diff options
Diffstat (limited to 'indra/llaudio/llaudioengine.cpp')
-rw-r--r-- | indra/llaudio/llaudioengine.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index 5fa28cb902..72c0091d17 100644 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -1221,10 +1221,11 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E // Need to mark data as bad to avoid constant rerequests. LLAudioData *adp = gAudiop->getAudioData(uuid); if (adp) - { + { // Make sure everything is cleared adp->setHasValidData(false); adp->setHasLocalData(false); adp->setHasDecodedData(false); + adp->setHasCompletedDecode(true); } } else @@ -1237,6 +1238,7 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E } else { + // llinfos << "Got asset callback with good audio data for " << uuid << ", making decode request" << llendl; adp->setHasValidData(true); adp->setHasLocalData(true); gAudioDecodeMgrp->addDecodeRequest(uuid); @@ -1304,16 +1306,18 @@ void LLAudioSource::update() if (!getCurrentBuffer()) { - if (getCurrentData()) + LLAudioData *adp = getCurrentData(); + if (adp) { // Hack - try and load the sound. Will do this as a callback // on decode later. - if (getCurrentData()->load() && getCurrentData()->getBuffer()) + if (adp->load() && adp->getBuffer()) { - play(getCurrentData()->getID()); + play(adp->getID()); } - else + else if (adp->hasCompletedDecode()) // Only mark corrupted after decode is done { + llwarns << "Marking LLAudioSource corrupted for " << adp->getID() << llendl; mCorrupted = true ; } } @@ -1731,6 +1735,7 @@ LLAudioData::LLAudioData(const LLUUID &uuid) : mBufferp(NULL), mHasLocalData(false), mHasDecodedData(false), + mHasCompletedDecode(false), mHasValidData(true) { if (uuid.isNull()) @@ -1742,12 +1747,13 @@ LLAudioData::LLAudioData(const LLUUID &uuid) : if (gAudiop && gAudiop->hasDecodedFile(uuid)) { // Already have a decoded version, don't need to decode it. - mHasLocalData = true; - mHasDecodedData = true; + setHasLocalData(true); + setHasDecodedData(true); + setHasCompletedDecode(true); } else if (gAssetStorage && gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND)) { - mHasLocalData = true; + setHasLocalData(true); } } |