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-rw-r--r--indra/llaudio/llaudioengine_openal.h216
1 files changed, 108 insertions, 108 deletions
diff --git a/indra/llaudio/llaudioengine_openal.h b/indra/llaudio/llaudioengine_openal.h
index 6875bcc68b..574bec416d 100644
--- a/indra/llaudio/llaudioengine_openal.h
+++ b/indra/llaudio/llaudioengine_openal.h
@@ -1,108 +1,108 @@
-/**
- * @file audioengine_openal.cpp
- * @brief implementation of audio engine using OpenAL
- * support as a OpenAL 3D implementation
- *
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#ifndef LL_AUDIOENGINE_OPENAL_H
-#define LL_AUDIOENGINE_OPENAL_H
-
-#include "llaudioengine.h"
-#include "lllistener_openal.h"
-#include "llwindgen.h"
-
-class LLAudioEngine_OpenAL : public LLAudioEngine
-{
- public:
- LLAudioEngine_OpenAL();
- virtual ~LLAudioEngine_OpenAL();
-
- virtual bool init(void *user_data, const std::string &app_title);
- virtual std::string getDriverName(bool verbose);
- virtual LLStreamingAudioInterface* createDefaultStreamingAudioImpl() const { return nullptr; }
- virtual void allocateListener();
-
- virtual void shutdown();
-
- void setInternalGain(F32 gain);
-
- LLAudioBuffer* createBuffer();
- LLAudioChannel* createChannel();
-
- /*virtual*/ bool initWind();
- /*virtual*/ void cleanupWind();
- /*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude);
-
- private:
- typedef F32 WIND_SAMPLE_T;
- LLWindGen<WIND_SAMPLE_T> *mWindGen;
- F32 *mWindBuf;
- U32 mWindBufFreq;
- U32 mWindBufSamples;
- U32 mWindBufBytes;
- ALuint mWindSource;
- int mNumEmptyWindALBuffers;
-
- static const int MAX_NUM_WIND_BUFFERS = 80;
- static const float WIND_BUFFER_SIZE_SEC; // 1/20th sec
-};
-
-class LLAudioChannelOpenAL : public LLAudioChannel
-{
- public:
- LLAudioChannelOpenAL();
- virtual ~LLAudioChannelOpenAL();
- protected:
- /*virtual*/ void play();
- /*virtual*/ void playSynced(LLAudioChannel *channelp);
- /*virtual*/ void cleanup();
- /*virtual*/ bool isPlaying();
-
- /*virtual*/ bool updateBuffer();
- /*virtual*/ void update3DPosition();
- /*virtual*/ void updateLoop();
-
- ALuint mALSource;
- ALint mLastSamplePos;
-};
-
-class LLAudioBufferOpenAL : public LLAudioBuffer{
- public:
- LLAudioBufferOpenAL();
- virtual ~LLAudioBufferOpenAL();
-
- bool loadWAV(const std::string& filename);
- U32 getLength();
-
- friend class LLAudioChannelOpenAL;
- protected:
- void cleanup();
- ALuint getBuffer() {return mALBuffer;}
-
- ALuint mALBuffer;
-};
-
-#endif
+/**
+ * @file audioengine_openal.cpp
+ * @brief implementation of audio engine using OpenAL
+ * support as a OpenAL 3D implementation
+ *
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#ifndef LL_AUDIOENGINE_OPENAL_H
+#define LL_AUDIOENGINE_OPENAL_H
+
+#include "llaudioengine.h"
+#include "lllistener_openal.h"
+#include "llwindgen.h"
+
+class LLAudioEngine_OpenAL : public LLAudioEngine
+{
+ public:
+ LLAudioEngine_OpenAL();
+ virtual ~LLAudioEngine_OpenAL();
+
+ virtual bool init(void *user_data, const std::string &app_title);
+ virtual std::string getDriverName(bool verbose);
+ virtual LLStreamingAudioInterface* createDefaultStreamingAudioImpl() const { return nullptr; }
+ virtual void allocateListener();
+
+ virtual void shutdown();
+
+ void setInternalGain(F32 gain);
+
+ LLAudioBuffer* createBuffer();
+ LLAudioChannel* createChannel();
+
+ /*virtual*/ bool initWind();
+ /*virtual*/ void cleanupWind();
+ /*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude);
+
+ private:
+ typedef F32 WIND_SAMPLE_T;
+ LLWindGen<WIND_SAMPLE_T> *mWindGen;
+ F32 *mWindBuf;
+ U32 mWindBufFreq;
+ U32 mWindBufSamples;
+ U32 mWindBufBytes;
+ ALuint mWindSource;
+ int mNumEmptyWindALBuffers;
+
+ static const int MAX_NUM_WIND_BUFFERS = 80;
+ static const float WIND_BUFFER_SIZE_SEC; // 1/20th sec
+};
+
+class LLAudioChannelOpenAL : public LLAudioChannel
+{
+ public:
+ LLAudioChannelOpenAL();
+ virtual ~LLAudioChannelOpenAL();
+ protected:
+ /*virtual*/ void play();
+ /*virtual*/ void playSynced(LLAudioChannel *channelp);
+ /*virtual*/ void cleanup();
+ /*virtual*/ bool isPlaying();
+
+ /*virtual*/ bool updateBuffer();
+ /*virtual*/ void update3DPosition();
+ /*virtual*/ void updateLoop();
+
+ ALuint mALSource;
+ ALint mLastSamplePos;
+};
+
+class LLAudioBufferOpenAL : public LLAudioBuffer{
+ public:
+ LLAudioBufferOpenAL();
+ virtual ~LLAudioBufferOpenAL();
+
+ bool loadWAV(const std::string& filename);
+ U32 getLength();
+
+ friend class LLAudioChannelOpenAL;
+ protected:
+ void cleanup();
+ ALuint getBuffer() {return mALBuffer;}
+
+ ALuint mALBuffer;
+};
+
+#endif