diff options
Diffstat (limited to 'indra/llappearanceutility/llbakingshadermgr.cpp')
| -rw-r--r-- | indra/llappearanceutility/llbakingshadermgr.cpp | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/indra/llappearanceutility/llbakingshadermgr.cpp b/indra/llappearanceutility/llbakingshadermgr.cpp new file mode 100644 index 0000000000..5246f96ae4 --- /dev/null +++ b/indra/llappearanceutility/llbakingshadermgr.cpp @@ -0,0 +1,250 @@ + +/** + * @file LLBakingShaderMgr.cpp + * @brief Viewer shader manager implementation. + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#include "linden_common.h" + +#include "llbakingshadermgr.h" + +#include "lldir.h" +#include "llfile.h" +#include "llrender.h" +#include "llvertexbuffer.h" + +#if LL_DARWIN +#include "OpenGL/OpenGL.h" +#endif + +#ifdef LL_RELEASE_FOR_DOWNLOAD +#define UNIFORM_ERRS LL_WARNS_ONCE("Shader") +#else +#define UNIFORM_ERRS LL_ERRS("Shader") +#endif + +// Lots of STL stuff in here, using namespace std to keep things more readable +using std::vector; +using std::pair; +using std::make_pair; +using std::string; + +bool LLBakingShaderMgr::sInitialized = false; +bool LLBakingShaderMgr::sSkipReload = false; + +//utility shaders +LLGLSLShader gAlphaMaskProgram; + + +LLBakingShaderMgr::LLBakingShaderMgr() : + mVertexShaderLevel(SHADER_COUNT, 0), + mMaxAvatarShaderLevel(0) +{ +} + +LLBakingShaderMgr::~LLBakingShaderMgr() +{ + mVertexShaderLevel.clear(); + mShaderList.clear(); +} + +// static +LLBakingShaderMgr * LLBakingShaderMgr::instance() +{ + if(nullptr == sInstance) + { + sInstance = new LLBakingShaderMgr(); + } + + return static_cast<LLBakingShaderMgr*>(sInstance); +} + +void LLBakingShaderMgr::initAttribsAndUniforms(void) +{ + if (mReservedAttribs.empty()) + { + LLShaderMgr::initAttribsAndUniforms(); + } +} + + +//============================================================================ +// Set Levels + +S32 LLBakingShaderMgr::getVertexShaderLevel(S32 type) +{ + return mVertexShaderLevel[type]; +} + +//============================================================================ +// Shader Management + +void LLBakingShaderMgr::setShaders() +{ + //setShaders might be called redundantly by gSavedSettings, so return on reentrance + static bool reentrance = false; + + if (!sInitialized || reentrance || sSkipReload) + { + return; + } + + LLGLSLShader::sIndexedTextureChannels = llmax(gGLManager.mNumTextureImageUnits, 1); + + //NEVER use more than 16 texture channels (work around for prevalent driver bug) + LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); + + if (gGLManager.mGLSLVersionMajor < 1 || + (gGLManager.mGLSLVersionMajor == 1 && gGLManager.mGLSLVersionMinor <= 20)) + { //NEVER use indexed texture rendering when GLSL version is 1.20 or earlier + LLGLSLShader::sIndexedTextureChannels = 1; + } + + reentrance = true; + + initAttribsAndUniforms(); + + // Shaders + LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL; + LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << LL_ENDL; + + for (S32 i = 0; i < SHADER_COUNT; i++) + { + mVertexShaderLevel[i] = 0; + } + mMaxAvatarShaderLevel = 0; + + LLVertexBuffer::unbind(); + bool loaded = false; + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10) + { + S32 light_class = 2; + mVertexShaderLevel[SHADER_INTERFACE] = light_class; + + // loadBasicShaders + vector< pair<string, S32> > shaders; + if (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30) + { + shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + } + shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); + shaders.push_back( make_pair( "deferred/textureUtilV.glsl", 1 ) ); + loaded = true; + for (U32 i = 0; i < shaders.size(); i++) + { + // Note usage of GL_VERTEX_SHADER + if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER) == 0) + { + LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL; + loaded = false; + break; + } + } + + shaders.clear(); + + // fragment shaders + shaders.push_back( make_pair( "deferred/globalF.glsl", 1 ) ); + + for (U32 i = 0; i < shaders.size(); i++) + { + // Note usage of GL_FRAGMENT_SHADER + if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER) == 0) + { + LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL; + loaded = false; + break; + } + } + + if (loaded) + { + loaded = loadShadersInterface(); + } + } + + if (!loaded) + { + //gPipeline.mVertexShadersEnabled = false; + //gPipeline.mVertexShadersLoaded = 0; + mVertexShaderLevel[SHADER_LIGHTING] = 0; + mVertexShaderLevel[SHADER_INTERFACE] = 0; + mVertexShaderLevel[SHADER_ENVIRONMENT] = 0; + mVertexShaderLevel[SHADER_WATER] = 0; + mVertexShaderLevel[SHADER_OBJECT] = 0; + mVertexShaderLevel[SHADER_EFFECT] = 0; + mVertexShaderLevel[SHADER_WINDLIGHT] = 0; + mVertexShaderLevel[SHADER_AVATAR] = 0; + } + + //gPipeline.createGLBuffers(); + + reentrance = false; +} + +void LLBakingShaderMgr::unloadShaders() +{ + gAlphaMaskProgram.unload(); + + mVertexShaderLevel[SHADER_INTERFACE] = 0; + + //gPipeline.mVertexShadersLoaded = 0; +} + +bool LLBakingShaderMgr::loadShadersInterface() +{ + gAlphaMaskProgram.mName = "Alpha Mask Shader"; + gAlphaMaskProgram.mShaderFiles.clear(); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER)); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER)); + gAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + + if( !gAlphaMaskProgram.createShader() ) + { + mVertexShaderLevel[SHADER_INTERFACE] = 0; + return false; + } + + return true; +} + +std::string LLBakingShaderMgr::getShaderDirPrefix(void) +{ + return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/class"); +} + +void LLBakingShaderMgr::updateShaderUniforms(LLGLSLShader * shader) +{ +} + +LLBakingShaderMgr::shader_iter LLBakingShaderMgr::beginShaders() const +{ + return mShaderList.begin(); +} + +LLBakingShaderMgr::shader_iter LLBakingShaderMgr::endShaders() const +{ + return mShaderList.end(); +} |
