diff options
Diffstat (limited to 'indra/llcharacter/llanimationstates.h')
-rw-r--r-- | indra/llcharacter/llanimationstates.h | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/indra/llcharacter/llanimationstates.h b/indra/llcharacter/llanimationstates.h index 79cbcabdc1..70134c12ab 100644 --- a/indra/llcharacter/llanimationstates.h +++ b/indra/llcharacter/llanimationstates.h @@ -1,25 +1,25 @@ -/** +/** * @file llanimationstates.h * @brief Implementation of animation state support. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -201,54 +201,54 @@ extern S32 NUM_AGENT_STAND_ANIMS; class LLAnimationLibrary { private: - LLStringTable mAnimStringTable; + LLStringTable mAnimStringTable; - typedef std::map<LLUUID, char *> anim_map_t; - anim_map_t mAnimMap; + typedef std::map<LLUUID, char *> anim_map_t; + anim_map_t mAnimMap; public: - LLAnimationLibrary(); - ~LLAnimationLibrary(); + LLAnimationLibrary(); + ~LLAnimationLibrary(); - //----------------------------------------------------------------------------- - // Return the text name of a single animation state, - // Return NULL if the state is invalid - //----------------------------------------------------------------------------- - const char *animStateToString( const LLUUID& state ); + //----------------------------------------------------------------------------- + // Return the text name of a single animation state, + // Return NULL if the state is invalid + //----------------------------------------------------------------------------- + const char *animStateToString( const LLUUID& state ); - //----------------------------------------------------------------------------- - // Return the animation state for the given name. - // Retun NULL if the name is invalid. - //----------------------------------------------------------------------------- - LLUUID stringToAnimState( const std::string& name, BOOL allow_ids = TRUE ); + //----------------------------------------------------------------------------- + // Return the animation state for the given name. + // Retun NULL if the name is invalid. + //----------------------------------------------------------------------------- + LLUUID stringToAnimState( const std::string& name, BOOL allow_ids = TRUE ); - //----------------------------------------------------------------------------- - // Associate an anim state with a name - //----------------------------------------------------------------------------- - void animStateSetString( const LLUUID& state, const std::string& name); + //----------------------------------------------------------------------------- + // Associate an anim state with a name + //----------------------------------------------------------------------------- + void animStateSetString( const LLUUID& state, const std::string& name); - //----------------------------------------------------------------------------- - // Find the name for a given animation, or UUID string if none defined. - //----------------------------------------------------------------------------- - std::string animationName( const LLUUID& id ) const; + //----------------------------------------------------------------------------- + // Find the name for a given animation, or UUID string if none defined. + //----------------------------------------------------------------------------- + std::string animationName( const LLUUID& id ) const; }; struct LLAnimStateEntry { - LLAnimStateEntry(const char* name, const LLUUID& id) : - mName(name), - mID(id) - { - // LABELS: - // Look to newview/LLAnimStateLabels.* for how to get the labels. - // The labels should no longer be stored in this structure. The server - // shouldn't care about the local friendly name of an animation, and - // this is common code. - } + LLAnimStateEntry(const char* name, const LLUUID& id) : + mName(name), + mID(id) + { + // LABELS: + // Look to newview/LLAnimStateLabels.* for how to get the labels. + // The labels should no longer be stored in this structure. The server + // shouldn't care about the local friendly name of an animation, and + // this is common code. + } - const char* mName; - const LLUUID mID; + const char* mName; + const LLUUID mID; }; // Animation states that the user can trigger |