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-rw-r--r--indra/llcharacter/llheadrotmotion.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp
index 07a3aaebb6..b327deca64 100644
--- a/indra/llcharacter/llheadrotmotion.cpp
+++ b/indra/llcharacter/llheadrotmotion.cpp
@@ -164,16 +164,16 @@ LLMotion::LLMotionInitStatus LLHeadRotMotion::onInitialize(LLCharacter *characte
//-----------------------------------------------------------------------------
// LLHeadRotMotion::onActivate()
//-----------------------------------------------------------------------------
-BOOL LLHeadRotMotion::onActivate()
+bool LLHeadRotMotion::onActivate()
{
- return TRUE;
+ return true;
}
//-----------------------------------------------------------------------------
// LLHeadRotMotion::onUpdate()
//-----------------------------------------------------------------------------
-BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
+bool LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
LLQuaternion targetHeadRotWorld;
@@ -251,7 +251,7 @@ BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
mHeadState->setRotation( nlerp(1.f - NECK_LAG, LLQuaternion::DEFAULT, head_rot_local));
}
- return TRUE;
+ return true;
}
@@ -279,7 +279,7 @@ LLEyeMotion::LLEyeMotion(const LLUUID &id) : LLMotion(id)
mEyeLookAwayPitch = 0.f;
mEyeBlinkTime = 0.f;
- mEyesClosed = FALSE;
+ mEyesClosed = false;
mHeadJoint = NULL;
@@ -362,9 +362,9 @@ LLMotion::LLMotionInitStatus LLEyeMotion::onInitialize(LLCharacter *character)
//-----------------------------------------------------------------------------
// LLEyeMotion::onActivate()
//-----------------------------------------------------------------------------
-BOOL LLEyeMotion::onActivate()
+bool LLEyeMotion::onActivate()
{
- return TRUE;
+ return true;
}
//-----------------------------------------------------------------------------
@@ -373,7 +373,7 @@ BOOL LLEyeMotion::onActivate()
void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state)
{
// Compute eye rotation.
- BOOL has_eye_target = FALSE;
+ bool has_eye_target = false;
LLQuaternion target_eye_rot;
LLVector3 eye_look_at;
F32 vergence;
@@ -385,7 +385,7 @@ void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_s
LLVector3 up;
eye_look_at = *targetPos;
- has_eye_target = TRUE;
+ has_eye_target = true;
F32 lookAtDistance = eye_look_at.normVec();
left.setVec(skyward % eye_look_at);
@@ -457,7 +457,7 @@ void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_s
//-----------------------------------------------------------------------------
// LLEyeMotion::onUpdate()
//-----------------------------------------------------------------------------
-BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
+bool LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
//calculate jitter
@@ -505,7 +505,7 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
if (rightEyeBlinkMorph == 1.f)
{
- mEyesClosed = TRUE;
+ mEyesClosed = true;
mEyeBlinkTime = EYE_BLINK_CLOSE_TIME;
mEyeBlinkTimer.reset();
}
@@ -525,7 +525,7 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
if (rightEyeBlinkMorph == 0.f)
{
- mEyesClosed = FALSE;
+ mEyesClosed = false;
mEyeBlinkTime = EYE_BLINK_MIN_TIME + ll_frand(EYE_BLINK_MAX_TIME - EYE_BLINK_MIN_TIME);
mEyeBlinkTimer.reset();
}
@@ -537,7 +537,7 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
adjustEyeTarget(targetPos, *mLeftEyeState, *mRightEyeState);
adjustEyeTarget(targetPos, *mAltLeftEyeState, *mAltRightEyeState);
- return TRUE;
+ return true;
}