diff options
Diffstat (limited to 'indra/llaudio/llaudioengine.cpp')
-rw-r--r-- | indra/llaudio/llaudioengine.cpp | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index 1d447f32ae..d35f249973 100644 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -35,7 +35,7 @@ #include "sound_ids.h" // temporary hack for min/max distances -#include "llvfs.h" +#include "llfilesystem.h" #include "lldir.h" #include "llaudiodecodemgr.h" #include "llassetstorage.h" @@ -684,13 +684,9 @@ bool LLAudioEngine::preloadSound(const LLUUID &uuid) return true; } - // At some point we need to have the audio/asset system check the static VFS - // before it goes off and fetches stuff from the server. - //LL_WARNS() << "Used internal preload for non-local sound" << LL_ENDL; return false; } - bool LLAudioEngine::isWindEnabled() { return mEnableWind; @@ -1018,13 +1014,12 @@ bool LLAudioEngine::hasDecodedFile(const LLUUID &uuid) bool LLAudioEngine::hasLocalFile(const LLUUID &uuid) { - // See if it's in the VFS. - bool have_local = gVFS->getExists(uuid, LLAssetType::AT_SOUND); - LL_DEBUGS("AudioEngine") << "sound uuid "<<uuid<<" exists in VFS"<<LL_ENDL; + // See if it's in the cache. + bool have_local = LLFileSystem::getExists(uuid, LLAssetType::AT_SOUND); + LL_DEBUGS("AudioEngine") << "sound uuid " << uuid << " exists in cache" << LL_ENDL; return have_local; } - void LLAudioEngine::startNextTransfer() { //LL_INFOS() << "LLAudioEngine::startNextTransfer()" << LL_ENDL; @@ -1225,7 +1220,7 @@ void LLAudioEngine::startNextTransfer() // static -void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status) +void LLAudioEngine::assetCallback(const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status) { if (!gAudiop) { |