diff options
Diffstat (limited to 'indra/llcharacter/llkeyframemotion.h')
-rw-r--r-- | indra/llcharacter/llkeyframemotion.h | 690 |
1 files changed, 345 insertions, 345 deletions
diff --git a/indra/llcharacter/llkeyframemotion.h b/indra/llcharacter/llkeyframemotion.h index 96746f57c9..b1c4f5afb7 100644 --- a/indra/llcharacter/llkeyframemotion.h +++ b/indra/llcharacter/llkeyframemotion.h @@ -1,25 +1,25 @@ -/** +/** * @file llkeyframemotion.h * @brief Implementation of LLKeframeMotion class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -56,64 +56,64 @@ const S32 KEYFRAME_MOTION_SUBVERSION = 0; // class LLKeyframeMotion //----------------------------------------------------------------------------- class LLKeyframeMotion : - public LLMotion + public LLMotion { - friend class LLKeyframeDataCache; + friend class LLKeyframeDataCache; public: - // Constructor - LLKeyframeMotion(const LLUUID &id); + // Constructor + LLKeyframeMotion(const LLUUID &id); - // Destructor - virtual ~LLKeyframeMotion(); + // Destructor + virtual ~LLKeyframeMotion(); private: - // private helper functions to wrap some asserts - LLPointer<LLJointState>& getJointState(U32 index); - LLJoint* getJoint(U32 index ); - + // private helper functions to wrap some asserts + LLPointer<LLJointState>& getJointState(U32 index); + LLJoint* getJoint(U32 index ); + public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID& id); + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID& id); public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual BOOL getLoop() { - if (mJointMotionList) return mJointMotionList->mLoop; - else return FALSE; - } - - // motions must report their total duration - virtual F32 getDuration() { - if (mJointMotionList) return mJointMotionList->mDuration; - else return 0.f; - } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { - if (mJointMotionList) return mJointMotionList->mEaseInDuration; - else return 0.f; - } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { - if (mJointMotionList) return mJointMotionList->mEaseOutDuration; - else return 0.f; - } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { - if (mJointMotionList) return mJointMotionList->mBasePriority; - else return LLJoint::LOW_PRIORITY; - } + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual BOOL getLoop() { + if (mJointMotionList) return mJointMotionList->mLoop; + else return FALSE; + } + + // motions must report their total duration + virtual F32 getDuration() { + if (mJointMotionList) return mJointMotionList->mDuration; + else return 0.f; + } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { + if (mJointMotionList) return mJointMotionList->mEaseInDuration; + else return 0.f; + } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { + if (mJointMotionList) return mJointMotionList->mEaseOutDuration; + else return 0.f; + } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { + if (mJointMotionList) return mJointMotionList->mBasePriority; + else return LLJoint::LOW_PRIORITY; + } virtual S32 getNumJointMotions() { @@ -124,337 +124,337 @@ public: return 0; } - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_KEYFRAME; } + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_KEYFRAME; } - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character); + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate(); + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate(); - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask); - // called when a motion is deactivated - virtual void onDeactivate(); + // called when a motion is deactivated + virtual void onDeactivate(); - virtual void setStopTime(F32 time); + virtual void setStopTime(F32 time); - static void onLoadComplete(const LLUUID& asset_uuid, - LLAssetType::EType type, - void* user_data, S32 status, LLExtStat ext_status); + static void onLoadComplete(const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status); public: - U32 getFileSize(); - BOOL serialize(LLDataPacker& dp) const; - BOOL deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints = true); - BOOL isLoaded() { return mJointMotionList != NULL; } - bool dumpToFile(const std::string& name); + U32 getFileSize(); + BOOL serialize(LLDataPacker& dp) const; + BOOL deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints = true); + BOOL isLoaded() { return mJointMotionList != NULL; } + bool dumpToFile(const std::string& name); + + // setters for modifying a keyframe animation + void setLoop(BOOL loop); - // setters for modifying a keyframe animation - void setLoop(BOOL loop); + F32 getLoopIn() { + return (mJointMotionList) ? mJointMotionList->mLoopInPoint : 0.f; + } - F32 getLoopIn() { - return (mJointMotionList) ? mJointMotionList->mLoopInPoint : 0.f; - } + F32 getLoopOut() { + return (mJointMotionList) ? mJointMotionList->mLoopOutPoint : 0.f; + } - F32 getLoopOut() { - return (mJointMotionList) ? mJointMotionList->mLoopOutPoint : 0.f; - } - - void setLoopIn(F32 in_point); + void setLoopIn(F32 in_point); - void setLoopOut(F32 out_point); + void setLoopOut(F32 out_point); - void setHandPose(LLHandMotion::eHandPose pose) { - if (mJointMotionList) mJointMotionList->mHandPose = pose; - } + void setHandPose(LLHandMotion::eHandPose pose) { + if (mJointMotionList) mJointMotionList->mHandPose = pose; + } - LLHandMotion::eHandPose getHandPose() { - return (mJointMotionList) ? mJointMotionList->mHandPose : LLHandMotion::HAND_POSE_RELAXED; - } + LLHandMotion::eHandPose getHandPose() { + return (mJointMotionList) ? mJointMotionList->mHandPose : LLHandMotion::HAND_POSE_RELAXED; + } - void setPriority(S32 priority); + void setPriority(S32 priority); - void setEmote(const LLUUID& emote_id); + void setEmote(const LLUUID& emote_id); - void setEaseIn(F32 ease_in); + void setEaseIn(F32 ease_in); - void setEaseOut(F32 ease_in); + void setEaseOut(F32 ease_in); - F32 getLastUpdateTime() { return mLastLoopedTime; } + F32 getLastUpdateTime() { return mLastLoopedTime; } - const LLBBoxLocal& getPelvisBBox(); + const LLBBoxLocal& getPelvisBBox(); - static void flushKeyframeCache(); + static void flushKeyframeCache(); protected: - //------------------------------------------------------------------------- - // JointConstraintSharedData - //------------------------------------------------------------------------- - class JointConstraintSharedData - { - public: - JointConstraintSharedData() : - mChainLength(0), - mEaseInStartTime(0.f), - mEaseInStopTime(0.f), - mEaseOutStartTime(0.f), - mEaseOutStopTime(0.f), - mUseTargetOffset(FALSE), - mConstraintType(CONSTRAINT_TYPE_POINT), - mConstraintTargetType(CONSTRAINT_TARGET_TYPE_BODY), - mSourceConstraintVolume(0), - mTargetConstraintVolume(0), - mJointStateIndices(NULL) - { }; - ~JointConstraintSharedData() { delete [] mJointStateIndices; } - - S32 mSourceConstraintVolume; - LLVector3 mSourceConstraintOffset; - S32 mTargetConstraintVolume; - LLVector3 mTargetConstraintOffset; - LLVector3 mTargetConstraintDir; - S32 mChainLength; - S32* mJointStateIndices; - F32 mEaseInStartTime; - F32 mEaseInStopTime; - F32 mEaseOutStartTime; - F32 mEaseOutStopTime; - BOOL mUseTargetOffset; - EConstraintType mConstraintType; - EConstraintTargetType mConstraintTargetType; - }; - - //----------------------------------------------------------------------------- - // JointConstraint() - //----------------------------------------------------------------------------- - class JointConstraint - { - public: - JointConstraint(JointConstraintSharedData* shared_data); - ~JointConstraint(); - - JointConstraintSharedData* mSharedData; - F32 mWeight; - F32 mTotalLength; - LLVector3 mPositions[MAX_CHAIN_LENGTH]; - F32 mJointLengths[MAX_CHAIN_LENGTH]; - F32 mJointLengthFractions[MAX_CHAIN_LENGTH]; - BOOL mActive; - LLVector3d mGroundPos; - LLVector3 mGroundNorm; - LLJoint* mSourceVolume; - LLJoint* mTargetVolume; - F32 mFixupDistanceRMS; - }; - - void applyKeyframes(F32 time); - - void applyConstraints(F32 time, U8* joint_mask); - - void activateConstraint(JointConstraint* constraintp); - - void initializeConstraint(JointConstraint* constraint); - - void deactivateConstraint(JointConstraint *constraintp); - - void applyConstraint(JointConstraint* constraintp, F32 time, U8* joint_mask); - - BOOL setupPose(); + //------------------------------------------------------------------------- + // JointConstraintSharedData + //------------------------------------------------------------------------- + class JointConstraintSharedData + { + public: + JointConstraintSharedData() : + mChainLength(0), + mEaseInStartTime(0.f), + mEaseInStopTime(0.f), + mEaseOutStartTime(0.f), + mEaseOutStopTime(0.f), + mUseTargetOffset(FALSE), + mConstraintType(CONSTRAINT_TYPE_POINT), + mConstraintTargetType(CONSTRAINT_TARGET_TYPE_BODY), + mSourceConstraintVolume(0), + mTargetConstraintVolume(0), + mJointStateIndices(NULL) + { }; + ~JointConstraintSharedData() { delete [] mJointStateIndices; } + + S32 mSourceConstraintVolume; + LLVector3 mSourceConstraintOffset; + S32 mTargetConstraintVolume; + LLVector3 mTargetConstraintOffset; + LLVector3 mTargetConstraintDir; + S32 mChainLength; + S32* mJointStateIndices; + F32 mEaseInStartTime; + F32 mEaseInStopTime; + F32 mEaseOutStartTime; + F32 mEaseOutStopTime; + BOOL mUseTargetOffset; + EConstraintType mConstraintType; + EConstraintTargetType mConstraintTargetType; + }; + + //----------------------------------------------------------------------------- + // JointConstraint() + //----------------------------------------------------------------------------- + class JointConstraint + { + public: + JointConstraint(JointConstraintSharedData* shared_data); + ~JointConstraint(); + + JointConstraintSharedData* mSharedData; + F32 mWeight; + F32 mTotalLength; + LLVector3 mPositions[MAX_CHAIN_LENGTH]; + F32 mJointLengths[MAX_CHAIN_LENGTH]; + F32 mJointLengthFractions[MAX_CHAIN_LENGTH]; + BOOL mActive; + LLVector3d mGroundPos; + LLVector3 mGroundNorm; + LLJoint* mSourceVolume; + LLJoint* mTargetVolume; + F32 mFixupDistanceRMS; + }; + + void applyKeyframes(F32 time); + + void applyConstraints(F32 time, U8* joint_mask); + + void activateConstraint(JointConstraint* constraintp); + + void initializeConstraint(JointConstraint* constraint); + + void deactivateConstraint(JointConstraint *constraintp); + + void applyConstraint(JointConstraint* constraintp, F32 time, U8* joint_mask); + + BOOL setupPose(); public: - enum AssetStatus { ASSET_LOADED, ASSET_FETCHED, ASSET_NEEDS_FETCH, ASSET_FETCH_FAILED, ASSET_UNDEFINED }; - - enum InterpolationType { IT_STEP, IT_LINEAR, IT_SPLINE }; - - //------------------------------------------------------------------------- - // ScaleKey - //------------------------------------------------------------------------- - class ScaleKey - { - public: - ScaleKey() { mTime = 0.0f; } - ScaleKey(F32 time, const LLVector3 &scale) { mTime = time; mScale = scale; } - - F32 mTime; - LLVector3 mScale; - }; - - //------------------------------------------------------------------------- - // RotationKey - //------------------------------------------------------------------------- - class RotationKey - { - public: - RotationKey() { mTime = 0.0f; } - RotationKey(F32 time, const LLQuaternion &rotation) { mTime = time; mRotation = rotation; } - - F32 mTime; - LLQuaternion mRotation; - }; - - //------------------------------------------------------------------------- - // PositionKey - //------------------------------------------------------------------------- - class PositionKey - { - public: - PositionKey() { mTime = 0.0f; } - PositionKey(F32 time, const LLVector3 &position) { mTime = time; mPosition = position; } - - F32 mTime; - LLVector3 mPosition; - }; - - //------------------------------------------------------------------------- - // ScaleCurve - //------------------------------------------------------------------------- - class ScaleCurve - { - public: - ScaleCurve(); - ~ScaleCurve(); - LLVector3 getValue(F32 time, F32 duration); - LLVector3 interp(F32 u, ScaleKey& before, ScaleKey& after); - - InterpolationType mInterpolationType; - S32 mNumKeys; - typedef std::map<F32, ScaleKey> key_map_t; - key_map_t mKeys; - ScaleKey mLoopInKey; - ScaleKey mLoopOutKey; - }; - - //------------------------------------------------------------------------- - // RotationCurve - //------------------------------------------------------------------------- - class RotationCurve - { - public: - RotationCurve(); - ~RotationCurve(); - LLQuaternion getValue(F32 time, F32 duration); - LLQuaternion interp(F32 u, RotationKey& before, RotationKey& after); - - InterpolationType mInterpolationType; - S32 mNumKeys; - typedef std::map<F32, RotationKey> key_map_t; - key_map_t mKeys; - RotationKey mLoopInKey; - RotationKey mLoopOutKey; - }; - - //------------------------------------------------------------------------- - // PositionCurve - //------------------------------------------------------------------------- - class PositionCurve - { - public: - PositionCurve(); - ~PositionCurve(); - LLVector3 getValue(F32 time, F32 duration); - LLVector3 interp(F32 u, PositionKey& before, PositionKey& after); - - InterpolationType mInterpolationType; - S32 mNumKeys; - typedef std::map<F32, PositionKey> key_map_t; - key_map_t mKeys; - PositionKey mLoopInKey; - PositionKey mLoopOutKey; - }; - - //------------------------------------------------------------------------- - // JointMotion - //------------------------------------------------------------------------- - class JointMotion - { - public: - PositionCurve mPositionCurve; - RotationCurve mRotationCurve; - ScaleCurve mScaleCurve; - std::string mJointName; - U32 mUsage; - LLJoint::JointPriority mPriority; - - void update(LLJointState* joint_state, F32 time, F32 duration); - }; - - //------------------------------------------------------------------------- - // JointMotionList - //------------------------------------------------------------------------- - class JointMotionList - { - public: - std::vector<JointMotion*> mJointMotionArray; - F32 mDuration; - BOOL mLoop; - F32 mLoopInPoint; - F32 mLoopOutPoint; - F32 mEaseInDuration; - F32 mEaseOutDuration; - LLJoint::JointPriority mBasePriority; - LLHandMotion::eHandPose mHandPose; - LLJoint::JointPriority mMaxPriority; - typedef std::list<JointConstraintSharedData*> constraint_list_t; - constraint_list_t mConstraints; - LLBBoxLocal mPelvisBBox; - // mEmoteName is a facial motion, but it's necessary to appear here so that it's cached. - // TODO: LLKeyframeDataCache::getKeyframeData should probably return a class containing - // JointMotionList and mEmoteName, see LLKeyframeMotion::onInitialize. - std::string mEmoteName; - public: - JointMotionList(); - ~JointMotionList(); - U32 dumpDiagInfo(); - JointMotion* getJointMotion(U32 index) const { llassert(index < mJointMotionArray.size()); return mJointMotionArray[index]; } - U32 getNumJointMotions() const { return mJointMotionArray.size(); } - }; + enum AssetStatus { ASSET_LOADED, ASSET_FETCHED, ASSET_NEEDS_FETCH, ASSET_FETCH_FAILED, ASSET_UNDEFINED }; + + enum InterpolationType { IT_STEP, IT_LINEAR, IT_SPLINE }; + + //------------------------------------------------------------------------- + // ScaleKey + //------------------------------------------------------------------------- + class ScaleKey + { + public: + ScaleKey() { mTime = 0.0f; } + ScaleKey(F32 time, const LLVector3 &scale) { mTime = time; mScale = scale; } + + F32 mTime; + LLVector3 mScale; + }; + + //------------------------------------------------------------------------- + // RotationKey + //------------------------------------------------------------------------- + class RotationKey + { + public: + RotationKey() { mTime = 0.0f; } + RotationKey(F32 time, const LLQuaternion &rotation) { mTime = time; mRotation = rotation; } + + F32 mTime; + LLQuaternion mRotation; + }; + + //------------------------------------------------------------------------- + // PositionKey + //------------------------------------------------------------------------- + class PositionKey + { + public: + PositionKey() { mTime = 0.0f; } + PositionKey(F32 time, const LLVector3 &position) { mTime = time; mPosition = position; } + + F32 mTime; + LLVector3 mPosition; + }; + + //------------------------------------------------------------------------- + // ScaleCurve + //------------------------------------------------------------------------- + class ScaleCurve + { + public: + ScaleCurve(); + ~ScaleCurve(); + LLVector3 getValue(F32 time, F32 duration); + LLVector3 interp(F32 u, ScaleKey& before, ScaleKey& after); + + InterpolationType mInterpolationType; + S32 mNumKeys; + typedef std::map<F32, ScaleKey> key_map_t; + key_map_t mKeys; + ScaleKey mLoopInKey; + ScaleKey mLoopOutKey; + }; + + //------------------------------------------------------------------------- + // RotationCurve + //------------------------------------------------------------------------- + class RotationCurve + { + public: + RotationCurve(); + ~RotationCurve(); + LLQuaternion getValue(F32 time, F32 duration); + LLQuaternion interp(F32 u, RotationKey& before, RotationKey& after); + + InterpolationType mInterpolationType; + S32 mNumKeys; + typedef std::map<F32, RotationKey> key_map_t; + key_map_t mKeys; + RotationKey mLoopInKey; + RotationKey mLoopOutKey; + }; + + //------------------------------------------------------------------------- + // PositionCurve + //------------------------------------------------------------------------- + class PositionCurve + { + public: + PositionCurve(); + ~PositionCurve(); + LLVector3 getValue(F32 time, F32 duration); + LLVector3 interp(F32 u, PositionKey& before, PositionKey& after); + + InterpolationType mInterpolationType; + S32 mNumKeys; + typedef std::map<F32, PositionKey> key_map_t; + key_map_t mKeys; + PositionKey mLoopInKey; + PositionKey mLoopOutKey; + }; + + //------------------------------------------------------------------------- + // JointMotion + //------------------------------------------------------------------------- + class JointMotion + { + public: + PositionCurve mPositionCurve; + RotationCurve mRotationCurve; + ScaleCurve mScaleCurve; + std::string mJointName; + U32 mUsage; + LLJoint::JointPriority mPriority; + + void update(LLJointState* joint_state, F32 time, F32 duration); + }; + + //------------------------------------------------------------------------- + // JointMotionList + //------------------------------------------------------------------------- + class JointMotionList + { + public: + std::vector<JointMotion*> mJointMotionArray; + F32 mDuration; + BOOL mLoop; + F32 mLoopInPoint; + F32 mLoopOutPoint; + F32 mEaseInDuration; + F32 mEaseOutDuration; + LLJoint::JointPriority mBasePriority; + LLHandMotion::eHandPose mHandPose; + LLJoint::JointPriority mMaxPriority; + typedef std::list<JointConstraintSharedData*> constraint_list_t; + constraint_list_t mConstraints; + LLBBoxLocal mPelvisBBox; + // mEmoteName is a facial motion, but it's necessary to appear here so that it's cached. + // TODO: LLKeyframeDataCache::getKeyframeData should probably return a class containing + // JointMotionList and mEmoteName, see LLKeyframeMotion::onInitialize. + std::string mEmoteName; + public: + JointMotionList(); + ~JointMotionList(); + U32 dumpDiagInfo(); + JointMotion* getJointMotion(U32 index) const { llassert(index < mJointMotionArray.size()); return mJointMotionArray[index]; } + U32 getNumJointMotions() const { return mJointMotionArray.size(); } + }; protected: - JointMotionList* mJointMotionList; - std::vector<LLPointer<LLJointState> > mJointStates; - LLJoint* mPelvisp; - LLCharacter* mCharacter; - typedef std::list<JointConstraint*> constraint_list_t; - constraint_list_t mConstraints; - U32 mLastSkeletonSerialNum; - F32 mLastUpdateTime; - F32 mLastLoopedTime; - AssetStatus mAssetStatus; + JointMotionList* mJointMotionList; + std::vector<LLPointer<LLJointState> > mJointStates; + LLJoint* mPelvisp; + LLCharacter* mCharacter; + typedef std::list<JointConstraint*> constraint_list_t; + constraint_list_t mConstraints; + U32 mLastSkeletonSerialNum; + F32 mLastUpdateTime; + F32 mLastLoopedTime; + AssetStatus mAssetStatus; public: - void setCharacter(LLCharacter* character) { mCharacter = character; } + void setCharacter(LLCharacter* character) { mCharacter = character; } }; class LLKeyframeDataCache { public: - // *FIX: implement this as an actual singleton member of LLKeyframeMotion - LLKeyframeDataCache(){}; - ~LLKeyframeDataCache(); + // *FIX: implement this as an actual singleton member of LLKeyframeMotion + LLKeyframeDataCache(){}; + ~LLKeyframeDataCache(); - typedef std::map<LLUUID, class LLKeyframeMotion::JointMotionList*> keyframe_data_map_t; - static keyframe_data_map_t sKeyframeDataMap; + typedef std::map<LLUUID, class LLKeyframeMotion::JointMotionList*> keyframe_data_map_t; + static keyframe_data_map_t sKeyframeDataMap; - static void addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList*); - static LLKeyframeMotion::JointMotionList* getKeyframeData(const LLUUID& id); + static void addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList*); + static LLKeyframeMotion::JointMotionList* getKeyframeData(const LLUUID& id); - static void removeKeyframeData(const LLUUID& id); + static void removeKeyframeData(const LLUUID& id); - //print out diagnostic info - static void dumpDiagInfo(); - static void clear(); + //print out diagnostic info + static void dumpDiagInfo(); + static void clear(); }; #endif // LL_LLKEYFRAMEMOTION_H |