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-rw-r--r--indra/llappearance/llavatarappearance.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index 0a15f06bfd..0abe9ccb87 100644
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -491,12 +491,21 @@ void LLAvatarAppearance::computeBodySize()
// Certain configurations of avatars can force the overall height (with offset) to go negative.
// Enforce a constraint to make sure we don't go below 0.1 meters.
// Camera positioning and other things start to break down when your avatar is "walking" while being fully underground
- if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 1.1f)
+ if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 1.1f && mAvatarOffset.mV[VZ] < 0.0f)
{
mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 1.11f); // avoid floating point rounding making the above check continue to fail.
llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 1.1f);
+
+ // some mesh avatars force the default height to be less than 1.1 meters. Do not force hover to be positive.
+ // This will allow them to appear to be on the ground, even if the server forces their physics shape to be
+ // taller than their visual representation.
+ if (mAvatarOffset.mV[VZ] > 0.0f)
+ {
+ mAvatarOffset.mV[VZ] = 0.0f;
+ }
+
if (mWearableData && isSelf())
{
LLWearable* shape = mWearableData->getWearable(LLWearableType::WT_SHAPE, 0);