diff options
Diffstat (limited to 'indra/llaudio/llaudioengine_openal.h')
-rw-r--r-- | indra/llaudio/llaudioengine_openal.h | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/indra/llaudio/llaudioengine_openal.h b/indra/llaudio/llaudioengine_openal.h index 562c96c794..9aadc84ddf 100644 --- a/indra/llaudio/llaudioengine_openal.h +++ b/indra/llaudio/llaudioengine_openal.h @@ -7,21 +7,21 @@ * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -36,73 +36,73 @@ class LLAudioEngine_OpenAL : public LLAudioEngine { - public: - LLAudioEngine_OpenAL(); - virtual ~LLAudioEngine_OpenAL(); + public: + LLAudioEngine_OpenAL(); + virtual ~LLAudioEngine_OpenAL(); virtual bool init(void *user_data, const std::string &app_title); virtual std::string getDriverName(bool verbose); virtual LLStreamingAudioInterface* createDefaultStreamingAudioImpl() const { return nullptr; } - virtual void allocateListener(); + virtual void allocateListener(); - virtual void shutdown(); + virtual void shutdown(); - void setInternalGain(F32 gain); + void setInternalGain(F32 gain); - LLAudioBuffer* createBuffer(); - LLAudioChannel* createChannel(); + LLAudioBuffer* createBuffer(); + LLAudioChannel* createChannel(); - /*virtual*/ bool initWind(); - /*virtual*/ void cleanupWind(); - /*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude); + /*virtual*/ bool initWind(); + /*virtual*/ void cleanupWind(); + /*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude); - private: + private: typedef S16 WIND_SAMPLE_T; - LLWindGen<WIND_SAMPLE_T> *mWindGen; - S16 *mWindBuf; - U32 mWindBufFreq; - U32 mWindBufSamples; - U32 mWindBufBytes; - ALuint mWindSource; + LLWindGen<WIND_SAMPLE_T> *mWindGen; + S16 *mWindBuf; + U32 mWindBufFreq; + U32 mWindBufSamples; + U32 mWindBufBytes; + ALuint mWindSource; int mNumEmptyWindALBuffers; - static const int MAX_NUM_WIND_BUFFERS = 80; - static const float WIND_BUFFER_SIZE_SEC; // 1/20th sec + static const int MAX_NUM_WIND_BUFFERS = 80; + static const float WIND_BUFFER_SIZE_SEC; // 1/20th sec }; class LLAudioChannelOpenAL : public LLAudioChannel { - public: - LLAudioChannelOpenAL(); - virtual ~LLAudioChannelOpenAL(); - protected: - /*virtual*/ void play(); - /*virtual*/ void playSynced(LLAudioChannel *channelp); - /*virtual*/ void cleanup(); - /*virtual*/ bool isPlaying(); - - /*virtual*/ bool updateBuffer(); - /*virtual*/ void update3DPosition(); - /*virtual*/ void updateLoop(); - - ALuint mALSource; - ALint mLastSamplePos; + public: + LLAudioChannelOpenAL(); + virtual ~LLAudioChannelOpenAL(); + protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ bool isPlaying(); + + /*virtual*/ bool updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + + ALuint mALSource; + ALint mLastSamplePos; }; class LLAudioBufferOpenAL : public LLAudioBuffer{ - public: - LLAudioBufferOpenAL(); - virtual ~LLAudioBufferOpenAL(); + public: + LLAudioBufferOpenAL(); + virtual ~LLAudioBufferOpenAL(); - bool loadWAV(const std::string& filename); - U32 getLength(); + bool loadWAV(const std::string& filename); + U32 getLength(); - friend class LLAudioChannelOpenAL; - protected: - void cleanup(); - ALuint getBuffer() {return mALBuffer;} + friend class LLAudioChannelOpenAL; + protected: + void cleanup(); + ALuint getBuffer() {return mALBuffer;} - ALuint mALBuffer; + ALuint mALBuffer; }; #endif |