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-rw-r--r--indra/llaudio/lllistener_fmodex.cpp140
1 files changed, 0 insertions, 140 deletions
diff --git a/indra/llaudio/lllistener_fmodex.cpp b/indra/llaudio/lllistener_fmodex.cpp
deleted file mode 100644
index 31ab47a635..0000000000
--- a/indra/llaudio/lllistener_fmodex.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-/**
- * @file listener_fmodex.cpp
- * @brief Implementation of LISTENER class abstracting the audio
- * support as a FMODEX implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-#include "llaudioengine.h"
-#include "lllistener_fmodex.h"
-#include "fmod.hpp"
-
-//-----------------------------------------------------------------------
-// constructor
-//-----------------------------------------------------------------------
-LLListener_FMODEX::LLListener_FMODEX(FMOD::System *system)
-{
- mSystem = system;
- init();
-}
-
-//-----------------------------------------------------------------------
-LLListener_FMODEX::~LLListener_FMODEX()
-{
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::init(void)
-{
- // do inherited
- LLListener::init();
- mDopplerFactor = 1.0f;
- mRolloffFactor = 1.0f;
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::translate(LLVector3 offset)
-{
- LLListener::translate(offset);
-
- mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::setPosition(LLVector3 pos)
-{
- LLListener::setPosition(pos);
-
- mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::setVelocity(LLVector3 vel)
-{
- LLListener::setVelocity(vel);
-
- mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::orient(LLVector3 up, LLVector3 at)
-{
- LLListener::orient(up, at);
-
- // Welcome to the transition between right and left
- // (coordinate systems, that is)
- // Leaving the at vector alone results in a L/R reversal
- // since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed
- at = -at;
-
- mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::commitDeferredChanges()
-{
- if(!mSystem)
- {
- return;
- }
-
- mSystem->update();
-}
-
-
-void LLListener_FMODEX::setRolloffFactor(F32 factor)
-{
- //An internal FMODEx optimization skips 3D updates if there have not been changes to the 3D sound environment.
- //Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well.
- //In short: Changing the position ticks a dirtyflag inside fmodex, which makes it not skip 3D processing next update call.
- if(mRolloffFactor != factor)
- {
- LLVector3 pos = mVelocity - LLVector3(0.f,0.f,.1f);
- mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL);
- mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mVelocity.mV, NULL, NULL, NULL);
- }
- mRolloffFactor = factor;
- mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
-}
-
-
-F32 LLListener_FMODEX::getRolloffFactor()
-{
- return mRolloffFactor;
-}
-
-
-void LLListener_FMODEX::setDopplerFactor(F32 factor)
-{
- mDopplerFactor = factor;
- mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
-}
-
-
-F32 LLListener_FMODEX::getDopplerFactor()
-{
- return mDopplerFactor;
-}
-
-