diff options
Diffstat (limited to 'indra/llaudio/llaudioengine_openal.cpp')
-rw-r--r-- | indra/llaudio/llaudioengine_openal.cpp | 760 |
1 files changed, 380 insertions, 380 deletions
diff --git a/indra/llaudio/llaudioengine_openal.cpp b/indra/llaudio/llaudioengine_openal.cpp index 0a79614424..1c4c67e6f6 100644 --- a/indra/llaudio/llaudioengine_openal.cpp +++ b/indra/llaudio/llaudioengine_openal.cpp @@ -6,21 +6,21 @@ * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -35,14 +35,14 @@ const float LLAudioEngine_OpenAL::WIND_BUFFER_SIZE_SEC = 0.05f; LLAudioEngine_OpenAL::LLAudioEngine_OpenAL() - : - mWindGen(NULL), - mWindBuf(NULL), - mWindBufFreq(0), - mWindBufSamples(0), - mWindBufBytes(0), - mWindSource(AL_NONE), - mNumEmptyWindALBuffers(MAX_NUM_WIND_BUFFERS) + : + mWindGen(NULL), + mWindBuf(NULL), + mWindBufFreq(0), + mWindBufSamples(0), + mWindBufBytes(0), + mWindSource(AL_NONE), + mNumEmptyWindALBuffers(MAX_NUM_WIND_BUFFERS) { } @@ -54,187 +54,187 @@ LLAudioEngine_OpenAL::~LLAudioEngine_OpenAL() // virtual bool LLAudioEngine_OpenAL::init(void* userdata, const std::string &app_title) { - mWindGen = NULL; - LLAudioEngine::init(userdata, app_title); + mWindGen = NULL; + LLAudioEngine::init(userdata, app_title); - if(!alutInit(NULL, NULL)) - { - LL_WARNS() << "LLAudioEngine_OpenAL::init() ALUT initialization failed: " << alutGetErrorString (alutGetError ()) << LL_ENDL; - return false; - } + if(!alutInit(NULL, NULL)) + { + LL_WARNS() << "LLAudioEngine_OpenAL::init() ALUT initialization failed: " << alutGetErrorString (alutGetError ()) << LL_ENDL; + return false; + } - LL_INFOS() << "LLAudioEngine_OpenAL::init() OpenAL successfully initialized" << LL_ENDL; + LL_INFOS() << "LLAudioEngine_OpenAL::init() OpenAL successfully initialized" << LL_ENDL; - LL_INFOS() << "OpenAL version: " - << ll_safe_string(alGetString(AL_VERSION)) << LL_ENDL; - LL_INFOS() << "OpenAL vendor: " - << ll_safe_string(alGetString(AL_VENDOR)) << LL_ENDL; - LL_INFOS() << "OpenAL renderer: " - << ll_safe_string(alGetString(AL_RENDERER)) << LL_ENDL; + LL_INFOS() << "OpenAL version: " + << ll_safe_string(alGetString(AL_VERSION)) << LL_ENDL; + LL_INFOS() << "OpenAL vendor: " + << ll_safe_string(alGetString(AL_VENDOR)) << LL_ENDL; + LL_INFOS() << "OpenAL renderer: " + << ll_safe_string(alGetString(AL_RENDERER)) << LL_ENDL; - ALint major = alutGetMajorVersion (); - ALint minor = alutGetMinorVersion (); - LL_INFOS() << "ALUT version: " << major << "." << minor << LL_ENDL; + ALint major = alutGetMajorVersion (); + ALint minor = alutGetMinorVersion (); + LL_INFOS() << "ALUT version: " << major << "." << minor << LL_ENDL; - ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext()); + ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext()); - alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &major); - alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &minor); - LL_INFOS() << "ALC version: " << major << "." << minor << LL_ENDL; + alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &major); + alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &minor); + LL_INFOS() << "ALC version: " << major << "." << minor << LL_ENDL; - LL_INFOS() << "ALC default device: " - << ll_safe_string(alcGetString(device, - ALC_DEFAULT_DEVICE_SPECIFIER)) - << LL_ENDL; + LL_INFOS() << "ALC default device: " + << ll_safe_string(alcGetString(device, + ALC_DEFAULT_DEVICE_SPECIFIER)) + << LL_ENDL; - return true; + return true; } // virtual std::string LLAudioEngine_OpenAL::getDriverName(bool verbose) { - ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext()); - std::ostringstream version; - - version << - "OpenAL"; - - if (verbose) - { - version << - ", version " << - ll_safe_string(alGetString(AL_VERSION)) << - " / " << - ll_safe_string(alGetString(AL_VENDOR)) << - " / " << - ll_safe_string(alGetString(AL_RENDERER)); - - if (device) - version << - ": " << - ll_safe_string(alcGetString(device, - ALC_DEFAULT_DEVICE_SPECIFIER)); - } - - return version.str(); + ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext()); + std::ostringstream version; + + version << + "OpenAL"; + + if (verbose) + { + version << + ", version " << + ll_safe_string(alGetString(AL_VERSION)) << + " / " << + ll_safe_string(alGetString(AL_VENDOR)) << + " / " << + ll_safe_string(alGetString(AL_RENDERER)); + + if (device) + version << + ": " << + ll_safe_string(alcGetString(device, + ALC_DEFAULT_DEVICE_SPECIFIER)); + } + + return version.str(); } // virtual void LLAudioEngine_OpenAL::allocateListener() { - mListenerp = (LLListener *) new LLListener_OpenAL(); - if(!mListenerp) - { - LL_WARNS() << "LLAudioEngine_OpenAL::allocateListener() Listener creation failed" << LL_ENDL; - } + mListenerp = (LLListener *) new LLListener_OpenAL(); + if(!mListenerp) + { + LL_WARNS() << "LLAudioEngine_OpenAL::allocateListener() Listener creation failed" << LL_ENDL; + } } // virtual void LLAudioEngine_OpenAL::shutdown() { - LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL; - LLAudioEngine::shutdown(); + LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL; + LLAudioEngine::shutdown(); - LL_INFOS() << "About to alutExit()" << LL_ENDL; - if(!alutExit()) - { - LL_WARNS() << "Nuts." << LL_ENDL; - LL_WARNS() << "LLAudioEngine_OpenAL::shutdown() ALUT shutdown failed: " << alutGetErrorString (alutGetError ()) << LL_ENDL; - } + LL_INFOS() << "About to alutExit()" << LL_ENDL; + if(!alutExit()) + { + LL_WARNS() << "Nuts." << LL_ENDL; + LL_WARNS() << "LLAudioEngine_OpenAL::shutdown() ALUT shutdown failed: " << alutGetErrorString (alutGetError ()) << LL_ENDL; + } - LL_INFOS() << "LLAudioEngine_OpenAL::shutdown() OpenAL successfully shut down" << LL_ENDL; + LL_INFOS() << "LLAudioEngine_OpenAL::shutdown() OpenAL successfully shut down" << LL_ENDL; - delete mListenerp; - mListenerp = NULL; + delete mListenerp; + mListenerp = NULL; } LLAudioBuffer *LLAudioEngine_OpenAL::createBuffer() { - return new LLAudioBufferOpenAL(); + return new LLAudioBufferOpenAL(); } LLAudioChannel *LLAudioEngine_OpenAL::createChannel() { - return new LLAudioChannelOpenAL(); + return new LLAudioChannelOpenAL(); } void LLAudioEngine_OpenAL::setInternalGain(F32 gain) { - //LL_INFOS() << "LLAudioEngine_OpenAL::setInternalGain() Gain: " << gain << LL_ENDL; - alListenerf(AL_GAIN, gain); + //LL_INFOS() << "LLAudioEngine_OpenAL::setInternalGain() Gain: " << gain << LL_ENDL; + alListenerf(AL_GAIN, gain); } LLAudioChannelOpenAL::LLAudioChannelOpenAL() - : - mALSource(AL_NONE), - mLastSamplePos(0) + : + mALSource(AL_NONE), + mLastSamplePos(0) { - alGenSources(1, &mALSource); + alGenSources(1, &mALSource); } LLAudioChannelOpenAL::~LLAudioChannelOpenAL() { - cleanup(); - alDeleteSources(1, &mALSource); + cleanup(); + alDeleteSources(1, &mALSource); } void LLAudioChannelOpenAL::cleanup() { - alSourceStop(mALSource); - mCurrentBufferp = NULL; + alSourceStop(mALSource); + mCurrentBufferp = NULL; } void LLAudioChannelOpenAL::play() { - if (mALSource == AL_NONE) - { - LL_WARNS() << "Playing without a mALSource, aborting" << LL_ENDL; - return; - } - - if(!isPlaying()) - { - alSourcePlay(mALSource); - getSource()->setPlayedOnce(true); - } + if (mALSource == AL_NONE) + { + LL_WARNS() << "Playing without a mALSource, aborting" << LL_ENDL; + return; + } + + if(!isPlaying()) + { + alSourcePlay(mALSource); + getSource()->setPlayedOnce(true); + } } void LLAudioChannelOpenAL::playSynced(LLAudioChannel *channelp) { - if (channelp) - { - LLAudioChannelOpenAL *masterchannelp = - (LLAudioChannelOpenAL*)channelp; - if (mALSource != AL_NONE && - masterchannelp->mALSource != AL_NONE) - { - // we have channels allocated to master and slave - ALfloat master_offset; - alGetSourcef(masterchannelp->mALSource, AL_SEC_OFFSET, - &master_offset); - - LL_INFOS() << "Syncing with master at " << master_offset - << "sec" << LL_ENDL; - // *TODO: detect when this fails, maybe use AL_SAMPLE_ - alSourcef(mALSource, AL_SEC_OFFSET, master_offset); - } - } - play(); + if (channelp) + { + LLAudioChannelOpenAL *masterchannelp = + (LLAudioChannelOpenAL*)channelp; + if (mALSource != AL_NONE && + masterchannelp->mALSource != AL_NONE) + { + // we have channels allocated to master and slave + ALfloat master_offset; + alGetSourcef(masterchannelp->mALSource, AL_SEC_OFFSET, + &master_offset); + + LL_INFOS() << "Syncing with master at " << master_offset + << "sec" << LL_ENDL; + // *TODO: detect when this fails, maybe use AL_SAMPLE_ + alSourcef(mALSource, AL_SEC_OFFSET, master_offset); + } + } + play(); } bool LLAudioChannelOpenAL::isPlaying() { - if (mALSource != AL_NONE) - { - ALint state; - alGetSourcei(mALSource, AL_SOURCE_STATE, &state); - if(state == AL_PLAYING) - { - return true; - } - } - - return false; + if (mALSource != AL_NONE) + { + ALint state; + alGetSourcei(mALSource, AL_SOURCE_STATE, &state); + if(state == AL_PLAYING) + { + return true; + } + } + + return false; } bool LLAudioChannelOpenAL::updateBuffer() @@ -246,306 +246,306 @@ bool LLAudioChannelOpenAL::updateBuffer() return false; } - if (LLAudioChannel::updateBuffer()) - { - // Base class update returned true, which means that we need to actually - // set up the source for a different buffer. - LLAudioBufferOpenAL *bufferp = (LLAudioBufferOpenAL *)mCurrentSourcep->getCurrentBuffer(); - ALuint buffer = bufferp->getBuffer(); - alSourcei(mALSource, AL_BUFFER, buffer); - mLastSamplePos = 0; - } - - if (mCurrentSourcep) - { - alSourcef(mALSource, AL_GAIN, - mCurrentSourcep->getGain() * getSecondaryGain()); - alSourcei(mALSource, AL_LOOPING, - mCurrentSourcep->isLoop() ? AL_TRUE : AL_FALSE); - alSourcef(mALSource, AL_ROLLOFF_FACTOR, - gAudiop->mListenerp->getRolloffFactor()); - } - - return true; + if (LLAudioChannel::updateBuffer()) + { + // Base class update returned true, which means that we need to actually + // set up the source for a different buffer. + LLAudioBufferOpenAL *bufferp = (LLAudioBufferOpenAL *)mCurrentSourcep->getCurrentBuffer(); + ALuint buffer = bufferp->getBuffer(); + alSourcei(mALSource, AL_BUFFER, buffer); + mLastSamplePos = 0; + } + + if (mCurrentSourcep) + { + alSourcef(mALSource, AL_GAIN, + mCurrentSourcep->getGain() * getSecondaryGain()); + alSourcei(mALSource, AL_LOOPING, + mCurrentSourcep->isLoop() ? AL_TRUE : AL_FALSE); + alSourcef(mALSource, AL_ROLLOFF_FACTOR, + gAudiop->mListenerp->getRolloffFactor()); + } + + return true; } void LLAudioChannelOpenAL::updateLoop() { - if (mALSource == AL_NONE) - { - return; - } - - // Hack: We keep track of whether we looped or not by seeing when the - // sample position looks like it's going backwards. Not reliable; may - // yield false negatives. - // - ALint cur_pos; - alGetSourcei(mALSource, AL_SAMPLE_OFFSET, &cur_pos); - if (cur_pos < mLastSamplePos) - { - mLoopedThisFrame = true; - } - mLastSamplePos = cur_pos; + if (mALSource == AL_NONE) + { + return; + } + + // Hack: We keep track of whether we looped or not by seeing when the + // sample position looks like it's going backwards. Not reliable; may + // yield false negatives. + // + ALint cur_pos; + alGetSourcei(mALSource, AL_SAMPLE_OFFSET, &cur_pos); + if (cur_pos < mLastSamplePos) + { + mLoopedThisFrame = true; + } + mLastSamplePos = cur_pos; } void LLAudioChannelOpenAL::update3DPosition() { - if(!mCurrentSourcep) - { - return; - } - if (mCurrentSourcep->isForcedPriority()) - { - alSource3f(mALSource, AL_POSITION, 0.0, 0.0, 0.0); - alSource3f(mALSource, AL_VELOCITY, 0.0, 0.0, 0.0); - alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_TRUE); - } else { - LLVector3 float_pos; - float_pos.setVec(mCurrentSourcep->getPositionGlobal()); - alSourcefv(mALSource, AL_POSITION, float_pos.mV); - alSourcefv(mALSource, AL_VELOCITY, mCurrentSourcep->getVelocity().mV); - alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_FALSE); - } - - alSourcef(mALSource, AL_GAIN, mCurrentSourcep->getGain() * getSecondaryGain()); + if(!mCurrentSourcep) + { + return; + } + if (mCurrentSourcep->isForcedPriority()) + { + alSource3f(mALSource, AL_POSITION, 0.0, 0.0, 0.0); + alSource3f(mALSource, AL_VELOCITY, 0.0, 0.0, 0.0); + alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_TRUE); + } else { + LLVector3 float_pos; + float_pos.setVec(mCurrentSourcep->getPositionGlobal()); + alSourcefv(mALSource, AL_POSITION, float_pos.mV); + alSourcefv(mALSource, AL_VELOCITY, mCurrentSourcep->getVelocity().mV); + alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_FALSE); + } + + alSourcef(mALSource, AL_GAIN, mCurrentSourcep->getGain() * getSecondaryGain()); } LLAudioBufferOpenAL::LLAudioBufferOpenAL() { - mALBuffer = AL_NONE; + mALBuffer = AL_NONE; } LLAudioBufferOpenAL::~LLAudioBufferOpenAL() { - cleanup(); + cleanup(); } void LLAudioBufferOpenAL::cleanup() { - if(mALBuffer != AL_NONE) - { - alDeleteBuffers(1, &mALBuffer); - mALBuffer = AL_NONE; - } + if(mALBuffer != AL_NONE) + { + alDeleteBuffers(1, &mALBuffer); + mALBuffer = AL_NONE; + } } bool LLAudioBufferOpenAL::loadWAV(const std::string& filename) { - cleanup(); - mALBuffer = alutCreateBufferFromFile(filename.c_str()); - if(mALBuffer == AL_NONE) - { - ALenum error = alutGetError(); - if (gDirUtilp->fileExists(filename)) - { - LL_WARNS() << - "LLAudioBufferOpenAL::loadWAV() Error loading " - << filename - << " " << alutGetErrorString(error) << LL_ENDL; - } - else - { - // It's common for the file to not actually exist. - LL_DEBUGS() << - "LLAudioBufferOpenAL::loadWAV() Error loading " - << filename - << " " << alutGetErrorString(error) << LL_ENDL; - } - return false; - } - - return true; + cleanup(); + mALBuffer = alutCreateBufferFromFile(filename.c_str()); + if(mALBuffer == AL_NONE) + { + ALenum error = alutGetError(); + if (gDirUtilp->fileExists(filename)) + { + LL_WARNS() << + "LLAudioBufferOpenAL::loadWAV() Error loading " + << filename + << " " << alutGetErrorString(error) << LL_ENDL; + } + else + { + // It's common for the file to not actually exist. + LL_DEBUGS() << + "LLAudioBufferOpenAL::loadWAV() Error loading " + << filename + << " " << alutGetErrorString(error) << LL_ENDL; + } + return false; + } + + return true; } U32 LLAudioBufferOpenAL::getLength() { - if(mALBuffer == AL_NONE) - { - return 0; - } - ALint length; - alGetBufferi(mALBuffer, AL_SIZE, &length); - return length / 2; // convert size in bytes to size in (16-bit) samples + if(mALBuffer == AL_NONE) + { + return 0; + } + ALint length; + alGetBufferi(mALBuffer, AL_SIZE, &length); + return length / 2; // convert size in bytes to size in (16-bit) samples } // ------------ bool LLAudioEngine_OpenAL::initWind() { - ALenum error; - LL_INFOS() << "LLAudioEngine_OpenAL::initWind() start" << LL_ENDL; + ALenum error; + LL_INFOS() << "LLAudioEngine_OpenAL::initWind() start" << LL_ENDL; + + mNumEmptyWindALBuffers = MAX_NUM_WIND_BUFFERS; + + alGetError(); /* clear error */ - mNumEmptyWindALBuffers = MAX_NUM_WIND_BUFFERS; + alGenSources(1,&mWindSource); - alGetError(); /* clear error */ - - alGenSources(1,&mWindSource); - - if((error=alGetError()) != AL_NO_ERROR) - { - LL_WARNS() << "LLAudioEngine_OpenAL::initWind() Error creating wind sources: "<<error<<LL_ENDL; - } + if((error=alGetError()) != AL_NO_ERROR) + { + LL_WARNS() << "LLAudioEngine_OpenAL::initWind() Error creating wind sources: "<<error<<LL_ENDL; + } - mWindGen = new LLWindGen<WIND_SAMPLE_T>; + mWindGen = new LLWindGen<WIND_SAMPLE_T>; - mWindBufFreq = mWindGen->getInputSamplingRate(); - mWindBufSamples = llceil(mWindBufFreq * WIND_BUFFER_SIZE_SEC); - mWindBufBytes = mWindBufSamples * 2 /*stereo*/ * sizeof(WIND_SAMPLE_T); + mWindBufFreq = mWindGen->getInputSamplingRate(); + mWindBufSamples = llceil(mWindBufFreq * WIND_BUFFER_SIZE_SEC); + mWindBufBytes = mWindBufSamples * 2 /*stereo*/ * sizeof(WIND_SAMPLE_T); - mWindBuf = new WIND_SAMPLE_T [mWindBufSamples * 2 /*stereo*/]; + mWindBuf = new WIND_SAMPLE_T [mWindBufSamples * 2 /*stereo*/]; - if(mWindBuf==NULL) - { - LL_ERRS() << "LLAudioEngine_OpenAL::initWind() Error creating wind memory buffer" << LL_ENDL; - return false; - } + if(mWindBuf==NULL) + { + LL_ERRS() << "LLAudioEngine_OpenAL::initWind() Error creating wind memory buffer" << LL_ENDL; + return false; + } - LL_INFOS() << "LLAudioEngine_OpenAL::initWind() done" << LL_ENDL; + LL_INFOS() << "LLAudioEngine_OpenAL::initWind() done" << LL_ENDL; - return true; + return true; } void LLAudioEngine_OpenAL::cleanupWind() { - LL_INFOS() << "LLAudioEngine_OpenAL::cleanupWind()" << LL_ENDL; - - if (mWindSource != AL_NONE) - { - // detach and delete all outstanding buffers on the wind source - alSourceStop(mWindSource); - ALint processed; - alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed); - while (processed--) - { - ALuint buffer = AL_NONE; - alSourceUnqueueBuffers(mWindSource, 1, &buffer); - alDeleteBuffers(1, &buffer); - } - - // delete the wind source itself - alDeleteSources(1, &mWindSource); - - mWindSource = AL_NONE; - } - - delete[] mWindBuf; - mWindBuf = NULL; - - delete mWindGen; - mWindGen = NULL; + LL_INFOS() << "LLAudioEngine_OpenAL::cleanupWind()" << LL_ENDL; + + if (mWindSource != AL_NONE) + { + // detach and delete all outstanding buffers on the wind source + alSourceStop(mWindSource); + ALint processed; + alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed); + while (processed--) + { + ALuint buffer = AL_NONE; + alSourceUnqueueBuffers(mWindSource, 1, &buffer); + alDeleteBuffers(1, &buffer); + } + + // delete the wind source itself + alDeleteSources(1, &mWindSource); + + mWindSource = AL_NONE; + } + + delete[] mWindBuf; + mWindBuf = NULL; + + delete mWindGen; + mWindGen = NULL; } void LLAudioEngine_OpenAL::updateWind(LLVector3 wind_vec, F32 camera_altitude) { - LLVector3 wind_pos; - F64 pitch; - F64 center_freq; - ALenum error; - - if (!mEnableWind) - return; - - if(!mWindBuf) - return; - - if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL)) - { - - // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up) - // need to convert this to the conventional orientation DS3D and OpenAL use - // where +X = right, +Y = up, +Z = backwards - - wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]); - - pitch = 1.0 + mapWindVecToPitch(wind_vec); - center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0)); - - mWindGen->mTargetFreq = (F32)center_freq; - mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain; - mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec); - - alSourcei(mWindSource, AL_LOOPING, AL_FALSE); - alSource3f(mWindSource, AL_POSITION, 0.0, 0.0, 0.0); - alSource3f(mWindSource, AL_VELOCITY, 0.0, 0.0, 0.0); - alSourcef(mWindSource, AL_ROLLOFF_FACTOR, 0.0); - alSourcei(mWindSource, AL_SOURCE_RELATIVE, AL_TRUE); - } - - // ok lets make a wind buffer now - - ALint processed, queued, unprocessed; - alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed); - alGetSourcei(mWindSource, AL_BUFFERS_QUEUED, &queued); - unprocessed = queued - processed; - - // ensure that there are always at least 3x as many filled buffers - // queued as we managed to empty since last time. - mNumEmptyWindALBuffers = llmin(mNumEmptyWindALBuffers + processed * 3 - unprocessed, MAX_NUM_WIND_BUFFERS-unprocessed); - mNumEmptyWindALBuffers = llmax(mNumEmptyWindALBuffers, 0); - - //LL_INFOS() << "mNumEmptyWindALBuffers: " << mNumEmptyWindALBuffers <<" (" << unprocessed << ":" << processed << ")" << LL_ENDL; - - while(processed--) // unqueue old buffers - { - ALuint buffer; - ALenum error; - alGetError(); /* clear error */ - alSourceUnqueueBuffers(mWindSource, 1, &buffer); - error = alGetError(); - if(error != AL_NO_ERROR) - { - LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (unqueuing) buffers" << LL_ENDL; - } - else - { - alDeleteBuffers(1, &buffer); - } - } - - unprocessed += mNumEmptyWindALBuffers; - while (mNumEmptyWindALBuffers > 0) // fill+queue new buffers - { - ALuint buffer; - alGetError(); /* clear error */ - alGenBuffers(1,&buffer); - if((error=alGetError()) != AL_NO_ERROR) - { - LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() Error creating wind buffer: " << error << LL_ENDL; - break; - } - - alBufferData(buffer, - AL_FORMAT_STEREO16, - mWindGen->windGenerate(mWindBuf, - mWindBufSamples), - mWindBufBytes, - mWindBufFreq); - error = alGetError(); - if(error != AL_NO_ERROR) - { - LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (bufferdata) buffers" << LL_ENDL; - } - - alSourceQueueBuffers(mWindSource, 1, &buffer); - error = alGetError(); - if(error != AL_NO_ERROR) - { - LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (queuing) buffers" << LL_ENDL; - } - - --mNumEmptyWindALBuffers; - } - - ALint playing; - alGetSourcei(mWindSource, AL_SOURCE_STATE, &playing); - if(playing != AL_PLAYING) - { - alSourcePlay(mWindSource); - - LL_DEBUGS() << "Wind had stopped - probably ran out of buffers - restarting: " << (unprocessed+mNumEmptyWindALBuffers) << " now queued." << LL_ENDL; - } + LLVector3 wind_pos; + F64 pitch; + F64 center_freq; + ALenum error; + + if (!mEnableWind) + return; + + if(!mWindBuf) + return; + + if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL)) + { + + // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up) + // need to convert this to the conventional orientation DS3D and OpenAL use + // where +X = right, +Y = up, +Z = backwards + + wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]); + + pitch = 1.0 + mapWindVecToPitch(wind_vec); + center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0)); + + mWindGen->mTargetFreq = (F32)center_freq; + mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain; + mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec); + + alSourcei(mWindSource, AL_LOOPING, AL_FALSE); + alSource3f(mWindSource, AL_POSITION, 0.0, 0.0, 0.0); + alSource3f(mWindSource, AL_VELOCITY, 0.0, 0.0, 0.0); + alSourcef(mWindSource, AL_ROLLOFF_FACTOR, 0.0); + alSourcei(mWindSource, AL_SOURCE_RELATIVE, AL_TRUE); + } + + // ok lets make a wind buffer now + + ALint processed, queued, unprocessed; + alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed); + alGetSourcei(mWindSource, AL_BUFFERS_QUEUED, &queued); + unprocessed = queued - processed; + + // ensure that there are always at least 3x as many filled buffers + // queued as we managed to empty since last time. + mNumEmptyWindALBuffers = llmin(mNumEmptyWindALBuffers + processed * 3 - unprocessed, MAX_NUM_WIND_BUFFERS-unprocessed); + mNumEmptyWindALBuffers = llmax(mNumEmptyWindALBuffers, 0); + + //LL_INFOS() << "mNumEmptyWindALBuffers: " << mNumEmptyWindALBuffers <<" (" << unprocessed << ":" << processed << ")" << LL_ENDL; + + while(processed--) // unqueue old buffers + { + ALuint buffer; + ALenum error; + alGetError(); /* clear error */ + alSourceUnqueueBuffers(mWindSource, 1, &buffer); + error = alGetError(); + if(error != AL_NO_ERROR) + { + LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (unqueuing) buffers" << LL_ENDL; + } + else + { + alDeleteBuffers(1, &buffer); + } + } + + unprocessed += mNumEmptyWindALBuffers; + while (mNumEmptyWindALBuffers > 0) // fill+queue new buffers + { + ALuint buffer; + alGetError(); /* clear error */ + alGenBuffers(1,&buffer); + if((error=alGetError()) != AL_NO_ERROR) + { + LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() Error creating wind buffer: " << error << LL_ENDL; + break; + } + + alBufferData(buffer, + AL_FORMAT_STEREO16, + mWindGen->windGenerate(mWindBuf, + mWindBufSamples), + mWindBufBytes, + mWindBufFreq); + error = alGetError(); + if(error != AL_NO_ERROR) + { + LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (bufferdata) buffers" << LL_ENDL; + } + + alSourceQueueBuffers(mWindSource, 1, &buffer); + error = alGetError(); + if(error != AL_NO_ERROR) + { + LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (queuing) buffers" << LL_ENDL; + } + + --mNumEmptyWindALBuffers; + } + + ALint playing; + alGetSourcei(mWindSource, AL_SOURCE_STATE, &playing); + if(playing != AL_PLAYING) + { + alSourcePlay(mWindSource); + + LL_DEBUGS() << "Wind had stopped - probably ran out of buffers - restarting: " << (unprocessed+mNumEmptyWindALBuffers) << " now queued." << LL_ENDL; + } } |