diff options
Diffstat (limited to 'indra/llcharacter/llhandmotion.h')
-rw-r--r-- | indra/llcharacter/llhandmotion.h | 278 |
1 files changed, 139 insertions, 139 deletions
diff --git a/indra/llcharacter/llhandmotion.h b/indra/llcharacter/llhandmotion.h index 7f1b65d48b..42f3411148 100644 --- a/indra/llcharacter/llhandmotion.h +++ b/indra/llcharacter/llhandmotion.h @@ -1,139 +1,139 @@ -/**
- * @file llhandmotion.h
- * @brief Implementation of LLHandMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLHANDMOTION_H
-#define LL_LLHANDMOTION_H
-
-//-----------------------------------------------------------------------------
-// Header files
-//-----------------------------------------------------------------------------
-#include "llmotion.h"
-#include "lltimer.h"
-
-#define MIN_REQUIRED_PIXEL_AREA_HAND 10000.f;
-
-//-----------------------------------------------------------------------------
-// class LLHandMotion
-//-----------------------------------------------------------------------------
-class LLHandMotion :
- public LLMotion
-{
-public:
- typedef enum e_hand_pose
- {
- HAND_POSE_SPREAD,
- HAND_POSE_RELAXED,
- HAND_POSE_POINT,
- HAND_POSE_FIST,
- HAND_POSE_RELAXED_L,
- HAND_POSE_POINT_L,
- HAND_POSE_FIST_L,
- HAND_POSE_RELAXED_R,
- HAND_POSE_POINT_R,
- HAND_POSE_FIST_R,
- HAND_POSE_SALUTE_R,
- HAND_POSE_TYPING,
- HAND_POSE_PEACE_R,
- HAND_POSE_PALM_R,
- NUM_HAND_POSES
- } eHandPose;
-
- // Constructor
- LLHandMotion(const LLUUID &id);
-
- // Destructor
- virtual ~LLHandMotion();
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
-
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLHandMotion(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual bool getLoop() { return true; }
-
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return 0.0; }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return 0.0; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_HAND; }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
-
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
-
- // called when a motion is activated
- // must return true to indicate success, or else
- // it will be deactivated
- virtual bool onActivate();
-
- // called per time step
- // must return true while it is active, and
- // must return false when the motion is completed.
- virtual bool onUpdate(F32 time, U8* joint_mask);
-
- // called when a motion is deactivated
- virtual void onDeactivate();
-
- virtual bool canDeprecate() { return false; }
-
- static std::string getHandPoseName(eHandPose pose);
- static eHandPose getHandPose(std::string posename);
-
-public:
- //-------------------------------------------------------------------------
- // joint states to be animated
- //-------------------------------------------------------------------------
-
- LLCharacter *mCharacter;
-
- F32 mLastTime;
- eHandPose mCurrentPose;
- eHandPose mNewPose;
-};
-#endif // LL_LLHANDMOTION_H
-
+/** + * @file llhandmotion.h + * @brief Implementation of LLHandMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLHANDMOTION_H +#define LL_LLHANDMOTION_H + +//----------------------------------------------------------------------------- +// Header files +//----------------------------------------------------------------------------- +#include "llmotion.h" +#include "lltimer.h" + +#define MIN_REQUIRED_PIXEL_AREA_HAND 10000.f; + +//----------------------------------------------------------------------------- +// class LLHandMotion +//----------------------------------------------------------------------------- +class LLHandMotion : + public LLMotion +{ +public: + typedef enum e_hand_pose + { + HAND_POSE_SPREAD, + HAND_POSE_RELAXED, + HAND_POSE_POINT, + HAND_POSE_FIST, + HAND_POSE_RELAXED_L, + HAND_POSE_POINT_L, + HAND_POSE_FIST_L, + HAND_POSE_RELAXED_R, + HAND_POSE_POINT_R, + HAND_POSE_FIST_R, + HAND_POSE_SALUTE_R, + HAND_POSE_TYPING, + HAND_POSE_PEACE_R, + HAND_POSE_PALM_R, + NUM_HAND_POSES + } eHandPose; + + // Constructor + LLHandMotion(const LLUUID &id); + + // Destructor + virtual ~LLHandMotion(); + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLHandMotion(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual bool getLoop() { return true; } + + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return 0.0; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return 0.0; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_HAND; } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); + + // called when a motion is activated + // must return true to indicate success, or else + // it will be deactivated + virtual bool onActivate(); + + // called per time step + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask); + + // called when a motion is deactivated + virtual void onDeactivate(); + + virtual bool canDeprecate() { return false; } + + static std::string getHandPoseName(eHandPose pose); + static eHandPose getHandPose(std::string posename); + +public: + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + + LLCharacter *mCharacter; + + F32 mLastTime; + eHandPose mCurrentPose; + eHandPose mNewPose; +}; +#endif // LL_LLHANDMOTION_H + |