLeft;
- LLJoint mHipRightJoint;
- LLJoint mKneeRightJoint;
- LLJoint mAnkleRightJoint;
- LLJoint mTargetRight;
+ LLJoint mHipRightJoint;
+ LLJoint mKneeRightJoint;
+ LLJoint mAnkleRightJoint;
+ LLJoint mTargetRight;
- LLCharacter *mCharacter;
+ LLCharacter *mCharacter;
- BOOL mFlipFeet;
+ BOOL mFlipFeet;
- LLPointer<LLJointState> mPelvisState;
+ LLPointer<LLJointState> mPelvisState;
- LLPointer<LLJointState> mHipLeftState;
- LLPointer<LLJointState> mKneeLeftState;
- LLPointer<LLJointState> mAnkleLeftState;
+ LLPointer<LLJointState> mHipLeftState;
+ LLPointer<LLJointState> mKneeLeftState;
+ LLPointer<LLJointState> mAnkleLeftState;
- LLPointer<LLJointState> mHipRightState;
- LLPointer<LLJointState> mKneeRightState;
- LLPointer<LLJointState> mAnkleRightState;
+ LLPointer<LLJointState> mHipRightState;
+ LLPointer<LLJointState> mKneeRightState;
+ LLPointer<LLJointState> mAnkleRightState;
- LLJointSolverRP3 mIKLeft;
- LLJointSolverRP3 mIKRight;
+ LLJointSolverRP3 mIKLeft;
+ LLJointSolverRP3 mIKRight;
- LLVector3 mPositionLeft;
- LLVector3 mPositionRight;
- LLVector3 mNormalLeft;
- LLVector3 mNormalRight;
- LLQuaternion mRotationLeft;
- LLQuaternion mRotationRight;
+ LLVector3 mPositionLeft;
+ LLVector3 mPositionRight;
+ LLVector3 mNormalLeft;
+ LLVector3 mNormalRight;
+ LLQuaternion mRotationLeft;
+ LLQuaternion mRotationRight;
- LLQuaternion mLastGoodPelvisRotation;
- LLVector3 mLastGoodPosition;
- BOOL mTrackAnkles;
+ LLQuaternion mLastGoodPelvisRotation;
+ LLVector3 mLastGoodPosition;
+ BOOL mTrackAnkles;
- S32 mFrameNum;
+ S32 mFrameNum;
} LL_ALIGN_POSTFIX(16);
#endif // LL_LLKEYFRAMESTANDMOTION_H