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-rw-r--r--indra/llaudio/lllistener_fmodstudio.cpp136
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diff --git a/indra/llaudio/lllistener_fmodstudio.cpp b/indra/llaudio/lllistener_fmodstudio.cpp
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+/**
+ * @file listener_fmodstudio.cpp
+ * @brief Implementation of LISTENER class abstracting the audio
+ * support as a FMODSTUDIO implementation
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "llaudioengine.h"
+#include "lllistener_fmodstudio.h"
+#include "fmodstudio/fmod.hpp"
+
+//-----------------------------------------------------------------------
+// constructor
+//-----------------------------------------------------------------------
+LLListener_FMODSTUDIO::LLListener_FMODSTUDIO(FMOD::System *system)
+{
+ mSystem = system;
+ init();
+}
+
+//-----------------------------------------------------------------------
+LLListener_FMODSTUDIO::~LLListener_FMODSTUDIO()
+{
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::init(void)
+{
+ // do inherited
+ LLListener::init();
+ mDopplerFactor = 1.0f;
+ mRolloffFactor = 1.0f;
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::translate(LLVector3 offset)
+{
+ LLListener::translate(offset);
+
+ mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::setPosition(LLVector3 pos)
+{
+ LLListener::setPosition(pos);
+
+ mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::setVelocity(LLVector3 vel)
+{
+ LLListener::setVelocity(vel);
+
+ mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::orient(LLVector3 up, LLVector3 at)
+{
+ LLListener::orient(up, at);
+
+ // at = -at; by default Fmod studio is 'left-handed' but we are providing
+ // flag FMOD_INIT_3D_RIGHTHANDED so no correction are needed
+
+ mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::commitDeferredChanges()
+{
+ if (!mSystem)
+ {
+ return;
+ }
+
+ mSystem->update();
+}
+
+
+void LLListener_FMODSTUDIO::setRolloffFactor(F32 factor)
+{
+ //An internal FMOD optimization skips 3D updates if there have not been changes to the 3D sound environment.
+ // (this was true for FMODex, looks to be still true for FMOD STUDIO, but needs a recheck)
+ //Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well.
+ //In short: Changing the position ticks a dirtyflag inside fmod, which makes it not skip 3D processing next update call.
+ if (mRolloffFactor != factor)
+ {
+ LLVector3 pos = mPosition - LLVector3(0.f, 0.f, .1f);
+ mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL);
+ mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, NULL, NULL);
+ }
+ mRolloffFactor = factor;
+ mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
+}
+
+
+F32 LLListener_FMODSTUDIO::getRolloffFactor()
+{
+ return mRolloffFactor;
+}
+
+
+void LLListener_FMODSTUDIO::setDopplerFactor(F32 factor)
+{
+ mDopplerFactor = factor;
+ mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
+}
+
+
+F32 LLListener_FMODSTUDIO::getDopplerFactor()
+{
+ return mDopplerFactor;
+}