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-rw-r--r--indra/llcharacter/llkeyframefallmotion.cpp122
1 files changed, 61 insertions, 61 deletions
diff --git a/indra/llcharacter/llkeyframefallmotion.cpp b/indra/llcharacter/llkeyframefallmotion.cpp
index e8bb2bf95d..ba00ee8984 100644
--- a/indra/llcharacter/llkeyframefallmotion.cpp
+++ b/indra/llcharacter/llkeyframefallmotion.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llkeyframefallmotion.cpp
* @brief Implementation of LLKeyframeFallMotion class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -36,7 +36,7 @@
//-----------------------------------------------------------------------------
// Macros
//-----------------------------------------------------------------------------
-#define GO_TO_KEY_POSE 1
+#define GO_TO_KEY_POSE 1
#define MIN_TRACK_SPEED 0.01f
//-----------------------------------------------------------------------------
@@ -45,8 +45,8 @@
//-----------------------------------------------------------------------------
LLKeyframeFallMotion::LLKeyframeFallMotion(const LLUUID &id) : LLKeyframeMotion(id)
{
- mVelocityZ = 0.f;
- mCharacter = NULL;
+ mVelocityZ = 0.f;
+ mCharacter = NULL;
}
@@ -64,28 +64,28 @@ LLKeyframeFallMotion::~LLKeyframeFallMotion()
//-----------------------------------------------------------------------------
LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter *character)
{
- // save character pointer for later use
- mCharacter = character;
-
- // load keyframe data, setup pose and joint states
- LLMotion::LLMotionInitStatus result = LLKeyframeMotion::onInitialize(character);
-
- if (result != LLMotion::STATUS_SUCCESS)
- {
- return result;
- }
-
- for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
- {
- if (!mJointStates[jm]->getJoint())
- continue;
- if (mJointStates[jm]->getJoint()->getName() == std::string("mPelvis"))
- {
- mPelvisState = mJointStates[jm];
- }
- }
-
- return result;
+ // save character pointer for later use
+ mCharacter = character;
+
+ // load keyframe data, setup pose and joint states
+ LLMotion::LLMotionInitStatus result = LLKeyframeMotion::onInitialize(character);
+
+ if (result != LLMotion::STATUS_SUCCESS)
+ {
+ return result;
+ }
+
+ for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
+ {
+ if (!mJointStates[jm]->getJoint())
+ continue;
+ if (mJointStates[jm]->getJoint()->getName() == std::string("mPelvis"))
+ {
+ mPelvisState = mJointStates[jm];
+ }
+ }
+
+ return result;
}
//-----------------------------------------------------------------------------
@@ -93,27 +93,27 @@ LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter *cha
//-----------------------------------------------------------------------------
BOOL LLKeyframeFallMotion::onActivate()
{
- LLVector3 ground_pos;
- LLVector3 ground_normal;
- LLQuaternion inverse_pelvis_rot;
- LLVector3 fwd_axis(1.f, 0.f, 0.f);
+ LLVector3 ground_pos;
+ LLVector3 ground_normal;
+ LLQuaternion inverse_pelvis_rot;
+ LLVector3 fwd_axis(1.f, 0.f, 0.f);
- mVelocityZ = -mCharacter->getCharacterVelocity().mV[VZ];
- mCharacter->getGround( mCharacter->getCharacterPosition(), ground_pos, ground_normal);
- ground_normal.normVec();
+ mVelocityZ = -mCharacter->getCharacterVelocity().mV[VZ];
+ mCharacter->getGround( mCharacter->getCharacterPosition(), ground_pos, ground_normal);
+ ground_normal.normVec();
- inverse_pelvis_rot = mCharacter->getCharacterRotation();
- inverse_pelvis_rot.transQuat();
+ inverse_pelvis_rot = mCharacter->getCharacterRotation();
+ inverse_pelvis_rot.transQuat();
- // find ground normal in pelvis space
- ground_normal = ground_normal * inverse_pelvis_rot;
+ // find ground normal in pelvis space
+ ground_normal = ground_normal * inverse_pelvis_rot;
- // calculate new foward axis
- fwd_axis = fwd_axis - (ground_normal * (ground_normal * fwd_axis));
- fwd_axis.normVec();
- mRotationToGroundNormal = LLQuaternion(fwd_axis, ground_normal % fwd_axis, ground_normal);
+ // calculate new foward axis
+ fwd_axis = fwd_axis - (ground_normal * (ground_normal * fwd_axis));
+ fwd_axis.normVec();
+ mRotationToGroundNormal = LLQuaternion(fwd_axis, ground_normal % fwd_axis, ground_normal);
- return LLKeyframeMotion::onActivate();
+ return LLKeyframeMotion::onActivate();
}
//-----------------------------------------------------------------------------
@@ -122,15 +122,15 @@ BOOL LLKeyframeFallMotion::onActivate()
BOOL LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- BOOL result = LLKeyframeMotion::onUpdate(activeTime, joint_mask);
- F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f);
-
- if (mPelvisState.notNull())
- {
- mPelvisState->setRotation(mPelvisState->getRotation() * slerp(slerp_amt, mRotationToGroundNormal, LLQuaternion()));
- }
-
- return result;
+ BOOL result = LLKeyframeMotion::onUpdate(activeTime, joint_mask);
+ F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f);
+
+ if (mPelvisState.notNull())
+ {
+ mPelvisState->setRotation(mPelvisState->getRotation() * slerp(slerp_amt, mRotationToGroundNormal, LLQuaternion()));
+ }
+
+ return result;
}
//-----------------------------------------------------------------------------
@@ -138,13 +138,13 @@ BOOL LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask)
//-----------------------------------------------------------------------------
F32 LLKeyframeFallMotion::getEaseInDuration()
{
- if (mVelocityZ == 0.f)
- {
- // we've already hit the ground
- return 0.4f;
- }
+ if (mVelocityZ == 0.f)
+ {
+ // we've already hit the ground
+ return 0.4f;
+ }
- return mCharacter->getPreferredPelvisHeight() / mVelocityZ;
+ return mCharacter->getPreferredPelvisHeight() / mVelocityZ;
}
// End