diff options
Diffstat (limited to 'indra/llaudio')
24 files changed, 1367 insertions, 1278 deletions
diff --git a/indra/llaudio/CMakeLists.txt b/indra/llaudio/CMakeLists.txt index 632e5d46e3..1b2bdb9888 100644..100755 --- a/indra/llaudio/CMakeLists.txt +++ b/indra/llaudio/CMakeLists.txt @@ -5,7 +5,7 @@ project(llaudio) include(00-Common) include(Audio) include(LLAudio) -include(FMOD) +include(FMODEX) include(OPENAL) include(LLCommon) include(LLMath) @@ -24,7 +24,6 @@ include_directories( ${VORBIS_INCLUDE_DIRS} ${OPENAL_LIB_INCLUDE_DIRS} ${FREEAULT_LIB_INCLUDE_DIRS} - ${FMOD_INCLUDE_DIR} ) set(llaudio_SOURCE_FILES @@ -44,29 +43,22 @@ set(llaudio_HEADER_FILES llwindgen.h ) -if (FMOD) +if (FMODEX) include_directories( - ${FMOD_INCLUDE_DIR} + ${FMODEX_INCLUDE_DIR} ) - list(APPEND llaudio_SOURCE_FILES - llaudioengine_fmod.cpp - lllistener_fmod.cpp - llstreamingaudio_fmod.cpp + llaudioengine_fmodex.cpp + lllistener_fmodex.cpp + llstreamingaudio_fmodex.cpp ) list(APPEND llaudio_HEADER_FILES - llaudioengine_fmod.h - lllistener_fmod.h - llstreamingaudio_fmod.h + llaudioengine_fmodex.h + lllistener_fmodex.h + llstreamingaudio_fmodex.h ) - - if (LINUX OR DARWIN) - set_source_files_properties(llaudioengine_fmod.cpp - llstreamingaudio_fmod.cpp - COMPILE_FLAGS -Wno-write-strings) - endif (LINUX OR DARWIN) -endif (FMOD) +endif (FMODEX) if (OPENAL) list(APPEND llaudio_SOURCE_FILES @@ -88,6 +80,10 @@ list(APPEND llaudio_SOURCE_FILES ${llaudio_HEADER_FILES}) add_library (llaudio ${llaudio_SOURCE_FILES}) target_link_libraries( llaudio + ${LLCOMMON_LIBRARIES} + ${LLMATH_LIBRARIES} + ${LLMESSAGE_LIBRARIES} + ${LLVFS_LIBRARIES} ${VORBISENC_LIBRARIES} ${VORBISFILE_LIBRARIES} ${VORBIS_LIBRARIES} diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp index 7f747c2eca..6c97a64ed7 100644..100755 --- a/indra/llaudio/llaudiodecodemgr.cpp +++ b/indra/llaudio/llaudiodecodemgr.cpp @@ -571,7 +571,8 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs) llwarns << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << llendl; mCurrentDecodep->flushBadFile(); LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID()); - adp->setHasValidData(FALSE); + adp->setHasValidData(false); + adp->setHasCompletedDecode(true); mCurrentDecodep = NULL; done = TRUE; } @@ -586,11 +587,16 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs) if (mCurrentDecodep->finishDecode()) { // We finished! - if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone()) + LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID()); + if (!adp) { - LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID()); - adp->setHasDecodedData(TRUE); - adp->setHasValidData(TRUE); + llwarns << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << llendl; + } + else if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone()) + { + adp->setHasCompletedDecode(true); + adp->setHasDecodedData(true); + adp->setHasValidData(true); // At this point, we could see if anyone needs this sound immediately, but // I'm not sure that there's a reason to - we need to poll all of the playing @@ -599,7 +605,8 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs) } else { - llinfos << "Vorbis decode failed!!!" << llendl; + adp->setHasCompletedDecode(true); + llinfos << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << llendl; } mCurrentDecodep = NULL; } @@ -667,16 +674,19 @@ BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid) if (gAudiop->hasDecodedFile(uuid)) { // Already have a decoded version, don't need to decode it. + //llinfos << "addDecodeRequest for " << uuid << " has decoded file already" << llendl; return TRUE; } if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND)) { // Just put it on the decode queue. + //llinfos << "addDecodeRequest for " << uuid << " has local asset file already" << llendl; mImpl->mDecodeQueue.push(uuid); return TRUE; } + //llinfos << "addDecodeRequest for " << uuid << " no file available" << llendl; return FALSE; } diff --git a/indra/llaudio/llaudiodecodemgr.h b/indra/llaudio/llaudiodecodemgr.h index e42fe8a40d..e42fe8a40d 100644..100755 --- a/indra/llaudio/llaudiodecodemgr.h +++ b/indra/llaudio/llaudiodecodemgr.h diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index 5fa28cb902..06e752cf34 100644..100755 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -839,6 +839,10 @@ void LLAudioEngine::triggerSound(const LLUUID &audio_uuid, const LLUUID& owner_i asp->play(audio_uuid); } +void LLAudioEngine::triggerSound(SoundData& soundData) +{ + triggerSound(soundData.audio_uuid, soundData.owner_id, soundData.gain, soundData.type, soundData.pos_global); +} void LLAudioEngine::setListenerPos(LLVector3 aVec) { @@ -1221,10 +1225,11 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E // Need to mark data as bad to avoid constant rerequests. LLAudioData *adp = gAudiop->getAudioData(uuid); if (adp) - { + { // Make sure everything is cleared adp->setHasValidData(false); adp->setHasLocalData(false); adp->setHasDecodedData(false); + adp->setHasCompletedDecode(true); } } else @@ -1237,6 +1242,7 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E } else { + // llinfos << "Got asset callback with good audio data for " << uuid << ", making decode request" << llendl; adp->setHasValidData(true); adp->setHasLocalData(true); gAudioDecodeMgrp->addDecodeRequest(uuid); @@ -1304,16 +1310,18 @@ void LLAudioSource::update() if (!getCurrentBuffer()) { - if (getCurrentData()) + LLAudioData *adp = getCurrentData(); + if (adp) { // Hack - try and load the sound. Will do this as a callback // on decode later. - if (getCurrentData()->load() && getCurrentData()->getBuffer()) + if (adp->load() && adp->getBuffer()) { - play(getCurrentData()->getID()); + play(adp->getID()); } - else + else if (adp->hasCompletedDecode()) // Only mark corrupted after decode is done { + llwarns << "Marking LLAudioSource corrupted for " << adp->getID() << llendl; mCorrupted = true ; } } @@ -1731,6 +1739,7 @@ LLAudioData::LLAudioData(const LLUUID &uuid) : mBufferp(NULL), mHasLocalData(false), mHasDecodedData(false), + mHasCompletedDecode(false), mHasValidData(true) { if (uuid.isNull()) @@ -1742,12 +1751,13 @@ LLAudioData::LLAudioData(const LLUUID &uuid) : if (gAudiop && gAudiop->hasDecodedFile(uuid)) { // Already have a decoded version, don't need to decode it. - mHasLocalData = true; - mHasDecodedData = true; + setHasLocalData(true); + setHasDecodedData(true); + setHasCompletedDecode(true); } else if (gAssetStorage && gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND)) { - mHasLocalData = true; + setHasLocalData(true); } } @@ -1786,5 +1796,3 @@ bool LLAudioData::load() mBufferp->mAudioDatap = this; return true; } - - diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h index 28b69e1973..da1629a1db 100644..100755 --- a/indra/llaudio/llaudioengine.h +++ b/indra/llaudio/llaudioengine.h @@ -42,7 +42,6 @@ #include "lllistener.h" const F32 LL_WIND_UPDATE_INTERVAL = 0.1f; -const F32 LL_ROLLOFF_MULTIPLIER_UNDER_WATER = 5.f; // How much sounds are weaker under water const F32 LL_WIND_UNDERWATER_CENTER_FREQ = 20.f; const F32 ATTACHED_OBJECT_TIMEOUT = 5.0f; @@ -66,6 +65,7 @@ class LLAudioChannel; class LLAudioChannelOpenAL; class LLAudioBuffer; class LLStreamingAudioInterface; +struct SoundData; // @@ -144,6 +144,8 @@ public: void triggerSound(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, const S32 type = LLAudioEngine::AUDIO_TYPE_NONE, const LLVector3d &pos_global = LLVector3d::zero); + void triggerSound(SoundData& soundData); + bool preloadSound(const LLUUID &id); void addAudioSource(LLAudioSource *asp); @@ -372,10 +374,12 @@ public: bool hasLocalData() const { return mHasLocalData; } bool hasDecodedData() const { return mHasDecodedData; } + bool hasCompletedDecode() const { return mHasCompletedDecode; } bool hasValidData() const { return mHasValidData; } void setHasLocalData(const bool hld) { mHasLocalData = hld; } void setHasDecodedData(const bool hdd) { mHasDecodedData = hdd; } + void setHasCompletedDecode(const bool hcd) { mHasCompletedDecode = hcd; } void setHasValidData(const bool hvd) { mHasValidData = hvd; } friend class LLAudioEngine; // Severe laziness, bad. @@ -383,9 +387,10 @@ public: protected: LLUUID mID; LLAudioBuffer *mBufferp; // If this data is being used by the audio system, a pointer to the buffer will be set here. - bool mHasLocalData; - bool mHasDecodedData; - bool mHasValidData; + bool mHasLocalData; // Set true if the sound asset file is available locally + bool mHasDecodedData; // Set true if the sound file has been decoded + bool mHasCompletedDecode; // Set true when the sound is decoded + bool mHasValidData; // Set false if decoding failed, meaning the sound asset is bad }; @@ -453,6 +458,27 @@ protected: LLFrameTimer mLastUseTimer; }; +struct SoundData +{ + LLUUID audio_uuid; + LLUUID owner_id; + F32 gain; + S32 type; + LLVector3d pos_global; + + SoundData(const LLUUID &audio_uuid, + const LLUUID& owner_id, + const F32 gain, + const S32 type = LLAudioEngine::AUDIO_TYPE_NONE, + const LLVector3d &pos_global = LLVector3d::zero) + { + this->audio_uuid = audio_uuid; + this->owner_id = owner_id; + this->gain = gain; + this->type = type; + this->pos_global = pos_global; + } +}; extern LLAudioEngine* gAudiop; diff --git a/indra/llaudio/llaudioengine_fmod.cpp b/indra/llaudio/llaudioengine_fmod.cpp deleted file mode 100644 index a40de9fa68..0000000000 --- a/indra/llaudio/llaudioengine_fmod.cpp +++ /dev/null @@ -1,781 +0,0 @@ -/** - * @file audioengine_fmod.cpp - * @brief Implementation of LLAudioEngine class abstracting the audio support as a FMOD 3D implementation - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llstreamingaudio.h" -#include "llstreamingaudio_fmod.h" - -#include "llaudioengine_fmod.h" -#include "lllistener_fmod.h" - -#include "llerror.h" -#include "llmath.h" -#include "llrand.h" - -#include "fmod.h" -#include "fmod_errors.h" -#include "lldir.h" -#include "llapr.h" - -#include "sound_ids.h" - - -extern "C" { - void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata); -} - - -LLAudioEngine_FMOD::LLAudioEngine_FMOD() -{ - mInited = false; - mWindGen = NULL; - mWindDSP = NULL; -} - - -LLAudioEngine_FMOD::~LLAudioEngine_FMOD() -{ -} - - -bool LLAudioEngine_FMOD::init(const S32 num_channels, void* userdata) -{ - LLAudioEngine::init(num_channels, userdata); - - // Reserve one extra channel for the http stream. - if (!FSOUND_SetMinHardwareChannels(num_channels + 1)) - { - LL_WARNS("AppInit") << "FMOD::init[0](), error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; - } - - LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() initializing FMOD" << LL_ENDL; - - F32 version = FSOUND_GetVersion(); - if (version < FMOD_VERSION) - { - LL_WARNS("AppInit") << "Error : You are using the wrong FMOD version (" << version - << ")! You should be using FMOD " << FMOD_VERSION << LL_ENDL; - //return false; - } - - U32 fmod_flags = 0x0; - -#if LL_WINDOWS - // Windows needs to know which window is frontmost. - // This must be called before FSOUND_Init() per the FMOD docs. - // This could be used to let FMOD handle muting when we lose focus, - // but we don't actually want to do that because we want to distinguish - // between minimized and not-focused states. - if (!FSOUND_SetHWND(userdata)) - { - LL_WARNS("AppInit") << "Error setting FMOD window: " - << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; - return false; - } - // Play audio when we don't have focus. - // (For example, IM client on top of us.) - // This means we also try to play audio when minimized, - // so we manually handle muting in that case. JC - fmod_flags |= FSOUND_INIT_GLOBALFOCUS; -#endif - -#if LL_LINUX - // initialize the FMOD engine - - // This is a hack to use only FMOD's basic FPU mixer - // when the LL_VALGRIND environmental variable is set, - // otherwise valgrind will fall over on FMOD's MMX detection - if (getenv("LL_VALGRIND")) /*Flawfinder: ignore*/ - { - LL_INFOS("AppInit") << "Pacifying valgrind in FMOD init." << LL_ENDL; - FSOUND_SetMixer(FSOUND_MIXER_QUALITY_FPU); - } - - // If we don't set an output method, Linux FMOD always - // decides on OSS and fails otherwise. So we'll manually - // try ESD, then OSS, then ALSA. - // Why this order? See SL-13250, but in short, OSS emulated - // on top of ALSA is ironically more reliable than raw ALSA. - // Ack, and ESD has more reliable failure modes - but has worse - // latency - than all of them, so wins for now. - bool audio_ok = false; - - if (!audio_ok) - { - if (NULL == getenv("LL_BAD_FMOD_ESD")) /*Flawfinder: ignore*/ - { - LL_DEBUGS("AppInit") << "Trying ESD audio output..." << LL_ENDL; - if(FSOUND_SetOutput(FSOUND_OUTPUT_ESD) && - FSOUND_Init(44100, num_channels, fmod_flags)) - { - LL_DEBUGS("AppInit") << "ESD audio output initialized OKAY" - << LL_ENDL; - audio_ok = true; - } else { - LL_WARNS("AppInit") << "ESD audio output FAILED to initialize: " - << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; - } - } else { - LL_DEBUGS("AppInit") << "ESD audio output SKIPPED" << LL_ENDL; - } - } - if (!audio_ok) - { - if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/ - { - LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL; - if(FSOUND_SetOutput(FSOUND_OUTPUT_OSS) && - FSOUND_Init(44100, num_channels, fmod_flags)) - { - LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL; - audio_ok = true; - } else { - LL_WARNS("AppInit") << "OSS audio output FAILED to initialize: " - << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; - } - } else { - LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL; - } - } - if (!audio_ok) - { - if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/ - { - LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL; - if(FSOUND_SetOutput(FSOUND_OUTPUT_ALSA) && - FSOUND_Init(44100, num_channels, fmod_flags)) - { - LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL; - audio_ok = true; - } else { - LL_WARNS("AppInit") << "ALSA audio output FAILED to initialize: " - << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; - } - } else { - LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL; - } - } - if (!audio_ok) - { - LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL; - return false; - } - - // On Linux, FMOD causes a SIGPIPE for some netstream error - // conditions (an FMOD bug); ignore SIGPIPE so it doesn't crash us. - // NOW FIXED in FMOD 3.x since 2006-10-01. - //signal(SIGPIPE, SIG_IGN); - - // We're interested in logging which output method we - // ended up with, for QA purposes. - switch (FSOUND_GetOutput()) - { - case FSOUND_OUTPUT_NOSOUND: LL_DEBUGS("AppInit") << "Audio output: NoSound" << LL_ENDL; break; - case FSOUND_OUTPUT_OSS: LL_DEBUGS("AppInit") << "Audio output: OSS" << LL_ENDL; break; - case FSOUND_OUTPUT_ESD: LL_DEBUGS("AppInit") << "Audio output: ESD" << LL_ENDL; break; - case FSOUND_OUTPUT_ALSA: LL_DEBUGS("AppInit") << "Audio output: ALSA" << LL_ENDL; break; - default: LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break; - }; - -#else // LL_LINUX - - // initialize the FMOD engine - if (!FSOUND_Init(44100, num_channels, fmod_flags)) - { - LL_WARNS("AppInit") << "Error initializing FMOD: " - << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; - return false; - } - -#endif - - // set up our favourite FMOD-native streaming audio implementation if none has already been added - if (!getStreamingAudioImpl()) // no existing implementation added - setStreamingAudioImpl(new LLStreamingAudio_FMOD()); - - LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() FMOD initialized correctly" << LL_ENDL; - - mInited = true; - - return true; -} - - -std::string LLAudioEngine_FMOD::getDriverName(bool verbose) -{ - if (verbose) - { - F32 version = FSOUND_GetVersion(); - return llformat("FMOD version %f", version); - } - else - { - return "FMOD"; - } -} - - -void LLAudioEngine_FMOD::allocateListener(void) -{ - mListenerp = (LLListener *) new LLListener_FMOD(); - if (!mListenerp) - { - llwarns << "Listener creation failed" << llendl; - } -} - - -void LLAudioEngine_FMOD::shutdown() -{ - if (mWindDSP) - { - FSOUND_DSP_SetActive(mWindDSP,false); - FSOUND_DSP_Free(mWindDSP); - } - - stopInternetStream(); - - LLAudioEngine::shutdown(); - - llinfos << "LLAudioEngine_FMOD::shutdown() closing FMOD" << llendl; - FSOUND_Close(); - llinfos << "LLAudioEngine_FMOD::shutdown() done closing FMOD" << llendl; - - delete mListenerp; - mListenerp = NULL; -} - - -LLAudioBuffer * LLAudioEngine_FMOD::createBuffer() -{ - return new LLAudioBufferFMOD(); -} - - -LLAudioChannel * LLAudioEngine_FMOD::createChannel() -{ - return new LLAudioChannelFMOD(); -} - - -bool LLAudioEngine_FMOD::initWind() -{ - if (!mWindGen) - { - bool enable; - - switch (FSOUND_GetMixer()) - { - case FSOUND_MIXER_MMXP5: - case FSOUND_MIXER_MMXP6: - case FSOUND_MIXER_QUALITY_MMXP5: - case FSOUND_MIXER_QUALITY_MMXP6: - enable = (typeid(MIXBUFFERFORMAT) == typeid(S16)); - break; - case FSOUND_MIXER_BLENDMODE: - enable = (typeid(MIXBUFFERFORMAT) == typeid(S32)); - break; - case FSOUND_MIXER_QUALITY_FPU: - enable = (typeid(MIXBUFFERFORMAT) == typeid(F32)); - break; - default: - // FSOUND_GetMixer() does not return a valid mixer type on Darwin - LL_INFOS("AppInit") << "Unknown FMOD mixer type, assuming default" << LL_ENDL; - enable = true; - break; - } - - if (enable) - { - mWindGen = new LLWindGen<MIXBUFFERFORMAT>(FSOUND_GetOutputRate()); - } - else - { - LL_WARNS("AppInit") << "Incompatible FMOD mixer type, wind noise disabled" << LL_ENDL; - } - } - - mNextWindUpdate = 0.0; - - if (mWindGen && !mWindDSP) - { - mWindDSP = FSOUND_DSP_Create(&windCallback, FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT + 20, mWindGen); - } - if (mWindDSP) - { - FSOUND_DSP_SetActive(mWindDSP, true); - return true; - } - - return false; -} - - -void LLAudioEngine_FMOD::cleanupWind() -{ - if (mWindDSP) - { - FSOUND_DSP_SetActive(mWindDSP, false); - FSOUND_DSP_Free(mWindDSP); - mWindDSP = NULL; - } - - delete mWindGen; - mWindGen = NULL; -} - - -//----------------------------------------------------------------------- -void LLAudioEngine_FMOD::updateWind(LLVector3 wind_vec, F32 camera_height_above_water) -{ - LLVector3 wind_pos; - F64 pitch; - F64 center_freq; - - if (!mEnableWind) - { - return; - } - - if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL)) - { - - // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up) - // need to convert this to the conventional orientation DS3D and OpenAL use - // where +X = right, +Y = up, +Z = backwards - - wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]); - - // cerr << "Wind update" << endl; - - pitch = 1.0 + mapWindVecToPitch(wind_vec); - center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0)); - - mWindGen->mTargetFreq = (F32)center_freq; - mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain; - mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec); - } -} - -/* -//----------------------------------------------------------------------- -void LLAudioEngine_FMOD::setSourceMinDistance(U16 source_num, F64 distance) -{ - if (!mInited) - { - return; - } - if (mBuffer[source_num]) - { - mMinDistance[source_num] = (F32) distance; - if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num])) - { - llwarns << "FMOD::setSourceMinDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; - } - } -} - -//----------------------------------------------------------------------- -void LLAudioEngine_FMOD::setSourceMaxDistance(U16 source_num, F64 distance) -{ - if (!mInited) - { - return; - } - if (mBuffer[source_num]) - { - mMaxDistance[source_num] = (F32) distance; - if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num])) - { - llwarns << "FMOD::setSourceMaxDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; - } - } -} - -//----------------------------------------------------------------------- -void LLAudioEngine_FMOD::get3DParams(S32 source_num, S32 *volume, S32 *freq, S32 *inside, S32 *outside, LLVector3 *orient, S32 *out_volume, F32 *min_dist, F32 *max_dist) -{ - *volume = 0; - *freq = 0; - *inside = 0; - *outside = 0; - *orient = LLVector3::zero; - *out_volume = 0; - *min_dist = 0.f; - *max_dist = 0.f; -} - -*/ - - -//----------------------------------------------------------------------- -void LLAudioEngine_FMOD::setInternalGain(F32 gain) -{ - if (!mInited) - { - return; - } - - gain = llclamp( gain, 0.0f, 1.0f ); - FSOUND_SetSFXMasterVolume( llround( 255.0f * gain ) ); - - LLStreamingAudioInterface *saimpl = getStreamingAudioImpl(); - if ( saimpl ) - { - // fmod likes its streaming audio channel gain re-asserted after - // master volume change. - saimpl->setGain(saimpl->getGain()); - } -} - -// -// LLAudioChannelFMOD implementation -// - -LLAudioChannelFMOD::LLAudioChannelFMOD() : LLAudioChannel(), mChannelID(0), mLastSamplePos(0) -{ -} - - -LLAudioChannelFMOD::~LLAudioChannelFMOD() -{ - cleanup(); -} - - -bool LLAudioChannelFMOD::updateBuffer() -{ - if (LLAudioChannel::updateBuffer()) - { - // Base class update returned true, which means that we need to actually - // set up the channel for a different buffer. - - LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentSourcep->getCurrentBuffer(); - - // Grab the FMOD sample associated with the buffer - FSOUND_SAMPLE *samplep = bufferp->getSample(); - if (!samplep) - { - // This is bad, there should ALWAYS be a sample associated with a legit - // buffer. - llerrs << "No FMOD sample!" << llendl; - return false; - } - - - // Actually play the sound. Start it off paused so we can do all the necessary - // setup. - mChannelID = FSOUND_PlaySoundEx(FSOUND_FREE, samplep, FSOUND_DSP_GetSFXUnit(), true); - - //llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl; - } - - // If we have a source for the channel, we need to update its gain. - if (mCurrentSourcep) - { - // SJB: warnings can spam and hurt framerate, disabling - if (!FSOUND_SetVolume(mChannelID, llround(getSecondaryGain() * mCurrentSourcep->getGain() * 255.0f))) - { -// llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; - } - - if (!FSOUND_SetLoopMode(mChannelID, mCurrentSourcep->isLoop() ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF)) - { -// llwarns << "Channel " << mChannelID << "Source ID: " << mCurrentSourcep->getID() -// << " at " << mCurrentSourcep->getPositionGlobal() << llendl; -// llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; - } - } - - return true; -} - - -void LLAudioChannelFMOD::update3DPosition() -{ - if (!mChannelID) - { - // We're not actually a live channel (i.e., we're not playing back anything) - return; - } - - LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentBufferp; - if (!bufferp) - { - // We don't have a buffer associated with us (should really have been picked up - // by the above if. - return; - } - - if (mCurrentSourcep->isAmbient()) - { - // Ambient sound, don't need to do any positional updates. - bufferp->set3DMode(false); - } - else - { - // Localized sound. Update the position and velocity of the sound. - bufferp->set3DMode(true); - - LLVector3 float_pos; - float_pos.setVec(mCurrentSourcep->getPositionGlobal()); - if (!FSOUND_3D_SetAttributes(mChannelID, float_pos.mV, mCurrentSourcep->getVelocity().mV)) - { - LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::update3DPosition error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL; - } - } -} - - -void LLAudioChannelFMOD::updateLoop() -{ - if (!mChannelID) - { - // May want to clear up the loop/sample counters. - return; - } - - // - // Hack: We keep track of whether we looped or not by seeing when the - // sample position looks like it's going backwards. Not reliable; may - // yield false negatives. - // - U32 cur_pos = FSOUND_GetCurrentPosition(mChannelID); - if (cur_pos < (U32)mLastSamplePos) - { - mLoopedThisFrame = true; - } - mLastSamplePos = cur_pos; -} - - -void LLAudioChannelFMOD::cleanup() -{ - if (!mChannelID) - { - //llinfos << "Aborting cleanup with no channelID." << llendl; - return; - } - - //llinfos << "Cleaning up channel: " << mChannelID << llendl; - if (!FSOUND_StopSound(mChannelID)) - { - LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::cleanup error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; - } - - mCurrentBufferp = NULL; - mChannelID = 0; -} - - -void LLAudioChannelFMOD::play() -{ - if (!mChannelID) - { - llwarns << "Playing without a channelID, aborting" << llendl; - return; - } - - if (!FSOUND_SetPaused(mChannelID, false)) - { - llwarns << "LLAudioChannelFMOD::play error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; - } - getSource()->setPlayedOnce(true); -} - - -void LLAudioChannelFMOD::playSynced(LLAudioChannel *channelp) -{ - LLAudioChannelFMOD *fmod_channelp = (LLAudioChannelFMOD*)channelp; - if (!(fmod_channelp->mChannelID && mChannelID)) - { - // Don't have channels allocated to both the master and the slave - return; - } - - U32 position = FSOUND_GetCurrentPosition(fmod_channelp->mChannelID) % mCurrentBufferp->getLength(); - // Try to match the position of our sync master - if (!FSOUND_SetCurrentPosition(mChannelID, position)) - { - llwarns << "LLAudioChannelFMOD::playSynced unable to set current position" << llendl; - } - - // Start us playing - play(); -} - - -bool LLAudioChannelFMOD::isPlaying() -{ - if (!mChannelID) - { - return false; - } - - return FSOUND_IsPlaying(mChannelID) && (!FSOUND_GetPaused(mChannelID)); -} - - - -// -// LLAudioBufferFMOD implementation -// - - -LLAudioBufferFMOD::LLAudioBufferFMOD() -{ - mSamplep = NULL; -} - - -LLAudioBufferFMOD::~LLAudioBufferFMOD() -{ - if (mSamplep) - { - // Clean up the associated FMOD sample if it exists. - FSOUND_Sample_Free(mSamplep); - mSamplep = NULL; - } -} - - -bool LLAudioBufferFMOD::loadWAV(const std::string& filename) -{ - // Try to open a wav file from disk. This will eventually go away, as we don't - // really want to block doing this. - if (filename.empty()) - { - // invalid filename, abort. - return false; - } - - if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB)) - { - // File not found, abort. - return false; - } - - if (mSamplep) - { - // If there's already something loaded in this buffer, clean it up. - FSOUND_Sample_Free(mSamplep); - mSamplep = NULL; - } - - // Load up the wav file into an fmod sample -#if LL_WINDOWS - // MikeS. - Loading the sound file manually and then handing it over to FMOD, - // since FMOD uses posix IO internally, - // which doesn't work with unicode file paths. - LLFILE* sound_file = LLFile::fopen(filename,"rb"); /* Flawfinder: ignore */ - if (sound_file) - { - fseek(sound_file,0,SEEK_END); - U32 file_length = ftell(sound_file); //Find the length of the file by seeking to the end and getting the offset - size_t read_count; - fseek(sound_file,0,SEEK_SET); //Seek back to the beginning - char* buffer = new char[file_length]; - llassert(buffer); - read_count = fread((void*)buffer,file_length,1,sound_file);//Load it.. - if(ferror(sound_file)==0 && (read_count == 1)){//No read error, and we got 1 chunk of our size... - unsigned int mode_flags = FSOUND_LOOP_NORMAL | FSOUND_LOADMEMORY; - //FSOUND_16BITS | FSOUND_MONO | FSOUND_LOADMEMORY | FSOUND_LOOP_NORMAL; - mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, mode_flags , 0, file_length); - } - delete[] buffer; - fclose(sound_file); - } -#else - mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, filename.c_str(), FSOUND_LOOP_NORMAL, 0, 0); -#endif - - if (!mSamplep) - { - // We failed to load the file for some reason. - llwarns << "Could not load data '" << filename << "': " - << FMOD_ErrorString(FSOUND_GetError()) << llendl; - - // - // If we EVER want to load wav files provided by end users, we need - // to rethink this! - // - // file is probably corrupt - remove it. - LLFile::remove(filename); - return false; - } - - // Everything went well, return true - return true; -} - - -U32 LLAudioBufferFMOD::getLength() -{ - if (!mSamplep) - { - return 0; - } - - return FSOUND_Sample_GetLength(mSamplep); -} - - -void LLAudioBufferFMOD::set3DMode(bool use3d) -{ - U16 current_mode = FSOUND_Sample_GetMode(mSamplep); - - if (use3d) - { - if (!FSOUND_Sample_SetMode(mSamplep, (current_mode & (~FSOUND_2D)))) - { - llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; - } - } - else - { - if (!FSOUND_Sample_SetMode(mSamplep, current_mode | FSOUND_2D)) - { - llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; - } - } -} - - -void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata) -{ - // originalbuffer = fmod's original mixbuffer. - // newbuffer = the buffer passed from the previous DSP unit. - // length = length in samples at this mix time. - // userdata = user parameter passed through in FSOUND_DSP_Create. - - LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *windgen = - (LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *)userdata; - - newbuffer = windgen->windGenerate((LLAudioEngine_FMOD::MIXBUFFERFORMAT *)newbuffer, length); - - return newbuffer; -} diff --git a/indra/llaudio/llaudioengine_fmodex.cpp b/indra/llaudio/llaudioengine_fmodex.cpp new file mode 100644 index 0000000000..e9b74b8f41 --- /dev/null +++ b/indra/llaudio/llaudioengine_fmodex.cpp @@ -0,0 +1,762 @@ +/** + * @file audioengine_fmodex.cpp + * @brief Implementation of LLAudioEngine class abstracting the audio + * support as a FMODEX implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llstreamingaudio.h" +#include "llstreamingaudio_fmodex.h" + +#include "llaudioengine_fmodex.h" +#include "lllistener_fmodex.h" + +#include "llerror.h" +#include "llmath.h" +#include "llrand.h" + +#include "fmod.hpp" +#include "fmod_errors.h" +#include "lldir.h" +#include "llapr.h" + +#include "sound_ids.h" + +FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels); + +FMOD::ChannelGroup *LLAudioEngine_FMODEX::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0}; + +LLAudioEngine_FMODEX::LLAudioEngine_FMODEX(bool enable_profiler) +{ + mInited = false; + mWindGen = NULL; + mWindDSP = NULL; + mSystem = NULL; + mEnableProfiler = enable_profiler; +} + + +LLAudioEngine_FMODEX::~LLAudioEngine_FMODEX() +{ +} + + +inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string) +{ + if(result == FMOD_OK) + return false; + lldebugs << string << " Error: " << FMOD_ErrorString(result) << llendl; + return true; +} + +void* F_STDCALL decode_alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr) +{ + if(type & FMOD_MEMORY_STREAM_DECODE) + { + llinfos << "Decode buffer size: " << size << llendl; + } + else if(type & FMOD_MEMORY_STREAM_FILE) + { + llinfos << "Strean buffer size: " << size << llendl; + } + return new char[size]; +} +void* F_STDCALL decode_realloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr) +{ + memset(ptr,0,size); + return ptr; +} +void F_STDCALL decode_dealloc(void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr) +{ + delete[] (char*)ptr; +} + +bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata) +{ + U32 version; + FMOD_RESULT result; + + LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() initializing FMOD" << LL_ENDL; + + //result = FMOD::Memory_Initialize(NULL, 0, &decode_alloc, &decode_realloc, &decode_dealloc, FMOD_MEMORY_STREAM_DECODE | FMOD_MEMORY_STREAM_FILE); + //if(Check_FMOD_Error(result, "FMOD::Memory_Initialize")) + // return false; + + // turn off non-error log spam to fmod.log (TODO: why do we even have an fmod.log if we don't link against log lib?) + FMOD::Debug_SetLevel(FMOD_DEBUG_LEVEL_ERROR); + + result = FMOD::System_Create(&mSystem); + if(Check_FMOD_Error(result, "FMOD::System_Create")) + return false; + + //will call LLAudioEngine_FMODEX::allocateListener, which needs a valid mSystem pointer. + LLAudioEngine::init(num_channels, userdata); + + result = mSystem->getVersion(&version); + Check_FMOD_Error(result, "FMOD::System::getVersion"); + + if (version < FMOD_VERSION) + { + LL_WARNS("AppInit") << "Error : You are using the wrong FMOD Ex version (" << version + << ")! You should be using FMOD Ex" << FMOD_VERSION << LL_ENDL; + } + + result = mSystem->setSoftwareFormat(44100, FMOD_SOUND_FORMAT_PCM16, 0, 0, FMOD_DSP_RESAMPLER_LINEAR); + Check_FMOD_Error(result,"FMOD::System::setSoftwareFormat"); + + // In this case, all sounds, PLUS wind and stream will be software. + result = mSystem->setSoftwareChannels(num_channels + 2); + Check_FMOD_Error(result,"FMOD::System::setSoftwareChannels"); + + U32 fmod_flags = FMOD_INIT_NORMAL; + if(mEnableProfiler) + { + fmod_flags |= FMOD_INIT_ENABLE_PROFILE; + mSystem->createChannelGroup("None", &mChannelGroups[AUDIO_TYPE_NONE]); + mSystem->createChannelGroup("SFX", &mChannelGroups[AUDIO_TYPE_SFX]); + mSystem->createChannelGroup("UI", &mChannelGroups[AUDIO_TYPE_UI]); + mSystem->createChannelGroup("Ambient", &mChannelGroups[AUDIO_TYPE_AMBIENT]); + } + +#if LL_LINUX + bool audio_ok = false; + + if (!audio_ok) + { + if (NULL == getenv("LL_BAD_FMOD_PULSEAUDIO")) /*Flawfinder: ignore*/ + { + LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL; + if(mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK && + (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK) + { + LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL; + audio_ok = true; + } + else + { + Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize"); + } + } + else + { + LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL; + } + } + if (!audio_ok) + { + if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/ + { + LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL; + if(mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK && + (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK) + { + LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL; + audio_ok = true; + } + else + { + Check_FMOD_Error(result, "ALSA audio output FAILED to initialize"); + } + } + else + { + LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL; + } + } + if (!audio_ok) + { + if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/ + { + LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL; + if(mSystem->setOutput(FMOD_OUTPUTTYPE_OSS) == FMOD_OK && + (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK) + { + LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL; + audio_ok = true; + } + else + { + Check_FMOD_Error(result, "OSS audio output FAILED to initialize"); + } + } + else + { + LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL; + } + } + if (!audio_ok) + { + LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL; + return false; + } + + // We're interested in logging which output method we + // ended up with, for QA purposes. + FMOD_OUTPUTTYPE output_type; + mSystem->getOutput(&output_type); + switch (output_type) + { + case FMOD_OUTPUTTYPE_NOSOUND: + LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break; + case FMOD_OUTPUTTYPE_PULSEAUDIO: + LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break; + case FMOD_OUTPUTTYPE_ALSA: + LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break; + case FMOD_OUTPUTTYPE_OSS: + LL_INFOS("AppInit") << "Audio output: OSS" << LL_ENDL; break; + default: + LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break; + }; +#else // LL_LINUX + + // initialize the FMOD engine + result = mSystem->init( num_channels + 2, fmod_flags, 0); + if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) + { + /* + Ok, the speaker mode selected isn't supported by this soundcard. Switch it + back to stereo... + */ + result = mSystem->setSpeakerMode(FMOD_SPEAKERMODE_STEREO); + Check_FMOD_Error(result,"Error falling back to stereo mode"); + /* + ... and re-init. + */ + result = mSystem->init( num_channels + 2, fmod_flags, 0); + } + if(Check_FMOD_Error(result, "Error initializing FMOD Ex")) + return false; +#endif + + // set up our favourite FMOD-native streaming audio implementation if none has already been added + if (!getStreamingAudioImpl()) // no existing implementation added + setStreamingAudioImpl(new LLStreamingAudio_FMODEX(mSystem)); + + LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init() FMOD Ex initialized correctly" << LL_ENDL; + + int r_numbuffers, r_samplerate, r_channels, r_bits; + unsigned int r_bufferlength; + mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers); + LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL; + LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_numbuffers=" << r_numbuffers << LL_ENDL; + + mSystem->getSoftwareFormat(&r_samplerate, NULL, &r_channels, NULL, NULL, &r_bits); + LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_samplerate=" << r_samplerate << "Hz" << LL_ENDL; + LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_channels=" << r_channels << LL_ENDL; + LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bits =" << r_bits << LL_ENDL; + + char r_name[512]; + mSystem->getDriverInfo(0, r_name, 511, 0); + r_name[511] = '\0'; + LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_name=\"" << r_name << "\"" << LL_ENDL; + + int latency = 100; // optimistic default - i suspect if sample rate is 0, everything breaks. + if ( r_samplerate != 0 ) + latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate); + LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): latency=" << latency << "ms" << LL_ENDL; + + mInited = true; + + LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): initialization complete." << LL_ENDL; + + return true; +} + + +std::string LLAudioEngine_FMODEX::getDriverName(bool verbose) +{ + llassert_always(mSystem); + if (verbose) + { + U32 version; + if(!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion")) + { + return llformat("FMOD Ex %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF); + } + } + return "FMODEx"; +} + + +void LLAudioEngine_FMODEX::allocateListener(void) +{ + mListenerp = (LLListener *) new LLListener_FMODEX(mSystem); + if (!mListenerp) + { + llwarns << "Listener creation failed" << llendl; + } +} + + +void LLAudioEngine_FMODEX::shutdown() +{ + stopInternetStream(); + + llinfos << "About to LLAudioEngine::shutdown()" << llendl; + LLAudioEngine::shutdown(); + + llinfos << "LLAudioEngine_FMODEX::shutdown() closing FMOD Ex" << llendl; + if ( mSystem ) // speculative fix for MAINT-2657 + { + mSystem->close(); + mSystem->release(); + } + llinfos << "LLAudioEngine_FMODEX::shutdown() done closing FMOD Ex" << llendl; + + delete mListenerp; + mListenerp = NULL; +} + + +LLAudioBuffer * LLAudioEngine_FMODEX::createBuffer() +{ + return new LLAudioBufferFMODEX(mSystem); +} + + +LLAudioChannel * LLAudioEngine_FMODEX::createChannel() +{ + return new LLAudioChannelFMODEX(mSystem); +} + +bool LLAudioEngine_FMODEX::initWind() +{ + mNextWindUpdate = 0.0; + + if (!mWindDSP) + { + FMOD_DSP_DESCRIPTION dspdesc; + memset(&dspdesc, 0, sizeof(FMOD_DSP_DESCRIPTION)); //Set everything to zero + strncpy(dspdesc.name,"Wind Unit", sizeof(dspdesc.name)); //Set name to "Wind Unit" + dspdesc.channels=2; + dspdesc.read = &windCallback; //Assign callback. + if(Check_FMOD_Error(mSystem->createDSP(&dspdesc, &mWindDSP), "FMOD::createDSP")) + return false; + + if(mWindGen) + delete mWindGen; + + float frequency = 44100; + mWindDSP->getDefaults(&frequency,0,0,0); + mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency); + mWindDSP->setUserData((void*)mWindGen); + } + + if (mWindDSP) + { + mSystem->playDSP(FMOD_CHANNEL_FREE, mWindDSP, false, 0); + return true; + } + return false; +} + + +void LLAudioEngine_FMODEX::cleanupWind() +{ + if (mWindDSP) + { + mWindDSP->remove(); + mWindDSP->release(); + mWindDSP = NULL; + } + + delete mWindGen; + mWindGen = NULL; +} + + +//----------------------------------------------------------------------- +void LLAudioEngine_FMODEX::updateWind(LLVector3 wind_vec, F32 camera_height_above_water) +{ + LLVector3 wind_pos; + F64 pitch; + F64 center_freq; + + if (!mEnableWind) + { + return; + } + + if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL)) + { + + // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up) + // need to convert this to the conventional orientation DS3D and OpenAL use + // where +X = right, +Y = up, +Z = backwards + + wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]); + + // cerr << "Wind update" << endl; + + pitch = 1.0 + mapWindVecToPitch(wind_vec); + center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0)); + + mWindGen->mTargetFreq = (F32)center_freq; + mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain; + mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec); + } +} + +//----------------------------------------------------------------------- +void LLAudioEngine_FMODEX::setInternalGain(F32 gain) +{ + if (!mInited) + { + return; + } + + gain = llclamp( gain, 0.0f, 1.0f ); + + FMOD::ChannelGroup *master_group; + mSystem->getMasterChannelGroup(&master_group); + + master_group->setVolume(gain); + + LLStreamingAudioInterface *saimpl = getStreamingAudioImpl(); + if ( saimpl ) + { + // fmod likes its streaming audio channel gain re-asserted after + // master volume change. + saimpl->setGain(saimpl->getGain()); + } +} + +// +// LLAudioChannelFMODEX implementation +// + +LLAudioChannelFMODEX::LLAudioChannelFMODEX(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0) +{ +} + + +LLAudioChannelFMODEX::~LLAudioChannelFMODEX() +{ + cleanup(); +} + +bool LLAudioChannelFMODEX::updateBuffer() +{ + if (LLAudioChannel::updateBuffer()) + { + // Base class update returned true, which means that we need to actually + // set up the channel for a different buffer. + + LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentSourcep->getCurrentBuffer(); + + // Grab the FMOD sample associated with the buffer + FMOD::Sound *soundp = bufferp->getSound(); + if (!soundp) + { + // This is bad, there should ALWAYS be a sound associated with a legit + // buffer. + llerrs << "No FMOD sound!" << llendl; + return false; + } + + + // Actually play the sound. Start it off paused so we can do all the necessary + // setup. + if(!mChannelp) + { + FMOD_RESULT result = getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, true, &mChannelp); + Check_FMOD_Error(result, "FMOD::System::playSound"); + } + + //llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl; + } + + // If we have a source for the channel, we need to update its gain. + if (mCurrentSourcep) + { + // SJB: warnings can spam and hurt framerate, disabling + //FMOD_RESULT result; + + mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain()); + //Check_FMOD_Error(result, "FMOD::Channel::setVolume"); + + mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF); + /*if(Check_FMOD_Error(result, "FMOD::Channel::setMode")) + { + S32 index; + mChannelp->getIndex(&index); + llwarns << "Channel " << index << "Source ID: " << mCurrentSourcep->getID() + << " at " << mCurrentSourcep->getPositionGlobal() << llendl; + }*/ + } + + return true; +} + + +void LLAudioChannelFMODEX::update3DPosition() +{ + if (!mChannelp) + { + // We're not actually a live channel (i.e., we're not playing back anything) + return; + } + + LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentBufferp; + if (!bufferp) + { + // We don't have a buffer associated with us (should really have been picked up + // by the above if. + return; + } + + if (mCurrentSourcep->isAmbient()) + { + // Ambient sound, don't need to do any positional updates. + set3DMode(false); + } + else + { + // Localized sound. Update the position and velocity of the sound. + set3DMode(true); + + LLVector3 float_pos; + float_pos.setVec(mCurrentSourcep->getPositionGlobal()); + FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV); + Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes"); + } +} + + +void LLAudioChannelFMODEX::updateLoop() +{ + if (!mChannelp) + { + // May want to clear up the loop/sample counters. + return; + } + + // + // Hack: We keep track of whether we looped or not by seeing when the + // sample position looks like it's going backwards. Not reliable; may + // yield false negatives. + // + U32 cur_pos; + mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES); + + if (cur_pos < (U32)mLastSamplePos) + { + mLoopedThisFrame = true; + } + mLastSamplePos = cur_pos; +} + + +void LLAudioChannelFMODEX::cleanup() +{ + if (!mChannelp) + { + //llinfos << "Aborting cleanup with no channel handle." << llendl; + return; + } + + //llinfos << "Cleaning up channel: " << mChannelID << llendl; + Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop"); + + mCurrentBufferp = NULL; + mChannelp = NULL; +} + + +void LLAudioChannelFMODEX::play() +{ + if (!mChannelp) + { + llwarns << "Playing without a channel handle, aborting" << llendl; + return; + } + + Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause"); + + getSource()->setPlayedOnce(true); + + if(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()]) + mChannelp->setChannelGroup(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()]); +} + + +void LLAudioChannelFMODEX::playSynced(LLAudioChannel *channelp) +{ + LLAudioChannelFMODEX *fmod_channelp = (LLAudioChannelFMODEX*)channelp; + if (!(fmod_channelp->mChannelp && mChannelp)) + { + // Don't have channels allocated to both the master and the slave + return; + } + + U32 cur_pos; + if(Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position")) + return; + + cur_pos %= mCurrentBufferp->getLength(); + + // Try to match the position of our sync master + Check_FMOD_Error(mChannelp->setPosition(cur_pos,FMOD_TIMEUNIT_PCMBYTES),"Unable to set current position"); + + // Start us playing + play(); +} + + +bool LLAudioChannelFMODEX::isPlaying() +{ + if (!mChannelp) + { + return false; + } + + bool paused, playing; + mChannelp->getPaused(&paused); + mChannelp->isPlaying(&playing); + return !paused && playing; +} + + +// +// LLAudioChannelFMODEX implementation +// + + +LLAudioBufferFMODEX::LLAudioBufferFMODEX(FMOD::System *system) : mSystemp(system), mSoundp(NULL) +{ +} + + +LLAudioBufferFMODEX::~LLAudioBufferFMODEX() +{ + if(mSoundp) + { + mSoundp->release(); + mSoundp = NULL; + } +} + + +bool LLAudioBufferFMODEX::loadWAV(const std::string& filename) +{ + // Try to open a wav file from disk. This will eventually go away, as we don't + // really want to block doing this. + if (filename.empty()) + { + // invalid filename, abort. + return false; + } + + if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB)) + { + // File not found, abort. + return false; + } + + if (mSoundp) + { + // If there's already something loaded in this buffer, clean it up. + mSoundp->release(); + mSoundp = NULL; + } + + FMOD_MODE base_mode = FMOD_LOOP_NORMAL | FMOD_SOFTWARE; + FMOD_CREATESOUNDEXINFO exinfo; + memset(&exinfo,0,sizeof(exinfo)); + exinfo.cbsize = sizeof(exinfo); + exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading. + // Load up the wav file into an fmod sample +#if LL_WINDOWS + FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp); +#else + FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp); +#endif + + if (result != FMOD_OK) + { + // We failed to load the file for some reason. + llwarns << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << llendl; + + // + // If we EVER want to load wav files provided by end users, we need + // to rethink this! + // + // file is probably corrupt - remove it. + LLFile::remove(filename); + return false; + } + + // Everything went well, return true + return true; +} + + +U32 LLAudioBufferFMODEX::getLength() +{ + if (!mSoundp) + { + return 0; + } + + U32 length; + mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES); + return length; +} + + +void LLAudioChannelFMODEX::set3DMode(bool use3d) +{ + FMOD_MODE current_mode; + if(mChannelp->getMode(¤t_mode) != FMOD_OK) + return; + FMOD_MODE new_mode = current_mode; + new_mode &= ~(use3d ? FMOD_2D : FMOD_3D); + new_mode |= use3d ? FMOD_3D : FMOD_2D; + + if(current_mode != new_mode) + { + mChannelp->setMode(new_mode); + } +} + + +FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *originalbuffer, float *newbuffer, unsigned int length, int inchannels, int outchannels) +{ + // originalbuffer = fmod's original mixbuffer. + // newbuffer = the buffer passed from the previous DSP unit. + // length = length in samples at this mix time. + // userdata = user parameter passed through in FSOUND_DSP_Create. + + LLWindGen<LLAudioEngine_FMODEX::MIXBUFFERFORMAT> *windgen; + FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance; + + thisdsp->getUserData((void **)&windgen); + S32 channels, configwidth, configheight; + thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight); + + windgen->windGenerate((LLAudioEngine_FMODEX::MIXBUFFERFORMAT *)newbuffer, length); + + return FMOD_OK; +} diff --git a/indra/llaudio/llaudioengine_fmod.h b/indra/llaudio/llaudioengine_fmodex.h index 4582a5d57e..415a9ed0ef 100644 --- a/indra/llaudio/llaudioengine_fmod.h +++ b/indra/llaudio/llaudioengine_fmodex.h @@ -1,7 +1,7 @@ /** - * @file audioengine_fmod.h - * @brief Definition of LLAudioEngine class abstracting the audio - * support as a FMOD 3D implementation + * @file audioengine_fmodex.h + * @brief Definition of LLAudioEngine class abstracting the audio + * support as a FMODEX implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code @@ -25,26 +25,33 @@ * $/LicenseInfo$ */ -#ifndef LL_AUDIOENGINE_FMOD_H -#define LL_AUDIOENGINE_FMOD_H +#ifndef LL_AUDIOENGINE_FMODEX_H +#define LL_AUDIOENGINE_FMODEX_H #include "llaudioengine.h" -#include "lllistener_fmod.h" #include "llwindgen.h" -#include "fmod.h" - -class LLAudioStreamManagerFMOD; - -class LLAudioEngine_FMOD : public LLAudioEngine +//Stubs +class LLAudioStreamManagerFMODEX; +namespace FMOD +{ + class System; + class Channel; + class ChannelGroup; + class Sound; + class DSP; +} + +//Interfaces +class LLAudioEngine_FMODEX : public LLAudioEngine { public: - LLAudioEngine_FMOD(); - virtual ~LLAudioEngine_FMOD(); + LLAudioEngine_FMODEX(bool enable_profiler); + virtual ~LLAudioEngine_FMODEX(); // initialization/startup/shutdown virtual bool init(const S32 num_channels, void *user_data); - virtual std::string getDriverName(bool verbose); + virtual std::string getDriverName(bool verbose); virtual void allocateListener(); virtual void shutdown(); @@ -54,38 +61,33 @@ public: /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water); -#if LL_DARWIN - typedef S32 MIXBUFFERFORMAT; -#else - typedef S16 MIXBUFFERFORMAT; -#endif + typedef F32 MIXBUFFERFORMAT; + FMOD::System *getSystem() const {return mSystem;} protected: /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to. /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel. /*virtual*/ void setInternalGain(F32 gain); -protected: - static signed char F_CALLBACKAPI callbackMetaData(char* name, char* value, void* userdata); - - //F32 mMinDistance[MAX_BUFFERS]; - //F32 mMaxDistance[MAX_BUFFERS]; bool mInited; - // On Windows, userdata is the HWND of the application window. - void* mUserData; - LLWindGen<MIXBUFFERFORMAT> *mWindGen; - FSOUND_DSPUNIT *mWindDSP; + + FMOD::DSP *mWindDSP; + FMOD::System *mSystem; + bool mEnableProfiler; + +public: + static FMOD::ChannelGroup *mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT]; }; -class LLAudioChannelFMOD : public LLAudioChannel +class LLAudioChannelFMODEX : public LLAudioChannel { public: - LLAudioChannelFMOD(); - virtual ~LLAudioChannelFMOD(); + LLAudioChannelFMODEX(FMOD::System *audioengine); + virtual ~LLAudioChannelFMODEX(); protected: /*virtual*/ void play(); @@ -97,28 +99,30 @@ protected: /*virtual*/ void update3DPosition(); /*virtual*/ void updateLoop(); + void set3DMode(bool use3d); protected: - int mChannelID; + FMOD::System *getSystem() const {return mSystemp;} + FMOD::System *mSystemp; + FMOD::Channel *mChannelp; S32 mLastSamplePos; }; -class LLAudioBufferFMOD : public LLAudioBuffer +class LLAudioBufferFMODEX : public LLAudioBuffer { public: - LLAudioBufferFMOD(); - virtual ~LLAudioBufferFMOD(); + LLAudioBufferFMODEX(FMOD::System *audioengine); + virtual ~LLAudioBufferFMODEX(); /*virtual*/ bool loadWAV(const std::string& filename); /*virtual*/ U32 getLength(); - friend class LLAudioChannelFMOD; - - void set3DMode(bool use3d); -protected: - FSOUND_SAMPLE *getSample() { return mSamplep; } + friend class LLAudioChannelFMODEX; protected: - FSOUND_SAMPLE *mSamplep; + FMOD::System *getSystem() const {return mSystemp;} + FMOD::System *mSystemp; + FMOD::Sound *getSound() const{ return mSoundp; } + FMOD::Sound *mSoundp; }; -#endif // LL_AUDIOENGINE_FMOD_H +#endif // LL_AUDIOENGINE_FMODEX_H diff --git a/indra/llaudio/llaudioengine_openal.cpp b/indra/llaudio/llaudioengine_openal.cpp index 34a057dcc0..34a057dcc0 100644..100755 --- a/indra/llaudio/llaudioengine_openal.cpp +++ b/indra/llaudio/llaudioengine_openal.cpp diff --git a/indra/llaudio/llaudioengine_openal.h b/indra/llaudio/llaudioengine_openal.h index 6639d9dfe6..6639d9dfe6 100644..100755 --- a/indra/llaudio/llaudioengine_openal.h +++ b/indra/llaudio/llaudioengine_openal.h diff --git a/indra/llaudio/lllistener.cpp b/indra/llaudio/lllistener.cpp index df2366c8c2..df2366c8c2 100644..100755 --- a/indra/llaudio/lllistener.cpp +++ b/indra/llaudio/lllistener.cpp diff --git a/indra/llaudio/lllistener.h b/indra/llaudio/lllistener.h index 41836bf039..41836bf039 100644..100755 --- a/indra/llaudio/lllistener.h +++ b/indra/llaudio/lllistener.h diff --git a/indra/llaudio/lllistener_ds3d.h b/indra/llaudio/lllistener_ds3d.h index 9150ccd5b9..9150ccd5b9 100644..100755 --- a/indra/llaudio/lllistener_ds3d.h +++ b/indra/llaudio/lllistener_ds3d.h diff --git a/indra/llaudio/lllistener_fmod.cpp b/indra/llaudio/lllistener_fmodex.cpp index 0138f4345e..2509a7aebc 100644 --- a/indra/llaudio/lllistener_fmod.cpp +++ b/indra/llaudio/lllistener_fmodex.cpp @@ -1,7 +1,7 @@ /** - * @file listener_fmod.cpp - * @brief implementation of LISTENER class abstracting the audio - * support as a FMOD 3D implementation (windows only) + * @file listener_fmodex.cpp + * @brief Implementation of LISTENER class abstracting the audio + * support as a FMODEX implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code @@ -27,24 +27,25 @@ #include "linden_common.h" #include "llaudioengine.h" -#include "lllistener_fmod.h" -#include "fmod.h" +#include "lllistener_fmodex.h" +#include "fmod.hpp" //----------------------------------------------------------------------- // constructor //----------------------------------------------------------------------- -LLListener_FMOD::LLListener_FMOD() +LLListener_FMODEX::LLListener_FMODEX(FMOD::System *system) { + mSystem = system; init(); } //----------------------------------------------------------------------- -LLListener_FMOD::~LLListener_FMOD() +LLListener_FMODEX::~LLListener_FMODEX() { } //----------------------------------------------------------------------- -void LLListener_FMOD::init(void) +void LLListener_FMODEX::init(void) { // do inherited LLListener::init(); @@ -53,31 +54,31 @@ void LLListener_FMOD::init(void) } //----------------------------------------------------------------------- -void LLListener_FMOD::translate(LLVector3 offset) +void LLListener_FMODEX::translate(LLVector3 offset) { LLListener::translate(offset); - FSOUND_3D_Listener_SetAttributes(mPosition.mV, NULL, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]); + mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); } //----------------------------------------------------------------------- -void LLListener_FMOD::setPosition(LLVector3 pos) +void LLListener_FMODEX::setPosition(LLVector3 pos) { LLListener::setPosition(pos); - FSOUND_3D_Listener_SetAttributes(pos.mV, NULL, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]); + mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); } //----------------------------------------------------------------------- -void LLListener_FMOD::setVelocity(LLVector3 vel) +void LLListener_FMODEX::setVelocity(LLVector3 vel) { LLListener::setVelocity(vel); - FSOUND_3D_Listener_SetAttributes(NULL, vel.mV, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]); + mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); } //----------------------------------------------------------------------- -void LLListener_FMOD::orient(LLVector3 up, LLVector3 at) +void LLListener_FMODEX::orient(LLVector3 up, LLVector3 at) { LLListener::orient(up, at); @@ -87,37 +88,46 @@ void LLListener_FMOD::orient(LLVector3 up, LLVector3 at) // since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed at = -at; - FSOUND_3D_Listener_SetAttributes(NULL, NULL, at.mV[0],at.mV[1],at.mV[2], up.mV[0],up.mV[1],up.mV[2]); + mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV); } //----------------------------------------------------------------------- -void LLListener_FMOD::commitDeferredChanges() +void LLListener_FMODEX::commitDeferredChanges() { - FSOUND_Update(); + mSystem->update(); } -void LLListener_FMOD::setRolloffFactor(F32 factor) +void LLListener_FMODEX::setRolloffFactor(F32 factor) { + //An internal FMODEx optimization skips 3D updates if there have not been changes to the 3D sound environment. + //Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well. + //In short: Changing the position ticks a dirtyflag inside fmodex, which makes it not skip 3D processing next update call. + if(mRolloffFactor != factor) + { + LLVector3 pos = mVelocity - LLVector3(0.f,0.f,.1f); + mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL); + mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mVelocity.mV, NULL, NULL, NULL); + } mRolloffFactor = factor; - FSOUND_3D_SetRolloffFactor(factor); + mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor); } -F32 LLListener_FMOD::getRolloffFactor() +F32 LLListener_FMODEX::getRolloffFactor() { return mRolloffFactor; } -void LLListener_FMOD::setDopplerFactor(F32 factor) +void LLListener_FMODEX::setDopplerFactor(F32 factor) { mDopplerFactor = factor; - FSOUND_3D_SetDopplerFactor(factor); + mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor); } -F32 LLListener_FMOD::getDopplerFactor() +F32 LLListener_FMODEX::getDopplerFactor() { return mDopplerFactor; } diff --git a/indra/llaudio/lllistener_fmod.h b/indra/llaudio/lllistener_fmodex.h index 818da05d51..073b65d53a 100644 --- a/indra/llaudio/lllistener_fmod.h +++ b/indra/llaudio/lllistener_fmodex.h @@ -1,5 +1,5 @@ /** - * @file listener_fmod.h + * @file listener_fmodex.h * @brief Description of LISTENER class abstracting the audio support * as an FMOD 3D implementation (windows and Linux) * @@ -25,16 +25,23 @@ * $/LicenseInfo$ */ -#ifndef LL_LISTENER_FMOD_H -#define LL_LISTENER_FMOD_H +#ifndef LL_LISTENER_FMODEX_H +#define LL_LISTENER_FMODEX_H #include "lllistener.h" -class LLListener_FMOD : public LLListener +//Stubs +namespace FMOD +{ + class System; +} + +//Interfaces +class LLListener_FMODEX : public LLListener { public: - LLListener_FMOD(); - virtual ~LLListener_FMOD(); + LLListener_FMODEX(FMOD::System *system); + virtual ~LLListener_FMODEX(); virtual void init(); virtual void translate(LLVector3 offset); @@ -47,8 +54,8 @@ class LLListener_FMOD : public LLListener virtual F32 getDopplerFactor(); virtual void setRolloffFactor(F32 factor); virtual F32 getRolloffFactor(); - protected: + FMOD::System *mSystem; F32 mDopplerFactor; F32 mRolloffFactor; }; diff --git a/indra/llaudio/lllistener_openal.cpp b/indra/llaudio/lllistener_openal.cpp index b3d4b02f09..b3d4b02f09 100644..100755 --- a/indra/llaudio/lllistener_openal.cpp +++ b/indra/llaudio/lllistener_openal.cpp diff --git a/indra/llaudio/lllistener_openal.h b/indra/llaudio/lllistener_openal.h index cb163b11a5..cb163b11a5 100644..100755 --- a/indra/llaudio/lllistener_openal.h +++ b/indra/llaudio/lllistener_openal.h diff --git a/indra/llaudio/llstreamingaudio.h b/indra/llaudio/llstreamingaudio.h index 20104af744..93479f9d59 100644..100755 --- a/indra/llaudio/llstreamingaudio.h +++ b/indra/llaudio/llstreamingaudio.h @@ -45,6 +45,8 @@ class LLStreamingAudioInterface virtual void setGain(F32 vol) = 0; virtual F32 getGain() = 0; virtual std::string getURL() = 0; + virtual bool supportsAdjustableBufferSizes(){return false;} + virtual void setBufferSizes(U32 streambuffertime, U32 decodebuffertime){}; }; #endif // LL_STREAMINGAUDIO_H diff --git a/indra/llaudio/llstreamingaudio_fmod.cpp b/indra/llaudio/llstreamingaudio_fmod.cpp deleted file mode 100644 index bcdea771a7..0000000000 --- a/indra/llaudio/llstreamingaudio_fmod.cpp +++ /dev/null @@ -1,356 +0,0 @@ -/** - * @file streamingaudio_fmod.cpp - * @brief LLStreamingAudio_FMOD implementation - * - * $LicenseInfo:firstyear=2009&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llmath.h" - -#include "fmod.h" -#include "fmod_errors.h" - -#include "llstreamingaudio_fmod.h" - - -class LLAudioStreamManagerFMOD -{ -public: - LLAudioStreamManagerFMOD(const std::string& url); - int startStream(); - bool stopStream(); // Returns true if the stream was successfully stopped. - bool ready(); - - const std::string& getURL() { return mInternetStreamURL; } - - int getOpenState(); -protected: - FSOUND_STREAM* mInternetStream; - bool mReady; - - std::string mInternetStreamURL; -}; - - - -//--------------------------------------------------------------------------- -// Internet Streaming -//--------------------------------------------------------------------------- -LLStreamingAudio_FMOD::LLStreamingAudio_FMOD() : - mCurrentInternetStreamp(NULL), - mFMODInternetStreamChannel(-1), - mGain(1.0f) -{ - // Number of milliseconds of audio to buffer for the audio card. - // Must be larger than the usual Second Life frame stutter time. - FSOUND_Stream_SetBufferSize(200); - - // Here's where we set the size of the network buffer and some buffering - // parameters. In this case we want a network buffer of 16k, we want it - // to prebuffer 40% of that when we first connect, and we want it - // to rebuffer 80% of that whenever we encounter a buffer underrun. - - // Leave the net buffer properties at the default. - //FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80); -} - - -LLStreamingAudio_FMOD::~LLStreamingAudio_FMOD() -{ - // nothing interesting/safe to do. -} - - -void LLStreamingAudio_FMOD::start(const std::string& url) -{ - //if (!mInited) - //{ - // llwarns << "startInternetStream before audio initialized" << llendl; - // return; - //} - - // "stop" stream but don't clear url, etc. in case url == mInternetStreamURL - stop(); - - if (!url.empty()) - { - llinfos << "Starting internet stream: " << url << llendl; - mCurrentInternetStreamp = new LLAudioStreamManagerFMOD(url); - mURL = url; - } - else - { - llinfos << "Set internet stream to null" << llendl; - mURL.clear(); - } -} - - -void LLStreamingAudio_FMOD::update() -{ - // Kill dead internet streams, if possible - std::list<LLAudioStreamManagerFMOD *>::iterator iter; - for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();) - { - LLAudioStreamManagerFMOD *streamp = *iter; - if (streamp->stopStream()) - { - llinfos << "Closed dead stream" << llendl; - delete streamp; - mDeadStreams.erase(iter++); - } - else - { - iter++; - } - } - - // Don't do anything if there are no streams playing - if (!mCurrentInternetStreamp) - { - return; - } - - int open_state = mCurrentInternetStreamp->getOpenState(); - - if (!open_state) - { - // Stream is live - - // start the stream if it's ready - if (mFMODInternetStreamChannel < 0) - { - mFMODInternetStreamChannel = mCurrentInternetStreamp->startStream(); - - if (mFMODInternetStreamChannel != -1) - { - // Reset volume to previously set volume - setGain(getGain()); - FSOUND_SetPaused(mFMODInternetStreamChannel, false); - } - } - } - - switch(open_state) - { - default: - case 0: - // success - break; - case -1: - // stream handle is invalid - llwarns << "InternetStream - invalid handle" << llendl; - stop(); - return; - case -2: - // opening - break; - case -3: - // failed to open, file not found, perhaps - llwarns << "InternetStream - failed to open" << llendl; - stop(); - return; - case -4: - // connecting - break; - case -5: - // buffering - break; - } - -} - -void LLStreamingAudio_FMOD::stop() -{ - if (mFMODInternetStreamChannel != -1) - { - FSOUND_SetPaused(mFMODInternetStreamChannel, true); - FSOUND_SetPriority(mFMODInternetStreamChannel, 0); - mFMODInternetStreamChannel = -1; - } - - if (mCurrentInternetStreamp) - { - llinfos << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << llendl; - if (mCurrentInternetStreamp->stopStream()) - { - delete mCurrentInternetStreamp; - } - else - { - llwarns << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << llendl; - mDeadStreams.push_back(mCurrentInternetStreamp); - } - mCurrentInternetStreamp = NULL; - //mURL.clear(); - } -} - -void LLStreamingAudio_FMOD::pause(int pauseopt) -{ - if (pauseopt < 0) - { - pauseopt = mCurrentInternetStreamp ? 1 : 0; - } - - if (pauseopt) - { - if (mCurrentInternetStreamp) - { - stop(); - } - } - else - { - start(getURL()); - } -} - - -// A stream is "playing" if it has been requested to start. That -// doesn't necessarily mean audio is coming out of the speakers. -int LLStreamingAudio_FMOD::isPlaying() -{ - if (mCurrentInternetStreamp) - { - return 1; // Active and playing - } - else if (!mURL.empty()) - { - return 2; // "Paused" - } - else - { - return 0; - } -} - - -F32 LLStreamingAudio_FMOD::getGain() -{ - return mGain; -} - - -std::string LLStreamingAudio_FMOD::getURL() -{ - return mURL; -} - - -void LLStreamingAudio_FMOD::setGain(F32 vol) -{ - mGain = vol; - - if (mFMODInternetStreamChannel != -1) - { - vol = llclamp(vol * vol, 0.f, 1.f); - int vol_int = llround(vol * 255.f); - FSOUND_SetVolumeAbsolute(mFMODInternetStreamChannel, vol_int); - } -} - - -/////////////////////////////////////////////////////// -// manager of possibly-multiple internet audio streams - -LLAudioStreamManagerFMOD::LLAudioStreamManagerFMOD(const std::string& url) : - mInternetStream(NULL), - mReady(false) -{ - mInternetStreamURL = url; - mInternetStream = FSOUND_Stream_Open(url.c_str(), FSOUND_NORMAL | FSOUND_NONBLOCKING, 0, 0); - if (!mInternetStream) - { - llwarns << "Couldn't open fmod stream, error " - << FMOD_ErrorString(FSOUND_GetError()) - << llendl; - mReady = false; - return; - } - - mReady = true; -} - -int LLAudioStreamManagerFMOD::startStream() -{ - // We need a live and opened stream before we try and play it. - if (!mInternetStream || getOpenState()) - { - llwarns << "No internet stream to start playing!" << llendl; - return -1; - } - - // Make sure the stream is set to 2D mode. - FSOUND_Stream_SetMode(mInternetStream, FSOUND_2D); - - return FSOUND_Stream_PlayEx(FSOUND_FREE, mInternetStream, NULL, true); -} - -bool LLAudioStreamManagerFMOD::stopStream() -{ - if (mInternetStream) - { - int read_percent = 0; - int status = 0; - int bitrate = 0; - unsigned int flags = 0x0; - FSOUND_Stream_Net_GetStatus(mInternetStream, &status, &read_percent, &bitrate, &flags); - - bool close = true; - switch (status) - { - case FSOUND_STREAM_NET_CONNECTING: - close = false; - break; - case FSOUND_STREAM_NET_NOTCONNECTED: - case FSOUND_STREAM_NET_BUFFERING: - case FSOUND_STREAM_NET_READY: - case FSOUND_STREAM_NET_ERROR: - default: - close = true; - } - - if (close) - { - FSOUND_Stream_Close(mInternetStream); - mInternetStream = NULL; - return true; - } - else - { - return false; - } - } - else - { - return true; - } -} - -int LLAudioStreamManagerFMOD::getOpenState() -{ - int open_state = FSOUND_Stream_GetOpenState(mInternetStream); - return open_state; -} diff --git a/indra/llaudio/llstreamingaudio_fmodex.cpp b/indra/llaudio/llstreamingaudio_fmodex.cpp new file mode 100644 index 0000000000..42f30aa1c4 --- /dev/null +++ b/indra/llaudio/llstreamingaudio_fmodex.cpp @@ -0,0 +1,392 @@ +/** + * @file streamingaudio_fmodex.cpp + * @brief LLStreamingAudio_FMODEX implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llmath.h" + +#include "fmod.hpp" +#include "fmod_errors.h" + +#include "llstreamingaudio_fmodex.h" + + +class LLAudioStreamManagerFMODEX +{ +public: + LLAudioStreamManagerFMODEX(FMOD::System *system, const std::string& url); + FMOD::Channel* startStream(); + bool stopStream(); // Returns true if the stream was successfully stopped. + bool ready(); + + const std::string& getURL() { return mInternetStreamURL; } + + FMOD_OPENSTATE getOpenState(unsigned int* percentbuffered=NULL, bool* starving=NULL, bool* diskbusy=NULL); +protected: + FMOD::System* mSystem; + FMOD::Channel* mStreamChannel; + FMOD::Sound* mInternetStream; + bool mReady; + + std::string mInternetStreamURL; +}; + + + +//--------------------------------------------------------------------------- +// Internet Streaming +//--------------------------------------------------------------------------- +LLStreamingAudio_FMODEX::LLStreamingAudio_FMODEX(FMOD::System *system) : + mSystem(system), + mCurrentInternetStreamp(NULL), + mFMODInternetStreamChannelp(NULL), + mGain(1.0f) +{ + // Number of milliseconds of audio to buffer for the audio card. + // Must be larger than the usual Second Life frame stutter time. + const U32 buffer_seconds = 10; //sec + const U32 estimated_bitrate = 128; //kbit/sec + mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES); + + // Here's where we set the size of the network buffer and some buffering + // parameters. In this case we want a network buffer of 16k, we want it + // to prebuffer 40% of that when we first connect, and we want it + // to rebuffer 80% of that whenever we encounter a buffer underrun. + + // Leave the net buffer properties at the default. + //FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80); +} + + +LLStreamingAudio_FMODEX::~LLStreamingAudio_FMODEX() +{ + // nothing interesting/safe to do. +} + + +void LLStreamingAudio_FMODEX::start(const std::string& url) +{ + //if (!mInited) + //{ + // llwarns << "startInternetStream before audio initialized" << llendl; + // return; + //} + + // "stop" stream but don't clear url, etc. in case url == mInternetStreamURL + stop(); + + if (!url.empty()) + { + llinfos << "Starting internet stream: " << url << llendl; + mCurrentInternetStreamp = new LLAudioStreamManagerFMODEX(mSystem,url); + mURL = url; + } + else + { + llinfos << "Set internet stream to null" << llendl; + mURL.clear(); + } +} + + +void LLStreamingAudio_FMODEX::update() +{ + // Kill dead internet streams, if possible + std::list<LLAudioStreamManagerFMODEX *>::iterator iter; + for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();) + { + LLAudioStreamManagerFMODEX *streamp = *iter; + if (streamp->stopStream()) + { + llinfos << "Closed dead stream" << llendl; + delete streamp; + mDeadStreams.erase(iter++); + } + else + { + iter++; + } + } + + // Don't do anything if there are no streams playing + if (!mCurrentInternetStreamp) + { + return; + } + + unsigned int progress; + bool starving; + bool diskbusy; + FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(&progress, &starving, &diskbusy); + + if (open_state == FMOD_OPENSTATE_READY) + { + // Stream is live + + // start the stream if it's ready + if (!mFMODInternetStreamChannelp && + (mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream())) + { + // Reset volume to previously set volume + setGain(getGain()); + mFMODInternetStreamChannelp->setPaused(false); + } + } + else if(open_state == FMOD_OPENSTATE_ERROR) + { + stop(); + return; + } + + if(mFMODInternetStreamChannelp) + { + FMOD::Sound *sound = NULL; + + if(mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound) + { + FMOD_TAG tag; + S32 tagcount, dirtytagcount; + + if(sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount) + { + for(S32 i = 0; i < tagcount; ++i) + { + if(sound->getTag(NULL, i, &tag)!=FMOD_OK) + continue; + + if (tag.type == FMOD_TAGTYPE_FMOD) + { + if (!strcmp(tag.name, "Sample Rate Change")) + { + llinfos << "Stream forced changing sample rate to " << *((float *)tag.data) << llendl; + mFMODInternetStreamChannelp->setFrequency(*((float *)tag.data)); + } + continue; + } + } + } + + if(starving) + { + bool paused = false; + mFMODInternetStreamChannelp->getPaused(&paused); + if(!paused) + { + llinfos << "Stream starvation detected! Pausing stream until buffer nearly full." << llendl; + llinfos << " (diskbusy="<<diskbusy<<")" << llendl; + llinfos << " (progress="<<progress<<")" << llendl; + mFMODInternetStreamChannelp->setPaused(true); + } + } + else if(progress > 80) + { + mFMODInternetStreamChannelp->setPaused(false); + } + } + } +} + +void LLStreamingAudio_FMODEX::stop() +{ + if (mFMODInternetStreamChannelp) + { + mFMODInternetStreamChannelp->setPaused(true); + mFMODInternetStreamChannelp->setPriority(0); + mFMODInternetStreamChannelp = NULL; + } + + if (mCurrentInternetStreamp) + { + llinfos << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << llendl; + if (mCurrentInternetStreamp->stopStream()) + { + delete mCurrentInternetStreamp; + } + else + { + llwarns << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << llendl; + mDeadStreams.push_back(mCurrentInternetStreamp); + } + mCurrentInternetStreamp = NULL; + //mURL.clear(); + } +} + +void LLStreamingAudio_FMODEX::pause(int pauseopt) +{ + if (pauseopt < 0) + { + pauseopt = mCurrentInternetStreamp ? 1 : 0; + } + + if (pauseopt) + { + if (mCurrentInternetStreamp) + { + stop(); + } + } + else + { + start(getURL()); + } +} + + +// A stream is "playing" if it has been requested to start. That +// doesn't necessarily mean audio is coming out of the speakers. +int LLStreamingAudio_FMODEX::isPlaying() +{ + if (mCurrentInternetStreamp) + { + return 1; // Active and playing + } + else if (!mURL.empty()) + { + return 2; // "Paused" + } + else + { + return 0; + } +} + + +F32 LLStreamingAudio_FMODEX::getGain() +{ + return mGain; +} + + +std::string LLStreamingAudio_FMODEX::getURL() +{ + return mURL; +} + + +void LLStreamingAudio_FMODEX::setGain(F32 vol) +{ + mGain = vol; + + if (mFMODInternetStreamChannelp) + { + vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here? + + mFMODInternetStreamChannelp->setVolume(vol); + } +} + +/////////////////////////////////////////////////////// +// manager of possibly-multiple internet audio streams + +LLAudioStreamManagerFMODEX::LLAudioStreamManagerFMODEX(FMOD::System *system, const std::string& url) : + mSystem(system), + mStreamChannel(NULL), + mInternetStream(NULL), + mReady(false) +{ + mInternetStreamURL = url; + + FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream); + + if (result!= FMOD_OK) + { + llwarns << "Couldn't open fmod stream, error " + << FMOD_ErrorString(result) + << llendl; + mReady = false; + return; + } + + mReady = true; +} + +FMOD::Channel *LLAudioStreamManagerFMODEX::startStream() +{ + // We need a live and opened stream before we try and play it. + if (!mInternetStream || getOpenState() != FMOD_OPENSTATE_READY) + { + llwarns << "No internet stream to start playing!" << llendl; + return NULL; + } + + if(mStreamChannel) + return mStreamChannel; //Already have a channel for this stream. + + mSystem->playSound(FMOD_CHANNEL_FREE, mInternetStream, true, &mStreamChannel); + return mStreamChannel; +} + +bool LLAudioStreamManagerFMODEX::stopStream() +{ + if (mInternetStream) + { + + + bool close = true; + switch (getOpenState()) + { + case FMOD_OPENSTATE_CONNECTING: + close = false; + break; + default: + close = true; + } + + if (close) + { + mInternetStream->release(); + mStreamChannel = NULL; + mInternetStream = NULL; + return true; + } + else + { + return false; + } + } + else + { + return true; + } +} + +FMOD_OPENSTATE LLAudioStreamManagerFMODEX::getOpenState(unsigned int* percentbuffered, bool* starving, bool* diskbusy) +{ + FMOD_OPENSTATE state; + mInternetStream->getOpenState(&state, percentbuffered, starving, diskbusy); + return state; +} + +void LLStreamingAudio_FMODEX::setBufferSizes(U32 streambuffertime, U32 decodebuffertime) +{ + mSystem->setStreamBufferSize(streambuffertime/1000*128*128, FMOD_TIMEUNIT_RAWBYTES); + FMOD_ADVANCEDSETTINGS settings; + memset(&settings,0,sizeof(settings)); + settings.cbsize=sizeof(settings); + settings.defaultDecodeBufferSize = decodebuffertime;//ms + mSystem->setAdvancedSettings(&settings); +} diff --git a/indra/llaudio/llstreamingaudio_fmod.h b/indra/llaudio/llstreamingaudio_fmodex.h index 9970f0d03b..1dee18ae7d 100644 --- a/indra/llaudio/llstreamingaudio_fmod.h +++ b/indra/llaudio/llstreamingaudio_fmodex.h @@ -1,9 +1,8 @@ /** - * @file streamingaudio_fmod.h - * @author Tofu Linden - * @brief Definition of LLStreamingAudio_FMOD implementation + * @file streamingaudio_fmodex.h + * @brief Definition of LLStreamingAudio_FMODEX implementation * - * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * @@ -25,20 +24,28 @@ * $/LicenseInfo$ */ -#ifndef LL_STREAMINGAUDIO_FMOD_H -#define LL_STREAMINGAUDIO_FMOD_H +#ifndef LL_STREAMINGAUDIO_FMODEX_H +#define LL_STREAMINGAUDIO_FMODEX_H #include "stdtypes.h" // from llcommon #include "llstreamingaudio.h" +#include "lltimer.h" -class LLAudioStreamManagerFMOD; +//Stubs +class LLAudioStreamManagerFMODEX; +namespace FMOD +{ + class System; + class Channel; +} -class LLStreamingAudio_FMOD : public LLStreamingAudioInterface +//Interfaces +class LLStreamingAudio_FMODEX : public LLStreamingAudioInterface { public: - LLStreamingAudio_FMOD(); - /*virtual*/ ~LLStreamingAudio_FMOD(); + LLStreamingAudio_FMODEX(FMOD::System *system); + /*virtual*/ ~LLStreamingAudio_FMODEX(); /*virtual*/ void start(const std::string& url); /*virtual*/ void stop(); @@ -49,14 +56,18 @@ class LLStreamingAudio_FMOD : public LLStreamingAudioInterface /*virtual*/ F32 getGain(); /*virtual*/ std::string getURL(); + /*virtual*/ bool supportsAdjustableBufferSizes(){return true;} + /*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime); private: - LLAudioStreamManagerFMOD *mCurrentInternetStreamp; - int mFMODInternetStreamChannel; - std::list<LLAudioStreamManagerFMOD *> mDeadStreams; + FMOD::System *mSystem; + + LLAudioStreamManagerFMODEX *mCurrentInternetStreamp; + FMOD::Channel *mFMODInternetStreamChannelp; + std::list<LLAudioStreamManagerFMODEX *> mDeadStreams; std::string mURL; F32 mGain; }; -#endif // LL_STREAMINGAUDIO_FMOD_H +#endif // LL_STREAMINGAUDIO_FMODEX_H diff --git a/indra/llaudio/llvorbisencode.cpp b/indra/llaudio/llvorbisencode.cpp index 0e0c80a456..dfd5da12b3 100644..100755 --- a/indra/llaudio/llvorbisencode.cpp +++ b/indra/llaudio/llvorbisencode.cpp @@ -35,7 +35,7 @@ #include "llapr.h" //#if LL_DARWIN -// MBW -- XXX -- Getting rid of SecondLifeVorbis for now -- no fmod means no name collisions. +// MBW -- XXX -- Getting rid of SecondLifeVorbis for now #if 0 #include "VorbisFramework.h" diff --git a/indra/llaudio/llvorbisencode.h b/indra/llaudio/llvorbisencode.h index 6b22a2cb59..6b22a2cb59 100644..100755 --- a/indra/llaudio/llvorbisencode.h +++ b/indra/llaudio/llvorbisencode.h diff --git a/indra/llaudio/llwindgen.h b/indra/llaudio/llwindgen.h index b9cecb60a1..ec58f76f5f 100644..100755 --- a/indra/llaudio/llwindgen.h +++ b/indra/llaudio/llwindgen.h @@ -27,6 +27,7 @@ #define WINDGEN_H #include "llcommon.h" +#include "llrand.h" template <class MIXBUFFERFORMAT_T> class LLWindGen @@ -54,6 +55,8 @@ public: } const U32 getInputSamplingRate() { return mInputSamplingRate; } + const F32 getNextSample(); + const F32 getClampedSample(bool clamp, F32 sample); // newbuffer = the buffer passed from the previous DSP unit. // numsamples = length in samples-per-channel at this mix time. @@ -89,7 +92,7 @@ public: // Start with white noise // This expression is fragile, rearrange it and it will break! - next_sample = (F32)rand() * (1.0f / (F32)(RAND_MAX / (U16_MAX / 8))) + (F32)(S16_MIN / 8); + next_sample = getNextSample(); // Apply a pinking filter // Magic numbers taken from PKE method at http://www.firstpr.com.au/dsp/pink-noise/ @@ -126,25 +129,15 @@ public: for (U8 i=mSubSamples; i && numsamples; --i, --numsamples) { mLastSample = mLastSample + delta; - S32 sample_right = (S32)(mLastSample * mCurrentPanGainR); - S32 sample_left = (S32)mLastSample - sample_right; + MIXBUFFERFORMAT_T sample_right = (MIXBUFFERFORMAT_T)getClampedSample(clip, mLastSample * mCurrentPanGainR); + MIXBUFFERFORMAT_T sample_left = (MIXBUFFERFORMAT_T)getClampedSample(clip, mLastSample - (F32)sample_right); - if (!clip) - { - *cursamplep = (MIXBUFFERFORMAT_T)sample_left; + *cursamplep = sample_left; ++cursamplep; - *cursamplep = (MIXBUFFERFORMAT_T)sample_right; - ++cursamplep; - } - else - { - *cursamplep = (MIXBUFFERFORMAT_T)llclamp(sample_left, (S32)S16_MIN, (S32)S16_MAX); - ++cursamplep; - *cursamplep = (MIXBUFFERFORMAT_T)llclamp(sample_right, (S32)S16_MIN, (S32)S16_MAX); + *cursamplep = sample_right; ++cursamplep; } } - } return newbuffer; } @@ -173,4 +166,9 @@ private: F32 mLastSample; }; +template<class T> inline const F32 LLWindGen<T>::getNextSample() { return (F32)rand() * (1.0f / (F32)(RAND_MAX / (U16_MAX / 8))) + (F32)(S16_MIN / 8); } +template<> inline const F32 LLWindGen<F32>::getNextSample() { return ll_frand()-.5f; } +template<class T> inline const F32 LLWindGen<T>::getClampedSample(bool clamp, F32 sample) { return clamp ? (F32)llclamp((S32)sample,(S32)S16_MIN,(S32)S16_MAX) : sample; } +template<> inline const F32 LLWindGen<F32>::getClampedSample(bool clamp, F32 sample) { return sample; } + #endif |