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-rwxr-xr-xindra/llcharacter/lljoint.h40
1 files changed, 26 insertions, 14 deletions
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index b65d6979d4..2abe1d6db1 100755
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -46,6 +46,21 @@ const U32 LL_FACE_JOINT_NUM = 30;
const S32 LL_CHARACTER_MAX_PRIORITY = 7;
const F32 LL_MAX_PELVIS_OFFSET = 5.f;
+class LLPosOverrideMap
+{
+public:
+ LLPosOverrideMap() {}
+ bool findActiveOverride(LLUUID& mesh_id, LLVector3& pos) const;
+ void showJointPosOverrides(std::ostringstream& os) const;
+ U32 count() const;
+ void add(const LLUUID& mesh_id, const LLVector3& pos);
+ bool remove(const LLUUID& mesh_id);
+ void clear();
+private:
+ typedef std::map<LLUUID,LLVector3> map_type;
+ map_type m_map;
+};
+
//-----------------------------------------------------------------------------
// class LLJoint
//-----------------------------------------------------------------------------
@@ -79,8 +94,6 @@ protected:
// explicit transformation members
LLXformMatrix mXform;
- LLXformMatrix mOldXform;
- LLXformMatrix mDefaultXform;
LLUUID mId;
@@ -88,8 +101,6 @@ public:
U32 mDirtyFlags;
BOOL mUpdateXform;
- BOOL mResetAfterRestoreOldXform;
-
// describes the skin binding pose
LLVector3 mSkinOffset;
@@ -103,6 +114,11 @@ public:
static S32 sNumTouches;
static S32 sNumUpdates;
+ LLPosOverrideMap m_attachmentOverrides;
+ LLVector3 m_posBeforeOverrides;
+
+ void updatePos(const std::string& av_info);
+
public:
LLJoint();
LLJoint(S32 joint_num);
@@ -160,7 +176,7 @@ public:
// get/set local scale
const LLVector3& getScale();
void setScale( const LLVector3& scale );
- void storeScaleForReset( const LLVector3& scale );
+
// get/set world matrix
const LLMatrix4 &getWorldMatrix();
void setWorldMatrix( const LLMatrix4& mat );
@@ -183,20 +199,16 @@ public:
virtual BOOL isAnimatable() const { return TRUE; }
S32 getJointNum() const { return mJointNum; }
-
- void restoreOldXform( void );
- void setDefaultFromCurrentXform( void );
- void storeCurrentXform( const LLVector3& pos );
+
+ void addAttachmentPosOverride( const LLVector3& pos, const LLUUID& mesh_id, const std::string& av_info );
+ void removeAttachmentPosOverride( const LLUUID& mesh_id, const std::string& av_info );
+ bool hasAttachmentPosOverride( LLVector3& pos, LLUUID& mesh_id ) const;
+ void clearAttachmentPosOverrides();
//Accessor for the joint id
LLUUID getId( void ) { return mId; }
//Setter for the joints id
void setId( const LLUUID& id ) { mId = id;}
-
- //If the old transform flag has been set, then the reset logic in avatar needs to be aware(test) of it
- const BOOL doesJointNeedToBeReset( void ) const { return mResetAfterRestoreOldXform; }
- void setJointResetFlag( bool val ) { mResetAfterRestoreOldXform = val; }
-
};
#endif // LL_LLJOINT_H