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path: root/indra/llcharacter/llheadrotmotion.cpp
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-rwxr-xr-xindra/llcharacter/llheadrotmotion.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp
index d045bca22e..812c4201af 100755
--- a/indra/llcharacter/llheadrotmotion.cpp
+++ b/indra/llcharacter/llheadrotmotion.cpp
@@ -43,11 +43,8 @@ const F32 TORSO_LAG = 0.35f; // torso rotation factor
const F32 NECK_LAG = 0.5f; // neck rotation factor
const F32 HEAD_LOOKAT_LAG_HALF_LIFE = 0.15f; // half-life of lookat targeting for head
const F32 TORSO_LOOKAT_LAG_HALF_LIFE = 0.27f; // half-life of lookat targeting for torso
-const F32 EYE_LOOKAT_LAG_HALF_LIFE = 0.06f; // half-life of lookat targeting for eye
const F32 HEAD_ROTATION_CONSTRAINT = F_PI_BY_TWO * 0.8f; // limit angle for head rotation
-
const F32 MIN_HEAD_LOOKAT_DISTANCE = 0.3f; // minimum distance from head before we turn to look at it
-const F32 MAX_TIME_DELTA = 2.f; //max two seconds a frame for calculating interpolation
const F32 EYE_JITTER_MIN_TIME = 0.3f; // min amount of time between eye "jitter" motions
const F32 EYE_JITTER_MAX_TIME = 2.5f; // max amount of time between eye "jitter" motions
const F32 EYE_JITTER_MAX_YAW = 0.08f; // max yaw of eye jitter motion